net rollback with ggpo
This commit is contained in:
parent
f85bca06d7
commit
69d0801121
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@ -614,6 +614,8 @@ target_sources(${PROJECT_NAME} PRIVATE
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core/hw/maple/maple_jvs.cpp
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core/hw/mem/_vmem.cpp
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core/hw/mem/_vmem.h
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core/hw/mem/mem_watch.cpp
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core/hw/mem/mem_watch.h
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core/hw/modem/modem.cpp
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core/hw/modem/modem.h
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core/hw/modem/modem_regs.h
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@ -783,6 +785,8 @@ endif()
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target_sources(${PROJECT_NAME} PRIVATE
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core/network/dns.cpp
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core/network/ggpo.cpp
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core/network/ggpo.h
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core/network/miniupnp.cpp
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core/network/miniupnp.h
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core/network/naomi_network.cpp
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@ -1115,6 +1119,45 @@ if(NOT KNOWN_ARCHITECTURE_DETECTED)
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endif()
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if(NOT LIBRETRO)
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target_include_directories(${PROJECT_NAME} PRIVATE core/deps/ggpo/include core/deps/ggpo/lib/ggpo)
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target_sources(${PROJECT_NAME} PRIVATE
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core/deps/ggpo/lib/ggpo/bitvector.cpp
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core/deps/ggpo/lib/ggpo/bitvector.h
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core/deps/ggpo/lib/ggpo/game_input.cpp
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core/deps/ggpo/lib/ggpo/game_input.h
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core/deps/ggpo/lib/ggpo/input_queue.cpp
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core/deps/ggpo/lib/ggpo/input_queue.h
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core/deps/ggpo/lib/ggpo/log.cpp
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core/deps/ggpo/lib/ggpo/log.h
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core/deps/ggpo/lib/ggpo/main.cpp
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core/deps/ggpo/lib/ggpo/platform_linux.cpp
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core/deps/ggpo/lib/ggpo/platform_linux.h
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core/deps/ggpo/lib/ggpo/platform_windows.cpp
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core/deps/ggpo/lib/ggpo/platform_windows.h
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core/deps/ggpo/lib/ggpo/poll.cpp
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core/deps/ggpo/lib/ggpo/ggpo_poll.h
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core/deps/ggpo/lib/ggpo/ring_buffer.h
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core/deps/ggpo/lib/ggpo/static_buffer.h
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core/deps/ggpo/lib/ggpo/sync.cpp
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core/deps/ggpo/lib/ggpo/sync.h
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core/deps/ggpo/lib/ggpo/timesync.cpp
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core/deps/ggpo/lib/ggpo/timesync.h
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core/deps/ggpo/lib/ggpo/ggpo_types.h
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core/deps/ggpo/lib/ggpo/backends/backend.h
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core/deps/ggpo/lib/ggpo/backends/p2p.cpp
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core/deps/ggpo/lib/ggpo/backends/p2p.h
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core/deps/ggpo/lib/ggpo/backends/spectator.cpp
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core/deps/ggpo/lib/ggpo/backends/spectator.h
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core/deps/ggpo/lib/ggpo/backends/synctest.cpp
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core/deps/ggpo/lib/ggpo/backends/synctest.h
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core/deps/ggpo/lib/ggpo/network/udp_msg.h
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core/deps/ggpo/lib/ggpo/network/udp_proto.cpp
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core/deps/ggpo/lib/ggpo/network/udp_proto.h
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core/deps/ggpo/lib/ggpo/network/udp.cpp
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core/deps/ggpo/lib/ggpo/network/udp.h)
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if(ANDROID)
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target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES3)
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@ -41,7 +41,6 @@ Option<int> SavestateSlot("Dreamcast.SavestateSlot");
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// Sound
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Option<bool> DSPEnabled("aica.DSPEnabled", false);
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Option<bool> DisableSound("aica.NoSound");
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#if HOST_CPU == CPU_ARM
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Option<int> AudioBufferSize("aica.BufferSize", 5644); // 128 ms
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#else
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@ -117,6 +116,7 @@ Option<bool> ActAsServer("ActAsServer", false, "network");
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OptionString DNS("DNS", "46.101.91.123", "network");
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OptionString NetworkServer("server", "", "network");
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Option<bool> EmulateBBA("EmulateBBA", false, "network");
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Option<bool> GGPOEnable("GGPO", false, "network");
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#ifdef SUPPORT_DISPMANX
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Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
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@ -307,7 +307,6 @@ extern Option<int> SavestateSlot;
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constexpr bool LimitFPS = true;
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extern Option<bool> DSPEnabled;
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extern Option<bool> DisableSound;
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extern Option<int> AudioBufferSize; //In samples ,*4 for bytes
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extern Option<bool> AutoLatency;
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@ -412,6 +411,7 @@ extern Option<bool> ActAsServer;
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extern OptionString DNS;
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extern OptionString NetworkServer;
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extern Option<bool> EmulateBBA;
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extern Option<bool> GGPOEnable;
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#ifdef SUPPORT_DISPMANX
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extern Option<bool> DispmanxMaintainAspect;
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@ -0,0 +1,576 @@
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/* -----------------------------------------------------------------------
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* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
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*
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* Use of this software is governed by the MIT license that can be found
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* in the LICENSE file.
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*/
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#ifndef _GGPONET_H_
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#define _GGPONET_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdarg.h>
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// On windows, export at build time and import at runtime.
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// ELF systems don't need an explicit export/import.
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#ifdef _WIN32
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# if defined(GGPO_SHARED_LIB)
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# ifdef GGPO_SDK_EXPORT
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# define GGPO_API __declspec(dllexport)
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# else
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# define GGPO_API __declspec(dllimport)
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# endif
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# else
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# define GGPO_API
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# endif
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#else
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# define GGPO_API
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#endif
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#ifdef __GNUC__
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#if defined(_WIN32) && !defined(_WIN64)
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#define __cdecl __attribute__((cdecl))
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#elif !defined(__cdecl)
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#define __cdecl
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#endif
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#endif
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#define GGPO_MAX_PLAYERS 4
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#define GGPO_MAX_PREDICTION_FRAMES 8
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#define GGPO_MAX_SPECTATORS 32
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#define GGPO_SPECTATOR_INPUT_INTERVAL 4
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typedef struct GGPOSession GGPOSession;
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typedef int GGPOPlayerHandle;
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typedef enum {
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GGPO_PLAYERTYPE_LOCAL,
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GGPO_PLAYERTYPE_REMOTE,
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GGPO_PLAYERTYPE_SPECTATOR,
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} GGPOPlayerType;
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/*
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* The GGPOPlayer structure used to describe players in ggpo_add_player
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*
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* size: Should be set to the sizeof(GGPOPlayer)
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*
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* type: One of the GGPOPlayerType values describing how inputs should be handled
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* Local players must have their inputs updated every frame via
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* ggpo_add_local_inputs. Remote players values will come over the
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* network.
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*
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* player_num: The player number. Should be between 1 and the number of players
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* In the game (e.g. in a 2 player game, either 1 or 2).
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*
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* If type == GGPO_PLAYERTYPE_REMOTE:
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*
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* u.remote.ip_address: The ip address of the ggpo session which will host this
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* player.
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*
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* u.remote.port: The port where udp packets should be sent to reach this player.
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* All the local inputs for this session will be sent to this player at
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* ip_address:port.
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*
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*/
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typedef struct GGPOPlayer {
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int size;
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GGPOPlayerType type;
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int player_num;
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union {
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struct {
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bool _unused;
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} local;
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struct {
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char ip_address[32];
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unsigned short port;
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} remote;
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} u;
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} GGPOPlayer;
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typedef struct GGPOLocalEndpoint {
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int player_num;
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} GGPOLocalEndpoint;
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#define GGPO_ERRORLIST \
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GGPO_ERRORLIST_ENTRY(GGPO_OK, 0) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_SUCCESS, 0) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_GENERAL_FAILURE, -1) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_SESSION, 1) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_PLAYER_HANDLE, 2) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE, 3) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PREDICTION_THRESHOLD, 4) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_UNSUPPORTED, 5) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_NOT_SYNCHRONIZED, 6) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_IN_ROLLBACK, 7) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INPUT_DROPPED, 8) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_DISCONNECTED, 9) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_TOO_MANY_SPECTATORS, 10) \
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GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_REQUEST, 11)
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#define GGPO_ERRORLIST_ENTRY(name, value) name = value,
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typedef enum {
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GGPO_ERRORLIST
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} GGPOErrorCode;
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#undef GGPO_ERRORLIST_ENTRY
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#define GGPO_SUCCEEDED(result) ((result) == GGPO_ERRORCODE_SUCCESS)
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#define GGPO_INVALID_HANDLE (-1)
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/*
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* The GGPOEventCode enumeration describes what type of event just happened.
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*
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* GGPO_EVENTCODE_CONNECTED_TO_PEER - Handshake with the game running on the
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* other side of the network has been completed.
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*
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* GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER - Beginning the synchronization
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* process with the client on the other end of the networking. The count
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* and total fields in the u.synchronizing struct of the GGPOEvent
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* object indicate progress.
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*
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* GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER - The synchronziation with this
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* peer has finished.
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*
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* GGPO_EVENTCODE_RUNNING - All the clients have synchronized. You may begin
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* sending inputs with ggpo_synchronize_inputs.
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*
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* GGPO_EVENTCODE_DISCONNECTED_FROM_PEER - The network connection on
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* the other end of the network has closed.
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*
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* GGPO_EVENTCODE_TIMESYNC - The time synchronziation code has determined
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* that this client is too far ahead of the other one and should slow
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* down to ensure fairness. The u.timesync.frames_ahead parameter in
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* the GGPOEvent object indicates how many frames the client is.
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*
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*/
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typedef enum {
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GGPO_EVENTCODE_CONNECTED_TO_PEER = 1000,
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GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER = 1001,
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GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER = 1002,
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GGPO_EVENTCODE_RUNNING = 1003,
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GGPO_EVENTCODE_DISCONNECTED_FROM_PEER = 1004,
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GGPO_EVENTCODE_TIMESYNC = 1005,
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GGPO_EVENTCODE_CONNECTION_INTERRUPTED = 1006,
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GGPO_EVENTCODE_CONNECTION_RESUMED = 1007,
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} GGPOEventCode;
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/*
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* The GGPOEvent structure contains an asynchronous event notification sent
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* by the on_event callback. See GGPOEventCode, above, for a detailed
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* explanation of each event.
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*/
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typedef struct {
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GGPOEventCode code;
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union {
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struct {
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GGPOPlayerHandle player;
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} connected;
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struct {
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GGPOPlayerHandle player;
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int count;
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int total;
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} synchronizing;
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struct {
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GGPOPlayerHandle player;
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} synchronized;
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struct {
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GGPOPlayerHandle player;
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} disconnected;
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struct {
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int frames_ahead;
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} timesync;
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struct {
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GGPOPlayerHandle player;
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int disconnect_timeout;
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} connection_interrupted;
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struct {
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GGPOPlayerHandle player;
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} connection_resumed;
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} u;
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} GGPOEvent;
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/*
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* The GGPOSessionCallbacks structure contains the callback functions that
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* your application must implement. GGPO.net will periodically call these
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* functions during the game. All callback functions must be implemented.
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*/
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typedef struct {
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/*
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* begin_game callback - This callback has been deprecated. You must
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* implement it, but should ignore the 'game' parameter.
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*/
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bool (__cdecl *begin_game)(const char *game);
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/*
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* save_game_state - The client should allocate a buffer, copy the
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* entire contents of the current game state into it, and copy the
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* length into the *len parameter. Optionally, the client can compute
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* a checksum of the data and store it in the *checksum argument.
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*/
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bool (__cdecl *save_game_state)(unsigned char **buffer, int *len, int *checksum, int frame);
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/*
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* load_game_state - GGPO.net will call this function at the beginning
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* of a rollback. The buffer and len parameters contain a previously
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* saved state returned from the save_game_state function. The client
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* should make the current game state match the state contained in the
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* buffer.
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*/
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bool (__cdecl *load_game_state)(unsigned char *buffer, int len);
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/*
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* log_game_state - Used in diagnostic testing. The client should use
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* the ggpo_log function to write the contents of the specified save
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* state in a human readible form.
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*/
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bool (__cdecl *log_game_state)(char *filename, unsigned char *buffer, int len);
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/*
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* free_buffer - Frees a game state allocated in save_game_state. You
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* should deallocate the memory contained in the buffer.
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*/
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void (__cdecl *free_buffer)(void *buffer);
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/*
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* advance_frame - Called during a rollback. You should advance your game
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* state by exactly one frame. Before each frame, call ggpo_synchronize_input
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* to retrieve the inputs you should use for that frame. After each frame,
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* you should call ggpo_advance_frame to notify GGPO.net that you're
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* finished.
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*
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* The flags parameter is reserved. It can safely be ignored at this time.
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*/
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bool (__cdecl *advance_frame)(int flags);
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/*
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* on_event - Notification that something has happened. See the GGPOEventCode
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* structure above for more information.
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*/
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bool (__cdecl *on_event)(GGPOEvent *info);
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} GGPOSessionCallbacks;
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/*
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* The GGPONetworkStats function contains some statistics about the current
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* session.
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*
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* network.send_queue_len - The length of the queue containing UDP packets
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* which have not yet been acknowledged by the end client. The length of
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* the send queue is a rough indication of the quality of the connection.
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* The longer the send queue, the higher the round-trip time between the
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* clients. The send queue will also be longer than usual during high
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* packet loss situations.
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*
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* network.recv_queue_len - The number of inputs currently buffered by the
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* GGPO.net network layer which have yet to be validated. The length of
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* the prediction queue is roughly equal to the current frame number
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* minus the frame number of the last packet in the remote queue.
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*
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* network.ping - The roundtrip packet transmission time as calcuated
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* by GGPO.net. This will be roughly equal to the actual round trip
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* packet transmission time + 2 the interval at which you call ggpo_idle
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* or ggpo_advance_frame.
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*
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* network.kbps_sent - The estimated bandwidth used between the two
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* clients, in kilobits per second.
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*
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* timesync.local_frames_behind - The number of frames GGPO.net calculates
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* that the local client is behind the remote client at this instant in
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* time. For example, if at this instant the current game client is running
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* frame 1002 and the remote game client is running frame 1009, this value
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* will mostly likely roughly equal 7.
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*
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* timesync.remote_frames_behind - The same as local_frames_behind, but
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* calculated from the perspective of the remote player.
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*
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*/
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typedef struct GGPONetworkStats {
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struct {
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int send_queue_len;
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int recv_queue_len;
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int ping;
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int kbps_sent;
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} network;
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struct {
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int local_frames_behind;
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int remote_frames_behind;
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} timesync;
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} GGPONetworkStats;
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/*
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* ggpo_start_session --
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*
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* Used to being a new GGPO.net session. The ggpo object returned by ggpo_start_session
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* uniquely identifies the state for this session and should be passed to all other
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* functions.
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*
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* session - An out parameter to the new ggpo session object.
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*
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* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
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* to help GGPO.net synchronize the two games. You must implement all functions in
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* cb, even if they do nothing but 'return true';
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*
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* game - The name of the game. This is used internally for GGPO for logging purposes only.
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*
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* num_players - The number of players which will be in this game. The number of players
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* per session is fixed. If you need to change the number of players or any player
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* disconnects, you must start a new session.
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*
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* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
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*
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* local_port - The port GGPO should bind to for UDP traffic.
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*/
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GGPO_API GGPOErrorCode __cdecl ggpo_start_session(GGPOSession **session,
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GGPOSessionCallbacks *cb,
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const char *game,
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int num_players,
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int input_size,
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unsigned short localport);
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/*
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* ggpo_add_player --
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*
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* Must be called for each player in the session (e.g. in a 3 player session, must
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* be called 3 times).
|
||||
*
|
||||
* player - A GGPOPlayer struct used to describe the player.
|
||||
*
|
||||
* handle - An out parameter to a handle used to identify this player in the future.
|
||||
* (e.g. in the on_event callbacks).
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_add_player(GGPOSession *session,
|
||||
GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_start_synctest --
|
||||
*
|
||||
* Used to being a new GGPO.net sync test session. During a sync test, every
|
||||
* frame of execution is run twice: once in prediction mode and once again to
|
||||
* verify the result of the prediction. If the checksums of your save states
|
||||
* do not match, the test is aborted.
|
||||
*
|
||||
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
|
||||
* to help GGPO.net synchronize the two games. You must implement all functions in
|
||||
* cb, even if they do nothing but 'return true';
|
||||
*
|
||||
* game - The name of the game. This is used internally for GGPO for logging purposes only.
|
||||
*
|
||||
* num_players - The number of players which will be in this game. The number of players
|
||||
* per session is fixed. If you need to change the number of players or any player
|
||||
* disconnects, you must start a new session.
|
||||
*
|
||||
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
|
||||
*
|
||||
* frames - The number of frames to run before verifying the prediction. The
|
||||
* recommended value is 1.
|
||||
*
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_start_synctest(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
int frames);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_start_spectating --
|
||||
*
|
||||
* Start a spectator session.
|
||||
*
|
||||
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
|
||||
* to help GGPO.net synchronize the two games. You must implement all functions in
|
||||
* cb, even if they do nothing but 'return true';
|
||||
*
|
||||
* game - The name of the game. This is used internally for GGPO for logging purposes only.
|
||||
*
|
||||
* num_players - The number of players which will be in this game. The number of players
|
||||
* per session is fixed. If you need to change the number of players or any player
|
||||
* disconnects, you must start a new session.
|
||||
*
|
||||
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
|
||||
*
|
||||
* local_port - The port GGPO should bind to for UDP traffic.
|
||||
*
|
||||
* host_ip - The IP address of the host who will serve you the inputs for the game. Any
|
||||
* player partcipating in the session can serve as a host.
|
||||
*
|
||||
* host_port - The port of the session on the host
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_start_spectating(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short local_port,
|
||||
char *host_ip,
|
||||
unsigned short host_port);
|
||||
|
||||
/*
|
||||
* ggpo_close_session --
|
||||
* Used to close a session. You must call ggpo_close_session to
|
||||
* free the resources allocated in ggpo_start_session.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_close_session(GGPOSession *);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_set_frame_delay --
|
||||
*
|
||||
* Change the amount of frames ggpo will delay local input. Must be called
|
||||
* before the first call to ggpo_synchronize_input.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_frame_delay(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
int frame_delay);
|
||||
|
||||
/*
|
||||
* ggpo_idle --
|
||||
* Should be called periodically by your application to give GGPO.net
|
||||
* a chance to do some work. Most packet transmissions and rollbacks occur
|
||||
* in ggpo_idle.
|
||||
*
|
||||
* timeout - The amount of time GGPO.net is allowed to spend in this function,
|
||||
* in milliseconds.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_idle(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_add_local_input --
|
||||
*
|
||||
* Used to notify GGPO.net of inputs that should be trasmitted to remote
|
||||
* players. ggpo_add_local_input must be called once every frame for
|
||||
* all player of type GGPO_PLAYERTYPE_LOCAL.
|
||||
*
|
||||
* player - The player handle returned for this player when you called
|
||||
* ggpo_add_local_player.
|
||||
*
|
||||
* values - The controller inputs for this player.
|
||||
*
|
||||
* size - The size of the controller inputs. This must be exactly equal to the
|
||||
* size passed into ggpo_start_session.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_add_local_input(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size);
|
||||
|
||||
/*
|
||||
* ggpo_synchronize_input --
|
||||
*
|
||||
* You should call ggpo_synchronize_input before every frame of execution,
|
||||
* including those frames which happen during rollback.
|
||||
*
|
||||
* values - When the function returns, the values parameter will contain
|
||||
* inputs for this frame for all players. The values array must be at
|
||||
* least (size * players) large.
|
||||
*
|
||||
* size - The size of the values array.
|
||||
*
|
||||
* disconnect_flags - Indicated whether the input in slot (1 << flag) is
|
||||
* valid. If a player has disconnected, the input in the values array for
|
||||
* that player will be zeroed and the i-th flag will be set. For example,
|
||||
* if only player 3 has disconnected, disconnect flags will be 8 (i.e. 1 << 3).
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_synchronize_input(GGPOSession *,
|
||||
void *values,
|
||||
int size,
|
||||
int *disconnect_flags);
|
||||
|
||||
/*
|
||||
* ggpo_disconnect_player --
|
||||
*
|
||||
* Disconnects a remote player from a game. Will return GGPO_ERRORCODE_PLAYER_DISCONNECTED
|
||||
* if you try to disconnect a player who has already been disconnected.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_disconnect_player(GGPOSession *,
|
||||
GGPOPlayerHandle player);
|
||||
|
||||
/*
|
||||
* ggpo_advance_frame --
|
||||
*
|
||||
* You should call ggpo_advance_frame to notify GGPO.net that you have
|
||||
* advanced your gamestate by a single frame. You should call this everytime
|
||||
* you advance the gamestate by a frame, even during rollbacks. GGPO.net
|
||||
* may call your save_state callback before this function returns.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_advance_frame(GGPOSession *);
|
||||
|
||||
/*
|
||||
* ggpo_get_network_stats --
|
||||
*
|
||||
* Used to fetch some statistics about the quality of the network connection.
|
||||
*
|
||||
* player - The player handle returned from the ggpo_add_player function you used
|
||||
* to add the remote player.
|
||||
*
|
||||
* stats - Out parameter to the network statistics.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_get_network_stats(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
GGPONetworkStats *stats);
|
||||
|
||||
/*
|
||||
* ggpo_set_disconnect_timeout --
|
||||
*
|
||||
* Sets the disconnect timeout. The session will automatically disconnect
|
||||
* from a remote peer if it has not received a packet in the timeout window.
|
||||
* You will be notified of the disconnect via a GGPO_EVENTCODE_DISCONNECTED_FROM_PEER
|
||||
* event.
|
||||
*
|
||||
* Setting a timeout value of 0 will disable automatic disconnects.
|
||||
*
|
||||
* timeout - The time in milliseconds to wait before disconnecting a peer.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_set_disconnect_notify_start --
|
||||
*
|
||||
* The time to wait before the first GGPO_EVENTCODE_NETWORK_INTERRUPTED timeout
|
||||
* will be sent.
|
||||
*
|
||||
* timeout - The amount of time which needs to elapse without receiving a packet
|
||||
* before the GGPO_EVENTCODE_NETWORK_INTERRUPTED event is sent.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_notify_start(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_log --
|
||||
*
|
||||
* Used to write to the ggpo.net log. In the current versions of the
|
||||
* SDK, a log file is only generated if the "quark.log" environment
|
||||
* variable is set to 1. This will change in future versions of the
|
||||
* SDK.
|
||||
*/
|
||||
GGPO_API void __cdecl ggpo_log(GGPOSession *,
|
||||
const char *fmt, ...);
|
||||
/*
|
||||
* ggpo_logv --
|
||||
*
|
||||
* A varargs compatible version of ggpo_log. See ggpo_log for
|
||||
* more details.
|
||||
*/
|
||||
GGPO_API void __cdecl ggpo_logv(GGPOSession *,
|
||||
const char *fmt,
|
||||
va_list args);
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -0,0 +1,34 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _BACKEND_H
|
||||
#define _BACKEND_H
|
||||
|
||||
#include "../ggpo_types.h"
|
||||
#include "ggponet.h"
|
||||
|
||||
struct GGPOSession {
|
||||
virtual ~GGPOSession() { }
|
||||
virtual GGPOErrorCode DoPoll(int timeout) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) = 0;
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) = 0;
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) = 0;
|
||||
virtual GGPOErrorCode IncrementFrame(void) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode Chat(char *text) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode Logv(const char *fmt, va_list list) { ::Logv(fmt, list); return GGPO_OK; }
|
||||
|
||||
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
};
|
||||
|
||||
typedef struct GGPOSession Quark, IQuarkBackend; /* XXX: nuke this */
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,628 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "p2p.h"
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
static const int RECOMMENDATION_INTERVAL = 240;
|
||||
static const int DEFAULT_DISCONNECT_TIMEOUT = 5000;
|
||||
static const int DEFAULT_DISCONNECT_NOTIFY_START = 750;
|
||||
|
||||
Peer2PeerBackend::Peer2PeerBackend(GGPOSessionCallbacks *cb,
|
||||
const char *gamename,
|
||||
uint16 localport,
|
||||
int num_players,
|
||||
int input_size) :
|
||||
_num_players(num_players),
|
||||
_input_size(input_size),
|
||||
_sync(_local_connect_status),
|
||||
_disconnect_timeout(DEFAULT_DISCONNECT_TIMEOUT),
|
||||
_disconnect_notify_start(DEFAULT_DISCONNECT_NOTIFY_START),
|
||||
_num_spectators(0),
|
||||
_next_spectator_frame(0)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
_next_recommended_sleep = 0;
|
||||
|
||||
/*
|
||||
* Initialize the synchronziation layer
|
||||
*/
|
||||
Sync::Config config = { 0 };
|
||||
config.num_players = num_players;
|
||||
config.input_size = input_size;
|
||||
config.callbacks = _callbacks;
|
||||
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
|
||||
_sync.Init(config);
|
||||
|
||||
/*
|
||||
* Initialize the UDP port
|
||||
*/
|
||||
_udp.Init(localport, &_poll, this);
|
||||
|
||||
_endpoints = new UdpProtocol[_num_players];
|
||||
memset(_local_connect_status, 0, sizeof(_local_connect_status));
|
||||
for (int i = 0; i < ARRAY_SIZE(_local_connect_status); i++) {
|
||||
_local_connect_status[i].last_frame = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
Peer2PeerBackend::~Peer2PeerBackend()
|
||||
{
|
||||
delete [] _endpoints;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::AddRemotePlayer(char *ip,
|
||||
uint16 port,
|
||||
int queue)
|
||||
{
|
||||
/*
|
||||
* Start the state machine (xxx: no)
|
||||
*/
|
||||
_synchronizing = true;
|
||||
|
||||
_endpoints[queue].Init(&_udp, _poll, queue, ip, port, _local_connect_status);
|
||||
_endpoints[queue].SetDisconnectTimeout(_disconnect_timeout);
|
||||
_endpoints[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
_endpoints[queue].Synchronize();
|
||||
}
|
||||
|
||||
GGPOErrorCode Peer2PeerBackend::AddSpectator(char *ip,
|
||||
uint16 port)
|
||||
{
|
||||
if (_num_spectators == GGPO_MAX_SPECTATORS) {
|
||||
return GGPO_ERRORCODE_TOO_MANY_SPECTATORS;
|
||||
}
|
||||
/*
|
||||
* Currently, we can only add spectators before the game starts.
|
||||
*/
|
||||
if (!_synchronizing) {
|
||||
return GGPO_ERRORCODE_INVALID_REQUEST;
|
||||
}
|
||||
int queue = _num_spectators++;
|
||||
|
||||
_spectators[queue].Init(&_udp, _poll, queue + 1000, ip, port, _local_connect_status);
|
||||
_spectators[queue].SetDisconnectTimeout(_disconnect_timeout);
|
||||
_spectators[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
_spectators[queue].Synchronize();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::DoPoll(int timeout)
|
||||
{
|
||||
if (!_sync.InRollback()) {
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
|
||||
if (!_synchronizing) {
|
||||
_sync.CheckSimulation(timeout);
|
||||
|
||||
// notify all of our endpoints of their local frame number for their
|
||||
// next connection quality report
|
||||
int current_frame = _sync.GetFrameCount();
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
_endpoints[i].SetLocalFrameNumber(current_frame);
|
||||
}
|
||||
|
||||
int total_min_confirmed;
|
||||
if (_num_players <= 2) {
|
||||
total_min_confirmed = Poll2Players(current_frame);
|
||||
} else {
|
||||
total_min_confirmed = PollNPlayers(current_frame);
|
||||
}
|
||||
|
||||
Log("last confirmed frame in p2p backend is %d.\n", total_min_confirmed);
|
||||
if (total_min_confirmed >= 0) {
|
||||
ASSERT(total_min_confirmed != INT_MAX);
|
||||
if (_num_spectators > 0) {
|
||||
while (_next_spectator_frame <= total_min_confirmed) {
|
||||
Log("pushing frame %d to spectators.\n", _next_spectator_frame);
|
||||
|
||||
GameInput input;
|
||||
input.frame = _next_spectator_frame;
|
||||
input.size = _input_size * _num_players;
|
||||
_sync.GetConfirmedInputs(input.bits, _input_size * _num_players, _next_spectator_frame);
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
_spectators[i].SendInput(input);
|
||||
}
|
||||
_next_spectator_frame++;
|
||||
}
|
||||
}
|
||||
Log("setting confirmed frame in sync to %d.\n", total_min_confirmed);
|
||||
_sync.SetLastConfirmedFrame(total_min_confirmed);
|
||||
}
|
||||
|
||||
// send timesync notifications if now is the proper time
|
||||
if (current_frame > _next_recommended_sleep) {
|
||||
int interval = 0;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
interval = MAX(interval, _endpoints[i].RecommendFrameDelay());
|
||||
}
|
||||
|
||||
if (interval > 0) {
|
||||
GGPOEvent info;
|
||||
info.code = GGPO_EVENTCODE_TIMESYNC;
|
||||
info.u.timesync.frames_ahead = interval;
|
||||
_callbacks.on_event(&info);
|
||||
_next_recommended_sleep = current_frame + RECOMMENDATION_INTERVAL;
|
||||
}
|
||||
}
|
||||
// XXX: this is obviously a farce...
|
||||
if (timeout)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
int Peer2PeerBackend::Poll2Players(int current_frame)
|
||||
{
|
||||
int i;
|
||||
|
||||
// discard confirmed frames as appropriate
|
||||
int total_min_confirmed = MAX_INT;
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
bool queue_connected = true;
|
||||
if (_endpoints[i].IsRunning()) {
|
||||
int ignore;
|
||||
queue_connected = _endpoints[i].GetPeerConnectStatus(i, &ignore);
|
||||
}
|
||||
if (!_local_connect_status[i].disconnected) {
|
||||
total_min_confirmed = MIN(_local_connect_status[i].last_frame, total_min_confirmed);
|
||||
}
|
||||
Log(" local endp: connected = %d, last_received = %d, total_min_confirmed = %d.\n", !_local_connect_status[i].disconnected, _local_connect_status[i].last_frame, total_min_confirmed);
|
||||
if (!queue_connected && !_local_connect_status[i].disconnected) {
|
||||
Log("disconnecting i %d by remote request.\n", i);
|
||||
DisconnectPlayerQueue(i, total_min_confirmed);
|
||||
}
|
||||
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
|
||||
}
|
||||
return total_min_confirmed;
|
||||
}
|
||||
|
||||
int Peer2PeerBackend::PollNPlayers(int current_frame)
|
||||
{
|
||||
int i, queue, last_received;
|
||||
|
||||
// discard confirmed frames as appropriate
|
||||
int total_min_confirmed = MAX_INT;
|
||||
for (queue = 0; queue < _num_players; queue++) {
|
||||
bool queue_connected = true;
|
||||
int queue_min_confirmed = MAX_INT;
|
||||
Log("considering queue %d.\n", queue);
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
// we're going to do a lot of logic here in consideration of endpoint i.
|
||||
// keep accumulating the minimum confirmed point for all n*n packets and
|
||||
// throw away the rest.
|
||||
if (_endpoints[i].IsRunning()) {
|
||||
bool connected = _endpoints[i].GetPeerConnectStatus(queue, &last_received);
|
||||
|
||||
queue_connected = queue_connected && connected;
|
||||
queue_min_confirmed = MIN(last_received, queue_min_confirmed);
|
||||
Log(" endpoint %d: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", i, connected, last_received, queue_min_confirmed);
|
||||
} else {
|
||||
Log(" endpoint %d: ignoring... not running.\n", i);
|
||||
}
|
||||
}
|
||||
// merge in our local status only if we're still connected!
|
||||
if (!_local_connect_status[queue].disconnected) {
|
||||
queue_min_confirmed = MIN(_local_connect_status[queue].last_frame, queue_min_confirmed);
|
||||
}
|
||||
Log(" local endp: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", !_local_connect_status[queue].disconnected, _local_connect_status[queue].last_frame, queue_min_confirmed);
|
||||
|
||||
if (queue_connected) {
|
||||
total_min_confirmed = MIN(queue_min_confirmed, total_min_confirmed);
|
||||
} else {
|
||||
// check to see if this disconnect notification is further back than we've been before. If
|
||||
// so, we need to re-adjust. This can happen when we detect our own disconnect at frame n
|
||||
// and later receive a disconnect notification for frame n-1.
|
||||
if (!_local_connect_status[queue].disconnected || _local_connect_status[queue].last_frame > queue_min_confirmed) {
|
||||
Log("disconnecting queue %d by remote request.\n", queue);
|
||||
DisconnectPlayerQueue(queue, queue_min_confirmed);
|
||||
}
|
||||
}
|
||||
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
|
||||
}
|
||||
return total_min_confirmed;
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::AddPlayer(GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (player->type == GGPO_PLAYERTYPE_SPECTATOR) {
|
||||
return AddSpectator(player->u.remote.ip_address, player->u.remote.port);
|
||||
}
|
||||
|
||||
int queue = player->player_num - 1;
|
||||
if (player->player_num < 1 || player->player_num > _num_players) {
|
||||
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
|
||||
}
|
||||
*handle = QueueToPlayerHandle(queue);
|
||||
|
||||
if (player->type == GGPO_PLAYERTYPE_REMOTE) {
|
||||
AddRemotePlayer(player->u.remote.ip_address, player->u.remote.port, queue);
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::AddLocalInput(GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size)
|
||||
{
|
||||
int queue;
|
||||
GameInput input;
|
||||
GGPOErrorCode result;
|
||||
|
||||
if (_sync.InRollback()) {
|
||||
return GGPO_ERRORCODE_IN_ROLLBACK;
|
||||
}
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
input.init(-1, (char *)values, size);
|
||||
|
||||
// Feed the input for the current frame into the synchronzation layer.
|
||||
if (!_sync.AddLocalInput(queue, input)) {
|
||||
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
|
||||
}
|
||||
|
||||
if (input.frame != GameInput::NullFrame) { // xxx: <- comment why this is the case
|
||||
// Update the local connect status state to indicate that we've got a
|
||||
// confirmed local frame for this player. this must come first so it
|
||||
// gets incorporated into the next packet we send.
|
||||
|
||||
Log("setting local connect status for local queue %d to %d", queue, input.frame);
|
||||
_local_connect_status[queue].last_frame = input.frame;
|
||||
|
||||
// Send the input to all the remote players.
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SendInput(input);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
int flags;
|
||||
|
||||
// Wait until we've started to return inputs.
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
flags = _sync.SynchronizeInputs(values, size);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = flags;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::IncrementFrame(void)
|
||||
{
|
||||
Log("End of frame (%d)...\n", _sync.GetFrameCount());
|
||||
_sync.IncrementFrame();
|
||||
DoPoll(0);
|
||||
PollSyncEvents();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::PollSyncEvents(void)
|
||||
{
|
||||
Sync::Event e;
|
||||
while (_sync.GetEvent(e)) {
|
||||
OnSyncEvent(e);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::PollUdpProtocolEvents(void)
|
||||
{
|
||||
UdpProtocol::Event evt;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
while (_endpoints[i].GetEvent(evt)) {
|
||||
OnUdpProtocolPeerEvent(evt, i);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
while (_spectators[i].GetEvent(evt)) {
|
||||
OnUdpProtocolSpectatorEvent(evt, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolPeerEvent(UdpProtocol::Event &evt, int queue)
|
||||
{
|
||||
OnUdpProtocolEvent(evt, QueueToPlayerHandle(queue));
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Input:
|
||||
if (!_local_connect_status[queue].disconnected) {
|
||||
int current_remote_frame = _local_connect_status[queue].last_frame;
|
||||
int new_remote_frame = evt.u.input.input.frame;
|
||||
ASSERT(current_remote_frame == -1 || new_remote_frame == (current_remote_frame + 1));
|
||||
|
||||
_sync.AddRemoteInput(queue, evt.u.input.input);
|
||||
// Notify the other endpoints which frame we received from a peer
|
||||
Log("setting remote connect status for queue %d to %d\n", queue, evt.u.input.input.frame);
|
||||
_local_connect_status[queue].last_frame = evt.u.input.input.frame;
|
||||
}
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Disconnected:
|
||||
DisconnectPlayer(QueueToPlayerHandle(queue));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolSpectatorEvent(UdpProtocol::Event &evt, int queue)
|
||||
{
|
||||
GGPOPlayerHandle handle = QueueToSpectatorHandle(queue);
|
||||
OnUdpProtocolEvent(evt, handle);
|
||||
|
||||
GGPOEvent info;
|
||||
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Disconnected:
|
||||
_spectators[queue].Disconnect();
|
||||
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt, GGPOPlayerHandle handle)
|
||||
{
|
||||
GGPOEvent info;
|
||||
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Connected:
|
||||
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
|
||||
info.u.connected.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronizing:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
|
||||
info.u.synchronizing.player = handle;
|
||||
info.u.synchronizing.count = evt.u.synchronizing.count;
|
||||
info.u.synchronizing.total = evt.u.synchronizing.total;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronzied:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
|
||||
info.u.synchronized.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
CheckInitialSync();
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkInterrupted:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
|
||||
info.u.connection_interrupted.player = handle;
|
||||
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkResumed:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
|
||||
info.u.connection_resumed.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Called only as the result of a local decision to disconnect. The remote
|
||||
* decisions to disconnect are a result of us parsing the peer_connect_settings
|
||||
* blob in every endpoint periodically.
|
||||
*/
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::DisconnectPlayer(GGPOPlayerHandle player)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (_local_connect_status[queue].disconnected) {
|
||||
return GGPO_ERRORCODE_PLAYER_DISCONNECTED;
|
||||
}
|
||||
|
||||
if (!_endpoints[queue].IsInitialized()) {
|
||||
int current_frame = _sync.GetFrameCount();
|
||||
// xxx: we should be tracking who the local player is, but for now assume
|
||||
// that if the endpoint is not initalized, this must be the local player.
|
||||
Log("Disconnecting local player %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
DisconnectPlayerQueue(i, current_frame);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Log("Disconnecting queue %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
|
||||
DisconnectPlayerQueue(queue, _local_connect_status[queue].last_frame);
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::DisconnectPlayerQueue(int queue, int syncto)
|
||||
{
|
||||
GGPOEvent info;
|
||||
int framecount = _sync.GetFrameCount();
|
||||
|
||||
_endpoints[queue].Disconnect();
|
||||
|
||||
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).\n",
|
||||
queue, _local_connect_status[queue].last_frame, syncto, framecount);
|
||||
|
||||
_local_connect_status[queue].disconnected = 1;
|
||||
_local_connect_status[queue].last_frame = syncto;
|
||||
|
||||
if (syncto < framecount) {
|
||||
Log("adjusting simulation to account for the fact that %d disconnected @ %d.\n", queue, syncto);
|
||||
_sync.AdjustSimulation(syncto);
|
||||
Log("finished adjusting simulation.\n");
|
||||
}
|
||||
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = QueueToPlayerHandle(queue);
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
CheckInitialSync();
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle player)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
memset(stats, 0, sizeof *stats);
|
||||
_endpoints[queue].GetNetworkStats(stats);
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetFrameDelay(GGPOPlayerHandle player, int delay)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
_sync.SetFrameDelay(queue, delay);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetDisconnectTimeout(int timeout)
|
||||
{
|
||||
_disconnect_timeout = timeout;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SetDisconnectTimeout(_disconnect_timeout);
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetDisconnectNotifyStart(int timeout)
|
||||
{
|
||||
_disconnect_notify_start = timeout;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::PlayerHandleToQueue(GGPOPlayerHandle player, int *queue)
|
||||
{
|
||||
int offset = ((int)player - 1);
|
||||
if (offset < 0 || offset >= _num_players) {
|
||||
return GGPO_ERRORCODE_INVALID_PLAYER_HANDLE;
|
||||
}
|
||||
*queue = offset;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
|
||||
{
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].HandlesMsg(from, msg)) {
|
||||
_endpoints[i].OnMsg(msg, len);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
if (_spectators[i].HandlesMsg(from, msg)) {
|
||||
_spectators[i].OnMsg(msg, len);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::CheckInitialSync()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (_synchronizing) {
|
||||
// Check to see if everyone is now synchronized. If so,
|
||||
// go ahead and tell the client that we're ok to accept input.
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
// xxx: IsInitialized() must go... we're actually using it as a proxy for "represents the local player"
|
||||
if (_endpoints[i].IsInitialized() && !_endpoints[i].IsSynchronized() && !_local_connect_status[i].disconnected) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < _num_spectators; i++) {
|
||||
if (_spectators[i].IsInitialized() && !_spectators[i].IsSynchronized()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOEvent info;
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_synchronizing = false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _P2P_H
|
||||
#define _P2P_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "ggpo_poll.h"
|
||||
#include "sync.h"
|
||||
#include "backend.h"
|
||||
#include "timesync.h"
|
||||
#include "network/udp_proto.h"
|
||||
|
||||
class Peer2PeerBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
|
||||
public:
|
||||
Peer2PeerBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size);
|
||||
virtual ~Peer2PeerBackend();
|
||||
|
||||
|
||||
public:
|
||||
virtual GGPOErrorCode DoPoll(int timeout);
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle);
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size);
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
|
||||
virtual GGPOErrorCode IncrementFrame(void);
|
||||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle);
|
||||
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle);
|
||||
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay);
|
||||
virtual GGPOErrorCode SetDisconnectTimeout(int timeout);
|
||||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout);
|
||||
|
||||
public:
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len);
|
||||
|
||||
protected:
|
||||
GGPOErrorCode PlayerHandleToQueue(GGPOPlayerHandle player, int *queue);
|
||||
GGPOPlayerHandle QueueToPlayerHandle(int queue) { return (GGPOPlayerHandle)(queue + 1); }
|
||||
GGPOPlayerHandle QueueToSpectatorHandle(int queue) { return (GGPOPlayerHandle)(queue + 1000); } /* out of range of the player array, basically */
|
||||
void DisconnectPlayerQueue(int queue, int syncto);
|
||||
void PollSyncEvents(void);
|
||||
void PollUdpProtocolEvents(void);
|
||||
void CheckInitialSync(void);
|
||||
int Poll2Players(int current_frame);
|
||||
int PollNPlayers(int current_frame);
|
||||
void AddRemotePlayer(char *remoteip, uint16 reportport, int queue);
|
||||
GGPOErrorCode AddSpectator(char *remoteip, uint16 reportport);
|
||||
virtual void OnSyncEvent(Sync::Event &e) { }
|
||||
virtual void OnUdpProtocolEvent(UdpProtocol::Event &e, GGPOPlayerHandle handle);
|
||||
virtual void OnUdpProtocolPeerEvent(UdpProtocol::Event &e, int queue);
|
||||
virtual void OnUdpProtocolSpectatorEvent(UdpProtocol::Event &e, int queue);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Poll _poll;
|
||||
Sync _sync;
|
||||
Udp _udp;
|
||||
UdpProtocol *_endpoints;
|
||||
UdpProtocol _spectators[GGPO_MAX_SPECTATORS];
|
||||
int _num_spectators;
|
||||
int _input_size;
|
||||
|
||||
bool _synchronizing;
|
||||
int _num_players;
|
||||
int _next_recommended_sleep;
|
||||
|
||||
int _next_spectator_frame;
|
||||
int _disconnect_timeout;
|
||||
int _disconnect_notify_start;
|
||||
|
||||
UdpMsg::connect_status _local_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,174 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "spectator.h"
|
||||
|
||||
SpectatorBackend::SpectatorBackend(GGPOSessionCallbacks *cb,
|
||||
const char* gamename,
|
||||
uint16 localport,
|
||||
int num_players,
|
||||
int input_size,
|
||||
char *hostip,
|
||||
u_short hostport) :
|
||||
_input_size(input_size),
|
||||
_num_players(num_players),
|
||||
_next_input_to_send(0)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
|
||||
_inputs[i].frame = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initialize the UDP port
|
||||
*/
|
||||
_udp.Init(localport, &_poll, this);
|
||||
|
||||
/*
|
||||
* Init the host endpoint
|
||||
*/
|
||||
_host.Init(&_udp, _poll, 0, hostip, hostport, NULL);
|
||||
_host.Synchronize();
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
SpectatorBackend::~SpectatorBackend()
|
||||
{
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::DoPoll(int timeout)
|
||||
{
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
// Wait until we've started to return inputs.
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
GameInput &input = _inputs[_next_input_to_send % SPECTATOR_FRAME_BUFFER_SIZE];
|
||||
if (input.frame < _next_input_to_send) {
|
||||
// Haven't received the input from the host yet. Wait
|
||||
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
|
||||
}
|
||||
if (input.frame > _next_input_to_send) {
|
||||
// The host is way way way far ahead of the spectator. How'd this
|
||||
// happen? Anyway, the input we need is gone forever.
|
||||
return GGPO_ERRORCODE_GENERAL_FAILURE;
|
||||
}
|
||||
|
||||
ASSERT(size >= _input_size * _num_players);
|
||||
memcpy(values, input.bits, _input_size * _num_players);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = 0; // xxx: should get them from the host!
|
||||
}
|
||||
_next_input_to_send++;
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::IncrementFrame(void)
|
||||
{
|
||||
Log("End of frame (%d)...\n", _next_input_to_send - 1);
|
||||
DoPoll(0);
|
||||
PollUdpProtocolEvents();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::PollUdpProtocolEvents(void)
|
||||
{
|
||||
UdpProtocol::Event evt;
|
||||
while (_host.GetEvent(evt)) {
|
||||
OnUdpProtocolEvent(evt);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt)
|
||||
{
|
||||
GGPOEvent info;
|
||||
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Connected:
|
||||
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
|
||||
info.u.connected.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronizing:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
|
||||
info.u.synchronizing.player = 0;
|
||||
info.u.synchronizing.count = evt.u.synchronizing.count;
|
||||
info.u.synchronizing.total = evt.u.synchronizing.total;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronzied:
|
||||
if (_synchronizing) {
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
|
||||
info.u.synchronized.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_synchronizing = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkInterrupted:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
|
||||
info.u.connection_interrupted.player = 0;
|
||||
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkResumed:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
|
||||
info.u.connection_resumed.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Disconnected:
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Input:
|
||||
GameInput& input = evt.u.input.input;
|
||||
|
||||
_host.SetLocalFrameNumber(input.frame);
|
||||
_host.SendInputAck();
|
||||
_inputs[input.frame % SPECTATOR_FRAME_BUFFER_SIZE] = input;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
|
||||
{
|
||||
if (_host.HandlesMsg(from, msg)) {
|
||||
_host.OnMsg(msg, len);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SPECTATOR_H
|
||||
#define _SPECTATOR_H
|
||||
|
||||
#include "../ggpo_poll.h"
|
||||
#include "../ggpo_types.h"
|
||||
#include "sync.h"
|
||||
#include "backend.h"
|
||||
#include "timesync.h"
|
||||
#include "network/udp_proto.h"
|
||||
|
||||
#define SPECTATOR_FRAME_BUFFER_SIZE 64
|
||||
|
||||
class SpectatorBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
|
||||
public:
|
||||
SpectatorBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size, char *hostip, u_short hostport);
|
||||
virtual ~SpectatorBackend();
|
||||
|
||||
|
||||
public:
|
||||
virtual GGPOErrorCode DoPoll(int timeout);
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
|
||||
virtual GGPOErrorCode IncrementFrame(void);
|
||||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
|
||||
public:
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len);
|
||||
|
||||
protected:
|
||||
void PollUdpProtocolEvents(void);
|
||||
void CheckInitialSync(void);
|
||||
|
||||
void OnUdpProtocolEvent(UdpProtocol::Event &e);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Poll _poll;
|
||||
Udp _udp;
|
||||
UdpProtocol _host;
|
||||
bool _synchronizing;
|
||||
int _input_size;
|
||||
int _num_players;
|
||||
int _next_input_to_send;
|
||||
GameInput _inputs[SPECTATOR_FRAME_BUFFER_SIZE];
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,224 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "synctest.h"
|
||||
|
||||
SyncTestBackend::SyncTestBackend(GGPOSessionCallbacks *cb,
|
||||
const char *gamename,
|
||||
int frames,
|
||||
int num_players) :
|
||||
_sync(NULL)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_num_players = num_players;
|
||||
_check_distance = frames;
|
||||
_last_verified = 0;
|
||||
_rollingback = false;
|
||||
_running = false;
|
||||
_logfp = NULL;
|
||||
_current_input.erase();
|
||||
strcpy(_game, gamename);
|
||||
|
||||
/*
|
||||
* Initialize the synchronziation layer
|
||||
*/
|
||||
Sync::Config config = { 0 };
|
||||
config.callbacks = _callbacks;
|
||||
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
|
||||
_sync.Init(config);
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
SyncTestBackend::~SyncTestBackend()
|
||||
{
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::DoPoll(int timeout)
|
||||
{
|
||||
if (!_running) {
|
||||
GGPOEvent info;
|
||||
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_running = true;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (player->player_num < 1 || player->player_num > _num_players) {
|
||||
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
|
||||
}
|
||||
*handle = (GGPOPlayerHandle)(player->player_num - 1);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::AddLocalInput(GGPOPlayerHandle player, void *values, int size)
|
||||
{
|
||||
if (!_running) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
int index = (int)player;
|
||||
for (int i = 0; i < size; i++) {
|
||||
_current_input.bits[(index * size) + i] |= ((char *)values)[i];
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
BeginLog(false);
|
||||
if (_rollingback) {
|
||||
_last_input = _saved_frames.front().input;
|
||||
} else {
|
||||
if (_sync.GetFrameCount() == 0 && _sync.GetLastSavedFrame().buf == nullptr) {
|
||||
_sync.SaveCurrentFrame();
|
||||
}
|
||||
_last_input = _current_input;
|
||||
}
|
||||
memcpy(values, _last_input.bits, size);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = 0;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::IncrementFrame(void)
|
||||
{
|
||||
_sync.IncrementFrame();
|
||||
_current_input.erase();
|
||||
|
||||
Log("End of frame(%d)...\n", _sync.GetFrameCount());
|
||||
EndLog();
|
||||
|
||||
if (_rollingback) {
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
int frame = _sync.GetFrameCount();
|
||||
// Hold onto the current frame in our queue of saved states. We'll need
|
||||
// the checksum later to verify that our replay of the same frame got the
|
||||
// same results.
|
||||
SavedInfo info;
|
||||
info.frame = frame;
|
||||
info.input = _last_input;
|
||||
info.cbuf = _sync.GetLastSavedFrame().cbuf;
|
||||
info.buf = (char *)malloc(info.cbuf);
|
||||
memcpy(info.buf, _sync.GetLastSavedFrame().buf, info.cbuf);
|
||||
info.checksum = _sync.GetLastSavedFrame().checksum;
|
||||
_saved_frames.push(info);
|
||||
|
||||
if (frame - _last_verified == _check_distance) {
|
||||
// We've gone far enough ahead and should now start replaying frames.
|
||||
// Load the last verified frame and set the rollback flag to true.
|
||||
_sync.LoadFrame(_last_verified);
|
||||
|
||||
_rollingback = true;
|
||||
while(!_saved_frames.empty()) {
|
||||
_callbacks.advance_frame(0);
|
||||
|
||||
// Verify that the checksumn of this frame is the same as the one in our
|
||||
// list.
|
||||
info = _saved_frames.front();
|
||||
_saved_frames.pop();
|
||||
|
||||
if (info.frame != _sync.GetFrameCount()) {
|
||||
RaiseSyncError("Frame number %d does not match saved frame number %d", info.frame, frame);
|
||||
}
|
||||
int checksum = _sync.GetLastSavedFrame().checksum;
|
||||
if (info.checksum != checksum) {
|
||||
LogSaveStates(info);
|
||||
RaiseSyncError("Checksum for frame %d does not match saved (%d != %d)", frame, checksum, info.checksum);
|
||||
}
|
||||
else
|
||||
printf("Checksum %08d for frame %d matches.\n", checksum, info.frame);
|
||||
free(info.buf);
|
||||
}
|
||||
_last_verified = frame;
|
||||
_rollingback = false;
|
||||
}
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
SyncTestBackend::RaiseSyncError(const char *fmt, ...)
|
||||
{
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, ARRAY_SIZE(buf), fmt, args);
|
||||
va_end(args);
|
||||
|
||||
puts(buf);
|
||||
#ifdef _WIN32
|
||||
OutputDebugStringA(buf);
|
||||
#endif
|
||||
EndLog();
|
||||
// DebugBreak();
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::Logv(char *fmt, va_list list)
|
||||
{
|
||||
if (_logfp) {
|
||||
vfprintf(_logfp, fmt, list);
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
SyncTestBackend::BeginLog(int saving)
|
||||
{
|
||||
EndLog();
|
||||
|
||||
char filename[MAX_PATH];
|
||||
#ifdef _WIN32
|
||||
CreateDirectoryA("synclogs", NULL);
|
||||
#else
|
||||
mkdir("synclogs", 0755);
|
||||
#endif
|
||||
snprintf(filename, ARRAY_SIZE(filename), "synclogs/%s-%04d-%s.log",
|
||||
saving ? "state" : "log",
|
||||
_sync.GetFrameCount(),
|
||||
_rollingback ? "replay" : "original");
|
||||
|
||||
_logfp = fopen(filename, "w");
|
||||
}
|
||||
|
||||
void
|
||||
SyncTestBackend::EndLog()
|
||||
{
|
||||
if (_logfp) {
|
||||
fprintf(_logfp, "Closing log file.\n");
|
||||
fclose(_logfp);
|
||||
_logfp = NULL;
|
||||
}
|
||||
}
|
||||
void
|
||||
SyncTestBackend::LogSaveStates(SavedInfo &info)
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-original.log", _sync.GetFrameCount());
|
||||
_callbacks.log_game_state(filename, (unsigned char *)info.buf, info.cbuf);
|
||||
|
||||
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-replay.log", _sync.GetFrameCount());
|
||||
_callbacks.log_game_state(filename, _sync.GetLastSavedFrame().buf, _sync.GetLastSavedFrame().cbuf);
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SYNCTEST_H
|
||||
#define _SYNCTEST_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "backend.h"
|
||||
#include "sync.h"
|
||||
|
||||
#include "ring_buffer.h"
|
||||
|
||||
class SyncTestBackend : public IQuarkBackend {
|
||||
public:
|
||||
SyncTestBackend(GGPOSessionCallbacks *cb, const char *gamename, int frames, int num_players);
|
||||
virtual ~SyncTestBackend();
|
||||
|
||||
virtual GGPOErrorCode DoPoll(int timeout);
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle);
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size);
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
|
||||
virtual GGPOErrorCode IncrementFrame(void);
|
||||
virtual GGPOErrorCode Logv(char *fmt, va_list list);
|
||||
|
||||
protected:
|
||||
struct SavedInfo {
|
||||
int frame;
|
||||
int checksum;
|
||||
char *buf;
|
||||
int cbuf;
|
||||
GameInput input;
|
||||
};
|
||||
|
||||
void RaiseSyncError(const char *fmt, ...);
|
||||
void BeginLog(int saving);
|
||||
void EndLog();
|
||||
void LogSaveStates(SavedInfo &info);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Sync _sync;
|
||||
int _num_players;
|
||||
int _check_distance;
|
||||
int _last_verified;
|
||||
bool _rollingback;
|
||||
bool _running;
|
||||
FILE *_logfp;
|
||||
char _game[128];
|
||||
|
||||
GameInput _current_input;
|
||||
GameInput _last_input;
|
||||
RingBuffer<SavedInfo, 32> _saved_frames;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "bitvector.h"
|
||||
|
||||
void
|
||||
BitVector_SetBit(uint8 *vector, int *offset)
|
||||
{
|
||||
vector[(*offset) / 8] |= (1 << ((*offset) % 8));
|
||||
*offset += 1;
|
||||
}
|
||||
|
||||
void
|
||||
BitVector_ClearBit(uint8 *vector, int *offset)
|
||||
{
|
||||
vector[(*offset) / 8] &= ~(1 << ((*offset) % 8));
|
||||
*offset += 1;
|
||||
}
|
||||
|
||||
void
|
||||
BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset)
|
||||
{
|
||||
ASSERT(nibble < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
|
||||
if (nibble & (1 << i)) {
|
||||
BitVector_SetBit(vector, offset);
|
||||
} else {
|
||||
BitVector_ClearBit(vector, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
BitVector_ReadBit(uint8 *vector, int *offset)
|
||||
{
|
||||
int retval = !!(vector[(*offset) / 8] & (1 << ((*offset) % 8)));
|
||||
*offset += 1;
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
BitVector_ReadNibblet(uint8 *vector, int *offset)
|
||||
{
|
||||
int nibblet = 0;
|
||||
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
|
||||
nibblet |= (BitVector_ReadBit(vector, offset) << i);
|
||||
}
|
||||
return nibblet;
|
||||
}
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _BITVECTOR_H
|
||||
#define _BITVECTOR_H
|
||||
|
||||
#define BITVECTOR_NIBBLE_SIZE 8
|
||||
|
||||
void BitVector_SetBit(uint8 *vector, int *offset);
|
||||
void BitVector_ClearBit(uint8 *vector, int *offset);
|
||||
void BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset);
|
||||
int BitVector_ReadBit(uint8 *vector, int *offset);
|
||||
int BitVector_ReadNibblet(uint8 *vector, int *offset);
|
||||
|
||||
#endif // _BITVECTOR_H
|
|
@ -0,0 +1,89 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "game_input.h"
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "log.h"
|
||||
|
||||
void
|
||||
GameInput::init(int iframe, char *ibits, int isize, int offset)
|
||||
{
|
||||
ASSERT(isize);
|
||||
ASSERT(isize <= GAMEINPUT_MAX_BYTES);
|
||||
frame = iframe;
|
||||
size = isize;
|
||||
memset(bits, 0, sizeof(bits));
|
||||
if (ibits) {
|
||||
memcpy(bits + (offset * isize), ibits, isize);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::init(int iframe, char *ibits, int isize)
|
||||
{
|
||||
ASSERT(isize);
|
||||
ASSERT(isize <= GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS);
|
||||
frame = iframe;
|
||||
size = isize;
|
||||
memset(bits, 0, sizeof(bits));
|
||||
if (ibits) {
|
||||
memcpy(bits, ibits, isize);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::desc(char *buf, size_t buf_size, bool show_frame) const
|
||||
{
|
||||
ASSERT(size);
|
||||
size_t remaining = buf_size;
|
||||
if (show_frame) {
|
||||
remaining -= snprintf(buf, buf_size, "(frame:%d size:%d ", frame, size);
|
||||
} else {
|
||||
remaining -= snprintf(buf, buf_size, "(size:%d ", size);
|
||||
}
|
||||
|
||||
for (int i = 0; i < size * 8; i++) {
|
||||
char buf2[16];
|
||||
if (value(i)) {
|
||||
int c = snprintf(buf2, ARRAY_SIZE(buf2), "%2d ", i);
|
||||
strncat(buf, buf2, ARRAY_SIZE(buf2));
|
||||
remaining -= c;
|
||||
}
|
||||
}
|
||||
strcat(buf, ")");
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::log(char *prefix, bool show_frame) const
|
||||
{
|
||||
char buf[1024];
|
||||
size_t c = strlen(prefix);
|
||||
strcpy(buf, prefix);
|
||||
desc(buf + c, ARRAY_SIZE(buf) - c, show_frame);
|
||||
strcat(buf, "\n");
|
||||
Log(buf);
|
||||
}
|
||||
|
||||
bool
|
||||
GameInput::equal(GameInput &other, bool bitsonly)
|
||||
{
|
||||
if (!bitsonly && frame != other.frame) {
|
||||
Log("frames don't match: %d, %d\n", frame, other.frame);
|
||||
}
|
||||
if (size != other.size) {
|
||||
Log("sizes don't match: %d, %d\n", size, other.size);
|
||||
}
|
||||
if (memcmp(bits, other.bits, size)) {
|
||||
Log("bits don't match\n");
|
||||
}
|
||||
ASSERT(size && other.size);
|
||||
return (bitsonly || frame == other.frame) &&
|
||||
size == other.size &&
|
||||
memcmp(bits, other.bits, size) == 0;
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GAMEINPUT_H
|
||||
#define _GAMEINPUT_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <memory.h>
|
||||
|
||||
// GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8 must be less than
|
||||
// 2^BITVECTOR_NIBBLE_SIZE (see bitvector.h)
|
||||
|
||||
#define GAMEINPUT_MAX_BYTES 9
|
||||
#define GAMEINPUT_MAX_PLAYERS 2
|
||||
|
||||
struct GameInput {
|
||||
enum Constants {
|
||||
NullFrame = -1
|
||||
};
|
||||
int frame;
|
||||
int size; /* size in bytes of the entire input for all players */
|
||||
char bits[GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS];
|
||||
|
||||
bool is_null() { return frame == NullFrame; }
|
||||
void init(int frame, char *bits, int size, int offset);
|
||||
void init(int frame, char *bits, int size);
|
||||
bool value(int i) const { return (bits[i/8] & (1 << (i%8))) != 0; }
|
||||
void set(int i) { bits[i/8] |= (1 << (i%8)); }
|
||||
void clear(int i) { bits[i/8] &= ~(1 << (i%8)); }
|
||||
void erase() { memset(bits, 0, sizeof(bits)); }
|
||||
void desc(char *buf, size_t buf_size, bool show_frame = true) const;
|
||||
void log(char *prefix, bool show_frame = true) const;
|
||||
bool equal(GameInput &input, bool bitsonly = false);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,66 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _POLL_H
|
||||
#define _POLL_H
|
||||
|
||||
#include "static_buffer.h"
|
||||
|
||||
#define MAX_POLLABLE_HANDLES 64
|
||||
|
||||
|
||||
class IPollSink {
|
||||
public:
|
||||
virtual ~IPollSink() { }
|
||||
virtual bool OnHandlePoll(void *) { return true; }
|
||||
virtual bool OnMsgPoll(void *) { return true; }
|
||||
virtual bool OnPeriodicPoll(void *, int ) { return true; }
|
||||
virtual bool OnLoopPoll(void *) { return true; }
|
||||
};
|
||||
|
||||
class Poll {
|
||||
public:
|
||||
Poll(void);
|
||||
// void RegisterHandle(IPollSink *sink, HANDLE h, void *cookie = NULL);
|
||||
void RegisterMsgLoop(IPollSink *sink, void *cookie = NULL);
|
||||
void RegisterPeriodic(IPollSink *sink, int interval, void *cookie = NULL);
|
||||
void RegisterLoop(IPollSink *sink, void *cookie = NULL);
|
||||
|
||||
void Run();
|
||||
bool Pump(int timeout);
|
||||
|
||||
protected:
|
||||
int ComputeWaitTime(int elapsed);
|
||||
|
||||
struct PollSinkCb {
|
||||
IPollSink *sink;
|
||||
void *cookie;
|
||||
PollSinkCb() : sink(NULL), cookie(NULL) { }
|
||||
PollSinkCb(IPollSink *s, void *c) : sink(s), cookie(c) { }
|
||||
};
|
||||
|
||||
struct PollPeriodicSinkCb : public PollSinkCb {
|
||||
int interval;
|
||||
int last_fired;
|
||||
PollPeriodicSinkCb() : PollSinkCb(NULL, NULL), interval(0), last_fired(0) { }
|
||||
PollPeriodicSinkCb(IPollSink *s, void *c, int i) :
|
||||
PollSinkCb(s, c), interval(i), last_fired(0) { }
|
||||
};
|
||||
|
||||
int _start_time;
|
||||
int _handle_count;
|
||||
#ifdef _WIN32
|
||||
HANDLE _handles[MAX_POLLABLE_HANDLES];
|
||||
#endif
|
||||
PollSinkCb _handle_sinks[MAX_POLLABLE_HANDLES];
|
||||
|
||||
StaticBuffer<PollSinkCb, 16> _msg_sinks;
|
||||
StaticBuffer<PollSinkCb, 16> _loop_sinks;
|
||||
StaticBuffer<PollPeriodicSinkCb, 16> _periodic_sinks;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,86 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _TYPES_H
|
||||
#define _TYPES_H
|
||||
/*
|
||||
* Keep the compiler happy
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
/*
|
||||
* Disable specific compiler warnings
|
||||
* 4018 - '<' : signed/unsigned mismatch
|
||||
* 4100 - 'xxx' : unreferenced formal parameter
|
||||
* 4127 - conditional expression is constant
|
||||
* 4201 - nonstandard extension used : nameless struct/union
|
||||
* 4389 - '!=' : signed/unsigned mismatch
|
||||
* 4800 - 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
||||
*/
|
||||
#pragma warning(disable: 4018 4100 4127 4201 4389 4800)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Simple types
|
||||
*/
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned char byte;
|
||||
typedef char int8;
|
||||
typedef short int16;
|
||||
typedef int int32;
|
||||
|
||||
/*
|
||||
* Additional headers
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
# include "platform_windows.h"
|
||||
#elif defined(__unix__) || defined(__APPLE__) || defined(__SWITCH__)
|
||||
# include "platform_linux.h"
|
||||
#else
|
||||
# error Unsupported platform
|
||||
#endif
|
||||
|
||||
#include "log.h"
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Macros
|
||||
*/
|
||||
#define ASSERT(x) \
|
||||
do { \
|
||||
if (!(x)) { \
|
||||
char assert_buf[1024]; \
|
||||
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d (pid:%ld)", #x, __FILE__, __LINE__, (long)Platform::GetProcessID()); \
|
||||
Log("%s\n", assert_buf); \
|
||||
Log("\n"); \
|
||||
Log("\n"); \
|
||||
Log("\n"); \
|
||||
Platform::AssertFailed(assert_buf); \
|
||||
exit(0); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#ifndef ARRAY_SIZE
|
||||
# define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
|
||||
#endif
|
||||
|
||||
#ifndef MAX_INT
|
||||
# define MAX_INT 0xEFFFFFF
|
||||
#endif
|
||||
|
||||
#ifndef MAX
|
||||
# define MAX(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef MIN
|
||||
# define MIN(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#endif // _TYPES_H
|
|
@ -0,0 +1,320 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "input_queue.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#define PREVIOUS_FRAME(offset) (((offset) == 0) ? (INPUT_QUEUE_LENGTH - 1) : ((offset) - 1))
|
||||
|
||||
InputQueue::InputQueue(int input_size)
|
||||
{
|
||||
Init(-1, input_size);
|
||||
}
|
||||
|
||||
InputQueue::~InputQueue()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::Init(int id, int input_size)
|
||||
{
|
||||
_id = id;
|
||||
_head = 0;
|
||||
_tail = 0;
|
||||
_length = 0;
|
||||
_frame_delay = 0;
|
||||
_first_frame = true;
|
||||
_last_user_added_frame = GameInput::NullFrame;
|
||||
_first_incorrect_frame = GameInput::NullFrame;
|
||||
_last_frame_requested = GameInput::NullFrame;
|
||||
_last_added_frame = GameInput::NullFrame;
|
||||
|
||||
_prediction.init(GameInput::NullFrame, NULL, input_size);
|
||||
|
||||
/*
|
||||
* This is safe because we know the GameInput is a proper structure (as in,
|
||||
* no virtual methods, no contained classes, etc.).
|
||||
*/
|
||||
memset(_inputs, 0, sizeof _inputs);
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
|
||||
_inputs[i].size = input_size;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::GetLastConfirmedFrame()
|
||||
{
|
||||
Log("returning last confirmed frame %d.\n", _last_added_frame);
|
||||
return _last_added_frame;
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::GetFirstIncorrectFrame()
|
||||
{
|
||||
return _first_incorrect_frame;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::DiscardConfirmedFrames(int frame)
|
||||
{
|
||||
ASSERT(frame >= 0);
|
||||
|
||||
if (_last_frame_requested != GameInput::NullFrame) {
|
||||
frame = MIN(frame, _last_frame_requested);
|
||||
}
|
||||
|
||||
Log("discarding confirmed frames up to %d (last_added:%d length:%d [head:%d tail:%d]).\n",
|
||||
frame, _last_added_frame, _length, _head, _tail);
|
||||
if (frame >= _last_added_frame) {
|
||||
_tail = _head;
|
||||
} else {
|
||||
int offset = frame - _inputs[_tail].frame + 1;
|
||||
|
||||
Log("difference of %d frames.\n", offset);
|
||||
ASSERT(offset >= 0);
|
||||
|
||||
_tail = (_tail + offset) % INPUT_QUEUE_LENGTH;
|
||||
_length -= offset;
|
||||
}
|
||||
|
||||
Log("after discarding, new tail is %d (frame:%d).\n", _tail, _inputs[_tail].frame);
|
||||
ASSERT(_length >= 0);
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::ResetPrediction(int frame)
|
||||
{
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame || frame <= _first_incorrect_frame);
|
||||
|
||||
Log("resetting all prediction errors back to frame %d.\n", frame);
|
||||
|
||||
/*
|
||||
* There's nothing really to do other than reset our prediction
|
||||
* state and the incorrect frame counter...
|
||||
*/
|
||||
_prediction.frame = GameInput::NullFrame;
|
||||
_first_incorrect_frame = GameInput::NullFrame;
|
||||
_last_frame_requested = GameInput::NullFrame;
|
||||
}
|
||||
|
||||
bool
|
||||
InputQueue::GetConfirmedInput(int requested_frame, GameInput *input)
|
||||
{
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame || requested_frame < _first_incorrect_frame);
|
||||
int offset = requested_frame % INPUT_QUEUE_LENGTH;
|
||||
if (_inputs[offset].frame != requested_frame) {
|
||||
return false;
|
||||
}
|
||||
*input = _inputs[offset];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
InputQueue::GetInput(int requested_frame, GameInput *input)
|
||||
{
|
||||
Log("requesting input frame %d.\n", requested_frame);
|
||||
|
||||
/*
|
||||
* No one should ever try to grab any input when we have a prediction
|
||||
* error. Doing so means that we're just going further down the wrong
|
||||
* path. ASSERT this to verify that it's true.
|
||||
*/
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame);
|
||||
|
||||
/*
|
||||
* Remember the last requested frame number for later. We'll need
|
||||
* this in AddInput() to drop out of prediction mode.
|
||||
*/
|
||||
_last_frame_requested = requested_frame;
|
||||
|
||||
ASSERT(requested_frame >= _inputs[_tail].frame);
|
||||
|
||||
if (_prediction.frame == GameInput::NullFrame) {
|
||||
/*
|
||||
* If the frame requested is in our range, fetch it out of the queue and
|
||||
* return it.
|
||||
*/
|
||||
int offset = requested_frame - _inputs[_tail].frame;
|
||||
|
||||
if (offset < _length) {
|
||||
offset = (offset + _tail) % INPUT_QUEUE_LENGTH;
|
||||
ASSERT(_inputs[offset].frame == requested_frame);
|
||||
*input = _inputs[offset];
|
||||
Log("returning confirmed frame number %d.\n", input->frame);
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* The requested frame isn't in the queue. Bummer. This means we need
|
||||
* to return a prediction frame. Predict that the user will do the
|
||||
* same thing they did last time.
|
||||
*/
|
||||
if (requested_frame == 0) {
|
||||
Log("basing new prediction frame from nothing, you're client wants frame 0.\n");
|
||||
_prediction.erase();
|
||||
} else if (_last_added_frame == GameInput::NullFrame) {
|
||||
Log("basing new prediction frame from nothing, since we have no frames yet.\n");
|
||||
_prediction.erase();
|
||||
} else {
|
||||
Log("basing new prediction frame from previously added frame (queue entry:%d, frame:%d).\n",
|
||||
PREVIOUS_FRAME(_head), _inputs[PREVIOUS_FRAME(_head)].frame);
|
||||
_prediction = _inputs[PREVIOUS_FRAME(_head)];
|
||||
}
|
||||
_prediction.frame++;
|
||||
}
|
||||
|
||||
ASSERT(_prediction.frame >= 0);
|
||||
|
||||
/*
|
||||
* If we've made it this far, we must be predicting. Go ahead and
|
||||
* forward the prediction frame contents. Be sure to return the
|
||||
* frame number requested by the client, though.
|
||||
*/
|
||||
*input = _prediction;
|
||||
input->frame = requested_frame;
|
||||
Log("returning prediction frame number %d (%d).\n", input->frame, _prediction.frame);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::AddInput(GameInput &input)
|
||||
{
|
||||
int new_frame;
|
||||
|
||||
Log("adding input frame number %d to queue.\n", input.frame);
|
||||
|
||||
/*
|
||||
* These next two lines simply verify that inputs are passed in
|
||||
* sequentially by the user, regardless of frame delay.
|
||||
*/
|
||||
ASSERT(_last_user_added_frame == GameInput::NullFrame ||
|
||||
input.frame == _last_user_added_frame + 1);
|
||||
_last_user_added_frame = input.frame;
|
||||
|
||||
/*
|
||||
* Move the queue head to the correct point in preparation to
|
||||
* input the frame into the queue.
|
||||
*/
|
||||
new_frame = AdvanceQueueHead(input.frame);
|
||||
if (new_frame != GameInput::NullFrame) {
|
||||
AddDelayedInputToQueue(input, new_frame);
|
||||
}
|
||||
|
||||
/*
|
||||
* Update the frame number for the input. This will also set the
|
||||
* frame to GameInput::NullFrame for frames that get dropped (by
|
||||
* design).
|
||||
*/
|
||||
input.frame = new_frame;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
|
||||
{
|
||||
Log("adding delayed input frame number %d to queue.\n", frame_number);
|
||||
|
||||
ASSERT(input.size == _prediction.size);
|
||||
|
||||
ASSERT(_last_added_frame == GameInput::NullFrame || frame_number == _last_added_frame + 1);
|
||||
|
||||
ASSERT(frame_number == 0 || _inputs[PREVIOUS_FRAME(_head)].frame == frame_number - 1);
|
||||
|
||||
/*
|
||||
* Add the frame to the back of the queue
|
||||
*/
|
||||
_inputs[_head] = input;
|
||||
_inputs[_head].frame = frame_number;
|
||||
_head = (_head + 1) % INPUT_QUEUE_LENGTH;
|
||||
_length++;
|
||||
_first_frame = false;
|
||||
|
||||
_last_added_frame = frame_number;
|
||||
|
||||
if (_prediction.frame != GameInput::NullFrame) {
|
||||
ASSERT(frame_number == _prediction.frame);
|
||||
|
||||
/*
|
||||
* We've been predicting... See if the inputs we've gotten match
|
||||
* what we've been predicting. If so, don't worry about it. If not,
|
||||
* remember the first input which was incorrect so we can report it
|
||||
* in GetFirstIncorrectFrame()
|
||||
*/
|
||||
if (_first_incorrect_frame == GameInput::NullFrame && !_prediction.equal(input, true)) {
|
||||
Log("frame %d does not match prediction. marking error.\n", frame_number);
|
||||
_first_incorrect_frame = frame_number;
|
||||
}
|
||||
|
||||
/*
|
||||
* If this input is the same frame as the last one requested and we
|
||||
* still haven't found any mis-predicted inputs, we can dump out
|
||||
* of predition mode entirely! Otherwise, advance the prediction frame
|
||||
* count up.
|
||||
*/
|
||||
if (_prediction.frame == _last_frame_requested && _first_incorrect_frame == GameInput::NullFrame) {
|
||||
Log("prediction is correct! dumping out of prediction mode.\n");
|
||||
_prediction.frame = GameInput::NullFrame;
|
||||
} else {
|
||||
_prediction.frame++;
|
||||
}
|
||||
}
|
||||
ASSERT(_length <= INPUT_QUEUE_LENGTH);
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::AdvanceQueueHead(int frame)
|
||||
{
|
||||
Log("advancing queue head to frame %d.\n", frame);
|
||||
|
||||
int expected_frame = _first_frame ? 0 : _inputs[PREVIOUS_FRAME(_head)].frame + 1;
|
||||
|
||||
frame += _frame_delay;
|
||||
|
||||
if (expected_frame > frame) {
|
||||
/*
|
||||
* This can occur when the frame delay has dropped since the last
|
||||
* time we shoved a frame into the system. In this case, there's
|
||||
* no room on the queue. Toss it.
|
||||
*/
|
||||
Log("Dropping input frame %d (expected next frame to be %d).\n",
|
||||
frame, expected_frame);
|
||||
return GameInput::NullFrame;
|
||||
}
|
||||
|
||||
while (expected_frame < frame) {
|
||||
/*
|
||||
* This can occur when the frame delay has been increased since the last
|
||||
* time we shoved a frame into the system. We need to replicate the
|
||||
* last frame in the queue several times in order to fill the space
|
||||
* left.
|
||||
*/
|
||||
Log("Adding padding frame %d to account for change in frame delay.\n",
|
||||
expected_frame);
|
||||
GameInput &last_frame = _inputs[PREVIOUS_FRAME(_head)];
|
||||
AddDelayedInputToQueue(last_frame, expected_frame);
|
||||
expected_frame++;
|
||||
}
|
||||
|
||||
ASSERT(frame == 0 || frame == _inputs[PREVIOUS_FRAME(_head)].frame + 1);
|
||||
return frame;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
InputQueue::Log(const char *fmt, ...)
|
||||
{
|
||||
char buf[1024];
|
||||
size_t offset;
|
||||
va_list args;
|
||||
|
||||
offset = snprintf(buf, ARRAY_SIZE(buf), "input q%d | ", _id);
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
|
||||
buf[ARRAY_SIZE(buf)-1] = '\0';
|
||||
::Log(buf);
|
||||
va_end(args);
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _INPUT_QUEUE_H
|
||||
#define _INPUT_QUEUE_H
|
||||
|
||||
#include "game_input.h"
|
||||
|
||||
#define INPUT_QUEUE_LENGTH 128
|
||||
#define DEFAULT_INPUT_SIZE 4
|
||||
|
||||
class InputQueue {
|
||||
public:
|
||||
InputQueue(int input_size = DEFAULT_INPUT_SIZE);
|
||||
~InputQueue();
|
||||
|
||||
public:
|
||||
void Init(int id, int input_size);
|
||||
int GetLastConfirmedFrame();
|
||||
int GetFirstIncorrectFrame();
|
||||
int GetLength() { return _length; }
|
||||
|
||||
void SetFrameDelay(int delay) { _frame_delay = delay; }
|
||||
void ResetPrediction(int frame);
|
||||
void DiscardConfirmedFrames(int frame);
|
||||
bool GetConfirmedInput(int frame, GameInput *input);
|
||||
bool GetInput(int frame, GameInput *input);
|
||||
void AddInput(GameInput &input);
|
||||
|
||||
protected:
|
||||
int AdvanceQueueHead(int frame);
|
||||
void AddDelayedInputToQueue(GameInput &input, int i);
|
||||
void Log(const char *fmt, ...);
|
||||
|
||||
protected:
|
||||
int _id;
|
||||
int _head;
|
||||
int _tail;
|
||||
int _length;
|
||||
bool _first_frame;
|
||||
|
||||
int _last_user_added_frame;
|
||||
int _last_added_frame;
|
||||
int _first_incorrect_frame;
|
||||
int _last_frame_requested;
|
||||
|
||||
int _frame_delay;
|
||||
|
||||
GameInput _inputs[INPUT_QUEUE_LENGTH];
|
||||
GameInput _prediction;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "log/Log.h"
|
||||
#include "log/LogManager.h"
|
||||
#include <string>
|
||||
|
||||
void Log(const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
Logv(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Logv(const char* fmt, va_list args)
|
||||
{
|
||||
std::string copy;
|
||||
if (fmt[strlen(fmt) - 1] == '\n') {
|
||||
copy = fmt;
|
||||
copy.pop_back();
|
||||
fmt = copy.c_str();
|
||||
}
|
||||
if (LogManager::GetInstance())
|
||||
LogManager::GetInstance()->Log(LogTypes::LDEBUG, LogTypes::NETWORK, __FILE__, __LINE__, fmt, args);
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _LOG_H
|
||||
#define _LOG_H
|
||||
|
||||
extern void Log(const char *fmt, ...);
|
||||
extern void Logv(const char *fmt, va_list list);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,209 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "backends/p2p.h"
|
||||
#include "backends/synctest.h"
|
||||
#include "backends/spectator.h"
|
||||
#include "ggpo_types.h"
|
||||
#include "ggponet.h"
|
||||
|
||||
struct Init
|
||||
{
|
||||
Init() {
|
||||
srand(Platform::GetCurrentTimeMS() + Platform::GetProcessID());
|
||||
}
|
||||
};
|
||||
static Init init;
|
||||
|
||||
void
|
||||
ggpo_log(GGPOSession *ggpo, const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
ggpo_logv(ggpo, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void
|
||||
ggpo_logv(GGPOSession *ggpo, const char *fmt, va_list args)
|
||||
{
|
||||
if (ggpo) {
|
||||
ggpo->Logv(fmt, args);
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_start_session(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short localport)
|
||||
{
|
||||
*session= (GGPOSession *)new Peer2PeerBackend(cb,
|
||||
game,
|
||||
localport,
|
||||
num_players,
|
||||
input_size);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_add_player(GGPOSession *ggpo,
|
||||
GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->AddPlayer(player, handle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_start_synctest(GGPOSession **ggpo,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
int frames)
|
||||
{
|
||||
*ggpo = (GGPOSession *)new SyncTestBackend(cb, game, frames, num_players);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_frame_delay(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
int frame_delay)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->SetFrameDelay(player, frame_delay);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_idle(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->DoPoll(timeout);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_add_local_input(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->AddLocalInput(player, values, size);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_synchronize_input(GGPOSession *ggpo,
|
||||
void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->SyncInput(values, size, disconnect_flags);
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_disconnect_player(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->DisconnectPlayer(player);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_advance_frame(GGPOSession *ggpo)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->IncrementFrame();
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_client_chat(GGPOSession *ggpo, char *text)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->Chat(text);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_get_network_stats(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
GGPONetworkStats *stats)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->GetNetworkStats(stats, player);
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_close_session(GGPOSession *ggpo)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
delete ggpo;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_disconnect_timeout(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->SetDisconnectTimeout(timeout);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->SetDisconnectNotifyStart(timeout);
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short local_port,
|
||||
char *host_ip,
|
||||
unsigned short host_port)
|
||||
{
|
||||
*session= (GGPOSession *)new SpectatorBackend(cb,
|
||||
game,
|
||||
local_port,
|
||||
num_players,
|
||||
input_size,
|
||||
host_ip,
|
||||
host_port);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
|
@ -0,0 +1,130 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "udp.h"
|
||||
|
||||
SOCKET
|
||||
CreateSocket(uint16 bind_port, int retries)
|
||||
{
|
||||
SOCKET s;
|
||||
sockaddr_in sin;
|
||||
uint16 port;
|
||||
int optval = 1;
|
||||
|
||||
s = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof optval);
|
||||
optval = 0;
|
||||
setsockopt(s, SOL_SOCKET, SO_LINGER, (const char *)&optval, sizeof optval);
|
||||
|
||||
// non-blocking...
|
||||
#ifndef _WIN32
|
||||
fcntl(s, F_SETFL, O_NONBLOCK);
|
||||
#else
|
||||
u_long iMode = 1;
|
||||
ioctlsocket(s, FIONBIO, &iMode);
|
||||
#endif
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
sin.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
for (port = bind_port; port <= bind_port + retries; port++) {
|
||||
sin.sin_port = htons(port);
|
||||
if (bind(s, (sockaddr *)&sin, sizeof sin) == 0) {
|
||||
Log("Udp bound to port: %d.\n", port);
|
||||
return s;
|
||||
}
|
||||
}
|
||||
closesocket(s);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
|
||||
Udp::Udp() :
|
||||
_socket(INVALID_SOCKET),
|
||||
_callbacks(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Udp::~Udp(void)
|
||||
{
|
||||
if (_socket != INVALID_SOCKET) {
|
||||
closesocket(_socket);
|
||||
_socket = INVALID_SOCKET;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Udp::Init(uint16 port, Poll *poll, Callbacks *callbacks)
|
||||
{
|
||||
_callbacks = callbacks;
|
||||
|
||||
_poll = poll;
|
||||
_poll->RegisterLoop(this);
|
||||
|
||||
Log("binding udp socket to port %d.\n", port);
|
||||
_socket = CreateSocket(port, 0);
|
||||
}
|
||||
|
||||
void
|
||||
Udp::SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen)
|
||||
{
|
||||
struct sockaddr_in *to = (struct sockaddr_in *)dst;
|
||||
|
||||
int res = sendto(_socket, buffer, len, flags, dst, destlen);
|
||||
if (res == SOCKET_ERROR) {
|
||||
int err = WSAGetLastError();
|
||||
Log("unknown error in sendto (erro: %d wsaerr: %d).\n", res, err);
|
||||
ASSERT(false && "Unknown error in sendto");
|
||||
}
|
||||
char dst_ip[1024];
|
||||
Log("sent packet length %d to %s:%d (ret:%d).\n", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
|
||||
}
|
||||
|
||||
bool
|
||||
Udp::OnLoopPoll(void *cookie)
|
||||
{
|
||||
uint8 recv_buf[MAX_UDP_PACKET_SIZE];
|
||||
sockaddr_in recv_addr;
|
||||
socklen_t recv_addr_len;
|
||||
|
||||
for (;;) {
|
||||
recv_addr_len = sizeof(recv_addr);
|
||||
int len = recvfrom(_socket, (char *)recv_buf, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&recv_addr, &recv_addr_len);
|
||||
|
||||
// TODO: handle len == 0... indicates a disconnect.
|
||||
|
||||
if (len == -1) {
|
||||
int error = WSAGetLastError();
|
||||
if (error != WSAEWOULDBLOCK) {
|
||||
Log("recvfrom WSAGetLastError returned %d (%x).\n", error, error);
|
||||
}
|
||||
break;
|
||||
} else if (len > 0) {
|
||||
char src_ip[1024];
|
||||
Log("recvfrom returned (len:%d from:%s:%d).\n", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
|
||||
UdpMsg *msg = (UdpMsg *)recv_buf;
|
||||
_callbacks->OnMsg(recv_addr, msg, len);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Udp::Log(const char *fmt, ...)
|
||||
{
|
||||
char buf[1024];
|
||||
size_t offset;
|
||||
va_list args;
|
||||
|
||||
strcpy(buf, "udp | ");
|
||||
offset = strlen(buf);
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
|
||||
buf[ARRAY_SIZE(buf)-1] = '\0';
|
||||
::Log(buf);
|
||||
va_end(args);
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_H
|
||||
#define _UDP_H
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "udp_msg.h"
|
||||
#include "ggponet.h"
|
||||
#include "ring_buffer.h"
|
||||
|
||||
#define MAX_UDP_ENDPOINTS 16
|
||||
|
||||
static const int MAX_UDP_PACKET_SIZE = 4096;
|
||||
|
||||
class Udp : public IPollSink
|
||||
{
|
||||
public:
|
||||
struct Stats {
|
||||
int bytes_sent;
|
||||
int packets_sent;
|
||||
float kbps_sent;
|
||||
};
|
||||
|
||||
struct Callbacks {
|
||||
virtual ~Callbacks() { }
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) = 0;
|
||||
};
|
||||
|
||||
|
||||
protected:
|
||||
void Log(const char *fmt, ...);
|
||||
|
||||
public:
|
||||
Udp();
|
||||
|
||||
void Init(uint16 port, Poll *p, Callbacks *callbacks);
|
||||
|
||||
void SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen);
|
||||
|
||||
virtual bool OnLoopPoll(void *cookie);
|
||||
|
||||
public:
|
||||
~Udp(void);
|
||||
|
||||
protected:
|
||||
// Network transmission information
|
||||
SOCKET _socket;
|
||||
|
||||
// state management
|
||||
Callbacks *_callbacks;
|
||||
Poll *_poll;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,107 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_MSG_H
|
||||
#define _UDP_MSG_H
|
||||
|
||||
#define MAX_COMPRESSED_BITS 4096
|
||||
#define UDP_MSG_MAX_PLAYERS 4
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct UdpMsg
|
||||
{
|
||||
enum MsgType {
|
||||
Invalid = 0,
|
||||
SyncRequest = 1,
|
||||
SyncReply = 2,
|
||||
Input = 3,
|
||||
QualityReport = 4,
|
||||
QualityReply = 5,
|
||||
KeepAlive = 6,
|
||||
InputAck = 7,
|
||||
};
|
||||
|
||||
struct connect_status {
|
||||
unsigned int disconnected:1;
|
||||
int last_frame:31;
|
||||
};
|
||||
|
||||
struct {
|
||||
uint16 magic;
|
||||
uint16 sequence_number;
|
||||
uint8 type; /* packet type */
|
||||
} hdr;
|
||||
union {
|
||||
struct {
|
||||
uint32 random_request; /* please reply back with this random data */
|
||||
uint16 remote_magic;
|
||||
uint8 remote_endpoint;
|
||||
} sync_request;
|
||||
|
||||
struct {
|
||||
uint32 random_reply; /* OK, here's your random data back */
|
||||
} sync_reply;
|
||||
|
||||
struct {
|
||||
int8 frame_advantage; /* what's the other guy's frame advantage? */
|
||||
uint32 ping;
|
||||
} quality_report;
|
||||
|
||||
struct {
|
||||
uint32 pong;
|
||||
} quality_reply;
|
||||
|
||||
struct {
|
||||
connect_status peer_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
|
||||
uint32 start_frame;
|
||||
|
||||
int disconnect_requested:1;
|
||||
int ack_frame:31;
|
||||
|
||||
uint16 num_bits;
|
||||
uint8 input_size; // XXX: shouldn't be in every single packet!
|
||||
uint8 bits[MAX_COMPRESSED_BITS]; /* must be last */
|
||||
} input;
|
||||
|
||||
struct {
|
||||
int ack_frame:31;
|
||||
} input_ack;
|
||||
|
||||
} u;
|
||||
|
||||
public:
|
||||
int PacketSize() {
|
||||
return sizeof(hdr) + PayloadSize();
|
||||
}
|
||||
|
||||
int PayloadSize() {
|
||||
int size;
|
||||
|
||||
switch (hdr.type) {
|
||||
case SyncRequest: return sizeof(u.sync_request);
|
||||
case SyncReply: return sizeof(u.sync_reply);
|
||||
case QualityReport: return sizeof(u.quality_report);
|
||||
case QualityReply: return sizeof(u.quality_reply);
|
||||
case InputAck: return sizeof(u.input_ack);
|
||||
case KeepAlive: return 0;
|
||||
case Input:
|
||||
size = (int)((char *)&u.input.bits - (char *)&u.input);
|
||||
size += (u.input.num_bits + 7) / 8;
|
||||
return size;
|
||||
}
|
||||
ASSERT(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
UdpMsg(MsgType t) { hdr.type = (uint8)t; }
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
|
@ -0,0 +1,775 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "udp_proto.h"
|
||||
|
||||
#include "../ggpo_types.h"
|
||||
#include "bitvector.h"
|
||||
|
||||
static const int UDP_HEADER_SIZE = 28; /* Size of IP + UDP headers */
|
||||
static const int NUM_SYNC_PACKETS = 5;
|
||||
static const int SYNC_RETRY_INTERVAL = 2000;
|
||||
static const int SYNC_FIRST_RETRY_INTERVAL = 500;
|
||||
static const int RUNNING_RETRY_INTERVAL = 200;
|
||||
static const int KEEP_ALIVE_INTERVAL = 200;
|
||||
static const int QUALITY_REPORT_INTERVAL = 1000;
|
||||
static const int NETWORK_STATS_INTERVAL = 1000;
|
||||
static const int UDP_SHUTDOWN_TIMER = 5000;
|
||||
static const int MAX_SEQ_DISTANCE = (1 << 15);
|
||||
|
||||
UdpProtocol::UdpProtocol() :
|
||||
_local_frame_advantage(0),
|
||||
_remote_frame_advantage(0),
|
||||
_queue(-1),
|
||||
_magic_number(0),
|
||||
_remote_magic_number(0),
|
||||
_packets_sent(0),
|
||||
_bytes_sent(0),
|
||||
_stats_start_time(0),
|
||||
_last_send_time(0),
|
||||
_shutdown_timeout(0),
|
||||
_disconnect_timeout(0),
|
||||
_disconnect_notify_start(0),
|
||||
_disconnect_notify_sent(false),
|
||||
_disconnect_event_sent(false),
|
||||
_connected(false),
|
||||
_next_send_seq(0),
|
||||
_next_recv_seq(0),
|
||||
_udp(NULL)
|
||||
{
|
||||
_last_sent_input.init(-1, NULL, 1);
|
||||
_last_received_input.init(-1, NULL, 1);
|
||||
_last_acked_input.init(-1, NULL, 1);
|
||||
|
||||
memset(&_state, 0, sizeof _state);
|
||||
memset(_peer_connect_status, 0, sizeof(_peer_connect_status));
|
||||
for (int i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
|
||||
_peer_connect_status[i].last_frame = -1;
|
||||
}
|
||||
memset(&_peer_addr, 0, sizeof _peer_addr);
|
||||
_oo_packet.msg = NULL;
|
||||
|
||||
_send_latency = Platform::GetConfigInt("GGPO_NETWORK_DELAY");
|
||||
_oop_percent = Platform::GetConfigInt("GGPO_OOP_PERCENT");
|
||||
}
|
||||
|
||||
UdpProtocol::~UdpProtocol()
|
||||
{
|
||||
ClearSendQueue();
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Init(Udp *udp,
|
||||
Poll &poll,
|
||||
int queue,
|
||||
char *ip,
|
||||
u_short port,
|
||||
UdpMsg::connect_status *status)
|
||||
{
|
||||
_udp = udp;
|
||||
_queue = queue;
|
||||
_local_connect_status = status;
|
||||
|
||||
_peer_addr.sin_family = AF_INET;
|
||||
_peer_addr.sin_port = htons(port);
|
||||
inet_pton(AF_INET, ip, &_peer_addr.sin_addr.s_addr);
|
||||
|
||||
do {
|
||||
_magic_number = (uint16)rand();
|
||||
} while (_magic_number == 0);
|
||||
poll.RegisterLoop(this);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendInput(GameInput &input)
|
||||
{
|
||||
if (_udp) {
|
||||
if (_current_state == Running) {
|
||||
/*
|
||||
* Check to see if this is a good time to adjust for the rift...
|
||||
*/
|
||||
_timesync.advance_frame(input, _local_frame_advantage, _remote_frame_advantage);
|
||||
|
||||
/*
|
||||
* Save this input packet
|
||||
*
|
||||
* XXX: This queue may fill up for spectators who do not ack input packets in a timely
|
||||
* manner. When this happens, we can either resize the queue (ug) or disconnect them
|
||||
* (better, but still ug). For the meantime, make this queue really big to decrease
|
||||
* the odds of this happening...
|
||||
*/
|
||||
_pending_output.push(input);
|
||||
}
|
||||
SendPendingOutput();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendPendingOutput()
|
||||
{
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::Input);
|
||||
int i, j, offset = 0;
|
||||
uint8 *bits;
|
||||
GameInput last;
|
||||
|
||||
if (_pending_output.size()) {
|
||||
last = _last_acked_input;
|
||||
bits = msg->u.input.bits;
|
||||
|
||||
msg->u.input.start_frame = _pending_output.front().frame;
|
||||
msg->u.input.input_size = (uint8)_pending_output.front().size;
|
||||
|
||||
ASSERT(last.frame == -1 || last.frame + 1 == msg->u.input.start_frame);
|
||||
for (j = 0; j < _pending_output.size(); j++) {
|
||||
GameInput ¤t = _pending_output.item(j);
|
||||
if (memcmp(current.bits, last.bits, current.size) != 0) {
|
||||
ASSERT((GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8) < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
for (i = 0; i < current.size * 8; i++) {
|
||||
ASSERT(i < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
if (current.value(i) != last.value(i)) {
|
||||
BitVector_SetBit(msg->u.input.bits, &offset);
|
||||
(current.value(i) ? BitVector_SetBit : BitVector_ClearBit)(bits, &offset);
|
||||
BitVector_WriteNibblet(bits, i, &offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
BitVector_ClearBit(msg->u.input.bits, &offset);
|
||||
last = _last_sent_input = current;
|
||||
}
|
||||
} else {
|
||||
msg->u.input.start_frame = 0;
|
||||
msg->u.input.input_size = 0;
|
||||
}
|
||||
msg->u.input.ack_frame = _last_received_input.frame;
|
||||
msg->u.input.num_bits = (uint16)offset;
|
||||
|
||||
msg->u.input.disconnect_requested = _current_state == Disconnected;
|
||||
if (_local_connect_status) {
|
||||
memcpy(msg->u.input.peer_connect_status, _local_connect_status, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
|
||||
} else {
|
||||
memset(msg->u.input.peer_connect_status, 0, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
|
||||
}
|
||||
|
||||
ASSERT(offset < MAX_COMPRESSED_BITS);
|
||||
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendInputAck()
|
||||
{
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::InputAck);
|
||||
msg->u.input_ack.ack_frame = _last_received_input.frame;
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::GetEvent(UdpProtocol::Event &e)
|
||||
{
|
||||
if (_event_queue.size() == 0) {
|
||||
return false;
|
||||
}
|
||||
e = _event_queue.front();
|
||||
_event_queue.pop();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
UdpProtocol::OnLoopPoll(void *cookie)
|
||||
{
|
||||
if (!_udp) {
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int now = Platform::GetCurrentTimeMS();
|
||||
unsigned int next_interval;
|
||||
|
||||
PumpSendQueue();
|
||||
switch (_current_state) {
|
||||
case Syncing:
|
||||
next_interval = (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS) ? SYNC_FIRST_RETRY_INTERVAL : SYNC_RETRY_INTERVAL;
|
||||
if (_last_send_time && _last_send_time + next_interval < now) {
|
||||
Log("No luck syncing after %d ms... Re-queueing sync packet.\n", next_interval);
|
||||
SendSyncRequest();
|
||||
}
|
||||
break;
|
||||
|
||||
case Running:
|
||||
// xxx: rig all this up with a timer wrapper
|
||||
if (!_state.running.last_input_packet_recv_time || _state.running.last_input_packet_recv_time + RUNNING_RETRY_INTERVAL < now) {
|
||||
Log("Haven't exchanged packets in a while (last received:%d last sent:%d). Resending.\n", _last_received_input.frame, _last_sent_input.frame);
|
||||
SendPendingOutput();
|
||||
_state.running.last_input_packet_recv_time = now;
|
||||
}
|
||||
|
||||
if (!_state.running.last_quality_report_time || _state.running.last_quality_report_time + QUALITY_REPORT_INTERVAL < now) {
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::QualityReport);
|
||||
msg->u.quality_report.ping = Platform::GetCurrentTimeMS();
|
||||
msg->u.quality_report.frame_advantage = (uint8)_local_frame_advantage;
|
||||
SendMsg(msg);
|
||||
_state.running.last_quality_report_time = now;
|
||||
}
|
||||
|
||||
if (!_state.running.last_network_stats_interval || _state.running.last_network_stats_interval + NETWORK_STATS_INTERVAL < now) {
|
||||
UpdateNetworkStats();
|
||||
_state.running.last_network_stats_interval = now;
|
||||
}
|
||||
|
||||
if (_last_send_time && _last_send_time + KEEP_ALIVE_INTERVAL < now) {
|
||||
Log("Sending keep alive packet\n");
|
||||
SendMsg(new UdpMsg(UdpMsg::KeepAlive));
|
||||
}
|
||||
|
||||
if (_disconnect_timeout && _disconnect_notify_start &&
|
||||
!_disconnect_notify_sent && (_last_recv_time + _disconnect_notify_start < now)) {
|
||||
Log("Endpoint has stopped receiving packets for %d ms. Sending notification.\n", _disconnect_notify_start);
|
||||
Event e(Event::NetworkInterrupted);
|
||||
e.u.network_interrupted.disconnect_timeout = _disconnect_timeout - _disconnect_notify_start;
|
||||
QueueEvent(e);
|
||||
_disconnect_notify_sent = true;
|
||||
}
|
||||
|
||||
if (_disconnect_timeout && (_last_recv_time + _disconnect_timeout < now)) {
|
||||
if (!_disconnect_event_sent) {
|
||||
Log("Endpoint has stopped receiving packets for %d ms. Disconnecting.\n", _disconnect_timeout);
|
||||
QueueEvent(Event(Event::Disconnected));
|
||||
_disconnect_event_sent = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Disconnected:
|
||||
if (_shutdown_timeout < now) {
|
||||
Log("Shutting down udp connection.\n");
|
||||
_udp = NULL;
|
||||
_shutdown_timeout = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Disconnect()
|
||||
{
|
||||
_current_state = Disconnected;
|
||||
_shutdown_timeout = Platform::GetCurrentTimeMS() + UDP_SHUTDOWN_TIMER;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendSyncRequest()
|
||||
{
|
||||
_state.sync.random = rand() & 0xFFFF;
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::SyncRequest);
|
||||
msg->u.sync_request.random_request = _state.sync.random;
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendMsg(UdpMsg *msg)
|
||||
{
|
||||
LogMsg("send", msg);
|
||||
|
||||
_packets_sent++;
|
||||
_last_send_time = Platform::GetCurrentTimeMS();
|
||||
_bytes_sent += msg->PacketSize();
|
||||
|
||||
msg->hdr.magic = _magic_number;
|
||||
msg->hdr.sequence_number = _next_send_seq++;
|
||||
|
||||
_send_queue.push(QueueEntry(Platform::GetCurrentTimeMS(), _peer_addr, msg));
|
||||
PumpSendQueue();
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::HandlesMsg(sockaddr_in &from,
|
||||
UdpMsg *msg)
|
||||
{
|
||||
if (!_udp) {
|
||||
return false;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
return _peer_addr.sin_addr.S_un.S_addr == from.sin_addr.S_un.S_addr &&
|
||||
_peer_addr.sin_port == from.sin_port;
|
||||
#else
|
||||
return _peer_addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
||||
_peer_addr.sin_port == from.sin_port;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::OnMsg(UdpMsg *msg, int len)
|
||||
{
|
||||
bool handled = false;
|
||||
typedef bool (UdpProtocol::*DispatchFn)(UdpMsg *msg, int len);
|
||||
static const DispatchFn table[] = {
|
||||
&UdpProtocol::OnInvalid, /* Invalid */
|
||||
&UdpProtocol::OnSyncRequest, /* SyncRequest */
|
||||
&UdpProtocol::OnSyncReply, /* SyncReply */
|
||||
&UdpProtocol::OnInput, /* Input */
|
||||
&UdpProtocol::OnQualityReport, /* QualityReport */
|
||||
&UdpProtocol::OnQualityReply, /* QualityReply */
|
||||
&UdpProtocol::OnKeepAlive, /* KeepAlive */
|
||||
&UdpProtocol::OnInputAck, /* InputAck */
|
||||
};
|
||||
|
||||
// filter out messages that don't match what we expect
|
||||
uint16 seq = msg->hdr.sequence_number;
|
||||
if (msg->hdr.type != UdpMsg::SyncRequest &&
|
||||
msg->hdr.type != UdpMsg::SyncReply) {
|
||||
if (msg->hdr.magic != _remote_magic_number) {
|
||||
LogMsg("recv rejecting", msg);
|
||||
return;
|
||||
}
|
||||
|
||||
// filter out out-of-order packets
|
||||
uint16 skipped = (uint16)((int)seq - (int)_next_recv_seq);
|
||||
// Log("checking sequence number -> next - seq : %d - %d = %d\n", seq, _next_recv_seq, skipped);
|
||||
if (skipped > MAX_SEQ_DISTANCE) {
|
||||
Log("dropping out of order packet (seq: %d, last seq:%d)\n", seq, _next_recv_seq);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_next_recv_seq = seq;
|
||||
LogMsg("recv", msg);
|
||||
if (msg->hdr.type >= ARRAY_SIZE(table)) {
|
||||
OnInvalid(msg, len);
|
||||
} else {
|
||||
handled = (this->*(table[msg->hdr.type]))(msg, len);
|
||||
}
|
||||
if (handled) {
|
||||
_last_recv_time = Platform::GetCurrentTimeMS();
|
||||
if (_disconnect_notify_sent && _current_state == Running) {
|
||||
QueueEvent(Event(Event::NetworkResumed));
|
||||
_disconnect_notify_sent = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::UpdateNetworkStats(void)
|
||||
{
|
||||
int now = Platform::GetCurrentTimeMS();
|
||||
|
||||
if (_stats_start_time == 0) {
|
||||
_stats_start_time = now;
|
||||
}
|
||||
|
||||
int total_bytes_sent = _bytes_sent + (UDP_HEADER_SIZE * _packets_sent);
|
||||
float seconds = (float)((now - _stats_start_time) / 1000.0);
|
||||
float Bps = total_bytes_sent / seconds;
|
||||
float udp_overhead = (float)(100.0 * (UDP_HEADER_SIZE * _packets_sent) / _bytes_sent);
|
||||
|
||||
_kbps_sent = int(Bps / 1024);
|
||||
|
||||
Log("Network Stats -- Bandwidth: %.2f KBps Packets Sent: %5d (%.2f pps) "
|
||||
"KB Sent: %.2f UDP Overhead: %.2f %%.\n",
|
||||
_kbps_sent,
|
||||
_packets_sent,
|
||||
(float)_packets_sent * 1000 / (now - _stats_start_time),
|
||||
total_bytes_sent / 1024.0,
|
||||
udp_overhead);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UdpProtocol::QueueEvent(const UdpProtocol::Event &evt)
|
||||
{
|
||||
LogEvent("Queuing event", evt);
|
||||
_event_queue.push(evt);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Synchronize()
|
||||
{
|
||||
if (_udp) {
|
||||
_current_state = Syncing;
|
||||
_state.sync.roundtrips_remaining = NUM_SYNC_PACKETS;
|
||||
SendSyncRequest();
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::GetPeerConnectStatus(int id, int *frame)
|
||||
{
|
||||
*frame = _peer_connect_status[id].last_frame;
|
||||
return !_peer_connect_status[id].disconnected;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Log(const char *fmt, ...)
|
||||
{
|
||||
char buf[1024];
|
||||
size_t offset;
|
||||
va_list args;
|
||||
|
||||
snprintf(buf, ARRAY_SIZE(buf), "udpproto%d | ", _queue);
|
||||
offset = strlen(buf);
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
|
||||
buf[ARRAY_SIZE(buf)-1] = '\0';
|
||||
::Log(buf);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::LogMsg(const char *prefix, UdpMsg *msg)
|
||||
{
|
||||
switch (msg->hdr.type) {
|
||||
case UdpMsg::SyncRequest:
|
||||
Log("%s sync-request (%d).\n", prefix,
|
||||
msg->u.sync_request.random_request);
|
||||
break;
|
||||
case UdpMsg::SyncReply:
|
||||
Log("%s sync-reply (%d).\n", prefix,
|
||||
msg->u.sync_reply.random_reply);
|
||||
break;
|
||||
case UdpMsg::QualityReport:
|
||||
Log("%s quality report.\n", prefix);
|
||||
break;
|
||||
case UdpMsg::QualityReply:
|
||||
Log("%s quality reply.\n", prefix);
|
||||
break;
|
||||
case UdpMsg::KeepAlive:
|
||||
Log("%s keep alive.\n", prefix);
|
||||
break;
|
||||
case UdpMsg::Input:
|
||||
Log("%s game-compressed-input %d (+ %d bits).\n", prefix, msg->u.input.start_frame, msg->u.input.num_bits);
|
||||
break;
|
||||
case UdpMsg::InputAck:
|
||||
Log("%s input ack.\n", prefix);
|
||||
break;
|
||||
default:
|
||||
ASSERT(false && "Unknown UdpMsg type.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::LogEvent(const char *prefix, const UdpProtocol::Event &evt)
|
||||
{
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Synchronzied:
|
||||
Log("%s (event: Synchronzied).\n", prefix);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInvalid(UdpMsg *msg, int len)
|
||||
{
|
||||
ASSERT(false && "Invalid msg in UdpProtocol");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnSyncRequest(UdpMsg *msg, int len)
|
||||
{
|
||||
if (_remote_magic_number != 0 && msg->hdr.magic != _remote_magic_number) {
|
||||
Log("Ignoring sync request from unknown endpoint (%d != %d).\n",
|
||||
msg->hdr.magic, _remote_magic_number);
|
||||
return false;
|
||||
}
|
||||
// FIXME
|
||||
//bool requeueSyncRequest = _last_send_time && _last_send_time + 20 < Platform::GetCurrentTimeMS();
|
||||
if (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS && msg->hdr.sequence_number == 0) {
|
||||
Log("Sync request 0 received... Re-queueing sync packet.\n");
|
||||
SendSyncRequest();
|
||||
}
|
||||
|
||||
UdpMsg *reply = new UdpMsg(UdpMsg::SyncReply);
|
||||
reply->u.sync_reply.random_reply = msg->u.sync_request.random_request;
|
||||
SendMsg(reply);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnSyncReply(UdpMsg *msg, int len)
|
||||
{
|
||||
if (_current_state != Syncing) {
|
||||
Log("Ignoring SyncReply while not synching.\n");
|
||||
return msg->hdr.magic == _remote_magic_number;
|
||||
}
|
||||
|
||||
if (msg->u.sync_reply.random_reply != _state.sync.random) {
|
||||
Log("sync reply %d != %d. Keep looking...\n",
|
||||
msg->u.sync_reply.random_reply, _state.sync.random);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_connected) {
|
||||
QueueEvent(Event(Event::Connected));
|
||||
_connected = true;
|
||||
}
|
||||
|
||||
Log("Checking sync state (%d round trips remaining).\n", _state.sync.roundtrips_remaining);
|
||||
if (--_state.sync.roundtrips_remaining == 0) {
|
||||
Log("Synchronized!\n");
|
||||
QueueEvent(UdpProtocol::Event(UdpProtocol::Event::Synchronzied));
|
||||
_current_state = Running;
|
||||
_last_received_input.frame = -1;
|
||||
_remote_magic_number = msg->hdr.magic;
|
||||
} else {
|
||||
UdpProtocol::Event evt(UdpProtocol::Event::Synchronizing);
|
||||
evt.u.synchronizing.total = NUM_SYNC_PACKETS;
|
||||
evt.u.synchronizing.count = NUM_SYNC_PACKETS - _state.sync.roundtrips_remaining;
|
||||
QueueEvent(evt);
|
||||
SendSyncRequest();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInput(UdpMsg *msg, int len)
|
||||
{
|
||||
/*
|
||||
* If a disconnect is requested, go ahead and disconnect now.
|
||||
*/
|
||||
bool disconnect_requested = msg->u.input.disconnect_requested;
|
||||
if (disconnect_requested) {
|
||||
if (_current_state != Disconnected && !_disconnect_event_sent) {
|
||||
Log("Disconnecting endpoint on remote request.\n");
|
||||
QueueEvent(Event(Event::Disconnected));
|
||||
_disconnect_event_sent = true;
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* Update the peer connection status if this peer is still considered to be part
|
||||
* of the network.
|
||||
*/
|
||||
UdpMsg::connect_status* remote_status = msg->u.input.peer_connect_status;
|
||||
for (int i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
|
||||
ASSERT(remote_status[i].last_frame >= _peer_connect_status[i].last_frame);
|
||||
_peer_connect_status[i].disconnected = _peer_connect_status[i].disconnected || remote_status[i].disconnected;
|
||||
_peer_connect_status[i].last_frame = MAX(_peer_connect_status[i].last_frame, remote_status[i].last_frame);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Decompress the input.
|
||||
*/
|
||||
int last_received_frame_number = _last_received_input.frame;
|
||||
if (msg->u.input.num_bits) {
|
||||
int offset = 0;
|
||||
uint8 *bits = (uint8 *)msg->u.input.bits;
|
||||
int numBits = msg->u.input.num_bits;
|
||||
int currentFrame = msg->u.input.start_frame;
|
||||
|
||||
_last_received_input.size = msg->u.input.input_size;
|
||||
if (_last_received_input.frame < 0) {
|
||||
_last_received_input.frame = msg->u.input.start_frame - 1;
|
||||
}
|
||||
while (offset < numBits) {
|
||||
/*
|
||||
* Keep walking through the frames (parsing bits) until we reach
|
||||
* the inputs for the frame right after the one we're on.
|
||||
*/
|
||||
ASSERT(currentFrame <= (_last_received_input.frame + 1));
|
||||
bool useInputs = currentFrame == _last_received_input.frame + 1;
|
||||
|
||||
while (BitVector_ReadBit(bits, &offset)) {
|
||||
int on = BitVector_ReadBit(bits, &offset);
|
||||
int button = BitVector_ReadNibblet(bits, &offset);
|
||||
if (useInputs) {
|
||||
if (on) {
|
||||
_last_received_input.set(button);
|
||||
} else {
|
||||
_last_received_input.clear(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
ASSERT(offset <= numBits);
|
||||
|
||||
/*
|
||||
* Now if we want to use these inputs, go ahead and send them to
|
||||
* the emulator.
|
||||
*/
|
||||
if (useInputs) {
|
||||
/*
|
||||
* Move forward 1 frame in the stream.
|
||||
*/
|
||||
char desc[1024];
|
||||
ASSERT(currentFrame == _last_received_input.frame + 1);
|
||||
_last_received_input.frame = currentFrame;
|
||||
|
||||
/*
|
||||
* Send the event to the emualtor
|
||||
*/
|
||||
UdpProtocol::Event evt(UdpProtocol::Event::Input);
|
||||
evt.u.input.input = _last_received_input;
|
||||
|
||||
_last_received_input.desc(desc, ARRAY_SIZE(desc));
|
||||
|
||||
_state.running.last_input_packet_recv_time = Platform::GetCurrentTimeMS();
|
||||
|
||||
Log("Sending frame %d to emu queue %d (%s).\n", _last_received_input.frame, _queue, desc);
|
||||
QueueEvent(evt);
|
||||
|
||||
} else {
|
||||
Log("Skipping past frame:(%d) current is %d.\n", currentFrame, _last_received_input.frame);
|
||||
}
|
||||
|
||||
/*
|
||||
* Move forward 1 frame in the input stream.
|
||||
*/
|
||||
currentFrame++;
|
||||
}
|
||||
}
|
||||
ASSERT(_last_received_input.frame >= last_received_frame_number);
|
||||
|
||||
/*
|
||||
* Get rid of our buffered input
|
||||
*/
|
||||
while (_pending_output.size() && _pending_output.front().frame < msg->u.input.ack_frame) {
|
||||
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
|
||||
_last_acked_input = _pending_output.front();
|
||||
_pending_output.pop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInputAck(UdpMsg *msg, int len)
|
||||
{
|
||||
/*
|
||||
* Get rid of our buffered input
|
||||
*/
|
||||
while (_pending_output.size() && _pending_output.front().frame < msg->u.input_ack.ack_frame) {
|
||||
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
|
||||
_last_acked_input = _pending_output.front();
|
||||
_pending_output.pop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnQualityReport(UdpMsg *msg, int len)
|
||||
{
|
||||
// send a reply so the other side can compute the round trip transmit time.
|
||||
UdpMsg *reply = new UdpMsg(UdpMsg::QualityReply);
|
||||
reply->u.quality_reply.pong = msg->u.quality_report.ping;
|
||||
SendMsg(reply);
|
||||
|
||||
_remote_frame_advantage = msg->u.quality_report.frame_advantage;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnQualityReply(UdpMsg *msg, int len)
|
||||
{
|
||||
_round_trip_time = Platform::GetCurrentTimeMS() - msg->u.quality_reply.pong;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnKeepAlive(UdpMsg *msg, int len)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::GetNetworkStats(struct GGPONetworkStats *s)
|
||||
{
|
||||
s->network.ping = _round_trip_time;
|
||||
s->network.send_queue_len = _pending_output.size();
|
||||
s->network.kbps_sent = _kbps_sent;
|
||||
s->timesync.remote_frames_behind = _remote_frame_advantage;
|
||||
s->timesync.local_frames_behind = _local_frame_advantage;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SetLocalFrameNumber(int localFrame)
|
||||
{
|
||||
/*
|
||||
* Estimate which frame the other guy is one by looking at the
|
||||
* last frame they gave us plus some delta for the one-way packet
|
||||
* trip time.
|
||||
*/
|
||||
int remoteFrame = _last_received_input.frame + (_round_trip_time * 60 / 1000);
|
||||
|
||||
/*
|
||||
* Our frame advantage is how many frames *behind* the other guy
|
||||
* we are. Counter-intuative, I know. It's an advantage because
|
||||
* it means they'll have to predict more often and our moves will
|
||||
* pop more frequenetly.
|
||||
*/
|
||||
_local_frame_advantage = remoteFrame - localFrame;
|
||||
}
|
||||
|
||||
int
|
||||
UdpProtocol::RecommendFrameDelay()
|
||||
{
|
||||
// XXX: require idle input should be a configuration parameter
|
||||
return _timesync.recommend_frame_wait_duration(false);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UdpProtocol::SetDisconnectTimeout(int timeout)
|
||||
{
|
||||
_disconnect_timeout = timeout;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SetDisconnectNotifyStart(int timeout)
|
||||
{
|
||||
_disconnect_notify_start = timeout;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::PumpSendQueue()
|
||||
{
|
||||
while (!_send_queue.empty()) {
|
||||
QueueEntry &entry = _send_queue.front();
|
||||
|
||||
if (_send_latency) {
|
||||
// should really come up with a gaussian distributation based on the configured
|
||||
// value, but this will do for now.
|
||||
int jitter = (_send_latency * 2 / 3) + ((rand() % _send_latency) / 3);
|
||||
if (Platform::GetCurrentTimeMS() < _send_queue.front().queue_time + jitter) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (_oop_percent && !_oo_packet.msg && ((rand() % 100) < _oop_percent)) {
|
||||
int delay = rand() % (_send_latency * 10 + 1000);
|
||||
Log("creating rogue oop (seq: %d delay: %d)\n", entry.msg->hdr.sequence_number, delay);
|
||||
_oo_packet.send_time = Platform::GetCurrentTimeMS() + delay;
|
||||
_oo_packet.msg = entry.msg;
|
||||
_oo_packet.dest_addr = entry.dest_addr;
|
||||
} else {
|
||||
ASSERT(entry.dest_addr.sin_addr.s_addr);
|
||||
|
||||
_udp->SendTo((char *)entry.msg, entry.msg->PacketSize(), 0,
|
||||
(struct sockaddr *)&entry.dest_addr, sizeof entry.dest_addr);
|
||||
|
||||
delete entry.msg;
|
||||
}
|
||||
_send_queue.pop();
|
||||
}
|
||||
if (_oo_packet.msg && _oo_packet.send_time < Platform::GetCurrentTimeMS()) {
|
||||
Log("sending rogue oop!");
|
||||
_udp->SendTo((char *)_oo_packet.msg, _oo_packet.msg->PacketSize(), 0,
|
||||
(struct sockaddr *)&_oo_packet.dest_addr, sizeof _oo_packet.dest_addr);
|
||||
|
||||
delete _oo_packet.msg;
|
||||
_oo_packet.msg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::ClearSendQueue()
|
||||
{
|
||||
while (!_send_queue.empty()) {
|
||||
delete _send_queue.front().msg;
|
||||
_send_queue.pop();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,207 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_PROTO_H_
|
||||
#define _UDP_PROTO_H_
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "udp.h"
|
||||
#include "udp_msg.h"
|
||||
#include "game_input.h"
|
||||
#include "timesync.h"
|
||||
#include "ggponet.h"
|
||||
#include "ring_buffer.h"
|
||||
|
||||
class UdpProtocol : public IPollSink
|
||||
{
|
||||
public:
|
||||
struct Stats {
|
||||
int ping;
|
||||
int remote_frame_advantage;
|
||||
int local_frame_advantage;
|
||||
int send_queue_len;
|
||||
Udp::Stats udp;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
enum Type {
|
||||
Unknown = -1,
|
||||
Connected,
|
||||
Synchronizing,
|
||||
Synchronzied,
|
||||
Input,
|
||||
Disconnected,
|
||||
NetworkInterrupted,
|
||||
NetworkResumed,
|
||||
};
|
||||
|
||||
Type type;
|
||||
union {
|
||||
struct {
|
||||
GameInput input;
|
||||
} input;
|
||||
struct {
|
||||
int total;
|
||||
int count;
|
||||
} synchronizing;
|
||||
struct {
|
||||
int disconnect_timeout;
|
||||
} network_interrupted;
|
||||
} u;
|
||||
|
||||
Event(Type t = Unknown) : type(t) { }
|
||||
};
|
||||
|
||||
public:
|
||||
virtual bool OnLoopPoll(void *cookie);
|
||||
|
||||
public:
|
||||
UdpProtocol();
|
||||
virtual ~UdpProtocol();
|
||||
|
||||
void Init(Udp *udp, Poll &p, int queue, char *ip, u_short port, UdpMsg::connect_status *status);
|
||||
|
||||
void Synchronize();
|
||||
bool GetPeerConnectStatus(int id, int *frame);
|
||||
bool IsInitialized() { return _udp != NULL; }
|
||||
bool IsSynchronized() { return _current_state == Running; }
|
||||
bool IsRunning() { return _current_state == Running; }
|
||||
void SendInput(GameInput &input);
|
||||
void SendInputAck();
|
||||
bool HandlesMsg(sockaddr_in &from, UdpMsg *msg);
|
||||
void OnMsg(UdpMsg *msg, int len);
|
||||
void Disconnect();
|
||||
|
||||
void GetNetworkStats(struct GGPONetworkStats *stats);
|
||||
bool GetEvent(UdpProtocol::Event &e);
|
||||
void GGPONetworkStats(Stats *stats);
|
||||
void SetLocalFrameNumber(int num);
|
||||
int RecommendFrameDelay();
|
||||
|
||||
void SetDisconnectTimeout(int timeout);
|
||||
void SetDisconnectNotifyStart(int timeout);
|
||||
|
||||
protected:
|
||||
enum State {
|
||||
Syncing,
|
||||
Synchronzied,
|
||||
Running,
|
||||
Disconnected
|
||||
};
|
||||
struct QueueEntry {
|
||||
int queue_time;
|
||||
sockaddr_in dest_addr;
|
||||
UdpMsg *msg;
|
||||
|
||||
QueueEntry() {}
|
||||
QueueEntry(int time, sockaddr_in &dst, UdpMsg *m) : queue_time(time), dest_addr(dst), msg(m) { }
|
||||
};
|
||||
|
||||
bool CreateSocket(int retries);
|
||||
void UpdateNetworkStats(void);
|
||||
void QueueEvent(const UdpProtocol::Event &evt);
|
||||
void ClearSendQueue(void);
|
||||
void Log(const char *fmt, ...);
|
||||
void LogMsg(const char *prefix, UdpMsg *msg);
|
||||
void LogEvent(const char *prefix, const UdpProtocol::Event &evt);
|
||||
void SendSyncRequest();
|
||||
void SendMsg(UdpMsg *msg);
|
||||
void PumpSendQueue();
|
||||
void DispatchMsg(uint8 *buffer, int len);
|
||||
void SendPendingOutput();
|
||||
bool OnInvalid(UdpMsg *msg, int len);
|
||||
bool OnSyncRequest(UdpMsg *msg, int len);
|
||||
bool OnSyncReply(UdpMsg *msg, int len);
|
||||
bool OnInput(UdpMsg *msg, int len);
|
||||
bool OnInputAck(UdpMsg *msg, int len);
|
||||
bool OnQualityReport(UdpMsg *msg, int len);
|
||||
bool OnQualityReply(UdpMsg *msg, int len);
|
||||
bool OnKeepAlive(UdpMsg *msg, int len);
|
||||
|
||||
protected:
|
||||
/*
|
||||
* Network transmission information
|
||||
*/
|
||||
Udp *_udp;
|
||||
sockaddr_in _peer_addr;
|
||||
uint16 _magic_number;
|
||||
int _queue;
|
||||
uint16 _remote_magic_number;
|
||||
bool _connected;
|
||||
int _send_latency;
|
||||
int _oop_percent;
|
||||
struct {
|
||||
int send_time;
|
||||
sockaddr_in dest_addr;
|
||||
UdpMsg* msg;
|
||||
} _oo_packet;
|
||||
RingBuffer<QueueEntry, 64> _send_queue;
|
||||
|
||||
/*
|
||||
* Stats
|
||||
*/
|
||||
int _round_trip_time;
|
||||
int _packets_sent;
|
||||
int _bytes_sent;
|
||||
int _kbps_sent;
|
||||
int _stats_start_time;
|
||||
|
||||
/*
|
||||
* The state machine
|
||||
*/
|
||||
UdpMsg::connect_status *_local_connect_status;
|
||||
UdpMsg::connect_status _peer_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
|
||||
State _current_state;
|
||||
union {
|
||||
struct {
|
||||
uint32 roundtrips_remaining;
|
||||
uint32 random;
|
||||
} sync;
|
||||
struct {
|
||||
uint32 last_quality_report_time;
|
||||
uint32 last_network_stats_interval;
|
||||
uint32 last_input_packet_recv_time;
|
||||
} running;
|
||||
} _state;
|
||||
|
||||
/*
|
||||
* Fairness.
|
||||
*/
|
||||
int _local_frame_advantage;
|
||||
int _remote_frame_advantage;
|
||||
|
||||
/*
|
||||
* Packet loss...
|
||||
*/
|
||||
RingBuffer<GameInput, 64> _pending_output;
|
||||
GameInput _last_received_input;
|
||||
GameInput _last_sent_input;
|
||||
GameInput _last_acked_input;
|
||||
unsigned int _last_send_time;
|
||||
unsigned int _last_recv_time;
|
||||
unsigned int _shutdown_timeout;
|
||||
unsigned int _disconnect_event_sent;
|
||||
unsigned int _disconnect_timeout;
|
||||
unsigned int _disconnect_notify_start;
|
||||
bool _disconnect_notify_sent;
|
||||
|
||||
uint16 _next_send_seq;
|
||||
uint16 _next_recv_seq;
|
||||
|
||||
/*
|
||||
* Rift synchronization.
|
||||
*/
|
||||
TimeSync _timesync;
|
||||
|
||||
/*
|
||||
* Event queue
|
||||
*/
|
||||
RingBuffer<UdpProtocol::Event, 64> _event_queue;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,38 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
#if defined(__unix__) || defined(__APPLE__) || defined(__SWITCH__)
|
||||
|
||||
#include "platform_linux.h"
|
||||
#include <time.h>
|
||||
#include <strings.h>
|
||||
#include <chrono>
|
||||
|
||||
uint32_t Platform::GetCurrentTimeMS()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
static steady_clock::time_point startTime = steady_clock::now();
|
||||
|
||||
return (uint32_t)duration_cast<milliseconds>(steady_clock::now() - startTime).count();
|
||||
}
|
||||
|
||||
int Platform::GetConfigInt(const char* name)
|
||||
{
|
||||
char *buf = getenv(name);
|
||||
if (buf == nullptr)
|
||||
return 0;
|
||||
return atoi(buf);
|
||||
}
|
||||
|
||||
bool Platform::GetConfigBool(const char* name)
|
||||
{
|
||||
char *buf = getenv(name);
|
||||
if (buf == nullptr)
|
||||
return false;
|
||||
return atoi(buf) != 0 || strcasecmp(buf, "true") == 0;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,65 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GGPO_LINUX_H_
|
||||
#define _GGPO_LINUX_H_
|
||||
|
||||
#include <limits>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <stdlib.h>
|
||||
#include <cstdint>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/ip.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
using SOCKET = int;
|
||||
#define closesocket close
|
||||
#define INVALID_SOCKET (-1)
|
||||
#define SOCKET_ERROR (-1)
|
||||
#define WSAEWOULDBLOCK EWOULDBLOCK
|
||||
|
||||
constexpr size_t MAX_PATH = 4096;
|
||||
#ifdef INT_MAX
|
||||
#undef INT_MAX
|
||||
#endif
|
||||
constexpr int INT_MAX = std::numeric_limits<int>::max();
|
||||
|
||||
class Platform {
|
||||
public: // types
|
||||
typedef pid_t ProcessID;
|
||||
|
||||
public: // functions
|
||||
static ProcessID GetProcessID() { return getpid(); }
|
||||
static void AssertFailed(char *msg) { fprintf(stderr, "%s", msg); }
|
||||
static uint32_t GetCurrentTimeMS();
|
||||
static int GetConfigInt(const char* name);
|
||||
static bool GetConfigBool(const char* name);
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
|
||||
inline static void DebugBreak()
|
||||
{
|
||||
__builtin_trap();
|
||||
}
|
||||
|
||||
inline static int WSAGetLastError() {
|
||||
return errno;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#include "platform_windows.h"
|
||||
|
||||
int
|
||||
Platform::GetConfigInt(const char* name)
|
||||
{
|
||||
char buf[1024];
|
||||
if (GetEnvironmentVariable(name, buf, ARRAY_SIZE(buf)) == 0) {
|
||||
return 0;
|
||||
}
|
||||
return atoi(buf);
|
||||
}
|
||||
|
||||
bool Platform::GetConfigBool(const char* name)
|
||||
{
|
||||
char buf[1024];
|
||||
if (GetEnvironmentVariable(name, buf, ARRAY_SIZE(buf)) == 0) {
|
||||
return false;
|
||||
}
|
||||
return atoi(buf) != 0 || _stricmp(buf, "true") == 0;
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,30 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GGPO_WINDOWS_H_
|
||||
#define _GGPO_WINDOWS_H_
|
||||
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
class Platform {
|
||||
public: // types
|
||||
typedef DWORD ProcessID;
|
||||
|
||||
public: // functions
|
||||
static ProcessID GetProcessID() { return GetCurrentProcessId(); }
|
||||
static void AssertFailed(char *msg) { MessageBoxA(NULL, msg, "GGPO Assertion Failed", MB_OK | MB_ICONEXCLAMATION); }
|
||||
static uint32 GetCurrentTimeMS() { return timeGetTime(); }
|
||||
static int GetConfigInt(const char* name);
|
||||
static bool GetConfigBool(const char* name);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,127 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
constexpr int INFINITE = -1;
|
||||
#endif
|
||||
|
||||
Poll::Poll(void) :
|
||||
_start_time(0),
|
||||
_handle_count(0)
|
||||
{
|
||||
/*
|
||||
* Create a dummy handle to simplify things.
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
_handles[_handle_count++] = CreateEvent(NULL, true, false, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
Poll::RegisterHandle(IPollSink *sink, HANDLE h, void *cookie)
|
||||
{
|
||||
ASSERT(_handle_count < MAX_POLLABLE_HANDLES - 1);
|
||||
|
||||
_handles[_handle_count] = h;
|
||||
_handle_sinks[_handle_count] = PollSinkCb(sink, cookie);
|
||||
_handle_count++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
Poll::RegisterMsgLoop(IPollSink *sink, void *cookie)
|
||||
{
|
||||
_msg_sinks.push_back(PollSinkCb(sink, cookie));
|
||||
}
|
||||
|
||||
void
|
||||
Poll::RegisterLoop(IPollSink *sink, void *cookie)
|
||||
{
|
||||
_loop_sinks.push_back(PollSinkCb(sink, cookie));
|
||||
}
|
||||
void
|
||||
Poll::RegisterPeriodic(IPollSink *sink, int interval, void *cookie)
|
||||
{
|
||||
_periodic_sinks.push_back(PollPeriodicSinkCb(sink, cookie, interval));
|
||||
}
|
||||
|
||||
void
|
||||
Poll::Run()
|
||||
{
|
||||
while (Pump(100)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Poll::Pump(int timeout)
|
||||
{
|
||||
int i;
|
||||
bool finished = false;
|
||||
|
||||
if (_start_time == 0) {
|
||||
_start_time = Platform::GetCurrentTimeMS();
|
||||
}
|
||||
int elapsed = Platform::GetCurrentTimeMS() - _start_time;
|
||||
int maxwait = ComputeWaitTime(elapsed);
|
||||
if (maxwait != INFINITE) {
|
||||
timeout = MIN(timeout, maxwait);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
DWORD res = WaitForMultipleObjects(_handle_count, _handles, false, timeout);
|
||||
if (res >= WAIT_OBJECT_0 && res < WAIT_OBJECT_0 + _handle_count) {
|
||||
i = res - WAIT_OBJECT_0;
|
||||
finished = !_handle_sinks[i].sink->OnHandlePoll(_handle_sinks[i].cookie) || finished;
|
||||
}
|
||||
#else
|
||||
if (timeout > 0)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(timeout));
|
||||
#endif
|
||||
for (i = 0; i < _msg_sinks.size(); i++) {
|
||||
PollSinkCb &cb = _msg_sinks[i];
|
||||
finished = !cb.sink->OnMsgPoll(cb.cookie) || finished;
|
||||
}
|
||||
|
||||
for (i = 0; i < _periodic_sinks.size(); i++) {
|
||||
PollPeriodicSinkCb &cb = _periodic_sinks[i];
|
||||
if (cb.interval + cb.last_fired <= elapsed) {
|
||||
cb.last_fired = (elapsed / cb.interval) * cb.interval;
|
||||
finished = !cb.sink->OnPeriodicPoll(cb.cookie, cb.last_fired) || finished;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _loop_sinks.size(); i++) {
|
||||
PollSinkCb &cb = _loop_sinks[i];
|
||||
finished = !cb.sink->OnLoopPoll(cb.cookie) || finished;
|
||||
}
|
||||
return finished;
|
||||
}
|
||||
|
||||
int
|
||||
Poll::ComputeWaitTime(int elapsed)
|
||||
{
|
||||
int waitTime = INFINITE;
|
||||
size_t count = _periodic_sinks.size();
|
||||
|
||||
if (count > 0) {
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
PollPeriodicSinkCb &cb = _periodic_sinks[i];
|
||||
int timeout = (cb.interval + cb.last_fired) - elapsed;
|
||||
if (waitTime == INFINITE || (timeout < waitTime)) {
|
||||
waitTime = MAX(timeout, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
return waitTime;
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _RING_BUFFER_H
|
||||
#define _RING_BUFFER_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
template<class T, int N> class RingBuffer
|
||||
{
|
||||
public:
|
||||
RingBuffer<T, N>() :
|
||||
_head(0),
|
||||
_tail(0),
|
||||
_size(0) {
|
||||
}
|
||||
|
||||
T &front() {
|
||||
ASSERT(_size != N);
|
||||
return _elements[_tail];
|
||||
}
|
||||
|
||||
T &item(int i) {
|
||||
ASSERT(i < _size);
|
||||
return _elements[(_tail + i) % N];
|
||||
}
|
||||
|
||||
void pop() {
|
||||
ASSERT(_size != N);
|
||||
_tail = (_tail + 1) % N;
|
||||
_size--;
|
||||
}
|
||||
|
||||
void push(const T &t) {
|
||||
ASSERT(_size != (N-1));
|
||||
_elements[_head] = t;
|
||||
_head = (_head + 1) % N;
|
||||
_size++;
|
||||
}
|
||||
|
||||
int size() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
bool empty() {
|
||||
return _size == 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
T _elements[N];
|
||||
int _head;
|
||||
int _tail;
|
||||
int _size;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,40 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _STATIC_BUFFER_H
|
||||
#define _STATIC_BUFFER_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
template<class T, int N> class StaticBuffer
|
||||
{
|
||||
public:
|
||||
StaticBuffer<T, N>() :
|
||||
_size(0) {
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
ASSERT(i >= 0 && i < _size);
|
||||
return _elements[i];
|
||||
}
|
||||
|
||||
void push_back(const T &t) {
|
||||
ASSERT(_size != (N-1));
|
||||
_elements[_size++] = t;
|
||||
}
|
||||
|
||||
int size() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
T _elements[N];
|
||||
int _size;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,304 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "sync.h"
|
||||
|
||||
Sync::Sync(UdpMsg::connect_status *connect_status) :
|
||||
_input_queues(NULL),
|
||||
_local_connect_status(connect_status)
|
||||
{
|
||||
_framecount = 0;
|
||||
_last_confirmed_frame = -1;
|
||||
_max_prediction_frames = 0;
|
||||
memset(&_savedstate, 0, sizeof(_savedstate));
|
||||
}
|
||||
|
||||
Sync::~Sync()
|
||||
{
|
||||
/*
|
||||
* Delete frames manually here rather than in a destructor of the SavedFrame
|
||||
* structure so we can efficently copy frames via weak references.
|
||||
*/
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_savedstate.frames); i++) {
|
||||
_callbacks.free_buffer(_savedstate.frames[i].buf);
|
||||
}
|
||||
delete [] _input_queues;
|
||||
_input_queues = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::Init(Sync::Config &config)
|
||||
{
|
||||
_config = config;
|
||||
_callbacks = config.callbacks;
|
||||
_framecount = 0;
|
||||
_rollingback = false;
|
||||
|
||||
_max_prediction_frames = config.num_prediction_frames;
|
||||
|
||||
CreateQueues(config);
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SetLastConfirmedFrame(int frame)
|
||||
{
|
||||
_last_confirmed_frame = frame;
|
||||
if (_last_confirmed_frame > 0) {
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].DiscardConfirmedFrames(frame - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Sync::AddLocalInput(int queue, GameInput &input)
|
||||
{
|
||||
int frames_behind = _framecount - _last_confirmed_frame;
|
||||
if (_framecount >= _max_prediction_frames && frames_behind >= _max_prediction_frames) {
|
||||
Log("Rejecting input from emulator: reached prediction barrier.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_framecount == 0) {
|
||||
SaveCurrentFrame();
|
||||
}
|
||||
|
||||
Log("Sending undelayed local frame %d to queue %d.\n", _framecount, queue);
|
||||
input.frame = _framecount;
|
||||
_input_queues[queue].AddInput(input);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::AddRemoteInput(int queue, GameInput &input)
|
||||
{
|
||||
_input_queues[queue].AddInput(input);
|
||||
}
|
||||
|
||||
int
|
||||
Sync::GetConfirmedInputs(void *values, int size, int frame)
|
||||
{
|
||||
int disconnect_flags = 0;
|
||||
char *output = (char *)values;
|
||||
|
||||
ASSERT(size >= _config.num_players * _config.input_size);
|
||||
|
||||
memset(output, 0, size);
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
GameInput input;
|
||||
if (_local_connect_status[i].disconnected && frame > _local_connect_status[i].last_frame) {
|
||||
disconnect_flags |= (1 << i);
|
||||
input.erase();
|
||||
} else {
|
||||
_input_queues[i].GetConfirmedInput(frame, &input);
|
||||
}
|
||||
memcpy(output + (i * _config.input_size), input.bits, _config.input_size);
|
||||
}
|
||||
return disconnect_flags;
|
||||
}
|
||||
|
||||
int
|
||||
Sync::SynchronizeInputs(void *values, int size)
|
||||
{
|
||||
int disconnect_flags = 0;
|
||||
char *output = (char *)values;
|
||||
|
||||
ASSERT(size >= _config.num_players * _config.input_size);
|
||||
|
||||
memset(output, 0, size);
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
GameInput input;
|
||||
if (_local_connect_status[i].disconnected && _framecount > _local_connect_status[i].last_frame) {
|
||||
disconnect_flags |= (1 << i);
|
||||
input.erase();
|
||||
} else {
|
||||
_input_queues[i].GetInput(_framecount, &input);
|
||||
}
|
||||
memcpy(output + (i * _config.input_size), input.bits, _config.input_size);
|
||||
}
|
||||
return disconnect_flags;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::CheckSimulation(int timeout)
|
||||
{
|
||||
int seek_to;
|
||||
if (!CheckSimulationConsistency(&seek_to)) {
|
||||
AdjustSimulation(seek_to);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Sync::IncrementFrame(void)
|
||||
{
|
||||
_framecount++;
|
||||
SaveCurrentFrame();
|
||||
}
|
||||
|
||||
void
|
||||
Sync::AdjustSimulation(int seek_to)
|
||||
{
|
||||
int framecount = _framecount;
|
||||
int count = _framecount - seek_to;
|
||||
|
||||
Log("Catching up\n");
|
||||
_rollingback = true;
|
||||
|
||||
/*
|
||||
* Flush our input queue and load the last frame.
|
||||
*/
|
||||
LoadFrame(seek_to);
|
||||
ASSERT(_framecount == seek_to);
|
||||
|
||||
/*
|
||||
* Advance frame by frame (stuffing notifications back to
|
||||
* the master).
|
||||
*/
|
||||
ResetPrediction(_framecount);
|
||||
for (int i = 0; i < count; i++) {
|
||||
_callbacks.advance_frame(0);
|
||||
}
|
||||
ASSERT(_framecount == framecount);
|
||||
|
||||
_rollingback = false;
|
||||
|
||||
Log("---\n");
|
||||
}
|
||||
|
||||
void
|
||||
Sync::LoadFrame(int frame)
|
||||
{
|
||||
// find the frame in question
|
||||
if (frame == _framecount) {
|
||||
Log("Skipping NOP.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the head pointer back and load it up
|
||||
_savedstate.head = FindSavedFrameIndex(frame);
|
||||
SavedFrame *state = _savedstate.frames + _savedstate.head;
|
||||
|
||||
Log("=== Loading frame info %d (size: %d checksum: %08x).\n",
|
||||
state->frame, state->cbuf, state->checksum);
|
||||
|
||||
ASSERT(state->buf && state->cbuf);
|
||||
_callbacks.load_game_state(state->buf, state->cbuf);
|
||||
|
||||
// Reset framecount and the head of the state ring-buffer to point in
|
||||
// advance of the current frame (as if we had just finished executing it).
|
||||
_framecount = state->frame;
|
||||
_savedstate.head = (_savedstate.head + 1) % ARRAY_SIZE(_savedstate.frames);
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SaveCurrentFrame()
|
||||
{
|
||||
/*
|
||||
* See StateCompress for the real save feature implemented by FinalBurn.
|
||||
* Write everything into the head, then advance the head pointer.
|
||||
*/
|
||||
SavedFrame *state = _savedstate.frames + _savedstate.head;
|
||||
if (state->buf) {
|
||||
_callbacks.free_buffer(state->buf);
|
||||
state->buf = NULL;
|
||||
}
|
||||
state->frame = _framecount;
|
||||
_callbacks.save_game_state(&state->buf, &state->cbuf, &state->checksum, state->frame);
|
||||
|
||||
Log("=== Saved frame info %d (size: %d checksum: %08x).\n", state->frame, state->cbuf, state->checksum);
|
||||
_savedstate.head = (_savedstate.head + 1) % ARRAY_SIZE(_savedstate.frames);
|
||||
}
|
||||
|
||||
Sync::SavedFrame&
|
||||
Sync::GetLastSavedFrame()
|
||||
{
|
||||
int i = _savedstate.head - 1;
|
||||
if (i < 0) {
|
||||
i = ARRAY_SIZE(_savedstate.frames) - 1;
|
||||
}
|
||||
return _savedstate.frames[i];
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
Sync::FindSavedFrameIndex(int frame)
|
||||
{
|
||||
int i, count = ARRAY_SIZE(_savedstate.frames);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (_savedstate.frames[i].frame == frame) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == count) {
|
||||
ASSERT(false);
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Sync::CreateQueues(Config &config)
|
||||
{
|
||||
delete [] _input_queues;
|
||||
_input_queues = new InputQueue[_config.num_players];
|
||||
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].Init(i, _config.input_size);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
Sync::CheckSimulationConsistency(int *seekTo)
|
||||
{
|
||||
int first_incorrect = GameInput::NullFrame;
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
int incorrect = _input_queues[i].GetFirstIncorrectFrame();
|
||||
Log("considering incorrect frame %d reported by queue %d.\n", incorrect, i);
|
||||
|
||||
if (incorrect != GameInput::NullFrame && (first_incorrect == GameInput::NullFrame || incorrect < first_incorrect)) {
|
||||
first_incorrect = incorrect;
|
||||
}
|
||||
}
|
||||
|
||||
if (first_incorrect == GameInput::NullFrame) {
|
||||
Log("prediction ok. proceeding.\n");
|
||||
return true;
|
||||
}
|
||||
*seekTo = first_incorrect;
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SetFrameDelay(int queue, int delay)
|
||||
{
|
||||
_input_queues[queue].SetFrameDelay(delay);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Sync::ResetPrediction(int frameNumber)
|
||||
{
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].ResetPrediction(frameNumber);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Sync::GetEvent(Event &e)
|
||||
{
|
||||
if (_event_queue.size()) {
|
||||
e = _event_queue.front();
|
||||
_event_queue.pop();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,104 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SYNC_H
|
||||
#define _SYNC_H
|
||||
|
||||
#include "ggponet.h"
|
||||
#include "game_input.h"
|
||||
#include "ggpo_types.h"
|
||||
#include "input_queue.h"
|
||||
#include "ring_buffer.h"
|
||||
#include "network/udp_msg.h"
|
||||
|
||||
#define MAX_PREDICTION_FRAMES 8
|
||||
|
||||
class SyncTestBackend;
|
||||
|
||||
class Sync {
|
||||
public:
|
||||
struct Config {
|
||||
GGPOSessionCallbacks callbacks;
|
||||
int num_prediction_frames;
|
||||
int num_players;
|
||||
int input_size;
|
||||
};
|
||||
struct Event {
|
||||
enum {
|
||||
ConfirmedInput,
|
||||
} type;
|
||||
union {
|
||||
struct {
|
||||
GameInput input;
|
||||
} confirmedInput;
|
||||
} u;
|
||||
};
|
||||
|
||||
public:
|
||||
Sync(UdpMsg::connect_status *connect_status);
|
||||
virtual ~Sync();
|
||||
|
||||
void Init(Config &config);
|
||||
|
||||
void SetLastConfirmedFrame(int frame);
|
||||
void SetFrameDelay(int queue, int delay);
|
||||
bool AddLocalInput(int queue, GameInput &input);
|
||||
void AddRemoteInput(int queue, GameInput &input);
|
||||
int GetConfirmedInputs(void *values, int size, int frame);
|
||||
int SynchronizeInputs(void *values, int size);
|
||||
|
||||
void CheckSimulation(int timeout);
|
||||
void AdjustSimulation(int seek_to);
|
||||
void IncrementFrame(void);
|
||||
|
||||
int GetFrameCount() { return _framecount; }
|
||||
bool InRollback() { return _rollingback; }
|
||||
|
||||
bool GetEvent(Event &e);
|
||||
|
||||
protected:
|
||||
friend SyncTestBackend;
|
||||
|
||||
struct SavedFrame {
|
||||
byte *buf;
|
||||
int cbuf;
|
||||
int frame;
|
||||
int checksum;
|
||||
SavedFrame() : buf(NULL), cbuf(0), frame(-1), checksum(0) { }
|
||||
};
|
||||
struct SavedState {
|
||||
SavedFrame frames[MAX_PREDICTION_FRAMES + 2];
|
||||
int head;
|
||||
};
|
||||
|
||||
void LoadFrame(int frame);
|
||||
void SaveCurrentFrame();
|
||||
int FindSavedFrameIndex(int frame);
|
||||
SavedFrame &GetLastSavedFrame();
|
||||
|
||||
bool CreateQueues(Config &config);
|
||||
bool CheckSimulationConsistency(int *seekTo);
|
||||
void ResetPrediction(int frameNumber);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
SavedState _savedstate;
|
||||
Config _config;
|
||||
|
||||
bool _rollingback;
|
||||
int _last_confirmed_frame;
|
||||
int _framecount;
|
||||
int _max_prediction_frames;
|
||||
|
||||
InputQueue *_input_queues;
|
||||
|
||||
RingBuffer<Event, 32> _event_queue;
|
||||
UdpMsg::connect_status *_local_connect_status;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "timesync.h"
|
||||
|
||||
TimeSync::TimeSync()
|
||||
{
|
||||
memset(_local, 0, sizeof(_local));
|
||||
memset(_remote, 0, sizeof(_remote));
|
||||
_next_prediction = FRAME_WINDOW_SIZE * 3;
|
||||
}
|
||||
|
||||
TimeSync::~TimeSync()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
TimeSync::advance_frame(GameInput &input, int advantage, int radvantage)
|
||||
{
|
||||
// Remember the last frame and frame advantage
|
||||
_last_inputs[input.frame % ARRAY_SIZE(_last_inputs)] = input;
|
||||
_local[input.frame % ARRAY_SIZE(_local)] = advantage;
|
||||
_remote[input.frame % ARRAY_SIZE(_remote)] = radvantage;
|
||||
}
|
||||
|
||||
int
|
||||
TimeSync::recommend_frame_wait_duration(bool require_idle_input)
|
||||
{
|
||||
// Average our local and remote frame advantages
|
||||
int sum = 0;
|
||||
float advantage, radvantage;
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_local); i++) {
|
||||
sum += _local[i];
|
||||
}
|
||||
advantage = sum / (float)ARRAY_SIZE(_local);
|
||||
|
||||
sum = 0;
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_remote); i++) {
|
||||
sum += _remote[i];
|
||||
}
|
||||
radvantage = sum / (float)ARRAY_SIZE(_remote);
|
||||
|
||||
static int count = 0;
|
||||
count++;
|
||||
|
||||
// See if someone should take action. The person furthest ahead
|
||||
// needs to slow down so the other user can catch up.
|
||||
// Only do this if both clients agree on who's ahead!!
|
||||
if (advantage >= radvantage) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Both clients agree that we're the one ahead. Split
|
||||
// the difference between the two to figure out how long to
|
||||
// sleep for.
|
||||
int sleep_frames = (int)(((radvantage - advantage) / 2) + 0.5);
|
||||
|
||||
Log("iteration %d: sleep frames is %d\n", count, sleep_frames);
|
||||
|
||||
// Some things just aren't worth correcting for. Make sure
|
||||
// the difference is relevant before proceeding.
|
||||
if (sleep_frames < MIN_FRAME_ADVANTAGE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Make sure our input had been "idle enough" before recommending
|
||||
// a sleep. This tries to make the emulator sleep while the
|
||||
// user's input isn't sweeping in arcs (e.g. fireball motions in
|
||||
// Street Fighter), which could cause the player to miss moves.
|
||||
if (require_idle_input) {
|
||||
for (size_t i = 1; i < ARRAY_SIZE(_last_inputs); i++) {
|
||||
if (!_last_inputs[i].equal(_last_inputs[0], true)) {
|
||||
Log("iteration %d: rejecting due to input stuff at position %d...!!!\n", count, i);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Success!!! Recommend the number of frames to sleep and adjust
|
||||
return MIN(sleep_frames, MAX_FRAME_ADVANTAGE);
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _TIMESYNC_H
|
||||
#define _TIMESYNC_H
|
||||
|
||||
#include "game_input.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#define FRAME_WINDOW_SIZE 40
|
||||
#define MIN_UNIQUE_FRAMES 10
|
||||
#define MIN_FRAME_ADVANTAGE 3
|
||||
#define MAX_FRAME_ADVANTAGE 9
|
||||
|
||||
class TimeSync {
|
||||
public:
|
||||
TimeSync();
|
||||
virtual ~TimeSync ();
|
||||
|
||||
void advance_frame(GameInput &input, int advantage, int radvantage);
|
||||
int recommend_frame_wait_duration(bool require_idle_input);
|
||||
|
||||
protected:
|
||||
int _local[FRAME_WINDOW_SIZE];
|
||||
int _remote[FRAME_WINDOW_SIZE];
|
||||
GameInput _last_inputs[MIN_UNIQUE_FRAMES];
|
||||
int _next_prediction;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -35,6 +35,8 @@
|
|||
#include "hw/pvr/Renderer_if.h"
|
||||
#include "rend/CustomTexture.h"
|
||||
#include "hw/arm7/arm7_rec.h"
|
||||
#include "network/ggpo.h"
|
||||
#include "hw/mem/mem_watch.h"
|
||||
|
||||
extern int screen_width, screen_height;
|
||||
|
||||
|
@ -527,13 +529,23 @@ static void *dc_run_thread(void*)
|
|||
InitAudio();
|
||||
|
||||
try {
|
||||
dc_run();
|
||||
memwatch::protect();
|
||||
while (true)
|
||||
{
|
||||
dc_run();
|
||||
if (settings.endOfFrame)
|
||||
settings.endOfFrame = false;
|
||||
else
|
||||
break;
|
||||
ggpo::nextFrame();
|
||||
}
|
||||
} catch (const FlycastException& e) {
|
||||
ERROR_LOG(COMMON, "%s", e.what());
|
||||
sh4_cpu.Stop();
|
||||
lastError = e.what();
|
||||
}
|
||||
|
||||
ggpo::stopSession();
|
||||
TermAudio();
|
||||
|
||||
return nullptr;
|
||||
|
@ -589,6 +601,7 @@ void dc_term_game()
|
|||
|
||||
config::Settings::instance().reset();
|
||||
config::Settings::instance().load(false);
|
||||
ggpo::stopSession();
|
||||
}
|
||||
|
||||
void dc_term_emulator()
|
||||
|
|
|
@ -423,7 +423,7 @@ struct ChannelEx
|
|||
void (* plfo_calc)(ChannelEx* ch);
|
||||
__forceinline void Step(ChannelEx* ch) { counter--;if (counter==0) { state++; counter=start_value; alfo_calc(ch);plfo_calc(ch); } }
|
||||
void Reset(ChannelEx* ch) { state=0; counter=start_value; alfo_calc(ch); plfo_calc(ch); }
|
||||
void SetStartValue(u32 nv) { start_value=nv;counter=start_value; }
|
||||
void SetStartValue(u32 nv) { start_value = nv;}
|
||||
} lfo;
|
||||
|
||||
bool enabled; //set to false to 'freeze' the channel
|
||||
|
@ -679,7 +679,7 @@ struct ChannelEx
|
|||
}
|
||||
|
||||
//LFORE,LFOF,PLFOWS,PLFOS,ALFOWS,ALFOS
|
||||
void UpdateLFO()
|
||||
void UpdateLFO(bool derivedState)
|
||||
{
|
||||
{
|
||||
int N=ccd->LFOF;
|
||||
|
@ -689,6 +689,8 @@ struct ChannelEx
|
|||
int L = (G-1)<<2;
|
||||
int O = L + G * (M+1);
|
||||
lfo.SetStartValue(O);
|
||||
if (!derivedState)
|
||||
lfo.counter = O;
|
||||
}
|
||||
|
||||
lfo.alfo_shft=8-ccd->ALFOS;
|
||||
|
@ -697,7 +699,7 @@ struct ChannelEx
|
|||
lfo.plfo_calc=PLFOWS_CALC[ccd->PLFOWS];
|
||||
lfo.plfo_scale = PLFO_Scales[ccd->PLFOS];
|
||||
|
||||
if (ccd->LFORE)
|
||||
if (ccd->LFORE && !derivedState)
|
||||
{
|
||||
lfo.Reset(this);
|
||||
}
|
||||
|
@ -809,7 +811,7 @@ struct ChannelEx
|
|||
|
||||
case 0x1C://ALFOS,ALFOWS,PLFOS
|
||||
case 0x1D://PLFOWS,LFOF,LFORE
|
||||
UpdateLFO();
|
||||
UpdateLFO(false);
|
||||
break;
|
||||
|
||||
case 0x20://ISEL,IMXL
|
||||
|
@ -1454,7 +1456,7 @@ void AICA_Sample32()
|
|||
clip16(mixl);
|
||||
clip16(mixr);
|
||||
|
||||
if (!settings.input.fastForwardMode && !config::DisableSound)
|
||||
if (!settings.input.fastForwardMode && !settings.aica.muteAudio)
|
||||
WriteSample(mixr,mixl);
|
||||
}
|
||||
}
|
||||
|
@ -1498,7 +1500,7 @@ void AICA_Sample()
|
|||
VOLPAN(*(s16*)&DSPData->EFREG[i], dsp_out_vol[i].EFSDL, dsp_out_vol[i].EFPAN, mixl, mixr);
|
||||
}
|
||||
|
||||
if (settings.input.fastForwardMode || config::DisableSound)
|
||||
if (settings.input.fastForwardMode || settings.aica.muteAudio)
|
||||
return;
|
||||
|
||||
//Mono !
|
||||
|
@ -1673,7 +1675,7 @@ bool channel_unserialize(void **data, unsigned int *total_size, serialize_versio
|
|||
REICAST_US(dumu8); // Chans[i].lfo.alfo_calc_lut
|
||||
REICAST_US(dumu8); // Chans[i].lfo.plfo_calc_lut
|
||||
}
|
||||
Chans[i].UpdateLFO();
|
||||
Chans[i].UpdateLFO(true);
|
||||
REICAST_US(Chans[i].enabled) ;
|
||||
if (old_format)
|
||||
REICAST_US(dum); // Chans[i].ChannelNumber
|
||||
|
|
|
@ -48,32 +48,34 @@ static void CPUUpdateFlags();
|
|||
static void CPUSoftwareInterrupt(int comment);
|
||||
static void CPUUndefinedException();
|
||||
|
||||
#if FEAT_AREC == DYNAREC_NONE
|
||||
|
||||
//
|
||||
// ARM7 interpreter
|
||||
//
|
||||
static int clockTicks;
|
||||
int arm7ClockTicks;
|
||||
|
||||
#if FEAT_AREC == DYNAREC_NONE
|
||||
|
||||
static void runInterpreter(u32 CycleCount)
|
||||
{
|
||||
if (!Arm7Enabled)
|
||||
return;
|
||||
|
||||
clockTicks -= CycleCount;
|
||||
while (clockTicks < 0)
|
||||
arm7ClockTicks -= CycleCount;
|
||||
while (arm7ClockTicks < 0)
|
||||
{
|
||||
if (reg[INTR_PEND].I)
|
||||
CPUFiq();
|
||||
|
||||
reg[15].I = armNextPC + 8;
|
||||
|
||||
int& clockTicks = arm7ClockTicks;
|
||||
#include "arm-new.h"
|
||||
}
|
||||
}
|
||||
|
||||
void aicaarm::avoidRaceCondition()
|
||||
{
|
||||
clockTicks = std::min(clockTicks, -50);
|
||||
arm7ClockTicks = std::min(arm7ClockTicks, -50);
|
||||
}
|
||||
|
||||
void aicaarm::run(u32 samples)
|
||||
|
|
|
@ -99,6 +99,7 @@ typedef union
|
|||
alignas(8) extern reg_pair arm_Reg[RN_ARM_REG_COUNT];
|
||||
|
||||
#define ARM_CYCLES_PER_SAMPLE 256
|
||||
extern int arm7ClockTicks;
|
||||
|
||||
void CPUFiq();
|
||||
void CPUUpdateCPSR();
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include "input/gamepad_device.h"
|
||||
#include "cfg/option.h"
|
||||
|
||||
u32 maple_kcode[4];
|
||||
|
||||
static u8 GetBtFromSgn(s8 val)
|
||||
{
|
||||
return val+128;
|
||||
|
@ -66,7 +68,7 @@ void MapleConfigMap::GetInput(PlainJoystickState* pjs)
|
|||
|
||||
if (settings.platform.system == DC_PLATFORM_DREAMCAST)
|
||||
{
|
||||
pjs->kcode = kcode[player_num];
|
||||
pjs->kcode = maple_kcode[player_num];
|
||||
pjs->joy[PJAI_X1] = GetBtFromSgn(joyx[player_num]);
|
||||
pjs->joy[PJAI_Y1] = GetBtFromSgn(joyy[player_num]);
|
||||
pjs->trigger[PJTI_R] = rt[player_num];
|
||||
|
@ -75,13 +77,13 @@ void MapleConfigMap::GetInput(PlainJoystickState* pjs)
|
|||
else if (settings.platform.system == DC_PLATFORM_ATOMISWAVE)
|
||||
{
|
||||
#ifdef LIBRETRO
|
||||
pjs->kcode = kcode[player_num];
|
||||
pjs->kcode = maple_kcode[player_num];
|
||||
#else
|
||||
const u32* mapping = settings.input.JammaSetup == JVS::LightGun ? awavelg_button_mapping : awave_button_mapping;
|
||||
pjs->kcode = ~0;
|
||||
for (u32 i = 0; i < ARRAY_SIZE(awave_button_mapping); i++)
|
||||
{
|
||||
if ((kcode[player_num] & (1 << i)) == 0)
|
||||
if ((maple_kcode[player_num] & (1 << i)) == 0)
|
||||
pjs->kcode &= ~mapping[i];
|
||||
}
|
||||
#endif
|
||||
|
@ -171,11 +173,11 @@ void MapleConfigMap::GetMouseInput(u8& buttons, int& x, int& y, int& wheel)
|
|||
bool maple_atomiswave_coin_chute(int slot)
|
||||
{
|
||||
#ifdef LIBRETRO
|
||||
return kcode[slot] & AWAVE_COIN_KEY;
|
||||
return maple_kcode[slot] & AWAVE_COIN_KEY;
|
||||
#else
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
if ((kcode[slot] & (1 << i)) == 0 && awave_button_mapping[i] == AWAVE_COIN_KEY)
|
||||
if ((maple_kcode[slot] & (1 << i)) == 0 && awave_button_mapping[i] == AWAVE_COIN_KEY)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -70,6 +70,8 @@ private:
|
|||
maple_device* dev;
|
||||
};
|
||||
|
||||
extern u32 maple_kcode[4];
|
||||
|
||||
void mcfg_CreateDevices();
|
||||
void mcfg_CreateNAOMIJamma();
|
||||
void mcfg_CreateAtomisWaveControllers();
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "hw/holly/sb.h"
|
||||
#include "hw/sh4/sh4_mem.h"
|
||||
#include "hw/sh4/sh4_sched.h"
|
||||
#include "network/ggpo.h"
|
||||
|
||||
enum MaplePattern
|
||||
{
|
||||
|
@ -19,7 +20,6 @@ maple_device* MapleDevices[MAPLE_PORTS][6];
|
|||
|
||||
int maple_schid;
|
||||
|
||||
void UpdateInputState();
|
||||
/*
|
||||
Maple host controller
|
||||
Direct processing, async interrupt handling
|
||||
|
@ -147,7 +147,7 @@ static void maple_DoDma()
|
|||
}
|
||||
#endif
|
||||
|
||||
UpdateInputState();
|
||||
ggpo::getInput(maple_kcode);
|
||||
|
||||
const bool swap_msb = (SB_MMSEL == 0);
|
||||
u32 xfer_count=0;
|
||||
|
|
|
@ -1417,11 +1417,11 @@ u32 jvs_io_board::handle_jvs_message(u8 *buffer_in, u32 length_in, u8 *buffer_ou
|
|||
u32 buttons[4] {};
|
||||
#ifdef LIBRETRO
|
||||
for (int p = 0; p < 4; p++)
|
||||
buttons[p] = ~kcode[p];
|
||||
buttons[p] = ~maple_kcode[p];
|
||||
#else
|
||||
for (u32 i = 0; i < ARRAY_SIZE(naomi_button_mapping); i++)
|
||||
for (int p = 0; p < 4; p++)
|
||||
if ((kcode[p] & (1 << i)) == 0)
|
||||
if ((maple_kcode[p] & (1 << i)) == 0)
|
||||
buttons[p] |= naomi_button_mapping[i];
|
||||
#endif
|
||||
|
||||
|
|
|
@ -115,3 +115,5 @@ void _vmem_bm_reset();
|
|||
void _vmem_protect_vram(u32 addr, u32 size);
|
||||
void _vmem_unprotect_vram(u32 addr, u32 size);
|
||||
u32 _vmem_get_vram_offset(void *addr);
|
||||
bool BM_LockedWrite(u8* address);
|
||||
|
||||
|
|
|
@ -0,0 +1,111 @@
|
|||
/*
|
||||
Copyright 2021 flyinghead
|
||||
|
||||
This file is part of Flycast.
|
||||
|
||||
Flycast is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Flycast is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "mem_watch.h"
|
||||
|
||||
namespace memwatch
|
||||
{
|
||||
|
||||
VramWatcher vramWatcher;
|
||||
RamWatcher ramWatcher;
|
||||
AicaRamWatcher aramWatcher;
|
||||
|
||||
void AicaRamWatcher::protectMem(u32 addr, u32 size)
|
||||
{
|
||||
size = std::min(ARAM_SIZE - addr, size) & ~PAGE_MASK;
|
||||
if (_nvmem_enabled() && _nvmem_4gb_space()) {
|
||||
mem_region_lock(virt_ram_base + 0x00800000 + addr, size); // P0
|
||||
mem_region_lock(virt_ram_base + 0x02800000 + addr, size);// P0 - mirror
|
||||
mem_region_lock(virt_ram_base + 0x80800000 + addr, size); // P1
|
||||
//mem_region_lock(virt_ram_base + 0x82800000 + addr, size); // P1 - mirror
|
||||
mem_region_lock(virt_ram_base + 0xA0800000 + addr, size); // P2
|
||||
//mem_region_lock(virt_ram_base + 0xA2800000 + addr, size); // P2 - mirror
|
||||
if (ARAM_SIZE == 2 * 1024 * 1024) {
|
||||
mem_region_lock(virt_ram_base + 0x00A00000 + addr, size); // P0
|
||||
mem_region_lock(virt_ram_base + 0x00C00000 + addr, size); // P0
|
||||
mem_region_lock(virt_ram_base + 0x00E00000 + addr, size); // P0
|
||||
mem_region_lock(virt_ram_base + 0x02A00000 + addr, size);// P0 - mirror
|
||||
mem_region_lock(virt_ram_base + 0x02C00000 + addr, size);// P0 - mirror
|
||||
mem_region_lock(virt_ram_base + 0x02E00000 + addr, size);// P0 - mirror
|
||||
mem_region_lock(virt_ram_base + 0x80A00000 + addr, size); // P1
|
||||
mem_region_lock(virt_ram_base + 0x80C00000 + addr, size); // P1
|
||||
mem_region_lock(virt_ram_base + 0x80E00000 + addr, size); // P1
|
||||
mem_region_lock(virt_ram_base + 0xA0A00000 + addr, size); // P2
|
||||
mem_region_lock(virt_ram_base + 0xA0C00000 + addr, size); // P2
|
||||
mem_region_lock(virt_ram_base + 0xA0E00000 + addr, size); // P2
|
||||
}
|
||||
} else {
|
||||
mem_region_lock(aica_ram.data + addr,
|
||||
std::min(aica_ram.size - addr, size));
|
||||
}
|
||||
}
|
||||
|
||||
void AicaRamWatcher::unprotectMem(u32 addr, u32 size)
|
||||
{
|
||||
size = std::min(ARAM_SIZE - addr, size) & ~PAGE_MASK;
|
||||
if (_nvmem_enabled() && _nvmem_4gb_space()) {
|
||||
mem_region_unlock(virt_ram_base + 0x00800000 + addr, size); // P0
|
||||
mem_region_unlock(virt_ram_base + 0x02800000 + addr, size); // P0 - mirror
|
||||
mem_region_unlock(virt_ram_base + 0x80800000 + addr, size); // P1
|
||||
//mem_region_unlock(virt_ram_base + 0x82800000 + addr, size); // P1 - mirror
|
||||
mem_region_unlock(virt_ram_base + 0xA0800000 + addr, size); // P2
|
||||
//mem_region_unlock(virt_ram_base + 0xA2800000 + addr, size); // P2 - mirror
|
||||
if (ARAM_SIZE == 2 * 1024 * 1024) {
|
||||
mem_region_unlock(virt_ram_base + 0x00A00000 + addr, size); // P0
|
||||
mem_region_unlock(virt_ram_base + 0x00C00000 + addr, size); // P0
|
||||
mem_region_unlock(virt_ram_base + 0x00E00000 + addr, size); // P0
|
||||
mem_region_unlock(virt_ram_base + 0x02A00000 + addr, size); // P0 - mirror
|
||||
mem_region_unlock(virt_ram_base + 0x02C00000 + addr, size); // P0 - mirror
|
||||
mem_region_unlock(virt_ram_base + 0x02E00000 + addr, size); // P0 - mirror
|
||||
mem_region_unlock(virt_ram_base + 0x80A00000 + addr, size); // P1
|
||||
mem_region_unlock(virt_ram_base + 0x80C00000 + addr, size); // P1
|
||||
mem_region_unlock(virt_ram_base + 0x80E00000 + addr, size); // P1
|
||||
mem_region_unlock(virt_ram_base + 0xA0A00000 + addr, size); // P2
|
||||
mem_region_unlock(virt_ram_base + 0xA0C00000 + addr, size); // P2
|
||||
mem_region_unlock(virt_ram_base + 0xA0E00000 + addr, size); // P2
|
||||
}
|
||||
} else {
|
||||
mem_region_unlock(aica_ram.data + addr,
|
||||
std::min(aica_ram.size - addr, size));
|
||||
}
|
||||
}
|
||||
|
||||
u32 AicaRamWatcher::getMemOffset(void *p)
|
||||
{
|
||||
u32 addr;
|
||||
if (_nvmem_enabled() && _nvmem_4gb_space()) {
|
||||
if ((u8*) p < virt_ram_base || (u8*) p >= virt_ram_base + 0x100000000L)
|
||||
return -1;
|
||||
addr = (u32) ((u8*) p - virt_ram_base);
|
||||
u32 area = (addr >> 29) & 7;
|
||||
if (area != 0 && area != 4 && area != 5)
|
||||
return -1;
|
||||
addr &= 0x1fffffff & ~0x02000000;
|
||||
if (addr < 0x00800000 || addr >= 0x01000000)
|
||||
return -1;
|
||||
addr &= ARAM_MASK;
|
||||
} else {
|
||||
if ((u8*) p < &aica_ram[0] || (u8*) p >= &aica_ram[ARAM_SIZE])
|
||||
return -1;
|
||||
addr = (u32) ((u8*) p - &aica_ram[0]);
|
||||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
Copyright 2021 flyinghead
|
||||
|
||||
This file is part of Flycast.
|
||||
|
||||
Flycast is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Flycast is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "types.h"
|
||||
#include "_vmem.h"
|
||||
#include "hw/aica/aica_if.h"
|
||||
#include "hw/sh4/dyna/blockmanager.h"
|
||||
#include "hw/sh4/sh4_mem.h"
|
||||
#include "hw/pvr/pvr_mem.h"
|
||||
#include "rend/TexCache.h"
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace memwatch
|
||||
{
|
||||
|
||||
using PageMap = std::unordered_map<u32, std::array<u8, PAGE_SIZE>>;
|
||||
|
||||
template<typename T>
|
||||
class Watcher
|
||||
{
|
||||
bool started;
|
||||
PageMap pages;
|
||||
|
||||
public:
|
||||
void protect()
|
||||
{
|
||||
if (!started)
|
||||
{
|
||||
static_cast<T&>(*this).protectMem(0, 0xffffffff);
|
||||
started = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const auto& pair : pages)
|
||||
static_cast<T&>(*this).protectMem(pair.first, PAGE_SIZE);
|
||||
}
|
||||
pages.clear();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
started = false;
|
||||
pages.clear();
|
||||
}
|
||||
|
||||
bool hit(void *addr)
|
||||
{
|
||||
u32 offset = static_cast<T&>(*this).getMemOffset(addr);
|
||||
if (offset == (u32)-1)
|
||||
return false;
|
||||
offset &= ~PAGE_MASK;
|
||||
if (pages.count(offset) > 0)
|
||||
// already saved
|
||||
return true;
|
||||
memcpy(&pages[offset][0], static_cast<T&>(*this).getMemPage(offset), PAGE_SIZE);
|
||||
static_cast<T&>(*this).unprotectMem(offset, PAGE_SIZE);
|
||||
return true;
|
||||
}
|
||||
|
||||
const PageMap& getPages() {
|
||||
return pages;
|
||||
}
|
||||
};
|
||||
|
||||
class VramWatcher : public Watcher<VramWatcher>
|
||||
{
|
||||
friend class Watcher<VramWatcher>;
|
||||
|
||||
protected:
|
||||
void protectMem(u32 addr, u32 size)
|
||||
{
|
||||
_vmem_protect_vram(addr, std::min(VRAM_SIZE - addr, size) & ~PAGE_MASK);
|
||||
}
|
||||
|
||||
void unprotectMem(u32 addr, u32 size)
|
||||
{
|
||||
_vmem_unprotect_vram(addr, std::min(VRAM_SIZE - addr, size) & ~PAGE_MASK);
|
||||
}
|
||||
|
||||
u32 getMemOffset(void *p)
|
||||
{
|
||||
return _vmem_get_vram_offset(p);
|
||||
}
|
||||
|
||||
public:
|
||||
void *getMemPage(u32 addr)
|
||||
{
|
||||
return &vram[addr];
|
||||
}
|
||||
};
|
||||
|
||||
class RamWatcher : public Watcher<RamWatcher>
|
||||
{
|
||||
friend class Watcher<RamWatcher>;
|
||||
|
||||
protected:
|
||||
void protectMem(u32 addr, u32 size)
|
||||
{
|
||||
bm_LockPage(addr, std::min(VRAM_SIZE - addr, size) & ~PAGE_MASK);
|
||||
}
|
||||
|
||||
void unprotectMem(u32 addr, u32 size)
|
||||
{
|
||||
bm_UnlockPage(addr, std::min(VRAM_SIZE - addr, size) & ~PAGE_MASK);
|
||||
}
|
||||
|
||||
u32 getMemOffset(void *p)
|
||||
{
|
||||
return bm_getRamOffset(p);
|
||||
}
|
||||
|
||||
public:
|
||||
void *getMemPage(u32 addr)
|
||||
{
|
||||
return &mem_b[addr];
|
||||
}
|
||||
};
|
||||
|
||||
class AicaRamWatcher : public Watcher<AicaRamWatcher>
|
||||
{
|
||||
friend class Watcher<AicaRamWatcher>;
|
||||
|
||||
protected:
|
||||
void protectMem(u32 addr, u32 size);
|
||||
void unprotectMem(u32 addr, u32 size);
|
||||
u32 getMemOffset(void *p);
|
||||
|
||||
public:
|
||||
void *getMemPage(u32 addr)
|
||||
{
|
||||
return &aica_ram[addr];
|
||||
}
|
||||
};
|
||||
|
||||
extern VramWatcher vramWatcher;
|
||||
extern RamWatcher ramWatcher;
|
||||
extern AicaRamWatcher aramWatcher;
|
||||
|
||||
inline static bool writeAccess(void *p)
|
||||
{
|
||||
if (vramWatcher.hit(p))
|
||||
{
|
||||
VramLockedWrite((u8 *)p);
|
||||
return true;
|
||||
}
|
||||
if (ramWatcher.hit(p))
|
||||
{
|
||||
bm_RamWriteAccess(p);
|
||||
return true;
|
||||
}
|
||||
return aramWatcher.hit(p);
|
||||
}
|
||||
|
||||
inline static void protect()
|
||||
{
|
||||
vramWatcher.protect();
|
||||
ramWatcher.protect();
|
||||
aramWatcher.protect();
|
||||
}
|
||||
|
||||
inline static void reset()
|
||||
{
|
||||
vramWatcher.reset();
|
||||
ramWatcher.reset();
|
||||
aramWatcher.reset();
|
||||
}
|
||||
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
#include "hw/pvr/pvr_mem.h"
|
||||
#include "rend/TexCache.h"
|
||||
#include "cfg/option.h"
|
||||
#include "network/ggpo.h"
|
||||
|
||||
#include <mutex>
|
||||
#include <zlib.h>
|
||||
|
@ -386,6 +387,11 @@ void rend_start_render()
|
|||
else
|
||||
rs.Set();
|
||||
}
|
||||
if (ggpo::active() && !config::DelayFrameSwapping)
|
||||
{
|
||||
settings.endOfFrame = true;
|
||||
sh4_cpu.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -456,6 +462,11 @@ void rend_swap_frame(u32 fb_r_sof1)
|
|||
rend_single_frame(true);
|
||||
swap_mutex.lock();
|
||||
}
|
||||
if (ggpo::active() && config::DelayFrameSwapping)
|
||||
{
|
||||
settings.endOfFrame = true;
|
||||
sh4_cpu.Stop();
|
||||
}
|
||||
}
|
||||
swap_mutex.unlock();
|
||||
}
|
||||
|
|
|
@ -80,21 +80,25 @@ bool QueueRender(TA_context* ctx)
|
|||
{
|
||||
verify(ctx != 0);
|
||||
|
||||
bool skipFrame = false;
|
||||
RenderCount++;
|
||||
if (RenderCount % (config::SkipFrame + 1) != 0)
|
||||
skipFrame = true;
|
||||
else if (config::ThreadedRendering && rqueue != nullptr
|
||||
&& (config::AutoSkipFrame == 0 || (config::AutoSkipFrame == 1 && SH4FastEnough)))
|
||||
// The previous render hasn't completed yet so we wait.
|
||||
// If autoskipframe is enabled (normal level), we only do so if the CPU is running
|
||||
// fast enough over the last frames
|
||||
frame_finished.Wait();
|
||||
bool skipFrame = settings.disableRenderer;
|
||||
if (!skipFrame)
|
||||
{
|
||||
RenderCount++;
|
||||
if (RenderCount % (config::SkipFrame + 1) != 0)
|
||||
skipFrame = true;
|
||||
else if (config::ThreadedRendering && rqueue != nullptr
|
||||
&& (config::AutoSkipFrame == 0 || (config::AutoSkipFrame == 1 && SH4FastEnough)))
|
||||
// The previous render hasn't completed yet so we wait.
|
||||
// If autoskipframe is enabled (normal level), we only do so if the CPU is running
|
||||
// fast enough over the last frames
|
||||
frame_finished.Wait();
|
||||
}
|
||||
|
||||
if (skipFrame || rqueue)
|
||||
{
|
||||
tactx_Recycle(ctx);
|
||||
fskip++;
|
||||
if (!settings.disableRenderer)
|
||||
fskip++;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -260,41 +260,41 @@ void bm_Reset()
|
|||
}
|
||||
}
|
||||
|
||||
static void bm_LockPage(u32 addr)
|
||||
void bm_LockPage(u32 addr, u32 size)
|
||||
{
|
||||
addr = addr & (RAM_MASK - PAGE_MASK);
|
||||
if (_nvmem_enabled())
|
||||
{
|
||||
mem_region_lock(virt_ram_base + 0x0C000000 + addr, PAGE_SIZE);
|
||||
mem_region_lock(virt_ram_base + 0x0C000000 + addr, size);
|
||||
if (_nvmem_4gb_space())
|
||||
{
|
||||
mem_region_lock(virt_ram_base + 0x8C000000 + addr, PAGE_SIZE);
|
||||
mem_region_lock(virt_ram_base + 0xAC000000 + addr, PAGE_SIZE);
|
||||
mem_region_lock(virt_ram_base + 0x8C000000 + addr, size);
|
||||
mem_region_lock(virt_ram_base + 0xAC000000 + addr, size);
|
||||
// TODO wraps
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mem_region_lock(&mem_b[addr], PAGE_SIZE);
|
||||
mem_region_lock(&mem_b[addr], size);
|
||||
}
|
||||
}
|
||||
|
||||
static void bm_UnlockPage(u32 addr)
|
||||
void bm_UnlockPage(u32 addr, u32 size)
|
||||
{
|
||||
addr = addr & (RAM_MASK - PAGE_MASK);
|
||||
if (_nvmem_enabled())
|
||||
{
|
||||
mem_region_unlock(virt_ram_base + 0x0C000000 + addr, PAGE_SIZE);
|
||||
mem_region_unlock(virt_ram_base + 0x0C000000 + addr, size);
|
||||
if (_nvmem_4gb_space())
|
||||
{
|
||||
mem_region_unlock(virt_ram_base + 0x8C000000 + addr, PAGE_SIZE);
|
||||
mem_region_unlock(virt_ram_base + 0xAC000000 + addr, PAGE_SIZE);
|
||||
mem_region_unlock(virt_ram_base + 0x8C000000 + addr, size);
|
||||
mem_region_unlock(virt_ram_base + 0xAC000000 + addr, size);
|
||||
// TODO wraps
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mem_region_unlock(&mem_b[addr], PAGE_SIZE);
|
||||
mem_region_unlock(&mem_b[addr], size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -589,49 +589,60 @@ void bm_RamWriteAccess(u32 addr)
|
|||
addr &= RAM_MASK;
|
||||
if (unprotected_pages[addr / PAGE_SIZE])
|
||||
{
|
||||
ERROR_LOG(DYNAREC, "Page %08x already unprotected", addr);
|
||||
die("Fatal error");
|
||||
//ERROR_LOG(DYNAREC, "Page %08x already unprotected", addr);
|
||||
//die("Fatal error");
|
||||
return;
|
||||
}
|
||||
unprotected_pages[addr / PAGE_SIZE] = true;
|
||||
bm_UnlockPage(addr);
|
||||
std::set<RuntimeBlockInfo*>& block_list = blocks_per_page[addr / PAGE_SIZE];
|
||||
std::vector<RuntimeBlockInfo*> list_copy;
|
||||
list_copy.insert(list_copy.begin(), block_list.begin(), block_list.end());
|
||||
if (!list_copy.empty())
|
||||
DEBUG_LOG(DYNAREC, "bm_RamWriteAccess write access to %08x pc %08x", addr, next_pc);
|
||||
for (auto& block : list_copy)
|
||||
if (!block_list.empty())
|
||||
{
|
||||
bm_DiscardBlock(block);
|
||||
std::vector<RuntimeBlockInfo*> list_copy;
|
||||
list_copy.insert(list_copy.begin(), block_list.begin(), block_list.end());
|
||||
if (!list_copy.empty())
|
||||
DEBUG_LOG(DYNAREC, "bm_RamWriteAccess write access to %08x pc %08x", addr, next_pc);
|
||||
for (auto& block : list_copy)
|
||||
{
|
||||
bm_DiscardBlock(block);
|
||||
}
|
||||
verify(block_list.empty());
|
||||
}
|
||||
verify(block_list.empty());
|
||||
}
|
||||
|
||||
bool bm_RamWriteAccess(void *p)
|
||||
u32 bm_getRamOffset(void *p)
|
||||
{
|
||||
if (_nvmem_enabled())
|
||||
{
|
||||
if (_nvmem_4gb_space())
|
||||
{
|
||||
if ((u8 *)p < virt_ram_base || (u8 *)p >= virt_ram_base + 0x100000000L)
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((u8 *)p < virt_ram_base || (u8 *)p >= virt_ram_base + 0x20000000)
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
u32 addr = (u8*)p - virt_ram_base;
|
||||
if (!IsOnRam(addr) || ((addr >> 29) > 0 && (addr >> 29) < 4)) // system RAM is not mapped to 20, 40 and 60 because of laziness
|
||||
return false;
|
||||
bm_RamWriteAccess(addr);
|
||||
return -1;
|
||||
return addr & RAM_MASK;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((u8 *)p < &mem_b[0] || (u8 *)p >= &mem_b[RAM_SIZE])
|
||||
return false;
|
||||
bm_RamWriteAccess((u32)((u8 *)p - &mem_b[0]));
|
||||
return -1;
|
||||
return (u32)((u8 *)p - &mem_b[0]);
|
||||
}
|
||||
}
|
||||
|
||||
bool bm_RamWriteAccess(void *p)
|
||||
{
|
||||
u32 offset = bm_getRamOffset(p);
|
||||
if (offset == (u32)-1)
|
||||
return false;
|
||||
bm_RamWriteAccess(offset);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -101,3 +101,7 @@ static inline bool bm_IsRamPageProtected(u32 addr)
|
|||
addr &= RAM_MASK;
|
||||
return !unprotected_pages[addr / PAGE_SIZE];
|
||||
}
|
||||
void bm_LockPage(u32 addr, u32 size = PAGE_SIZE);
|
||||
void bm_UnlockPage(u32 addr, u32 size = PAGE_SIZE);
|
||||
u32 bm_getRamOffset(void *p);
|
||||
|
||||
|
|
|
@ -19,14 +19,14 @@
|
|||
sh4_icache icache;
|
||||
sh4_ocache ocache;
|
||||
|
||||
static s32 l;
|
||||
s32 sh4InterpCycles;
|
||||
|
||||
static void ExecuteOpcode(u16 op)
|
||||
{
|
||||
if (sr.FD == 1 && OpDesc[op]->IsFloatingPoint())
|
||||
RaiseFPUDisableException();
|
||||
OpPtr[op](op);
|
||||
l -= CPU_RATIO;
|
||||
sh4InterpCycles -= CPU_RATIO;
|
||||
}
|
||||
|
||||
static u16 ReadNexOp()
|
||||
|
@ -42,7 +42,7 @@ static void Sh4_int_Run()
|
|||
sh4_int_bCpuRun = true;
|
||||
RestoreHostRoundingMode();
|
||||
|
||||
l += SH4_TIMESLICE;
|
||||
sh4InterpCycles += SH4_TIMESLICE;
|
||||
|
||||
try {
|
||||
do
|
||||
|
@ -53,12 +53,12 @@ static void Sh4_int_Run()
|
|||
u32 op = ReadNexOp();
|
||||
|
||||
ExecuteOpcode(op);
|
||||
} while (l > 0);
|
||||
l += SH4_TIMESLICE;
|
||||
} while (sh4InterpCycles > 0);
|
||||
sh4InterpCycles += SH4_TIMESLICE;
|
||||
UpdateSystem_INTC();
|
||||
} catch (const SH4ThrownException& ex) {
|
||||
Do_Exception(ex.epc, ex.expEvn, ex.callVect);
|
||||
l -= CPU_RATIO * 5; // an exception requires the instruction pipeline to drain, so approx 5 cycles
|
||||
sh4InterpCycles -= CPU_RATIO * 5; // an exception requires the instruction pipeline to drain, so approx 5 cycles
|
||||
}
|
||||
} while (sh4_int_bCpuRun);
|
||||
} catch (const debugger::Stop& e) {
|
||||
|
@ -82,7 +82,7 @@ static void Sh4_int_Step()
|
|||
ExecuteOpcode(op);
|
||||
} catch (const SH4ThrownException& ex) {
|
||||
Do_Exception(ex.epc, ex.expEvn, ex.callVect);
|
||||
l -= CPU_RATIO * 5; // an exception requires the instruction pipeline to drain, so approx 5 cycles
|
||||
sh4InterpCycles -= CPU_RATIO * 5; // an exception requires the instruction pipeline to drain, so approx 5 cycles
|
||||
} catch (const debugger::Stop& e) {
|
||||
}
|
||||
}
|
||||
|
@ -110,6 +110,7 @@ static void Sh4_int_Reset(bool hard)
|
|||
UpdateFPSCR();
|
||||
icache.Reset(hard);
|
||||
ocache.Reset(hard);
|
||||
sh4InterpCycles = 0;
|
||||
|
||||
INFO_LOG(INTERPRETER, "Sh4 Reset");
|
||||
}
|
||||
|
|
|
@ -45,3 +45,5 @@ void ExecuteDelayslot_RTE();
|
|||
|
||||
int UpdateSystem();
|
||||
int UpdateSystem_INTC();
|
||||
|
||||
extern s32 sh4InterpCycles;
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include "oslib/host_context.h"
|
||||
|
||||
#include "hw/sh4/dyna/ngen.h"
|
||||
#include "rend/TexCache.h"
|
||||
#include "hw/mem/_vmem.h"
|
||||
#include "hw/mem/mem_watch.h"
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#include <ucontext.h>
|
||||
|
@ -26,8 +29,6 @@ extern "C" char __start__;
|
|||
#endif // __SWITCH__
|
||||
|
||||
#if !defined(TARGET_NO_EXCEPTIONS)
|
||||
bool VramLockedWrite(u8* address);
|
||||
bool BM_LockedWrite(u8* address);
|
||||
|
||||
void context_from_segfault(host_context_t* hctx, void* segfault_ctx);
|
||||
void context_to_segfault(host_context_t* hctx, void* segfault_ctx);
|
||||
|
@ -41,6 +42,9 @@ static struct sigaction next_bus_handler;
|
|||
|
||||
void fault_handler(int sn, siginfo_t * si, void *segfault_ctx)
|
||||
{
|
||||
// Ram watcher for net rollback
|
||||
if (memwatch::writeAccess(si->si_addr))
|
||||
return;
|
||||
// code protection in RAM
|
||||
if (bm_RamWriteAccess(si->si_addr))
|
||||
return;
|
||||
|
|
|
@ -0,0 +1,500 @@
|
|||
/*
|
||||
Copyright 2021 flyinghead
|
||||
|
||||
This file is part of Flycast.
|
||||
|
||||
Flycast is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Flycast is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LIBRETRO
|
||||
#include "ggponet.h"
|
||||
#include "ggpo.h"
|
||||
#include "input/gamepad_device.h"
|
||||
#include "emulator.h"
|
||||
#include "rend/gui.h"
|
||||
#include "hw/mem/mem_watch.h"
|
||||
#include "hw/sh4/sh4_sched.h"
|
||||
#include <string.h>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include <xxhash.h>
|
||||
|
||||
//#define SYNC_TEST 1
|
||||
|
||||
namespace ggpo
|
||||
{
|
||||
|
||||
constexpr int FRAME_DELAY = 2;
|
||||
static GGPOSession *ggpoSession;
|
||||
static int localPlayerNum;
|
||||
static GGPOPlayerHandle localPlayer;
|
||||
static GGPOPlayerHandle remotePlayer;
|
||||
static bool synchronized;
|
||||
static std::mutex ggpoMutex;
|
||||
|
||||
struct MemPages
|
||||
{
|
||||
void load()
|
||||
{
|
||||
ram = memwatch::ramWatcher.getPages();
|
||||
vram = memwatch::vramWatcher.getPages();
|
||||
aram = memwatch::aramWatcher.getPages();
|
||||
}
|
||||
memwatch::PageMap ram;
|
||||
memwatch::PageMap vram;
|
||||
memwatch::PageMap aram;
|
||||
};
|
||||
static std::unordered_map<int, MemPages> deltaStates;
|
||||
static int lastSavedFrame = -1;
|
||||
|
||||
/*
|
||||
* begin_game callback - This callback has been deprecated. You must
|
||||
* implement it, but should ignore the 'game' parameter.
|
||||
*/
|
||||
static bool begin_game(const char *)
|
||||
{
|
||||
DEBUG_LOG(NETWORK, "Game begin");
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* on_event - Notification that something has happened. See the GGPOEventCode
|
||||
* structure for more information.
|
||||
*/
|
||||
static bool on_event(GGPOEvent *info)
|
||||
{
|
||||
switch (info->code) {
|
||||
case GGPO_EVENTCODE_CONNECTED_TO_PEER:
|
||||
INFO_LOG(NETWORK, "Connected to peer %d", info->u.connected.player);
|
||||
gui_display_notification("Connected to peer", 2000);
|
||||
break;
|
||||
case GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER:
|
||||
INFO_LOG(NETWORK, "Synchronizing with peer %d", info->u.synchronizing.player);
|
||||
gui_display_notification("Synchronizing with peer", 2000);
|
||||
break;
|
||||
case GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER:
|
||||
INFO_LOG(NETWORK, "Synchronized with peer %d", info->u.synchronized.player);
|
||||
gui_display_notification("Synchronized with peer", 2000);
|
||||
break;
|
||||
case GGPO_EVENTCODE_RUNNING:
|
||||
INFO_LOG(NETWORK, "Running");
|
||||
gui_display_notification("Running", 2000);
|
||||
synchronized = true;
|
||||
break;
|
||||
case GGPO_EVENTCODE_DISCONNECTED_FROM_PEER:
|
||||
INFO_LOG(NETWORK, "Disconnected from peer %d", info->u.disconnected.player);
|
||||
throw FlycastException("Disconnected from peer");
|
||||
break;
|
||||
case GGPO_EVENTCODE_TIMESYNC:
|
||||
INFO_LOG(NETWORK, "Timesync: %d frames ahead", info->u.timesync.frames_ahead);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000 * info->u.timesync.frames_ahead / 60)); // FIXME assumes 60 FPS
|
||||
break;
|
||||
case GGPO_EVENTCODE_CONNECTION_INTERRUPTED:
|
||||
INFO_LOG(NETWORK, "Connection interrupted with player %d", info->u.connection_interrupted.player);
|
||||
gui_display_notification("Connection interrupted", 2000);
|
||||
break;
|
||||
case GGPO_EVENTCODE_CONNECTION_RESUMED:
|
||||
INFO_LOG(NETWORK, "Connection resumed with player %d", info->u.connection_resumed.player);
|
||||
gui_display_notification("Connection resumed", 2000);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* advance_frame - Called during a rollback. You should advance your game
|
||||
* state by exactly one frame. Before each frame, call ggpo_synchronize_input
|
||||
* to retrieve the inputs you should use for that frame. After each frame,
|
||||
* you should call ggpo_advance_frame to notify GGPO.net that you're
|
||||
* finished.
|
||||
*
|
||||
* The flags parameter is reserved. It can safely be ignored at this time.
|
||||
*/
|
||||
static bool advance_frame(int)
|
||||
{
|
||||
INFO_LOG(NETWORK, "advance_frame");
|
||||
settings.aica.muteAudio = true;
|
||||
settings.disableRenderer = true;
|
||||
|
||||
dc_run();
|
||||
ggpo_advance_frame(ggpoSession);
|
||||
|
||||
settings.aica.muteAudio = false;
|
||||
settings.disableRenderer = false;
|
||||
settings.endOfFrame = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* load_game_state - GGPO.net will call this function at the beginning
|
||||
* of a rollback. The buffer and len parameters contain a previously
|
||||
* saved state returned from the save_game_state function. The client
|
||||
* should make the current game state match the state contained in the
|
||||
* buffer.
|
||||
*/
|
||||
static bool load_game_state(unsigned char *buffer, int len)
|
||||
{
|
||||
INFO_LOG(NETWORK, "load_game_state");
|
||||
|
||||
// FIXME will invalidate too much stuff: palette/fog textures, maple stuff
|
||||
// FIXME dynarecs
|
||||
int frame = *(u32 *)buffer;
|
||||
unsigned usedLen = sizeof(frame);
|
||||
buffer += usedLen;
|
||||
dc_unserialize((void **)&buffer, &usedLen, true);
|
||||
if (len != (int)usedLen)
|
||||
{
|
||||
ERROR_LOG(NETWORK, "load_game_state len %d used %d", len, usedLen);
|
||||
die("fatal");
|
||||
}
|
||||
for (int f = lastSavedFrame - 1; f >= frame; f--)
|
||||
{
|
||||
const MemPages& pages = deltaStates[f];
|
||||
for (const auto& pair : pages.ram)
|
||||
memcpy(memwatch::ramWatcher.getMemPage(pair.first), &pair.second[0], PAGE_SIZE);
|
||||
for (const auto& pair : pages.vram)
|
||||
memcpy(memwatch::vramWatcher.getMemPage(pair.first), &pair.second[0], PAGE_SIZE);
|
||||
for (const auto& pair : pages.aram)
|
||||
memcpy(memwatch::aramWatcher.getMemPage(pair.first), &pair.second[0], PAGE_SIZE);
|
||||
DEBUG_LOG(NETWORK, "Restored frame %d pages: %d ram, %d vram, %d aica ram", f, (u32)pages.ram.size(),
|
||||
(u32)pages.vram.size(), (u32)pages.aram.size());
|
||||
}
|
||||
memwatch::reset();
|
||||
memwatch::protect();
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* save_game_state - The client should allocate a buffer, copy the
|
||||
* entire contents of the current game state into it, and copy the
|
||||
* length into the *len parameter. Optionally, the client can compute
|
||||
* a checksum of the data and store it in the *checksum argument.
|
||||
*/
|
||||
static bool save_game_state(unsigned char **buffer, int *len, int *checksum, int frame)
|
||||
{
|
||||
verify(!dc_is_running());
|
||||
lastSavedFrame = frame;
|
||||
size_t allocSize = (settings.platform.system == DC_PLATFORM_NAOMI ? 20 : 10) * 1024 * 1024;
|
||||
*buffer = (unsigned char *)malloc(allocSize);
|
||||
if (*buffer == nullptr)
|
||||
{
|
||||
WARN_LOG(NETWORK, "Memory alloc failed");
|
||||
*len = 0;
|
||||
return false;
|
||||
}
|
||||
u8 *data = *buffer;
|
||||
*(u32 *)data = frame;
|
||||
unsigned usedSize = sizeof(frame);
|
||||
data += usedSize;
|
||||
dc_serialize((void **)&data, &usedSize, true);
|
||||
verify(usedSize < allocSize);
|
||||
*len = usedSize;
|
||||
#ifdef SYNC_TEST
|
||||
*checksum = XXH32(*buffer, usedSize, 7);
|
||||
#endif
|
||||
if (frame > 0)
|
||||
{
|
||||
// Save the delta to frame-1
|
||||
if (deltaStates.count(frame - 1) == 0)
|
||||
{
|
||||
deltaStates[frame - 1].load();
|
||||
DEBUG_LOG(NETWORK, "Saved frame %d pages: %d ram, %d vram, %d aica ram", frame - 1, (u32)deltaStates[frame - 1].ram.size(),
|
||||
(u32)deltaStates[frame - 1].vram.size(), (u32)deltaStates[frame - 1].aram.size());
|
||||
}
|
||||
#ifdef SYNC_TEST
|
||||
else
|
||||
{
|
||||
MemPages memPages;
|
||||
memPages.load();
|
||||
const MemPages& savedPages = deltaStates[frame - 1];
|
||||
verify(memPages.ram.size() == savedPages.ram.size());
|
||||
for (const auto& pair : memPages.ram)
|
||||
{
|
||||
verify(savedPages.ram.count(pair.first) == 1);
|
||||
verify(memcmp(&pair.second[0], &savedPages.ram.find(pair.first)->second[0], PAGE_SIZE) == 0);
|
||||
}
|
||||
verify(memPages.vram.size() == savedPages.vram.size());
|
||||
for (const auto& pair : memPages.vram)
|
||||
{
|
||||
verify(savedPages.vram.count(pair.first) == 1);
|
||||
verify(memcmp(&pair.second[0], &savedPages.vram.find(pair.first)->second[0], PAGE_SIZE) == 0);
|
||||
}
|
||||
verify(memPages.aram.size() == savedPages.aram.size());
|
||||
for (const auto& pair : memPages.aram)
|
||||
{
|
||||
verify(savedPages.aram.count(pair.first) == 1);
|
||||
verify(memcmp(&pair.second[0], &savedPages.aram.find(pair.first)->second[0], PAGE_SIZE) == 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
memwatch::protect();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* log_game_state - Used in diagnostic testing. The client should use
|
||||
* the ggpo_log function to write the contents of the specified save
|
||||
* state in a human readible form.
|
||||
*/
|
||||
static bool log_game_state(char *filename, unsigned char *buffer, int len)
|
||||
{
|
||||
#ifdef SYNC_TEST
|
||||
static int lastLoggedFrame = -1;
|
||||
static u8 *lastState;
|
||||
int frame = *(u32 *)buffer;
|
||||
DEBUG_LOG(NETWORK, "log_game_state frame %d len %d", frame, len);
|
||||
if (lastLoggedFrame == frame) {
|
||||
for (int i = 0; i < len; i++)
|
||||
if (buffer[i] != lastState[i])
|
||||
{
|
||||
WARN_LOG(NETWORK, "States for frame %d differ at offset %d: now %x prev %x", frame, i, *(u32 *)&buffer[i & ~3], *(u32 *)&lastState[i & ~3]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
lastState = buffer;
|
||||
lastLoggedFrame = frame;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* free_buffer - Frees a game state allocated in save_game_state. You
|
||||
* should deallocate the memory contained in the buffer.
|
||||
*/
|
||||
static void free_buffer(void *buffer)
|
||||
{
|
||||
if (buffer != nullptr)
|
||||
{
|
||||
int frame = *(u32 *)buffer;
|
||||
deltaStates.erase(frame);
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void startSession(int localPort, int localPlayerNum)
|
||||
{
|
||||
GGPOSessionCallbacks cb{};
|
||||
cb.begin_game = begin_game;
|
||||
cb.advance_frame = advance_frame;
|
||||
cb.load_game_state = load_game_state;
|
||||
cb.save_game_state = save_game_state;
|
||||
cb.free_buffer = free_buffer;
|
||||
cb.on_event = on_event;
|
||||
cb.log_game_state = log_game_state;
|
||||
|
||||
#ifdef SYNC_TEST
|
||||
GGPOErrorCode result = ggpo_start_synctest(&ggpoSession, &cb, config::Settings::instance().getGameId().c_str(), 2, sizeof(kcode[0]), 1);
|
||||
if (result != GGPO_OK)
|
||||
{
|
||||
WARN_LOG(NETWORK, "GGPO start sync session failed: %d", result);
|
||||
ggpoSession = nullptr;
|
||||
return;
|
||||
}
|
||||
ggpo_idle(ggpoSession, 0);
|
||||
ggpo::localPlayerNum = localPlayerNum;
|
||||
GGPOPlayer player{ sizeof(GGPOPlayer), GGPO_PLAYERTYPE_LOCAL, localPlayerNum + 1 };
|
||||
result = ggpo_add_player(ggpoSession, &player, &localPlayer);
|
||||
player.player_num = (1 - localPlayerNum) + 1;
|
||||
result = ggpo_add_player(ggpoSession, &player, &remotePlayer);
|
||||
synchronized = true;
|
||||
NOTICE_LOG(NETWORK, "GGPO synctest session started");
|
||||
#else
|
||||
GGPOErrorCode result = ggpo_start_session(&ggpoSession, &cb, config::Settings::instance().getGameId().c_str(), 2, sizeof(kcode[0]), localPort);
|
||||
if (result != GGPO_OK)
|
||||
{
|
||||
WARN_LOG(NETWORK, "GGPO start session failed: %d", result);
|
||||
ggpoSession = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
// automatically disconnect clients after 3000 ms and start our count-down timer
|
||||
// for disconnects after 1000 ms. To completely disable disconnects, simply use
|
||||
// a value of 0 for ggpo_set_disconnect_timeout.
|
||||
ggpo_set_disconnect_timeout(ggpoSession, 3000);
|
||||
ggpo_set_disconnect_notify_start(ggpoSession, 1000);
|
||||
|
||||
ggpo::localPlayerNum = localPlayerNum;
|
||||
GGPOPlayer player{ sizeof(GGPOPlayer), GGPO_PLAYERTYPE_LOCAL, localPlayerNum + 1 };
|
||||
result = ggpo_add_player(ggpoSession, &player, &localPlayer);
|
||||
if (result != GGPO_OK)
|
||||
{
|
||||
WARN_LOG(NETWORK, "GGPO cannot add local player: %d", result);
|
||||
ggpo_close_session(ggpoSession);
|
||||
ggpoSession = nullptr;
|
||||
return;
|
||||
}
|
||||
// ggpo_set_frame_delay(ggpoSession, localPlayer, FRAME_DELAY);
|
||||
|
||||
size_t colon = config::NetworkServer.get().find(':');
|
||||
std::string peerIp = config::NetworkServer.get().substr(0, colon);
|
||||
if (peerIp.empty())
|
||||
peerIp = "127.0.0.1";
|
||||
u32 peerPort;
|
||||
if (colon == std::string::npos)
|
||||
{
|
||||
if (peerIp == "127.0.0.1")
|
||||
peerPort = localPort ^ 1;
|
||||
else
|
||||
peerPort = 19713;
|
||||
}
|
||||
else
|
||||
{
|
||||
peerPort = atoi(config::NetworkServer.get().substr(colon + 1).c_str());
|
||||
}
|
||||
player.type = GGPO_PLAYERTYPE_REMOTE;
|
||||
strcpy(player.u.remote.ip_address, peerIp.c_str());
|
||||
player.u.remote.port = peerPort;
|
||||
player.player_num = (1 - localPlayerNum) + 1;
|
||||
result = ggpo_add_player(ggpoSession, &player, &remotePlayer);
|
||||
if (result != GGPO_OK)
|
||||
{
|
||||
WARN_LOG(NETWORK, "GGPO cannot add remote player: %d", result);
|
||||
ggpo_close_session(ggpoSession);
|
||||
ggpoSession = nullptr;
|
||||
}
|
||||
DEBUG_LOG(NETWORK, "GGPO session started");
|
||||
#endif
|
||||
}
|
||||
|
||||
void stopSession()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(ggpoMutex);
|
||||
if (ggpoSession == nullptr)
|
||||
return;
|
||||
ggpo_close_session(ggpoSession);
|
||||
ggpoSession = nullptr;
|
||||
}
|
||||
|
||||
void getInput(u32 out_kcode[4])
|
||||
{
|
||||
// TODO need a std::recursive_mutex to use a lock here
|
||||
memcpy(out_kcode, kcode, sizeof(kcode));
|
||||
if (ggpoSession == nullptr)
|
||||
return;
|
||||
// should not call any callback
|
||||
u32 inputs[4];
|
||||
ggpo_synchronize_input(ggpoSession, (void *)&inputs[0], sizeof(inputs[0]) * 2, nullptr); // FIXME numPlayers
|
||||
out_kcode[0] = ~inputs[0];
|
||||
out_kcode[1] = ~inputs[1];
|
||||
//out_kcode[2] = ~inputs[2];
|
||||
//out_kcode[3] = ~inputs[3];
|
||||
}
|
||||
|
||||
void nextFrame()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(ggpoMutex);
|
||||
if (ggpoSession == nullptr)
|
||||
return;
|
||||
// will call save_game_state
|
||||
ggpo_advance_frame(ggpoSession);
|
||||
|
||||
// may rollback
|
||||
ggpo_idle(ggpoSession, 0);
|
||||
// may call save_game_state
|
||||
do {
|
||||
u32 input = ~kcode[localPlayerNum];
|
||||
GGPOErrorCode result = ggpo_add_local_input(ggpoSession, localPlayer, &input, sizeof(input));
|
||||
if (result == GGPO_OK)
|
||||
break;
|
||||
WARN_LOG(NETWORK, "ggpo_add_local_input failed %d", result);
|
||||
if (result != GGPO_ERRORCODE_PREDICTION_THRESHOLD)
|
||||
{
|
||||
ggpo_close_session(ggpoSession);
|
||||
ggpoSession = nullptr;
|
||||
throw FlycastException("GGPO error");
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
||||
ggpo_idle(ggpoSession, 0);
|
||||
} while (active());
|
||||
#ifdef SYNC_TEST
|
||||
u32 input = ~kcode[1 - localPlayerNum];
|
||||
result = ggpo_add_local_input(ggpoSession, remotePlayer, &input, sizeof(input));
|
||||
if (result != GGPO_OK)
|
||||
WARN_LOG(NETWORK, "ggpo_add_local_input(2) failed %d", result);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool active()
|
||||
{
|
||||
return ggpoSession != nullptr;
|
||||
}
|
||||
|
||||
std::future<bool> startNetwork()
|
||||
{
|
||||
synchronized = false;
|
||||
return std::async(std::launch::async, []{
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(ggpoMutex);
|
||||
#ifdef SYNC_TEST
|
||||
startSession(0, 0);
|
||||
#else
|
||||
if (config::ActAsServer)
|
||||
startSession(19713, 0);
|
||||
else
|
||||
startSession(config::NetworkServer.get().empty() || config::NetworkServer.get() == "127.0.0.1" ? 19712 : 19713, 1);
|
||||
#endif
|
||||
}
|
||||
while (!synchronized && active()) {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(ggpoMutex);
|
||||
if (ggpoSession == nullptr)
|
||||
break;
|
||||
ggpo_idle(ggpoSession, 0);
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(20));
|
||||
}
|
||||
#ifdef SYNC_TEST
|
||||
// save initial state (frame 0)
|
||||
if (active())
|
||||
getInput();
|
||||
#endif
|
||||
return active();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#else // LIBRETRO
|
||||
#include "types.h"
|
||||
#include "ggpo.h"
|
||||
#include "input/gamepad_device.h"
|
||||
|
||||
namespace ggpo
|
||||
{
|
||||
|
||||
void stopSession() {
|
||||
}
|
||||
|
||||
void getInput(u32 out_kcode[4]) {
|
||||
memcpy(out_kcode, kcode, sizeof(kcode));
|
||||
}
|
||||
|
||||
void nextFrame() {
|
||||
}
|
||||
|
||||
bool active() {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::future<bool> startNetwork() {
|
||||
return std::async(std::launch::deferred, []{ return false; });;
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,32 @@
|
|||
/*
|
||||
Copyright 2021 flyinghead
|
||||
|
||||
This file is part of Flycast.
|
||||
|
||||
Flycast is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Flycast is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "types.h"
|
||||
#include <future>
|
||||
|
||||
namespace ggpo
|
||||
{
|
||||
|
||||
std::future<bool> startNetwork();
|
||||
void startSession(int localPort, int localPlayerNum);
|
||||
void stopSession();
|
||||
void getInput(u32 out_kcode[4]);
|
||||
void nextFrame();
|
||||
bool active();
|
||||
|
||||
}
|
|
@ -106,7 +106,7 @@ void dc_savestate(int index)
|
|||
}
|
||||
|
||||
void *data_ptr = data;
|
||||
|
||||
total_size = 0;
|
||||
if (!dc_serialize(&data_ptr, &total_size))
|
||||
{
|
||||
WARN_LOG(SAVESTATE, "Failed to save state - could not serialize data") ;
|
||||
|
|
|
@ -209,27 +209,22 @@ std::mutex vramlist_lock;
|
|||
|
||||
void libCore_vramlock_Lock(u32 start_offset64, u32 end_offset64, BaseTextureCacheData *texture)
|
||||
{
|
||||
vram_block* block=(vram_block* )malloc(sizeof(vram_block));
|
||||
|
||||
if (end_offset64>(VRAM_SIZE-1))
|
||||
if (end_offset64 > VRAM_SIZE - 1)
|
||||
{
|
||||
WARN_LOG(PVR, "vramlock_Lock_64: end_offset64>(VRAM_SIZE-1) \n Tried to lock area out of vram , possibly bug on the pvr plugin");
|
||||
end_offset64=(VRAM_SIZE-1);
|
||||
end_offset64 = VRAM_SIZE - 1;
|
||||
}
|
||||
|
||||
if (start_offset64>end_offset64)
|
||||
if (start_offset64 > end_offset64)
|
||||
{
|
||||
WARN_LOG(PVR, "vramlock_Lock_64: start_offset64>end_offset64 \n Tried to lock negative block , possibly bug on the pvr plugin");
|
||||
start_offset64=0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
block->end=end_offset64;
|
||||
block->start=start_offset64;
|
||||
block->len=end_offset64-start_offset64+1;
|
||||
block->userdata = texture;
|
||||
block->type=64;
|
||||
vram_block *block = new vram_block();
|
||||
block->end = end_offset64;
|
||||
block->start = start_offset64;
|
||||
block->texture = texture;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(vramlist_lock);
|
||||
|
@ -979,9 +974,9 @@ template void WriteTextureToVRam<2, 1, 0, 3>(u32 width, u32 height, u8 *data, u1
|
|||
|
||||
static void rend_text_invl(vram_block* bl)
|
||||
{
|
||||
BaseTextureCacheData* tcd = (BaseTextureCacheData*)bl->userdata;
|
||||
tcd->dirty = FrameCount;
|
||||
tcd->lock_block = nullptr;
|
||||
BaseTextureCacheData* texture = bl->texture;
|
||||
texture->dirty = FrameCount;
|
||||
texture->lock_block = nullptr;
|
||||
|
||||
libCore_vramlock_Unlock_block_wb(bl);
|
||||
}
|
||||
|
|
|
@ -551,19 +551,18 @@ constexpr TexConvFP32 tex1555_VQ32 = texture_VQ<ConvertTwiddle<Unpacker1555_32<B
|
|||
constexpr TexConvFP32 tex4444_VQ32 = texture_VQ<ConvertTwiddle<Unpacker4444_32<BGRAPacker>>>;
|
||||
}
|
||||
|
||||
class BaseTextureCacheData;
|
||||
|
||||
struct vram_block
|
||||
{
|
||||
u32 start;
|
||||
u32 end;
|
||||
u32 len;
|
||||
u32 type;
|
||||
|
||||
void* userdata;
|
||||
BaseTextureCacheData *texture;
|
||||
};
|
||||
|
||||
class BaseTextureCacheData;
|
||||
|
||||
bool VramLockedWriteOffset(size_t offset);
|
||||
bool VramLockedWrite(u8* address);
|
||||
void libCore_vramlock_Lock(u32 start_offset, u32 end_offset, BaseTextureCacheData *texture);
|
||||
|
||||
void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha);
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "gles/imgui_impl_opengl3.h"
|
||||
#include "imgui/roboto_medium.h"
|
||||
#include "network/naomi_network.h"
|
||||
#include "network/ggpo.h"
|
||||
#include "wsi/context.h"
|
||||
#include "input/gamepad_device.h"
|
||||
#include "gui_util.h"
|
||||
|
@ -41,7 +42,6 @@
|
|||
#include "emulator.h"
|
||||
#include "rend/mainui.h"
|
||||
|
||||
extern void UpdateInputState();
|
||||
static bool game_started;
|
||||
|
||||
extern u8 kb_shift[MAPLE_PORTS]; // shift keys pressed (bitmask)
|
||||
|
@ -310,8 +310,6 @@ static void ImGui_Impl_NewFrame()
|
|||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
UpdateInputState();
|
||||
|
||||
// Read keyboard modifiers inputs
|
||||
io.KeyCtrl = (kb_shift[0] & (0x01 | 0x10)) != 0;
|
||||
io.KeyShift = (kb_shift[0] & (0x02 | 0x20)) != 0;
|
||||
|
@ -1576,7 +1574,6 @@ static void gui_display_settings()
|
|||
if (ImGui::BeginTabItem("Audio"))
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
|
||||
OptionCheckbox("Disable Sound", config::DisableSound, "Disable the emulator sound output");
|
||||
OptionCheckbox("Enable DSP", config::DSPEnabled,
|
||||
"Enable the Dreamcast Digital Sound Processor. Only recommended on fast platforms");
|
||||
#ifdef __ANDROID__
|
||||
|
@ -1708,9 +1705,22 @@ static void gui_display_settings()
|
|||
{
|
||||
OptionCheckbox("Broadband Adapter Emulation", config::EmulateBBA,
|
||||
"Emulate the Ethernet Broadband Adapter (BBA) instead of the Modem");
|
||||
OptionCheckbox("Enable GGPO Networking", config::GGPOEnable,
|
||||
"Enable networking using GGPO");
|
||||
OptionCheckbox("Enable Naomi Networking", config::NetworkEnable,
|
||||
"Enable networking for supported Naomi games");
|
||||
if (config::NetworkEnable)
|
||||
if (config::GGPOEnable)
|
||||
{
|
||||
OptionCheckbox("Play as player 1", config::ActAsServer,
|
||||
"Deselect to play as player 2");
|
||||
char server_name[256];
|
||||
strcpy(server_name, config::NetworkServer.get().c_str());
|
||||
ImGui::InputText("Peer", server_name, sizeof(server_name), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker("Your peer IP address and optional port");
|
||||
config::NetworkServer.set(server_name);
|
||||
}
|
||||
else if (config::NetworkEnable)
|
||||
{
|
||||
OptionCheckbox("Act as Server", config::ActAsServer,
|
||||
"Create a local server for Naomi network games");
|
||||
|
@ -2059,7 +2069,10 @@ static void gui_network_start()
|
|||
ImGui::SetCursorPosY(126.f * scaling);
|
||||
if (ImGui::Button("Cancel", ImVec2(100.f * scaling, 0.f)))
|
||||
{
|
||||
naomiNetwork.terminate();
|
||||
if (config::GGPOEnable)
|
||||
ggpo::stopSession();
|
||||
else
|
||||
naomiNetwork.terminate();
|
||||
networkStatus.get();
|
||||
gui_state = GuiState::Main;
|
||||
settings.imgread.ImagePath[0] = '\0';
|
||||
|
@ -2086,7 +2099,12 @@ static void gui_display_loadscreen()
|
|||
{
|
||||
try {
|
||||
dc_get_load_status();
|
||||
if (NaomiNetworkSupported())
|
||||
if (config::GGPOEnable)
|
||||
{
|
||||
networkStatus = ggpo::startNetwork();
|
||||
gui_state = GuiState::NetworkStart;
|
||||
}
|
||||
else if (NaomiNetworkSupported())
|
||||
{
|
||||
start_network();
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ void UpdateInputState();
|
|||
bool mainui_rend_frame()
|
||||
{
|
||||
os_DoEvents();
|
||||
UpdateInputState();
|
||||
|
||||
if (gui_is_open() || gui_state == GuiState::VJoyEdit)
|
||||
{
|
||||
|
@ -48,7 +49,6 @@ bool mainui_rend_frame()
|
|||
{
|
||||
if (!rend_single_frame(mainui_enabled))
|
||||
{
|
||||
UpdateInputState();
|
||||
if (!dc_is_running())
|
||||
{
|
||||
std::string error = dc_get_last_error();
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "hw/naomi/naomi.h"
|
||||
#include "hw/naomi/naomi_cart.h"
|
||||
#include "hw/sh4/sh4_cache.h"
|
||||
#include "hw/sh4/sh4_interpreter.h"
|
||||
#include "hw/bba/bba.h"
|
||||
#include "cfg/option.h"
|
||||
|
||||
|
@ -152,6 +153,7 @@ extern Sh4RCB* p_sh4rcb;
|
|||
//./core/hw/sh4/sh4_sched.o
|
||||
extern u64 sh4_sched_ffb;
|
||||
extern std::vector<sched_list> sch_list;
|
||||
extern int sh4_sched_next_id;
|
||||
|
||||
//./core/hw/sh4/interpr/sh4_interpreter.o
|
||||
extern int aica_schid;
|
||||
|
@ -236,14 +238,18 @@ bool register_unserialize(T& regs,void **data, unsigned int *total_size, seriali
|
|||
return true;
|
||||
}
|
||||
|
||||
bool dc_serialize(void **data, unsigned int *total_size)
|
||||
static const std::array<int, 11> getSchedulerIds() {
|
||||
return { aica_schid, rtc_schid, gdrom_schid, maple_schid, dma_sched_id,
|
||||
tmu_sched[0], tmu_sched[1], tmu_sched[2], render_end_schid, vblank_schid,
|
||||
modem_sched };
|
||||
}
|
||||
|
||||
bool dc_serialize(void **data, unsigned int *total_size, bool rollback)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
serialize_version_enum version = VCUR_FLYCAST;
|
||||
|
||||
*total_size = 0 ;
|
||||
|
||||
//dc not initialized yet
|
||||
if ( p_sh4rcb == NULL )
|
||||
return false ;
|
||||
|
@ -260,6 +266,7 @@ bool dc_serialize(void **data, unsigned int *total_size)
|
|||
REICAST_S(armFiqEnable);
|
||||
REICAST_S(armMode);
|
||||
REICAST_S(Arm7Enabled);
|
||||
REICAST_S(arm7ClockTicks);
|
||||
|
||||
dsp::state.serialize(data, total_size);
|
||||
|
||||
|
@ -269,7 +276,8 @@ bool dc_serialize(void **data, unsigned int *total_size)
|
|||
REICAST_S(timers[i].m_step);
|
||||
}
|
||||
|
||||
REICAST_SA(aica_ram.data,aica_ram.size) ;
|
||||
if (!rollback)
|
||||
REICAST_SA(aica_ram.data,aica_ram.size) ;
|
||||
REICAST_S(VREG);
|
||||
REICAST_S(ARMRST);
|
||||
REICAST_S(rtc_EN);
|
||||
|
@ -341,7 +349,8 @@ bool dc_serialize(void **data, unsigned int *total_size)
|
|||
|
||||
SerializeTAContext(data, total_size);
|
||||
|
||||
REICAST_SA(vram.data, vram.size);
|
||||
if (!rollback)
|
||||
REICAST_SA(vram.data, vram.size);
|
||||
|
||||
REICAST_SA(OnChipRAM.data(), OnChipRAM_SIZE);
|
||||
|
||||
|
@ -358,7 +367,8 @@ bool dc_serialize(void **data, unsigned int *total_size)
|
|||
icache.Serialize(data, total_size);
|
||||
ocache.Serialize(data, total_size);
|
||||
|
||||
REICAST_SA(mem_b.data, mem_b.size);
|
||||
if (!rollback)
|
||||
REICAST_SA(mem_b.data, mem_b.size);
|
||||
|
||||
REICAST_SA(InterruptEnvId,32);
|
||||
REICAST_SA(InterruptBit,32);
|
||||
|
@ -385,43 +395,23 @@ bool dc_serialize(void **data, unsigned int *total_size)
|
|||
|
||||
REICAST_S((*p_sh4rcb).cntx);
|
||||
|
||||
REICAST_S(sh4InterpCycles);
|
||||
REICAST_S(sh4_sched_ffb);
|
||||
std::array<int, 11> schedIds = getSchedulerIds();
|
||||
if (sh4_sched_next_id == -1)
|
||||
REICAST_S(sh4_sched_next_id);
|
||||
else
|
||||
for (u32 i = 0; i < schedIds.size(); i++)
|
||||
if (schedIds[i] == sh4_sched_next_id)
|
||||
REICAST_S(i);
|
||||
|
||||
REICAST_S(sch_list[aica_schid].tag) ;
|
||||
REICAST_S(sch_list[aica_schid].start) ;
|
||||
REICAST_S(sch_list[aica_schid].end) ;
|
||||
|
||||
REICAST_S(sch_list[rtc_schid].tag) ;
|
||||
REICAST_S(sch_list[rtc_schid].start) ;
|
||||
REICAST_S(sch_list[rtc_schid].end) ;
|
||||
|
||||
REICAST_S(sch_list[gdrom_schid].tag) ;
|
||||
REICAST_S(sch_list[gdrom_schid].start) ;
|
||||
REICAST_S(sch_list[gdrom_schid].end) ;
|
||||
|
||||
REICAST_S(sch_list[maple_schid].tag) ;
|
||||
REICAST_S(sch_list[maple_schid].start) ;
|
||||
REICAST_S(sch_list[maple_schid].end) ;
|
||||
|
||||
REICAST_S(sch_list[dma_sched_id].tag) ;
|
||||
REICAST_S(sch_list[dma_sched_id].start) ;
|
||||
REICAST_S(sch_list[dma_sched_id].end) ;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (u32 i = 0; i < schedIds.size() - 1; i++)
|
||||
{
|
||||
REICAST_S(sch_list[tmu_sched[i]].tag) ;
|
||||
REICAST_S(sch_list[tmu_sched[i]].start) ;
|
||||
REICAST_S(sch_list[tmu_sched[i]].end) ;
|
||||
REICAST_S(sch_list[schedIds[i]].tag);
|
||||
REICAST_S(sch_list[schedIds[i]].start);
|
||||
REICAST_S(sch_list[schedIds[i]].end);
|
||||
}
|
||||
|
||||
REICAST_S(sch_list[render_end_schid].tag) ;
|
||||
REICAST_S(sch_list[render_end_schid].start) ;
|
||||
REICAST_S(sch_list[render_end_schid].end) ;
|
||||
|
||||
REICAST_S(sch_list[vblank_schid].tag) ;
|
||||
REICAST_S(sch_list[vblank_schid].start) ;
|
||||
REICAST_S(sch_list[vblank_schid].end) ;
|
||||
|
||||
REICAST_S(config::EmulateBBA.get());
|
||||
if (config::EmulateBBA)
|
||||
{
|
||||
|
@ -493,6 +483,7 @@ static bool dc_unserialize_libretro(void **data, unsigned int *total_size, seria
|
|||
REICAST_SKIP(1); // stopState
|
||||
REICAST_SKIP(1); // holdState
|
||||
}
|
||||
arm7ClockTicks = 0;
|
||||
|
||||
dsp::state.deserialize(data, total_size, version);
|
||||
|
||||
|
@ -713,6 +704,7 @@ static bool dc_unserialize_libretro(void **data, unsigned int *total_size, seria
|
|||
REICAST_SKIP(4); // old_dn
|
||||
}
|
||||
|
||||
sh4InterpCycles = 0;
|
||||
REICAST_US(sh4_sched_ffb);
|
||||
if (version < V9_LIBRETRO)
|
||||
REICAST_SKIP(4); // sh4_sched_intr
|
||||
|
@ -865,14 +857,12 @@ static bool dc_unserialize_libretro(void **data, unsigned int *total_size, seria
|
|||
return true;
|
||||
}
|
||||
|
||||
bool dc_unserialize(void **data, unsigned int *total_size)
|
||||
bool dc_unserialize(void **data, unsigned int *total_size, bool rollback)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
serialize_version_enum version = V1 ;
|
||||
|
||||
*total_size = 0 ;
|
||||
|
||||
REICAST_US(version) ;
|
||||
if (version >= V5_LIBRETRO && version <= V13_LIBRETRO)
|
||||
return dc_unserialize_libretro(data, total_size, version);
|
||||
|
@ -901,6 +891,10 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
REICAST_US(Arm7Enabled);
|
||||
if (version < V5)
|
||||
REICAST_SKIP(256 + 3);
|
||||
if (version >= V19)
|
||||
REICAST_US(arm7ClockTicks);
|
||||
else
|
||||
arm7ClockTicks = 0;
|
||||
|
||||
dsp::state.deserialize(data, total_size, version);
|
||||
|
||||
|
@ -910,7 +904,8 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
REICAST_US(timers[i].m_step);
|
||||
}
|
||||
|
||||
REICAST_USA(aica_ram.data,aica_ram.size) ;
|
||||
if (!rollback)
|
||||
REICAST_USA(aica_ram.data,aica_ram.size) ;
|
||||
REICAST_US(VREG);
|
||||
REICAST_US(ARMRST);
|
||||
REICAST_US(rtc_EN);
|
||||
|
@ -1036,7 +1031,8 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
if (version >= V11)
|
||||
UnserializeTAContext(data, total_size, version);
|
||||
|
||||
REICAST_USA(vram.data, vram.size);
|
||||
if (!rollback)
|
||||
REICAST_USA(vram.data, vram.size);
|
||||
pal_needs_update = true;
|
||||
|
||||
REICAST_USA(OnChipRAM.data(), OnChipRAM_SIZE);
|
||||
|
@ -1060,7 +1056,8 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
else
|
||||
ocache.Reset(true);
|
||||
|
||||
REICAST_USA(mem_b.data, mem_b.size);
|
||||
if (!rollback)
|
||||
REICAST_USA(mem_b.data, mem_b.size);
|
||||
|
||||
if (version < V5)
|
||||
REICAST_SKIP(2);
|
||||
|
@ -1089,46 +1086,30 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
REICAST_SKIP(4);
|
||||
REICAST_SKIP(4);
|
||||
}
|
||||
if (version >= V19)
|
||||
REICAST_US(sh4InterpCycles);
|
||||
else
|
||||
sh4InterpCycles = 0;
|
||||
|
||||
REICAST_US(sh4_sched_ffb);
|
||||
std::array<int, 11> schedIds = getSchedulerIds();
|
||||
|
||||
if (version >= V19)
|
||||
{
|
||||
REICAST_US(sh4_sched_next_id);
|
||||
if (sh4_sched_next_id != -1)
|
||||
sh4_sched_next_id = schedIds[sh4_sched_next_id];
|
||||
}
|
||||
if (version < V8)
|
||||
REICAST_US(i); // sh4_sched_intr
|
||||
|
||||
REICAST_US(sch_list[aica_schid].tag) ;
|
||||
REICAST_US(sch_list[aica_schid].start) ;
|
||||
REICAST_US(sch_list[aica_schid].end) ;
|
||||
|
||||
REICAST_US(sch_list[rtc_schid].tag) ;
|
||||
REICAST_US(sch_list[rtc_schid].start) ;
|
||||
REICAST_US(sch_list[rtc_schid].end) ;
|
||||
|
||||
REICAST_US(sch_list[gdrom_schid].tag) ;
|
||||
REICAST_US(sch_list[gdrom_schid].start) ;
|
||||
REICAST_US(sch_list[gdrom_schid].end) ;
|
||||
|
||||
REICAST_US(sch_list[maple_schid].tag) ;
|
||||
REICAST_US(sch_list[maple_schid].start) ;
|
||||
REICAST_US(sch_list[maple_schid].end) ;
|
||||
|
||||
REICAST_US(sch_list[dma_sched_id].tag) ;
|
||||
REICAST_US(sch_list[dma_sched_id].start) ;
|
||||
REICAST_US(sch_list[dma_sched_id].end) ;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (u32 i = 0; i < schedIds.size() - 1; i++)
|
||||
{
|
||||
REICAST_US(sch_list[tmu_sched[i]].tag) ;
|
||||
REICAST_US(sch_list[tmu_sched[i]].start) ;
|
||||
REICAST_US(sch_list[tmu_sched[i]].end) ;
|
||||
REICAST_US(sch_list[schedIds[i]].tag);
|
||||
REICAST_US(sch_list[schedIds[i]].start);
|
||||
REICAST_US(sch_list[schedIds[i]].end);
|
||||
}
|
||||
|
||||
REICAST_US(sch_list[render_end_schid].tag) ;
|
||||
REICAST_US(sch_list[render_end_schid].start) ;
|
||||
REICAST_US(sch_list[render_end_schid].end) ;
|
||||
|
||||
REICAST_US(sch_list[vblank_schid].tag) ;
|
||||
REICAST_US(sch_list[vblank_schid].start) ;
|
||||
REICAST_US(sch_list[vblank_schid].end) ;
|
||||
|
||||
if (version < V8)
|
||||
{
|
||||
REICAST_US(i); // sch_list[time_sync].tag
|
||||
|
@ -1174,7 +1155,7 @@ bool dc_unserialize(void **data, unsigned int *total_size)
|
|||
REICAST_USA(UTLB,64);
|
||||
REICAST_USA(ITLB,4);
|
||||
if (version >= V11)
|
||||
REICAST_USA(sq_remap,64);
|
||||
REICAST_US(sq_remap);
|
||||
REICAST_USA(ITLB_LRU_USE,64);
|
||||
|
||||
REICAST_US(NullDriveDiscType);
|
||||
|
|
10
core/types.h
10
core/types.h
|
@ -188,8 +188,8 @@ void os_DebugBreak();
|
|||
|
||||
bool rc_serialize(const void *src, unsigned int src_size, void **dest, unsigned int *total_size) ;
|
||||
bool rc_unserialize(void *src, unsigned int src_size, void **dest, unsigned int *total_size);
|
||||
bool dc_serialize(void **data, unsigned int *total_size);
|
||||
bool dc_unserialize(void **data, unsigned int *total_size);
|
||||
bool dc_serialize(void **data, unsigned int *total_size, bool rollback = false);
|
||||
bool dc_unserialize(void **data, unsigned int *total_size, bool rollback = false);
|
||||
|
||||
#define REICAST_S(v) rc_serialize(&(v), sizeof(v), data, total_size)
|
||||
#define REICAST_US(v) rc_unserialize(&(v), sizeof(v), data, total_size)
|
||||
|
@ -339,6 +339,7 @@ struct settings_t
|
|||
struct
|
||||
{
|
||||
bool NoBatch;
|
||||
bool muteAudio;
|
||||
} aica;
|
||||
|
||||
struct
|
||||
|
@ -353,6 +354,8 @@ struct settings_t
|
|||
} input;
|
||||
|
||||
bool gameStarted;
|
||||
bool endOfFrame;
|
||||
bool disableRenderer;
|
||||
};
|
||||
|
||||
extern settings_t settings;
|
||||
|
@ -474,5 +477,6 @@ enum serialize_version_enum {
|
|||
V16 = 811,
|
||||
V17 = 812,
|
||||
V18 = 813,
|
||||
VCUR_FLYCAST = V18,
|
||||
V19 = 814,
|
||||
VCUR_FLYCAST = V19,
|
||||
};
|
||||
|
|
|
@ -17,11 +17,11 @@
|
|||
#include "oslib/oslib.h"
|
||||
#include "hw/sh4/dyna/blockmanager.h"
|
||||
#include "hw/sh4/dyna/ngen.h"
|
||||
#include "rend/TexCache.h"
|
||||
#include "hw/mem/_vmem.h"
|
||||
#include "hw/mem/mem_watch.h"
|
||||
#include <windows.h>
|
||||
|
||||
bool VramLockedWrite(u8* address);
|
||||
bool BM_LockedWrite(u8* address);
|
||||
|
||||
static PVOID vectoredHandler;
|
||||
static LONG (WINAPI *prevExceptionHandler)(EXCEPTION_POINTERS *ep);
|
||||
|
||||
|
@ -79,6 +79,9 @@ static LONG WINAPI exceptionHandler(EXCEPTION_POINTERS *ep)
|
|||
EXCEPTION_RECORD* pExceptionRecord = ep->ExceptionRecord;
|
||||
u8* address = (u8 *)pExceptionRecord->ExceptionInformation[1];
|
||||
|
||||
// Ram watcher for net rollback
|
||||
if (memwatch::writeAccess(address))
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
// code protection in RAM
|
||||
if (bm_RamWriteAccess(address))
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
|
|
|
@ -42,7 +42,6 @@ Option<int> SavestateSlot("");
|
|||
// Sound
|
||||
|
||||
Option<bool> DSPEnabled(CORE_OPTION_NAME "_enable_dsp", false);
|
||||
Option<bool> DisableSound("");
|
||||
#if HOST_CPU == CPU_ARM
|
||||
Option<int> AudioBufferSize("", 5644); // 128 ms
|
||||
#else
|
||||
|
@ -109,6 +108,7 @@ Option<bool> ActAsServer("", false);
|
|||
OptionString DNS("", "46.101.91.123");
|
||||
OptionString NetworkServer("", "");
|
||||
Option<bool> EmulateBBA("", false); // TODO
|
||||
Option<bool> GGPOEnable("", false);
|
||||
|
||||
// Maple
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ TEST_F(SerializeTest, SizeTest)
|
|||
unsigned int total_size = 0;
|
||||
void *data = nullptr;
|
||||
ASSERT_TRUE(dc_serialize(&data, &total_size));
|
||||
ASSERT_EQ(28187879u, total_size);
|
||||
ASSERT_EQ(28187891u, total_size);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue