Implemented other RTT format conversions.
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5710aa08ed
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@ -1704,7 +1704,7 @@ bool RenderFrame()
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{
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case 0: //0x0 0555 KRGB 16 bit (default) Bit 15 is the value of fb_kval[7].
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channels=GL_RGBA;
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format=GL_UNSIGNED_SHORT_5_5_5_1;
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format=GL_UNSIGNED_BYTE;
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break;
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case 1: //0x1 565 RGB 16 bit
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@ -1714,12 +1714,12 @@ bool RenderFrame()
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case 2: //0x2 4444 ARGB 16 bit
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channels=GL_RGBA;
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format=GL_UNSIGNED_SHORT_4_4_4_4;
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format=GL_UNSIGNED_BYTE;
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break;
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case 3://0x3 1555 ARGB 16 bit The alpha value is determined by comparison with the value of fb_alpha_threshold.
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channels=GL_RGBA;
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format=GL_UNSIGNED_SHORT_5_5_5_1;
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format=GL_UNSIGNED_BYTE;
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break;
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case 4: //0x4 888 RGB 24 bit packed
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@ -481,50 +481,38 @@ void ReadRTTBuffer() {
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &color_fmt);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &color_type);
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switch(FB_W_CTRL.fb_packmode)
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if (FB_W_CTRL.fb_packmode == 1 && color_fmt == GL_RGB && color_type == GL_UNSIGNED_SHORT_5_6_5) {
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// Can be read directly into vram
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, dst);
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}
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else
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{
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case 0: //0x0 0555 KRGB 16 bit (default) Bit 15 is the value of fb_kval[7].
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// Untested: read into temp (5551) and copy/convert to 1555
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, temp_tex_buffer);
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for (u32 i = 0; i < w * h; i++) {
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*dst++ = ((*src++ >> 1) & 0x7FFF) | ((FB_W_CTRL.fb_kval & 0x80) << 8);
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}
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break;
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u32 lines = h;
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while (lines > 0) {
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u8 *p = (u8 *)temp_tex_buffer;
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u32 chunk_lines = min((u32)sizeof(temp_tex_buffer), w * lines * 4) / w / 4;
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glReadPixels(0, h - lines, w, chunk_lines, GL_RGBA, GL_UNSIGNED_BYTE, p);
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case 1: //0x1 565 RGB 16 bit
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if (color_fmt == GL_RGB && color_type == GL_UNSIGNED_SHORT_5_6_5)
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// Can be read directly into vram
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, dst);
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else
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{
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int lines = h;
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while (lines > 0) {
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u8 *p = (u8 *)temp_tex_buffer;
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u32 chunk_lines = min((u32)sizeof(temp_tex_buffer), w * lines * 4) / w / 4;
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glReadPixels(0, h - lines, w, chunk_lines, GL_RGBA, GL_UNSIGNED_BYTE, p);
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for (u32 i = 0; i < w * chunk_lines; i++) {
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for (u32 i = 0; i < w * chunk_lines; i++) {
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switch(FB_W_CTRL.fb_packmode)
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{
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case 0: //0x0 0555 KRGB 16 bit (default) Bit 15 is the value of fb_kval[7].
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*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | ((FB_W_CTRL.fb_kval & 0x80) << 8);
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break;
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case 1: //0x1 565 RGB 16 bit
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*dst++ = (((p[0] >> 3) & 0x1F) << 11) | (((p[1] >> 2) & 0x3F) << 5) | ((p[2] >> 3) & 0x1F);
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p += 4;
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break;
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case 2: //0x2 4444 ARGB 16 bit
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*dst++ = (((p[0] >> 4) & 0xF) << 8) | (((p[1] >> 4) & 0xF) << 4) | ((p[2] >> 4) & 0xF) | (((p[3] >> 4) & 0xF) << 12);
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break;
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case 3://0x3 1555 ARGB 16 bit The alpha value is determined by comparison with the value of fb_alpha_threshold.
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*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | (p[3] >= FB_W_CTRL.fb_alpha_threshold ? 0x8000 : 0);
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break;
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}
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lines -= chunk_lines;
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p += 4;
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}
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lines -= chunk_lines;
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}
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break;
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case 2: //0x2 4444 ARGB 16 bit
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// Untested: read into temp (rgba_4444) and copy/convert to argb_4444
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, temp_tex_buffer);
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for (u32 i = 0; i < w * h; i++) {
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*dst++ = ((*src >> 4) & 0xFFF) | ((*src & 0xF) << 12);
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src++;
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}
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break;
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case 3://0x3 1555 ARGB 16 bit The alpha value is determined by comparison with the value of fb_alpha_threshold.
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// TODO
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memset(dst, '\0', w * h * 2);
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break;
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}
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// Restore VRAM locks
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