Commit Graph

824 Commits

Author SHA1 Message Date
qfox 2b8631829a Lua: added mapping to joypad.read and joypad.set. Added function to toggle background and sprite rendering: FCEU.setrenderplanes(sprites, background) which accepts two boolean arguments to toggle those planes from within Lua. 2008-11-21 15:07:09 +00:00
adelikat 3bd5e7ffec Added Open Cheats hotkey (Windows only function) 2008-11-17 15:12:04 +00:00
adelikat d97699e058 Some code clean up 2008-11-17 14:50:42 +00:00
adelikat c7716b31ff Win32 - Menu items show current hotkey for menu items that have a mapped hotkey 2008-11-17 06:18:48 +00:00
adelikat ca1543289e Win32- RamChange() tweaks 2008-11-16 22:58:41 +00:00
adelikat 113fb5f339 Win32 - Memw - ram monitor implementation, now uses 4 addresses 2008-11-16 22:37:57 +00:00
adelikat b18cd2afdb Win32 Memwatch - ramchange implemented for 1 address only 2008-11-16 18:37:08 +00:00
adelikat 6c0c38ddcb Win32 - Memwatch - ram monitoring fixes 2008-11-16 17:22:41 +00:00
adelikat 4119180195 Win32 - Memwatch - ram change monitor beta version 2008-11-16 16:58:12 +00:00
adelikat e405aae7fc Win32 - re-enabled sound buffer time 2008-11-16 04:56:09 +00:00
adelikat a2490c3b10 Clip Left and Right Sides option now taken into account when drawing messages on screen. 2008-11-16 04:38:19 +00:00
adelikat e64ce0f489 Win32 - implemented Drag & Drop for movie (.fm2) files 2008-11-16 02:58:02 +00:00
adelikat 7b3b667c08 Win32 - Hex Editor - uses ROm name for Dump Rom/PPU to file 2008-11-15 02:57:13 +00:00
adelikat 289183de56 I always forget the changelog! 2008-11-15 02:43:52 +00:00
adelikat e29081de7a Win32 - texthooker and memory watch use ROM name as default file name in Save as dialog box 2008-11-15 02:38:12 +00:00
adelikat 9ac49d11a1 Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
adelikat f1ad20b749 Win32 - fixed an odd bug that crops up when video is set to force apsect correction AND special scaling 3x. If user attempts to resize smaller (which he shouldn't if he has special scaling, but still) the video was getting calculated incorrectly. The solution is a bit hacky, but it works. 2008-11-14 18:39:05 +00:00
adelikat 8c174ae9b2 Oops, fixed the bug I introduced. Frame display toggle now works. 2008-11-14 13:35:01 +00:00
punkrockguy318 08ba562b06 test commit to fix sdl frame advance 2008-11-13 18:45:13 +00:00
punkrockguy318 ef335b1321 small change to last rev 2008-11-13 18:25:25 +00:00
punkrockguy318 a29c8f25a4 hotkey overhaul; should increase sdl performance 2008-11-13 18:23:17 +00:00
adelikat 0a5f20c034 Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0). 2008-11-11 22:58:29 +00:00
zeromus 3a8eb3ea3a fix issue which caused nonpersistent savestates to break after you load them once 2008-11-11 20:31:51 +00:00
punkrockguy318 465ad101d1 savestates mappable in sdl 2008-11-11 18:51:06 +00:00
adelikat a781ee5abd Removed accel table from main window (since all previous accel keys are now in the mappable hotkeys). 2008-11-11 04:17:05 +00:00
adelikat 8ac6fa1256 Added Open Rom and Close Rom hotkeys (functions are #IFDEF WIN32). Win32 - removed accel keys for Open/Close ROM. Res.rc cleanup. 2008-11-11 04:09:08 +00:00
zeromus 67774c1322 change FCEUI_MovieGetInfo to not use a pointer 2008-11-11 00:02:22 +00:00
punkrockguy318 90be81cd07 tested and the code does improve sdl sound 2008-11-10 12:18:19 +00:00
punkrockguy318 c55d1de368 sdl sound improvement? needs testing 2008-11-10 11:55:29 +00:00
punkrockguy318 9550d31c10 updated install document 2008-11-10 05:17:56 +00:00
adelikat 4d988b8e53 Win32 - Minor memwatch menu clean up. 2008-11-10 01:07:27 +00:00
zeromus cf93b5b102 more endian fix 2008-11-09 01:54:15 +00:00
zeromus 54f9bf517f big endian compile fixes 2008-11-08 22:28:18 +00:00
adelikat 3be6963245 Win32 - avi output directory override implemented. 2008-11-08 00:27:05 +00:00
adelikat 5b0e6d5ee7 added avi output directory override (not yet used by FCEUX, however) 2008-11-07 14:53:05 +00:00
adelikat 13f02e79ec removed last_displayed_framenumber as it caused a frame counter bug 2008-11-05 01:49:53 +00:00
shinydoofy bbbc4aa0bb added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
zeromus cda4fb4824 emulua: add rom.readbyte and rom.readbytesigned 2008-11-02 20:11:14 +00:00
zeromus eb392878b9 update to 2.0.4-interim 2008-11-02 19:44:12 +00:00
zeromus ae46bdd109 PR for 2.0.3 release
[[Split portion of a mixed commit.]]
2008-11-02 19:10:53 +00:00
zeromus ca23b074bf fix fcm convert production of power commands 2008-11-02 18:36:13 +00:00
zeromus 6f4928726e reset/power recording and playback support. 2008-11-02 18:21:44 +00:00
shinydoofy b39baa43ee fixed SConstruct indentation 2008-10-25 15:45:17 +00:00
shinydoofy d9ea2a263a added SDL avi creation support and changed speed throttling to use it 2008-10-25 12:36:03 +00:00
adelikat 4262ce9054 Fixed bug - hex editor find dialog does not reopen 2008-10-19 23:47:11 +00:00
shinydoofy d0992f7ff5 toggle skipping of lag frames for SDL build 2008-10-19 17:48:06 +00:00
adelikat a78317c485 Win32 - added maximize button to the debugger window 2008-10-19 17:16:45 +00:00
shinydoofy a0d5740d7c skip lag when frame advancing toggled for SDL build 2008-10-19 17:01:37 +00:00
shinydoofy cb68bc0631 added toggle to bind savestates to movie for SDL 2008-10-19 16:01:55 +00:00
adelikat ed0a6e5753 win32 - added toggle for binding savestates to movies 2008-10-19 14:06:10 +00:00