Commit Graph

395 Commits

Author SHA1 Message Date
Flyinghead 125cccaa5a gles: only use GLES3 functions on android 2019-04-04 08:10:32 +00:00
Flyinghead eadf3047c0 gles: no runtime load of libGLESv2 on non-android platforms 2019-04-03 20:24:28 +00:00
flyinghead 7f0489ff28 visual studio compatibility
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
Flyinghead 8fb1d80751 gui: display VMUs on pause 2019-03-29 17:35:00 +01:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead 54e9dc8338 Do not scale clipping values with rtt-upscale if rendering to vram
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead 45ed8cbc02 android: install buttons.png and reload it. Record audio permission.
install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead ee0161e9c4 build fix 2019-03-05 03:15:11 +01:00
Flyinghead ca58c323cd Moved most android settings into the new gui
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead e0de4210ac VJoy: decouple from emulator rendering. Use same code for gl and gl4 2019-03-02 14:20:05 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead 0f1630a1b7 Use proper VAOs for the per-pixel renderer 2019-02-20 19:22:24 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
flyinghead 9ac43772fd win32 build fixes 2019-02-19 22:35:29 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead 1276a58d87 move imgui renderer into rend/gles. Fix gl4 term function 2019-02-19 17:43:25 +01:00
Flyinghead a808a8f36f dynamically bind GLES functions
Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead e426bc8058 android: call eglMakeCurrent() before rendering or deleting context
Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead 666205d2a1 Define gl_term for all platforms. Delete all textures on context close. 2019-02-18 09:35:27 +01:00
Flyinghead 5701227e55 build fix 2019-02-18 00:38:11 +01:00
Flyinghead 4c1acfeab1 android: native egl surface
fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead dcbdf3a59d set glClearStencil to 0 before clearing, just in case
fix printf format string
2019-02-16 14:30:08 +01:00
Flyinghead edba937b6f Save last rendered frame if gl driver doesn't preserve the swap buffers
Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead 3320669bd4 android: use new input system
support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Marcel Szewczyk d370fd6709 PR requested changes; Adreno 506 generalized to Adreno 2019-02-11 19:02:52 +01:00
Marcel 3b951c0232
Vertical scale factor support added - typo fix 2019-02-11 11:15:01 +01:00
Marcel Szewczyk 8d4188159e Vertical scale factor support added - fixes Crazy Taxi pause menu background positioning 2019-02-10 11:51:14 +01:00
Marcel Szewczyk 7869a84f88 Additional fixes/cleanup 2019-02-10 01:10:51 +01:00
Marcel Szewczyk 8893f97435 Handle odd screen resolution (POCOPHONE fix) 2019-02-08 22:20:02 +01:00
Marcel Szewczyk a65436cc6c Handle dynamic resolution change during emulation (LRR mode) 2019-02-08 22:15:45 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Flyinghead 78fd92f95a No custom textures if no threads 2019-02-06 18:50:56 +01:00
Marcel Szewczyk b26b12054b Merge branch 'master' of https://github.com/reicast/reicast-emulator into mar753/render-to-texture-with-options 2019-02-06 17:39:12 +01:00
Flyinghead 2ff6d1b819 Fix render to texture buffer alpha channel for 1555
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu

Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
Marcel Szewczyk 377fb6ace0 rend.ResolutionPercentage acceptable values are now from 1 to 100; naming fix 2019-01-25 16:43:46 +01:00
Marcel Szewczyk aa3475738a Revert "LRR: Support for OpenGL 2 added"
This reverts commit c33c0cade8.
2019-01-20 11:05:53 +01:00
Marcel Szewczyk 88b9debc89 Revert "RTT: Support for OpenGL 2 added"
This reverts commit 86339c337d.
2019-01-20 11:03:30 +01:00
Marcel Szewczyk 86339c337d RTT: Support for OpenGL 2 added 2019-01-18 19:46:46 +01:00
Marcel Szewczyk c33c0cade8 LRR: Support for OpenGL 2 added 2019-01-18 18:42:46 +01:00
Marcel Szewczyk f0c4fe6fdc Additional improvements/fixes 2019-01-18 18:39:48 +01:00
flyinghead ed3f866835 win32 build fix 2019-01-16 17:42:36 +01:00
Marcel Szewczyk 77d997401b RTT: Performance improved for DC RGB565 and ARGB4444 textures - glReadPixels() removed 2019-01-14 20:42:48 +01:00
Marcel Szewczyk 6499a82513 RTT: Additional small fixes 2019-01-14 19:32:56 +01:00
Marcel Szewczyk a9affb8ac2 RTT: Stencil support for full OpenGL >= 3.0 added 2019-01-13 19:04:33 +01:00
Marcel Szewczyk 82bbe690b1 Stencil support for OpenGL added - requires OpenGL >= 3 2019-01-13 17:33:23 +01:00
Marcel Szewczyk 27360a1c41 Lgtm warnings fixed 2019-01-12 13:17:43 +01:00
Marcel Szewczyk 7e900a4e86 Merge branch 'master' of https://github.com/reicast/reicast-emulator into lowering_rendering_resolution_option 2019-01-09 00:01:03 +01:00
Marcel Szewczyk e285d7f9ba Additional improvements to lowering rendering resolution feature 2019-01-08 23:35:48 +01:00
Marcel Szewczyk 8571be39fd Rendering resolution lowering (horizontal and vertical) is possible from the configuration menu 2019-01-07 23:55:43 +01:00
Marcel Szewczyk 2aadb3cdd4 RTT: Stencil support added (extension required) 2019-01-07 21:37:16 +01:00
Marcel Szewczyk 7e26a172f4 Changing screen resolution: Rendering quad created 2019-01-06 22:16:21 +01:00
Flyinghead 15fa475f8a Move DumpTexture() to CustomTexture and other fixes 2019-01-02 09:33:19 +01:00
Flyinghead ecb689051f Custom textures fixes 2018-12-30 22:23:23 +01:00
Flyinghead 9a3dd1c2d1 build fix 2018-12-30 19:44:18 +01:00
Flyinghead 3f98c2ba3c Don't delete a texture when async load is pending 2018-12-30 19:19:27 +01:00
Flyinghead e7fee139e4 build fix 2018-12-30 18:50:24 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Marcel Szewczyk 302bfcd582
Merge branch 'master' into mar753/render-to-texture-with-options 2018-12-30 18:26:31 +01:00
Marcel Szewczyk 7450c247d3 Minor formatting fixes 2018-12-30 12:17:39 +01:00
Marcel Szewczyk 127072ec8d RTT: Fixed slow rendering of RGBA5551 framebuffer format on Adreno 506 2018-12-30 12:16:34 +01:00
Marcel Szewczyk 0761ee713e RTT: glReadPixels() functions are now compatible with OpenGL ES 2.0 2018-12-30 12:13:45 +01:00
Marcel Szewczyk e981dd14f8 Render to texture full multipass support added; RTT stride textures support added 2018-12-30 12:08:51 +01:00
Flyinghead 655d36a719 Convert vertex indices to u16 wih GLES2
GLES2 doesn't support 32-bit indexes so convert them to u16 when needed
2018-12-13 22:26:25 +01:00
Flyinghead 5664bfb9b6 pvr: use u32 for vertex indices to avoid overflow
Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead 9fe13e20e8 Clip high z vertices
Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead 93436c5ec1 Partially revert previous commit as it causes problems with RTT 2018-11-30 18:15:47 +01:00
Flyinghead 284dcf35a7 Add StrideSel to texture cache key as well 2018-11-30 18:06:32 +01:00
Flyinghead 63337d5178 Add ScanOrder to texture cache key
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead 2ef90152c9 GL: add #if in shader for trilinear filtering 2018-11-23 22:33:51 +01:00
Marcel Szewczyk 4d39c10c91 Build fixes 2018-11-11 23:22:17 +01:00
Marcel Szewczyk 5f19eb7ae8 Rtt menu options are now handled by GLES 2018-11-11 22:01:18 +01:00
Marcel Szewczyk 4fd9de54ce Added rtt menu options 2018-11-11 17:55:18 +01:00
Flyinghead 4bce2bbbbf OSX wants GLSL 1.4 or later 2018-10-30 11:48:44 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead ffb72cd0b6 Texture-based fog table 2018-10-29 00:31:24 +01:00
Flyinghead 96157de639 Enable log2 depth at runtime when supported (GL, GLES 3)
Fix issues with pixel scaling and scissoring.
Wacky Races should not be playable.
2018-10-28 22:09:36 +01:00
Marcel Szewczyk f309a59fac Render to texture single pass implemented 2018-10-28 20:16:45 +01:00
Flyinghead 77fae1ef09 Backport changes from libretro 2018-10-05 15:07:30 +02:00
Flyinghead 124f920170 Backport GL 2.0 support from libretro core 2018-10-04 22:37:35 +02:00
Flyinghead 7203681202 Less code dup 2018-10-04 14:49:20 +02:00
Flyinghead 3a929aeeb1 Terminate A-buffers cleanly. Call renderer Term() at shutdown.
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Flyinghead 0260b00c00 Less code dup 2018-10-04 12:32:26 +02:00
Flyinghead 1dfc9902b7 Share scale_x and scale_y between GL and GL4 renderers. Don't use
ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead ef5e8593fa GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead 0627530e33 GL: avoid white lines on the screen sides due to rounding 2018-10-02 12:28:42 -04:00
Flyinghead 5d8d1bd107 GL: Partial redraws. OSD fixes
EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead 9de8379434 GL: clear gl framebuffer before drawing a direct FB write 2018-09-29 18:10:43 +02:00
Flyinghead 407a579bfc GL: take pixel scaling into account for OSD buttons and text coords
Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead c49e6c17d0 gl: isinf() issues with GLES3. Use it with GL only
Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead df61073c39 Clip textures that extend past the end of VRAM.
Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.

Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00
Flyinghead 663b77cee6 Fix OpenGL compile error with VMWare WS14 driver 2018-09-17 13:02:07 +02:00
Flyinghead 2a8591798f Only clamp color if tsp.ColorClamp is set. Thanks p1pkin 2018-09-12 17:50:42 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead 4a08856775 Render-to-texture upscaling must be accounted for when clipping 2018-09-05 15:07:30 +02:00
Flyinghead f202b3b143 Add new ExtraDepthScale setting to scale huge Z values.
Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Flyinghead 239e178226 Simplify framebuffer drawing and fix OSD 2018-09-03 15:05:37 +02:00
Flyinghead 228b40136f Only do color clamp when fog is on 2018-09-02 22:57:59 +02:00
Flyinghead 96e9bce0e0 (Fog) Color clamping support 2018-09-01 12:56:37 +02:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Ender's Games 75215ec0d1 Core: Address some obvious lgtm issues 2018-08-21 02:52:03 -04:00
Abandoned Cart 62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Flyinghead ba78184461 Fix per-polygon sort option 2018-08-20 15:51:55 +02:00
Ender's Games 8d9d40dffc Core: Changes provided by Android NDK compiler 2018-08-19 01:54:15 -04:00
Flyinghead ffb25a470d Fix Wacky Races missing half screen 2018-08-17 18:33:24 +02:00
Flyinghead f3bbb06d8c GL: Missing float precision qualifier in Bump Map calc 2018-08-13 18:21:52 +02:00
Flyinghead c0c06ed8ff Renderer: select shader at runtime based on the GL context version
The GL renderer now detects the version of the current GL context and
compiles the shaders accordingly. Supports GLES2, GLES3 and desktop GL.
Android: use 8,8,8 framebuffer instead of 5,6,5. Requests a 8-bit
stencil buffer (modifier volumes)
2018-08-07 09:44:52 +02:00
Flyinghead fddf56c5a2 Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead 3a7a08f3fb Do not clear the framebuffer before rendering. Fix scissoring coords.
The framebuffer is cleared by the background plane using global clipping
coordinates. This allows multiple rendering to different locations on
the framebuffer.
Fixes flashing menus in Vanishing Point, loading screens in Test Drive
Le Mans and Vigilante 8.
Better rear view mirror in Metropolis Street Racer.
2018-08-02 17:20:18 +02:00
Flyinghead 31d8c1f091 Backport texture upscaling with xBRZ 2018-08-01 19:43:01 +02:00
Flyinghead 1533091151 Clipping: do pixel scaling only when not rendering to a texture 2018-07-30 18:57:32 +02:00
Flyinghead 63a70e0f62 isinf not available in GLES 2 2018-07-29 19:24:14 +02:00
Flyinghead 0e881254ef Fix clipping when pixel_double is on.
Fixes 4 Wheel Thunder split screen issue.
2018-07-29 17:31:14 +02:00
Flyinghead b1686a8f6a Do not allow inf z value in the vertex shader. Clamp w to a very small value.
Fixes ground triangles clipping in Soulcalibur intro sequence.
2018-07-24 16:55:48 +02:00
Flyinghead 07a36ee256 avoid named struct initializers 2018-07-24 11:22:56 +02:00
Flyinghead 2e08d7a6c9 round() not available in GLES2. Using floor() instead 2018-07-23 20:55:53 +02:00
Flyinghead 86235bb4a3 Float math in alpha calculation causes some punch-through textures to have alpha noise. 2018-07-23 15:15:05 +02:00
Flyinghead 4b5e863aa7 Use log2 depth scaling in fragment shader when available.
Currently a compile time option (!GLES). Fixes many depth issues (Dynamite Cop, Cannon Spike, etc.)
2018-07-23 10:25:55 +02:00
Flyinghead e637dcf8f9 reinstate line deleted by previous commit 2018-07-18 16:07:17 +02:00
Flyinghead cc8569fcf8 Fix 8888 high-quality textures on GLES/arm
GLES doesn't support uint 8888 so bytes must be swapped on little endian
architecture.
2018-07-18 16:01:40 +02:00
Flyinghead dc835dd64d Dump shaders source if compile fails 2018-07-16 16:52:11 +02:00
Flyinghead 0284d635d2 Upscale rendered-to textures
Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
Flyinghead bb2d860902 Use red channel for fog table in GL but continue using alpha channel in
GLES. Alpha channel is supported only in GL compat mode, not core.
2018-07-14 10:48:16 +02:00
Flyinghead 87f8c5194f Better fix for texture cache key needing StrideSel
StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead d5d711cf32 Clipping scissor fix: x offset must only be added once 2018-07-11 20:06:43 +02:00
Flyinghead 1be4203ffe Far plane is at depth 0 in classic renderer. 2018-07-09 23:25:18 +02:00
Flyinghead c035635341 Clipping scissor Y coordinates must be inverted when rendering to screen
Fixes top of screen missing in San Francisco Rush 2049
2018-07-09 23:22:13 +02:00
Flyinghead 889f722e73 Fix PAL4 textures 2018-07-09 19:20:33 +02:00
Flyinghead 18b2d8273f Improve paletted and YUV texture quality.
Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Flyinghead a89ff1e432 Ignore depth func for autosort TR polys.
This was a remain of the previous Always depth hack.
2018-07-07 08:46:29 +02:00
Flyinghead e067534f26 When sorting translucent triangle, keep the third vertex in place.
In flat shading mode, the third vertex of a triangle defines its color
so we must maintain its index.
Fixes the remaining color polygons seen in Evolution - The World of
Sacred Device.
2018-07-06 20:02:43 +02:00
Flyinghead a1997637bb Trilinear filtering limited implementation.
Fixes lighter field areas in NFL 2K2
2018-07-03 20:36:13 +02:00
Flyinghead 3c4913a35a Merge remote-tracking branch 'upstream/master' 2018-07-03 15:46:25 +02:00
Flyinghead 69263eddc0 Bump mapping support 2018-07-02 15:23:47 +02:00
Flyinghead 295395c680 Flat shading support 2018-07-01 20:25:06 +02:00
Flyinghead 3ddcc272bf Fix autosort/presort mode selection. Per render pass sort mode.
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead 7ecd384612 StrideSel is now part of the texture cache and must be set by RTT 2018-06-29 19:03:43 +02:00
Flyinghead f18aa63a67 Add stride and scan order to texture cache key as they are used to update the texture
Fixes glitchy FMV title screen in Bomberman Online
2018-06-29 11:59:48 +02:00
Flyinghead a94f01ee78 Force autosort TR triangles using depth func Always to be drawn on top of others
When autosorting triangles, ignore the depth of triangles using the depth func Always and force
them to be on top. Seems to help Psyvariar 2.
2018-06-28 13:21:40 +02:00
Flyinghead 6871061ca0 Modifier Volumes: summing up with triangles is faster than using a quad. 2018-06-26 15:38:55 +02:00
Flyinghead 7c93727b5e Improve modifier volume parsing and drawing logic.
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
Flyinghead 846d02d9d2 Optimize RTT to VRAM. Add US version of THPS2 to per-game settings. 2018-06-25 16:55:22 +02:00
Flyinghead 3256e02813 Workaround for Virtua Tennis ball color problem.
There's a texture corruption of the tennis ball and other textures,
notably the players' bags in the first intro sequence. The corruption is
due to render to texture squashing existing textures. Not sure what's
going on but this avoids the texture corruption. The original problem
remains.
2018-06-25 15:53:28 +02:00
Flyinghead 08b8d30589 Implement clipping. Enabled by default. 2018-06-09 18:11:47 +02:00
Flyinghead 7640a35720 Draw modifier volumes only if enabled in settings (defaults to true) 2018-06-09 17:22:01 +02:00
Flyinghead 2fdcf0d821 Use float constants in GLSL 2018-06-07 18:26:02 +02:00
Flyinghead b9fe9332cf GLES 2 fix for fog table: use float only for vars and consts 2018-06-05 13:36:49 +02:00
Flyinghead 828990b926 Texture based fog table 2018-06-05 12:18:09 +02:00
Flyinghead a345fcc4c7 Draw modifier volumes after punch-through so they can be shadowed as
well.
2018-05-23 14:31:11 +02:00
Flyinghead 2f9dcfabd8 Use FPU_SHAD_SCALE.scale_factor for shadow intensity instead of
hardcoded value.
2018-05-23 12:26:24 +02:00
Flyinghead bccfb5b70c Faster implementation for translucent polys depth pass. Disabled by
default. Auto-enabled for Cosmic Smash.
2018-05-22 15:47:02 +02:00
Flyinghead 23a2af0a28 Add setting for THPS2. Move RenderToTextureBuffer option to rend
section.
2018-05-22 15:34:33 +02:00
Flyinghead 4c7ffeb520 Per-pixel fog shading. Shaders cleanup. 2018-05-22 13:04:21 +02:00
Flyinghead 8d01bbe145 Increase Z scaling factor to 100k (fixes background menu in VR2). Set
depth mask before clearing buffers.
2018-05-21 16:44:18 +02:00
Flyinghead 9098fd5a22 Autosort poly: Write to the depth buffer in a second pass, and only if
multipass rendering.
2018-05-20 21:41:31 +02:00
Flyinghead 2d904372a9 Multipass issues: depth mask must be enabled for autosorted tr poly.
Depth buffer must NOT be cleared b/w passes, same for stencil I guess.
2018-05-20 14:16:43 +02:00
Flyinghead c35aa4262c Fix OpenGL errors with modvols and multipass 2018-05-19 18:51:30 +02:00
Flyinghead c427997269 Enable modifier volumes. Fix for exclusion volumes. Prevent overflow of modifier triangles (JGR). 2018-05-19 10:13:00 +02:00
Flyinghead d596f988c8 Revert 99bc20220e 2018-05-17 11:17:51 +02:00
Flyinghead 99bc20220e Simplify clipping 2018-05-17 10:32:52 +02:00
Flyinghead 80c193b3de Cache texture parameters. Fixed exclusion volume modifiers. 2018-05-16 19:34:45 +02:00
Flyinghead e73d11d0ab glHint nicest->fastest, and just once 2018-05-15 22:37:40 +02:00
Flyinghead b469f05b9d Fix wrong fog calculation issue 2018-05-15 21:19:58 +02:00
Flyinghead d8165376be GL cache fix 2018-05-15 16:09:50 +02:00
Flyinghead de046c4620 Use OpenGL state cache. Allocate texture ids in bulk. Avoid modifier
volumes entirely when not needed.
2018-05-15 15:22:26 +02:00
Flyinghead 2d834c7396 Revert glChecks 2018-05-15 11:54:14 +02:00
Flyinghead 833a616122 Merge OSX fixes 2018-05-15 11:41:44 +02:00
Flyinghead b30f715796 Fix paletted textures mismatch in texture cache 2018-05-14 16:14:15 +02:00
Flyinghead 699c2986a5 WIP 2018-05-14 12:48:22 +02:00
Flyinghead 46f28cfb27 Fog fix 2018-05-13 23:07:35 +02:00
Flyinghead 95120690ef Use log2 depth scaling when opengl 3 is available 2018-05-13 20:19:36 +02:00
Flyinghead b68f0a16a8 Increase FPS font size 2018-05-13 16:45:20 +02:00
Flyinghead c30548eb6a Added on-screen FPS counter. Fix clear screen issue when widescreen
enabled but not currently on.
2018-05-13 16:01:08 +02:00
Flyinghead 50a2e7e842 Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :( 2018-05-12 14:39:06 +02:00
Flyinghead dd9f77b4ab Changed z normalization to log scale 2018-05-12 13:26:50 +02:00
Flyinghead 717ee0b3ce Make rendering to texture buffer optional 2018-05-11 19:33:17 +02:00
Flyinghead 43c125c208 Better texture cache: avoid duplicate. Attempt to put the RTT texture in
the cache to avoid copy to/from vram.
2018-05-11 15:29:24 +02:00
Flyinghead 683cbbba3e Multipass rendering 2018-05-10 21:28:20 +02:00
Flyinghead b77843b927 Handle RTT texture stride (VT) 2018-05-09 15:08:13 +02:00
Flyinghead c13a42611b Implemented other RTT format conversions. 2018-05-09 13:04:48 +02:00
Flyinghead 5710aa08ed Remove all vram locks before reading back RTT buffer. Use RGBA/ubyte
format when RGB/565 is not available.
2018-05-09 12:28:38 +02:00
Flyinghead 2e4ec3a1ed Added RTT support 2018-05-08 18:47:00 +02:00
Flyinghead 9f13ded502 Enable Modifier Volumes. Fix modtrig buffer overflow and stencil reset. 2018-05-04 18:18:04 +02:00
Flyinghead cc88561d4a Implemented clipping (Daytona USA menus) 2018-05-02 15:41:42 +02:00
Flyinghead db0534d5dd Fix PunchThrough texturing on JGR with nvidia 2018-05-02 12:29:47 +02:00
Flyinghead 35d3bd98d4 Disable fog table logging. Small optimization 2018-04-27 10:58:10 +00:00
Nicolas HOUDELOT 5c343a219c fix typo 2018-03-05 01:57:00 +01:00
Jan Holthuis 52afec6f7d Merge pull request #832 from reicast/holzhaus/sdl-opengl
Move to SDL2 for OpenGL 3.1 and GLES support
2016-03-04 15:13:25 +01:00
Stefanos Kornilios Mitsis Poiitidis af01baae75 linux/softrend: Optional via makefile, sse4.1 detection 2015-12-14 02:40:23 +01:00
Stefanos Kornilios Mitsis Poiitidis f3e4416bb4 linux/softrend: Cleanup accidental file changes 2015-12-13 14:08:16 +01:00
Stefanos Kornilios Mitsis Poiitidis 5e377399d3 linux/softrend: builds & runs, doesn't push to screen yet 2015-12-13 14:00:25 +01:00