skip lag when frame advancing toggled for SDL build
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@ -1,4 +1,5 @@
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---version 2.0.3 yet to be released---
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19-oct-2008 - shinydoofy - toggle skipping of lag frames for SDL build, default hotkey F6
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19-oct-2008 - shinydoofy - [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
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19-oct-2008 - adelikat - winew - added a toggle for binding savestates to movies
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18-oct-2008 - adelikat - Win32 - added -cfg (config file) command line argument
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@ -281,6 +281,7 @@ InitConfig()
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config->addOption(prefix + "FrameAdvance", SDLK_BACKSLASH);
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config->addOption(prefix + "Power", 0);
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config->addOption(prefix + "BindState", SDLK_F2);
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config->addOption(prefix + "FrameAdvanceLagSkip", SDLK_F6);
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@ -35,12 +35,12 @@
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#include "../../file.h"
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/** GLOBALS **/
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int NoWaiting=1;
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extern Config *g_config;
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extern bool bindSavestate, frameAdvanceLagSkip;
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/* UsrInputType[] is user-specified. InputType[] is current
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@ -379,9 +379,16 @@ KeyboardCommands()
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g_config->getOption("SDL.Hotkeys.BindState", &key);
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if(_keyonly(key)) {
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bindSavestate = !bindSavestate;
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bindSavestate ^= 1;
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FCEUI_DispMessage("Savestate binding to movie %sabled.",
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bindSavestate ? "en" : "dis");
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bindSavestate ? "en" : "dis");
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}
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g_config->getOption("SDL.Hotkeys.FrameAdvanceLagSkip", &key);
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if(_keyonly(key)) {
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frameAdvanceLagSkip ^= 1;
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FCEUI_DispMessage("Skipping lag in Frame Advance %sabled.",
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frameAdvanceLagSkip ? "en" : "dis");
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}
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// VS Unisystem games
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