Flyinghead
a17a0bae3b
Utility to display a single frame
2018-07-16 17:19:45 +02:00
Flyinghead
dc835dd64d
Dump shaders source if compile fails
2018-07-16 16:52:11 +02:00
Flyinghead
0284d635d2
Upscale rendered-to textures
...
Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
topu
90304f0c67
Fix controller support when building with GCC8
2018-07-15 13:59:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ada311513
Continuous delivery to play store beta from travis
...
Merge pull request #1210 from reicast/skmp/reicast-beta-cd
Should build and deploy from master only
*crosses fingers*
2018-07-14 19:42:31 +02:00
Flyinghead
bb2d860902
Use red channel for fog table in GL but continue using alpha channel in
...
GLES. Alpha channel is supported only in GL compat mode, not core.
2018-07-14 10:48:16 +02:00
Flyinghead
2d3fd59e04
Revert f13b366e8d57c15a6a97cc0721d68ddb5268385f: the fixNaN function is
...
completely bogus and the correct one doesn't have any effect.
2018-07-14 09:13:56 +02:00
Flyinghead
4fd233aca0
Disable div32 matching for Star Wars I - Racer. Fixes the invisible
...
suns.
2018-07-13 23:24:47 +02:00
Flyinghead
f13b366e8d
Set the value for NaN according to the SH4 specs
...
The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead
ea35eeb728
Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
...
The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
Flyinghead
df35e95e57
Eldorado Gate Vol.1 needs EGHack
2018-07-12 19:48:39 +02:00
Flyinghead
8a9313270f
Demolition Racer needs DisableDivMatching
2018-07-12 19:41:02 +02:00
Flyinghead
e18eaf666d
Support for 2448-byte sectors
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Pier Solar and the Great Architects CDI uses an unknown type 4 sector of
2448 bytes. This hack allows the CDI to be read. Not sure about the
correctness.
2018-07-12 11:10:11 +02:00
Flyinghead
87f8c5194f
Better fix for texture cache key needing StrideSel
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StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead
d5d711cf32
Clipping scissor fix: x offset must only be added once
2018-07-11 20:06:43 +02:00
barbudreadmon
8e7b6b72e1
(Naomi) Fix for "The Rumble Fish 2"
...
As confirmed by MettalliC, the correct value is 32KB
2018-07-11 18:14:12 +02:00
Flyinghead
527628d366
weird character again
2018-07-10 18:08:27 +02:00
Flyinghead
648988e622
don't log div32 matching and some GDRom ops
2018-07-10 14:36:28 +02:00
Flyinghead
92e16d436e
PVR DMA: VRAM->System RAM transfer was handled the other way around
2018-07-10 12:07:35 +02:00
Flyinghead
1be4203ffe
Far plane is at depth 0 in classic renderer.
2018-07-09 23:25:18 +02:00
Flyinghead
c035635341
Clipping scissor Y coordinates must be inverted when rendering to screen
...
Fixes top of screen missing in San Francisco Rush 2049
2018-07-09 23:22:13 +02:00
Flyinghead
889f722e73
Fix PAL4 textures
2018-07-09 19:20:33 +02:00
Flyinghead
6df46b1d83
Enable Naomi eeprom reading and writing
2018-07-09 16:24:37 +02:00
Flyinghead
18b2d8273f
Improve paletted and YUV texture quality.
...
Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
5525d5dde2
core: Android studio fixes
...
- Clang edge cases for shifts
- Avoid generating relocs by not using global symbols in ngen_arm.S (fixes #1109 )
2018-07-09 09:31:45 +02:00
Greg V
5d69e19ed1
Build on FreeBSD (and potentially other BSD)
2018-07-08 15:43:10 +03:00
Stefanos Kornilios Mitsis Poiitidis
03170fc0ef
Merge pull request #1163 from reicast/lk/android-studio
...
Android Studio Conversion
2018-07-08 11:12:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
ae2b5e33b5
core.mk: Revert `-O0 -g` to `-O3`
2018-07-08 02:22:32 +02:00
Flyinghead
a89ff1e432
Ignore depth func for autosort TR polys.
...
This was a remain of the previous Always depth hack.
2018-07-07 08:46:29 +02:00
Flyinghead
3cac9134ce
Don't use the window title for debug info as it delays frames
2018-07-06 22:38:48 +02:00
Flyinghead
e067534f26
When sorting translucent triangle, keep the third vertex in place.
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In flat shading mode, the third vertex of a triangle defines its color
so we must maintain its index.
Fixes the remaining color polygons seen in Evolution - The World of
Sacred Device.
2018-07-06 20:02:43 +02:00
Flyinghead
0df91770d2
Increase dynarec code cache size to 10 MB
...
Fixes frequent code cache invalidation due to lack of space, which kills
performance (Extreme Sports)
2018-07-06 17:19:37 +02:00
Flyinghead
315205caa9
Add setting to disable div32 matching (Pro Pinball Trilogy)
...
div32 matching doesn't handle division by zero and edge cases, which
causes crashes with some games.
Setting enabled by default for Pro Pinball Trilogy.
2018-07-06 09:49:39 +02:00
Flyinghead
517c225c39
Better hack for TA data sent before ListInit.
...
Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead
a1997637bb
Trilinear filtering limited implementation.
...
Fixes lighter field areas in NFL 2K2
2018-07-03 20:36:13 +02:00
Flyinghead
3c4913a35a
Merge remote-tracking branch 'upstream/master'
2018-07-03 15:46:25 +02:00
Flyinghead
cbaaaaf970
Do not crash if data is sent to TA before calling ListInit, just ignore
...
it.
Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella
64656a6eb3
rec_x64: Avoid recipe for target failed error
2018-07-03 09:09:30 -04:00
TwistedUmbrella
295570a9f3
Android: resolve posix_memalign NDK inconsistency
2018-07-03 08:45:39 -04:00
Flyinghead
e7d1688ae5
Round TA_ISP_BASE to 1 MB.
...
Some games do not align TA_ISP_BASE on 1 MB boundary so the rendering
context is not found at render time. Fixes black screen in NFL 2K2, NBA
2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
Sadly Ooga Booga still crashes.
2018-07-03 14:22:44 +02:00
Flyinghead
69263eddc0
Bump mapping support
2018-07-02 15:23:47 +02:00
Flyinghead
99af84d7fb
Background plane should be fogged as well. Fixes purple sky in Dragon's
...
Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead
295395c680
Flat shading support
2018-07-01 20:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
f45f888d0b
Use platform specific first argument register
2018-07-01 12:15:59 +02:00
Flyinghead
18c59c1166
Fix read_frame/dump_frame for now missing autosort param
2018-06-30 13:51:03 +02:00
Flyinghead
3ddcc272bf
Fix autosort/presort mode selection. Per render pass sort mode.
...
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead
7ecd384612
StrideSel is now part of the texture cache and must be set by RTT
2018-06-29 19:03:43 +02:00
Flyinghead
d980f505ad
Fully revert f571d6c594
...
Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead
a52654e2de
Added some game ids to per-game settings
2018-06-29 17:10:35 +02:00
Flyinghead
17a34c079c
Backported EG hack. Courtesy of libretro.
...
See 13dacb0021
2018-06-29 17:04:07 +02:00
Stefanos Kornilios Mitsis Poiitidis
ad05c35a7e
Implement CheckBlock for x64
2018-06-29 15:19:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
c52165adbd
Update XBYAK to 71b75f653f3858403eb33d48f6346eef34b837fe
2018-06-29 15:18:57 +02:00
Flyinghead
f18aa63a67
Add stride and scan order to texture cache key as they are used to update the texture
...
Fixes glitchy FMV title screen in Bomberman Online
2018-06-29 11:59:48 +02:00
Flyinghead
a94f01ee78
Force autosort TR triangles using depth func Always to be drawn on top of others
...
When autosorting triangles, ignore the depth of triangles using the depth func Always and force
them to be on top. Seems to help Psyvariar 2.
2018-06-28 13:21:40 +02:00
Flyinghead
6871061ca0
Modifier Volumes: summing up with triangles is faster than using a quad.
2018-06-26 15:38:55 +02:00
Flyinghead
7c93727b5e
Improve modifier volume parsing and drawing logic.
...
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
TwistedUmbrella
bf62cb8bd1
Prevent overriding Android setting w/ config.ini
2018-06-25 12:04:26 -04:00
TwistedUmbrella
571b68d468
Fix building Windows alongside Android Studio
...
Windows: resolve missing reference to _SC_OPEN_MAX
https://lists.gnu.org/archive/html/bug-gnulib/2014-08/msg00023.html
https://libwebsockets.org/lws-api-doc-master/html/libwebsockets_8h_source.html
Windows: comment duplicate x86_ptr_imm definition
Replaced by more explicit type definitions. Fixes x64 compile
Restore secondary x86_ptr_imm for non-Windows
This appears to be a necessary duplicate for other platforms.
2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis
563052a2e8
Really force -fPIC everywhere
2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis
86593d82e7
Add fpic option, remove ndk build stuff
2018-06-25 12:04:13 -04:00
Stefanos Kornilios Mitsis Poiitidis
1933aff8a2
First steps for android studio builds
2018-06-25 12:04:07 -04:00
Flyinghead
846d02d9d2
Optimize RTT to VRAM. Add US version of THPS2 to per-game settings.
2018-06-25 16:55:22 +02:00
TwistedUmbrella
e6afd22f98
Merge pull request #1191 from baka0815/gdi_skipws
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GDI: Reset skipws-flag
2018-06-25 10:33:34 -04:00
Flyinghead
3256e02813
Workaround for Virtua Tennis ball color problem.
...
There's a texture corruption of the tennis ball and other textures,
notably the players' bags in the first intro sequence. The corruption is
due to render to texture squashing existing textures. Not sure what's
going on but this avoids the texture corruption. The original problem
remains.
2018-06-25 15:53:28 +02:00
git@baka0815.de
852d644a5f
GDI: Explicitly set skipws-flag
...
It's not neccesarry to set it every iteration, so just set it before and reset it afterwards.
2018-06-25 09:14:51 +02:00
Christoph "baka0815" Schwerdtfeger
41ee5707a8
GDI: Reset skipws-flag
2018-06-24 14:30:46 +02:00
barbudreadmon
2e8a87cbdf
Allow loading of lst files (Naomi support #1188 )
2018-06-21 19:24:05 +02:00
TwistedUmbrella
75189f0a78
Merge pull request #1180 from baka0815/unused_code
...
Removed unused code in core/linux-dist/main.cpp
2018-06-14 15:52:23 -04:00
Christoph "baka0815" Schwerdtfeger
3d43505504
Allow for custom <device>.cfg files in the /mappings/ directory.
...
Check if a configuration file named exactly like the device exists in the /mappings/ directory.
If it does, use this instead of the generic one.
Expose file_exists() from stdclass.
2018-06-13 19:33:51 +02:00
Christoph "baka0815" Schwerdtfeger
2e4cf087bd
Refactored and fixed X11 buttons.
...
Replaced magic number with X11 constants.
Added keys for left and right shoulder buttons.
Added key for (missing) Y button.
Moved the debug printf() where it belongs.
2018-06-13 19:24:48 +02:00
Christoph "baka0815" Schwerdtfeger
8309eb7d6a
Added most important X11-keys as constants.
2018-06-13 19:23:20 +02:00
Christoph "baka0815" Schwerdtfeger
e6854ef87d
Removed unused code in core/linux-dist/main.cpp
...
This is a leftover from #964
2018-06-13 19:17:20 +02:00
Flyinghead
08b8d30589
Implement clipping. Enabled by default.
2018-06-09 18:11:47 +02:00
Stefanos Kornilios Mitsis Poiitidis
d0cd5a5f64
Merge pull request #1152 from flyinghead/fh/modvols
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Enable modifier volumes. Fix for exclusion volumes.
2018-06-09 17:52:51 +02:00
Flyinghead
7640a35720
Draw modifier volumes only if enabled in settings (defaults to true)
2018-06-09 17:22:01 +02:00
Flyinghead
1f95eb243c
Fix video choppiness
2018-06-07 19:06:16 +02:00
Flyinghead
2fdcf0d821
Use float constants in GLSL
2018-06-07 18:26:02 +02:00
Flyinghead
e1a86b4e0a
Fix SW1-JPB random texture corruption problem and video choppiness.
2018-06-07 17:19:49 +02:00
Flyinghead
b9fe9332cf
GLES 2 fix for fog table: use float only for vars and consts
2018-06-05 13:36:49 +02:00
Flyinghead
49e172b169
Push more silence on audio underrun to catch up
2018-06-05 12:18:42 +02:00
Flyinghead
828990b926
Texture based fog table
2018-06-05 12:18:09 +02:00
Flyinghead
a345fcc4c7
Draw modifier volumes after punch-through so they can be shadowed as
...
well.
2018-05-23 14:31:11 +02:00
Flyinghead
2f9dcfabd8
Use FPU_SHAD_SCALE.scale_factor for shadow intensity instead of
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hardcoded value.
2018-05-23 12:26:24 +02:00
Flyinghead
488b9ab831
Add TA_GLOB_TILE_CLIP struct. Fix typo.
2018-05-23 12:05:58 +02:00
Flyinghead
bccfb5b70c
Faster implementation for translucent polys depth pass. Disabled by
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default. Auto-enabled for Cosmic Smash.
2018-05-22 15:47:02 +02:00
Flyinghead
23a2af0a28
Add setting for THPS2. Move RenderToTextureBuffer option to rend
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section.
2018-05-22 15:34:33 +02:00
Flyinghead
0f6249fdcf
Backport libretro per-game-settings logic
2018-05-22 15:20:37 +02:00
Flyinghead
c8034807bb
dump_frame/read_frame: save/load pvr registers
2018-05-22 13:23:07 +02:00
Flyinghead
4c7ffeb520
Per-pixel fog shading. Shaders cleanup.
2018-05-22 13:04:21 +02:00
Flyinghead
8d01bbe145
Increase Z scaling factor to 100k (fixes background menu in VR2). Set
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depth mask before clearing buffers.
2018-05-21 16:44:18 +02:00
Flyinghead
9098fd5a22
Autosort poly: Write to the depth buffer in a second pass, and only if
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multipass rendering.
2018-05-20 21:41:31 +02:00
Flyinghead
2d904372a9
Multipass issues: depth mask must be enabled for autosorted tr poly.
...
Depth buffer must NOT be cleared b/w passes, same for stencil I guess.
2018-05-20 14:16:43 +02:00
Flyinghead
9e994fecaa
Avoid array overflow if more than 10 render passes
2018-05-19 18:57:16 +02:00
Flyinghead
c35aa4262c
Fix OpenGL errors with modvols and multipass
2018-05-19 18:51:30 +02:00
Flyinghead
c427997269
Enable modifier volumes. Fix for exclusion volumes. Prevent overflow of modifier triangles (JGR).
2018-05-19 10:13:00 +02:00
Flyinghead
6e64fe90fc
Reverting c3a90a63a1
as well as the
...
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead
d596f988c8
Revert 99bc20220e
2018-05-17 11:17:51 +02:00
Flyinghead
99bc20220e
Simplify clipping
2018-05-17 10:32:52 +02:00
Flyinghead
80c193b3de
Cache texture parameters. Fixed exclusion volume modifiers.
2018-05-16 19:34:45 +02:00
Flyinghead
e73d11d0ab
glHint nicest->fastest, and just once
2018-05-15 22:37:40 +02:00
Flyinghead
b469f05b9d
Fix wrong fog calculation issue
2018-05-15 21:19:58 +02:00
Flyinghead
d8165376be
GL cache fix
2018-05-15 16:09:50 +02:00
Flyinghead
de046c4620
Use OpenGL state cache. Allocate texture ids in bulk. Avoid modifier
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volumes entirely when not needed.
2018-05-15 15:22:26 +02:00
Flyinghead
2d834c7396
Revert glChecks
2018-05-15 11:54:14 +02:00
Flyinghead
833a616122
Merge OSX fixes
2018-05-15 11:41:44 +02:00
Flyinghead
46b40ad043
OSX: enable exceptions for vmem
2018-05-15 11:14:48 +02:00
Flyinghead
0a8348b6df
Use CSYM() in assembler code
2018-05-15 11:13:42 +02:00
Flyinghead
34eae365f7
bad character?
2018-05-14 23:16:11 +02:00
Flyinghead
c36e2731d7
read_frame fix
2018-05-14 22:38:22 +02:00
Flyinghead
4aee2eb5fe
Increase gdrom dma buffer size to 8192 sectors
2018-05-14 19:37:33 +02:00
Flyinghead
2564c57cd2
Merge branch 'master' of https://github.com/flyinghead/reicast-emulator
2018-05-14 16:14:35 +02:00
Flyinghead
b30f715796
Fix paletted textures mismatch in texture cache
2018-05-14 16:14:15 +02:00
Flyinghead
699c2986a5
WIP
2018-05-14 12:48:22 +02:00
Flyinghead
ae49c19cea
osx: cpu x86. glViewport now doing in RenderFrame
2018-05-14 09:31:03 +02:00
Flyinghead
46f28cfb27
Fog fix
2018-05-13 23:07:35 +02:00
Flyinghead
95120690ef
Use log2 depth scaling when opengl 3 is available
2018-05-13 20:19:36 +02:00
Flyinghead
688ba5c37d
Fix autosort translucent poly bug (rayman). probably still not right...
2018-05-13 16:48:09 +02:00
Flyinghead
b68f0a16a8
Increase FPS font size
2018-05-13 16:45:20 +02:00
Flyinghead
c30548eb6a
Added on-screen FPS counter. Fix clear screen issue when widescreen
...
enabled but not currently on.
2018-05-13 16:01:08 +02:00
Flyinghead
50a2e7e842
Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :(
2018-05-12 14:39:06 +02:00
Flyinghead
dd9f77b4ab
Changed z normalization to log scale
2018-05-12 13:26:50 +02:00
Flyinghead
717ee0b3ce
Make rendering to texture buffer optional
2018-05-11 19:33:17 +02:00
Flyinghead
b02eccd5c7
Fix performance problem with RTT waiting
2018-05-11 19:08:54 +02:00
Flyinghead
43c125c208
Better texture cache: avoid duplicate. Attempt to put the RTT texture in
...
the cache to avoid copy to/from vram.
2018-05-11 15:29:24 +02:00
Flyinghead
683cbbba3e
Multipass rendering
2018-05-10 21:28:20 +02:00
Flyinghead
0f92189585
Fix translucent triangles not being autosorted(?)
2018-05-10 13:02:57 +02:00
Flyinghead
b77843b927
Handle RTT texture stride (VT)
2018-05-09 15:08:13 +02:00
Flyinghead
136c3d6825
When rendering to texture, wait until after the frame is rendered to
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unlock.
2018-05-09 14:46:06 +02:00
Flyinghead
c13a42611b
Implemented other RTT format conversions.
2018-05-09 13:04:48 +02:00
Flyinghead
5710aa08ed
Remove all vram locks before reading back RTT buffer. Use RGBA/ubyte
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format when RGB/565 is not available.
2018-05-09 12:28:38 +02:00
Flyinghead
2e4ec3a1ed
Added RTT support
2018-05-08 18:47:00 +02:00
Flyinghead
9f13ded502
Enable Modifier Volumes. Fix modtrig buffer overflow and stencil reset.
2018-05-04 18:18:04 +02:00
Flyinghead
cc88561d4a
Implemented clipping (Daytona USA menus)
2018-05-02 15:41:42 +02:00
Flyinghead
db0534d5dd
Fix PunchThrough texturing on JGR with nvidia
2018-05-02 12:29:47 +02:00
Flyinghead
fe71519d1b
Write some silence on audio underruns
2018-05-01 17:25:42 +00:00
Flyinghead
5320c3adee
Fixed previous screw up
2018-05-01 11:20:25 +02:00
Flyinghead
a953a0baa7
Use ring buffer for samples and detect buffer underruns
2018-04-29 17:56:01 +02:00
Flyinghead
39e0f378cb
OSX: add x64 target. Use JIT compiler. Clean exit. Use semaphore in core audio driver. Use layout-independent key codes to support int'l keyboards. Fixed GL window scaling.
2018-04-29 16:07:54 +02:00
Flyinghead
64a8ac1dd5
Add clean exit patch for x11 and 64-bit architecture
2018-04-27 16:54:15 +02:00
Flyinghead
35d3bd98d4
Disable fog table logging. Small optimization
2018-04-27 10:58:10 +00:00
Flyinghead
b8f3d37df2
Disabled some logging (Mr.Driller)
2018-04-27 10:50:21 +00:00
Flyinghead
94aa7c9e83
Fix alsa backend clicking noise on underrun. Set the buffer size to match the [omx] audio_latency setting
2018-04-27 10:49:23 +00:00
Flyinghead
10bdf7f449
Clean exit when exit key is pressed
2018-04-27 10:37:56 +00:00
rrrh
bcdf38da0a
Merge pull request #1130 from reicast/rrrh/osx-high-sierra
...
Rrrh/osx high sierra
2018-04-21 19:26:27 +02:00
Hugo Hackenstein
d653d4e009
Remove unneeded stdlib include
2018-04-21 19:01:24 +02:00
Hugo Hackenstein
4fcb95a0d1
Mac compile on OSX - Remove deprecated malloc.h include and switch to stdlib.h instead
2018-04-21 19:00:36 +02:00
Stefanos Kornilios Mitsis Poiitidis
34b495baa7
Merge pull request #1098 from reicast/pr/1092
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fix gdi track parsing in unix #1092
2018-04-19 20:51:13 +02:00
Stefanos Kornilios Mitsis Poiitidis
90e901f4a3
gdi: Normalize paths, add test gdi files
2018-04-18 22:28:05 +02:00
gizmo98
4a7d0b9e7e
rpi: add option to use mesa or new vendor gl libs
2018-04-11 21:42:57 +02:00
gizmo98
b09356f3f7
Fix GCC6 "Bool" issue
2018-04-11 21:37:31 +02:00