qfox
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2b8631829a
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Lua: added mapping to joypad.read and joypad.set. Added function to toggle background and sprite rendering: FCEU.setrenderplanes(sprites, background) which accepts two boolean arguments to toggle those planes from within Lua.
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2008-11-21 15:07:09 +00:00 |
adelikat
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3bd5e7ffec
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Added Open Cheats hotkey (Windows only function)
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2008-11-17 15:12:04 +00:00 |
adelikat
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d97699e058
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Some code clean up
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2008-11-17 14:50:42 +00:00 |
adelikat
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c7716b31ff
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Win32 - Menu items show current hotkey for menu items that have a mapped hotkey
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2008-11-17 06:18:48 +00:00 |
adelikat
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ca1543289e
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Win32- RamChange() tweaks
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2008-11-16 22:58:41 +00:00 |
adelikat
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113fb5f339
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Win32 - Memw - ram monitor implementation, now uses 4 addresses
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2008-11-16 22:37:57 +00:00 |
adelikat
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b18cd2afdb
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Win32 Memwatch - ramchange implemented for 1 address only
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2008-11-16 18:37:08 +00:00 |
adelikat
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6c0c38ddcb
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Win32 - Memwatch - ram monitoring fixes
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2008-11-16 17:22:41 +00:00 |
adelikat
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4119180195
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Win32 - Memwatch - ram change monitor beta version
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2008-11-16 16:58:12 +00:00 |
adelikat
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e405aae7fc
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Win32 - re-enabled sound buffer time
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2008-11-16 04:56:09 +00:00 |
adelikat
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a2490c3b10
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Clip Left and Right Sides option now taken into account when drawing messages on screen.
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2008-11-16 04:38:19 +00:00 |
adelikat
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e64ce0f489
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Win32 - implemented Drag & Drop for movie (.fm2) files
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2008-11-16 02:58:02 +00:00 |
adelikat
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7b3b667c08
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Win32 - Hex Editor - uses ROm name for Dump Rom/PPU to file
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2008-11-15 02:57:13 +00:00 |
adelikat
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289183de56
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I always forget the changelog!
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2008-11-15 02:43:52 +00:00 |
adelikat
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e29081de7a
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Win32 - texthooker and memory watch use ROM name as default file name in Save as dialog box
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2008-11-15 02:38:12 +00:00 |
adelikat
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9ac49d11a1
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Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
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2008-11-15 01:35:29 +00:00 |
adelikat
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f1ad20b749
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Win32 - fixed an odd bug that crops up when video is set to force apsect correction AND special scaling 3x. If user attempts to resize smaller (which he shouldn't if he has special scaling, but still) the video was getting calculated incorrectly. The solution is a bit hacky, but it works.
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2008-11-14 18:39:05 +00:00 |
adelikat
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8c174ae9b2
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Oops, fixed the bug I introduced. Frame display toggle now works.
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2008-11-14 13:35:01 +00:00 |
punkrockguy318
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08ba562b06
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test commit to fix sdl frame advance
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2008-11-13 18:45:13 +00:00 |
punkrockguy318
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ef335b1321
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small change to last rev
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2008-11-13 18:25:25 +00:00 |
punkrockguy318
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a29c8f25a4
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hotkey overhaul; should increase sdl performance
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2008-11-13 18:23:17 +00:00 |
adelikat
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0a5f20c034
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Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0).
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2008-11-11 22:58:29 +00:00 |
zeromus
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3a8eb3ea3a
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fix issue which caused nonpersistent savestates to break after you load them once
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2008-11-11 20:31:51 +00:00 |
punkrockguy318
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465ad101d1
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savestates mappable in sdl
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2008-11-11 18:51:06 +00:00 |
adelikat
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a781ee5abd
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Removed accel table from main window (since all previous accel keys are now in the mappable hotkeys).
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2008-11-11 04:17:05 +00:00 |
adelikat
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8ac6fa1256
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Added Open Rom and Close Rom hotkeys (functions are #IFDEF WIN32). Win32 - removed accel keys for Open/Close ROM. Res.rc cleanup.
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2008-11-11 04:09:08 +00:00 |
zeromus
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67774c1322
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change FCEUI_MovieGetInfo to not use a pointer
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2008-11-11 00:02:22 +00:00 |
punkrockguy318
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90be81cd07
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tested and the code does improve sdl sound
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2008-11-10 12:18:19 +00:00 |
punkrockguy318
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c55d1de368
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sdl sound improvement? needs testing
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2008-11-10 11:55:29 +00:00 |
punkrockguy318
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9550d31c10
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updated install document
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2008-11-10 05:17:56 +00:00 |
adelikat
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4d988b8e53
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Win32 - Minor memwatch menu clean up.
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2008-11-10 01:07:27 +00:00 |
zeromus
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cf93b5b102
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more endian fix
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2008-11-09 01:54:15 +00:00 |
zeromus
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54f9bf517f
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big endian compile fixes
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2008-11-08 22:28:18 +00:00 |
adelikat
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3be6963245
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Win32 - avi output directory override implemented.
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2008-11-08 00:27:05 +00:00 |
adelikat
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5b0e6d5ee7
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added avi output directory override (not yet used by FCEUX, however)
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2008-11-07 14:53:05 +00:00 |
adelikat
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13f02e79ec
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removed last_displayed_framenumber as it caused a frame counter bug
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2008-11-05 01:49:53 +00:00 |
shinydoofy
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bbbc4aa0bb
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
zeromus
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cda4fb4824
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emulua: add rom.readbyte and rom.readbytesigned
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2008-11-02 20:11:14 +00:00 |
zeromus
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eb392878b9
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update to 2.0.4-interim
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2008-11-02 19:44:12 +00:00 |
zeromus
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ae46bdd109
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PR for 2.0.3 release
[[Split portion of a mixed commit.]]
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2008-11-02 19:10:53 +00:00 |
zeromus
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ca23b074bf
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fix fcm convert production of power commands
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2008-11-02 18:36:13 +00:00 |
zeromus
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6f4928726e
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reset/power recording and playback support.
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2008-11-02 18:21:44 +00:00 |
shinydoofy
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b39baa43ee
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fixed SConstruct indentation
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2008-10-25 15:45:17 +00:00 |
shinydoofy
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d9ea2a263a
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added SDL avi creation support and changed speed throttling to use it
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2008-10-25 12:36:03 +00:00 |
adelikat
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4262ce9054
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Fixed bug - hex editor find dialog does not reopen
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2008-10-19 23:47:11 +00:00 |
shinydoofy
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d0992f7ff5
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toggle skipping of lag frames for SDL build
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2008-10-19 17:48:06 +00:00 |
adelikat
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a78317c485
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Win32 - added maximize button to the debugger window
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2008-10-19 17:16:45 +00:00 |
shinydoofy
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a0d5740d7c
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skip lag when frame advancing toggled for SDL build
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2008-10-19 17:01:37 +00:00 |
shinydoofy
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cb68bc0631
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added toggle to bind savestates to movie for SDL
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2008-10-19 16:01:55 +00:00 |
adelikat
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ed0a6e5753
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win32 - added toggle for binding savestates to movies
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2008-10-19 14:06:10 +00:00 |