Commit Graph

395 Commits

Author SHA1 Message Date
Flyinghead ed90bcebee partially revert 1a019b79b0
move the punch-through alpha test back to where it was (before shading)
fixes SF Rush missing chars on copyright screen
2019-09-12 18:54:14 +02:00
Flyinghead 2bdfdf96c1 gl4: fix invisible framebuffer direct writes with hle bios
Fixes hidden & dangerous black screens in hle bios mode
2019-09-11 21:10:02 +02:00
Flyinghead 8b949e1dca Get rid of time_sync timer. Clean-up 2019-09-11 15:09:23 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
scribam e0fb50488d deps: Update xxhash integration 2019-09-06 21:05:19 +02:00
scribam bdf2029e99 Simplify libpng/zlib integration 2019-09-04 19:59:51 +02:00
Flyinghead b4d33a6c70 Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-09-03 19:14:39 +02:00
scribam 21fa8ecfba deps/windows: Update dirent integration
Source: https://github.com/tronkko/dirent/blob/1.23.2/include/dirent.h
2019-09-02 22:57:53 +02:00
Flyinghead aadc9c3bfc Detect game region/vga support and set options accordingly
Better IP.BIN parsing (wince, vga)
Use wince flag and boot filename for wince detection
Switch to TV composite if vga unsupported
Switch to supported BIOS region if current is unsupported or default
2019-09-01 16:35:12 +02:00
Flyinghead 61f4cd4ecd Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-08-31 22:10:09 +02:00
scribam 269297be18 Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
scribam 61382316c9 Use __ANDROID__ to handle specific Android code 2019-08-28 20:37:53 +02:00
Flyinghead 7c8ce6267a use lroundf(x) instead of x + 0.5f 2019-08-17 18:19:33 +03:00
Flyinghead 93e009bf1a gl: use matrices for ndc and viewport calculations
Support VO_STARTX and VO_STARTY for shifting displayed frame
Add glm to deps
Calculate NDC, scissoring and viewport matrices once
Reduce code duplication
2019-08-12 19:56:44 +02:00
Flyinghead 1a019b79b0 GL: blending support for punch-through polys
Disable trilinear filtering for PTs
PT alpha test should be done after color+tex shading according to documentation
2019-08-09 12:05:56 +02:00
Flyinghead 7ff225bfa0 PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format 2019-08-09 12:03:09 +02:00
Flyinghead b38affe87c Build fix 2019-08-08 08:30:38 +02:00
Flyinghead 69f2b343b1 OSX: command line args support. test automation
allow test automation on other platforms (win32, OSX, ...)
2019-08-08 08:22:33 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead 9932d9bf43 OSX: fix bios files path (now in /data/) 2019-07-24 18:24:58 +02:00
Flyinghead 60ec054b59 support for VQ compressed paletted textures 2019-07-12 15:34:10 +02:00
Flyinghead 632aa95c2d gl4: depth test issue in non-autosort mode
Depth testing is done in the fragment shader so it shouldn't be done
in the a-buffer shader for the first pixel, or until the depth is updated.
Fixes flashlight and lightstorm effects in Alone in the Dark
2019-07-09 15:25:15 +02:00
Flyinghead dbbc1819e8 remove NACL 2019-07-07 22:56:23 +02:00
Flyinghead 9eef02a1e8 pvr: ignore Z Write Disable for punch-through polys?
tentative fix for Worms World Party
2019-07-07 22:13:43 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead 8404c6322c New logging framework stolen from dolphin 2019-06-30 21:06:46 +02:00
Flyinghead 99778a7715 per-pixel renderer: RTT might need bigger buffers than screen 2019-06-27 22:41:16 +02:00
Flyinghead 112e272075 renderer: support non-integer v-scaling factor
Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)

Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead ad5ab6240b refactor vram lock/unlock code into new vmem.cpp functions 2019-06-19 14:49:14 +02:00
Flyinghead d55d803c16 gles2 build fix 2019-05-21 19:11:47 +02:00
Flyinghead 433590b610 rend: Add per-strip TR sort option 2019-05-21 11:24:03 +02:00
Flyinghead 6053a465f7 fix win32 build 2019-05-15 13:07:52 +02:00
Flyinghead d9f2f9ae1d rend: define GLES2 and GLES3
GLES2 will only use GL ES 2.0 API functions, compile-time linked
GLES3 loads functions dynamically and supports both GL ES 2.0 and 3.0
2019-05-15 12:54:03 +02:00
Flyinghead 0dd555c5c8 Merge branch 'master' into fh/gles-dynload 2019-05-15 11:49:57 +02:00
David Guillen Fandos cbc2af29ad Fix small issues for mingw builds on Linux
Doenst like the paths, big surprise. I tipically build it like:

  make platform=win32 CXX=x86_64-w64-mingw32-g++ \
       WINDRES=x86_64-w64-mingw32-windres \
       CC=x86_64-w64-mingw32-gcc
2019-05-12 17:44:19 +02:00
Flyinghead 3cd9736fca Ignore vscalefactor if < 1
fix black screen on some intel platforms
2019-05-08 21:33:49 +02:00
Flyinghead c330cdd88e fix scissor test and vertical scaling when using the Y scaler
Fixes missing bottom half-screen in Mr Driller (PAL, 60 Hz), Kaen Seibo,
Mahjong Taikai II Special, Pon'n'Music 1 and 2 when in TV Composite and
RGB.
Fixes stretched screen in Cho - Hatsumei Boy Kanipan.
2019-05-06 15:23:54 +02:00
David Guillen Fandos 3692ea7ae6 Improve stdclass.h/cpp support for non-Linux non-Windows platforms
Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
David Miller 3d1b82854e
Merge branch 'master' into fh/win32-winresize 2019-04-12 13:03:30 -04:00
Flyinghead 0445542ec2 gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead 0a6f503efc Don't use screen stretching parameter for RTT 2019-04-08 21:51:59 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead 408d16b299 imgui: clear color buffer before drawing background tex
fixes blinking edges on nvidia shield and other glitches
2019-04-07 23:33:24 +02:00
Flyinghead 4b7e4f4677 custom textures: fix race conditions 2019-04-06 19:38:00 +02:00
Flyinghead d524e3381d only update the fog texture if fog is enabled 2019-04-04 22:54:36 +02:00
Flyinghead 05df2f06e2 imgui: use glcache, don't save/restore state
gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead ec95c95b89 add option to disable fog effects 2019-04-04 19:26:15 +02:00
Flyinghead 994d52e012 gl: put shaders in a map and set uniforms once for all before each frame 2019-04-04 19:08:21 +02:00
Flyinghead 382279b12e imgui: use glcache 2019-04-04 19:07:09 +02:00
Flyinghead f83a06d9c0 glcache was always disabled 2019-04-04 19:06:46 +02:00
Flyinghead 125cccaa5a gles: only use GLES3 functions on android 2019-04-04 08:10:32 +00:00
Flyinghead eadf3047c0 gles: no runtime load of libGLESv2 on non-android platforms 2019-04-03 20:24:28 +00:00
flyinghead 7f0489ff28 visual studio compatibility
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
Flyinghead 8fb1d80751 gui: display VMUs on pause 2019-03-29 17:35:00 +01:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead 54e9dc8338 Do not scale clipping values with rtt-upscale if rendering to vram
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead 45ed8cbc02 android: install buttons.png and reload it. Record audio permission.
install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead ee0161e9c4 build fix 2019-03-05 03:15:11 +01:00
Flyinghead ca58c323cd Moved most android settings into the new gui
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead e0de4210ac VJoy: decouple from emulator rendering. Use same code for gl and gl4 2019-03-02 14:20:05 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead 0f1630a1b7 Use proper VAOs for the per-pixel renderer 2019-02-20 19:22:24 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
flyinghead 9ac43772fd win32 build fixes 2019-02-19 22:35:29 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead 1276a58d87 move imgui renderer into rend/gles. Fix gl4 term function 2019-02-19 17:43:25 +01:00
Flyinghead a808a8f36f dynamically bind GLES functions
Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead e426bc8058 android: call eglMakeCurrent() before rendering or deleting context
Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead 666205d2a1 Define gl_term for all platforms. Delete all textures on context close. 2019-02-18 09:35:27 +01:00
Flyinghead 5701227e55 build fix 2019-02-18 00:38:11 +01:00
Flyinghead 4c1acfeab1 android: native egl surface
fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead dcbdf3a59d set glClearStencil to 0 before clearing, just in case
fix printf format string
2019-02-16 14:30:08 +01:00
Flyinghead edba937b6f Save last rendered frame if gl driver doesn't preserve the swap buffers
Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead 3320669bd4 android: use new input system
support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Marcel Szewczyk d370fd6709 PR requested changes; Adreno 506 generalized to Adreno 2019-02-11 19:02:52 +01:00
Marcel 3b951c0232
Vertical scale factor support added - typo fix 2019-02-11 11:15:01 +01:00
Marcel Szewczyk 8d4188159e Vertical scale factor support added - fixes Crazy Taxi pause menu background positioning 2019-02-10 11:51:14 +01:00
Marcel Szewczyk 7869a84f88 Additional fixes/cleanup 2019-02-10 01:10:51 +01:00
Marcel Szewczyk 8893f97435 Handle odd screen resolution (POCOPHONE fix) 2019-02-08 22:20:02 +01:00
Marcel Szewczyk a65436cc6c Handle dynamic resolution change during emulation (LRR mode) 2019-02-08 22:15:45 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Flyinghead 78fd92f95a No custom textures if no threads 2019-02-06 18:50:56 +01:00
Marcel Szewczyk b26b12054b Merge branch 'master' of https://github.com/reicast/reicast-emulator into mar753/render-to-texture-with-options 2019-02-06 17:39:12 +01:00
Flyinghead 2ff6d1b819 Fix render to texture buffer alpha channel for 1555
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu

Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
Marcel Szewczyk 377fb6ace0 rend.ResolutionPercentage acceptable values are now from 1 to 100; naming fix 2019-01-25 16:43:46 +01:00
Marcel Szewczyk aa3475738a Revert "LRR: Support for OpenGL 2 added"
This reverts commit c33c0cade8.
2019-01-20 11:05:53 +01:00
Marcel Szewczyk 88b9debc89 Revert "RTT: Support for OpenGL 2 added"
This reverts commit 86339c337d.
2019-01-20 11:03:30 +01:00
Marcel Szewczyk 86339c337d RTT: Support for OpenGL 2 added 2019-01-18 19:46:46 +01:00
Marcel Szewczyk c33c0cade8 LRR: Support for OpenGL 2 added 2019-01-18 18:42:46 +01:00
Marcel Szewczyk f0c4fe6fdc Additional improvements/fixes 2019-01-18 18:39:48 +01:00
flyinghead ed3f866835 win32 build fix 2019-01-16 17:42:36 +01:00
Marcel Szewczyk 77d997401b RTT: Performance improved for DC RGB565 and ARGB4444 textures - glReadPixels() removed 2019-01-14 20:42:48 +01:00
Marcel Szewczyk 6499a82513 RTT: Additional small fixes 2019-01-14 19:32:56 +01:00
Marcel Szewczyk a9affb8ac2 RTT: Stencil support for full OpenGL >= 3.0 added 2019-01-13 19:04:33 +01:00
Marcel Szewczyk 82bbe690b1 Stencil support for OpenGL added - requires OpenGL >= 3 2019-01-13 17:33:23 +01:00
Marcel Szewczyk 27360a1c41 Lgtm warnings fixed 2019-01-12 13:17:43 +01:00
Marcel Szewczyk 7e900a4e86 Merge branch 'master' of https://github.com/reicast/reicast-emulator into lowering_rendering_resolution_option 2019-01-09 00:01:03 +01:00
Marcel Szewczyk e285d7f9ba Additional improvements to lowering rendering resolution feature 2019-01-08 23:35:48 +01:00
Marcel Szewczyk 8571be39fd Rendering resolution lowering (horizontal and vertical) is possible from the configuration menu 2019-01-07 23:55:43 +01:00
Marcel Szewczyk 2aadb3cdd4 RTT: Stencil support added (extension required) 2019-01-07 21:37:16 +01:00
Marcel Szewczyk 7e26a172f4 Changing screen resolution: Rendering quad created 2019-01-06 22:16:21 +01:00
Flyinghead 15fa475f8a Move DumpTexture() to CustomTexture and other fixes 2019-01-02 09:33:19 +01:00
Flyinghead ecb689051f Custom textures fixes 2018-12-30 22:23:23 +01:00
Flyinghead 9a3dd1c2d1 build fix 2018-12-30 19:44:18 +01:00
Flyinghead 3f98c2ba3c Don't delete a texture when async load is pending 2018-12-30 19:19:27 +01:00
Flyinghead e7fee139e4 build fix 2018-12-30 18:50:24 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Marcel Szewczyk 302bfcd582
Merge branch 'master' into mar753/render-to-texture-with-options 2018-12-30 18:26:31 +01:00
Marcel Szewczyk 7450c247d3 Minor formatting fixes 2018-12-30 12:17:39 +01:00
Marcel Szewczyk 127072ec8d RTT: Fixed slow rendering of RGBA5551 framebuffer format on Adreno 506 2018-12-30 12:16:34 +01:00
Marcel Szewczyk 0761ee713e RTT: glReadPixels() functions are now compatible with OpenGL ES 2.0 2018-12-30 12:13:45 +01:00
Marcel Szewczyk e981dd14f8 Render to texture full multipass support added; RTT stride textures support added 2018-12-30 12:08:51 +01:00
Flyinghead 655d36a719 Convert vertex indices to u16 wih GLES2
GLES2 doesn't support 32-bit indexes so convert them to u16 when needed
2018-12-13 22:26:25 +01:00
Flyinghead 5664bfb9b6 pvr: use u32 for vertex indices to avoid overflow
Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead 9fe13e20e8 Clip high z vertices
Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead 93436c5ec1 Partially revert previous commit as it causes problems with RTT 2018-11-30 18:15:47 +01:00
Flyinghead 284dcf35a7 Add StrideSel to texture cache key as well 2018-11-30 18:06:32 +01:00
Flyinghead 63337d5178 Add ScanOrder to texture cache key
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead 2ef90152c9 GL: add #if in shader for trilinear filtering 2018-11-23 22:33:51 +01:00
Marcel Szewczyk 4d39c10c91 Build fixes 2018-11-11 23:22:17 +01:00
Marcel Szewczyk 5f19eb7ae8 Rtt menu options are now handled by GLES 2018-11-11 22:01:18 +01:00
Marcel Szewczyk 4fd9de54ce Added rtt menu options 2018-11-11 17:55:18 +01:00
Flyinghead 4bce2bbbbf OSX wants GLSL 1.4 or later 2018-10-30 11:48:44 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead ffb72cd0b6 Texture-based fog table 2018-10-29 00:31:24 +01:00
Flyinghead 96157de639 Enable log2 depth at runtime when supported (GL, GLES 3)
Fix issues with pixel scaling and scissoring.
Wacky Races should not be playable.
2018-10-28 22:09:36 +01:00
Marcel Szewczyk f309a59fac Render to texture single pass implemented 2018-10-28 20:16:45 +01:00
Flyinghead 77fae1ef09 Backport changes from libretro 2018-10-05 15:07:30 +02:00
Flyinghead 124f920170 Backport GL 2.0 support from libretro core 2018-10-04 22:37:35 +02:00
Flyinghead 7203681202 Less code dup 2018-10-04 14:49:20 +02:00
Flyinghead 3a929aeeb1 Terminate A-buffers cleanly. Call renderer Term() at shutdown.
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Flyinghead 0260b00c00 Less code dup 2018-10-04 12:32:26 +02:00
Flyinghead 1dfc9902b7 Share scale_x and scale_y between GL and GL4 renderers. Don't use
ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead ef5e8593fa GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead 0627530e33 GL: avoid white lines on the screen sides due to rounding 2018-10-02 12:28:42 -04:00
Flyinghead 5d8d1bd107 GL: Partial redraws. OSD fixes
EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead 9de8379434 GL: clear gl framebuffer before drawing a direct FB write 2018-09-29 18:10:43 +02:00
Flyinghead 407a579bfc GL: take pixel scaling into account for OSD buttons and text coords
Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead c49e6c17d0 gl: isinf() issues with GLES3. Use it with GL only
Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead df61073c39 Clip textures that extend past the end of VRAM.
Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.

Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00