Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
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@ -34,6 +34,7 @@
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#include "memwatch.h"
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#include "fceu.h"
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#include "file.h"
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#include "texthook.h"
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extern CFGSTRUCT NetplayConfig[];
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extern CFGSTRUCT InputConfig[];
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@ -195,6 +196,8 @@ static CFGSTRUCT fceuconfig[] = {
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AC(GGConv_wndy),
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AC(TasEdit_wndx),
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AC(TasEdit_wndy),
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AC(TextHookerPosX),
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AC(TextHookerPosY),
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AC(pauseAfterPlayback),
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AC(AFon),
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@ -694,7 +694,7 @@ int TextHookerSaveTableFile(){
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ofn.hwndOwner = hCDLogger;
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//get the file name or quit
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if(!GetSaveFileName(&ofn))return -1;
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if(!GetSaveFileName(&ofn))return 0;
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//open the file
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FP = fopen(nameo,"wb");
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@ -747,7 +747,7 @@ int TextHookerSaveTableFile(){
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fputs( "\r\n[words]\r\n", FP );
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//get a pointer to the first word
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llword *current = words->next;
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llword *current = words;
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//write all the words
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while( current != NULL ) {
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@ -791,7 +791,8 @@ BOOL CALLBACK TextHookerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
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llword *previous = NULL;
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int charcounter;
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int si;
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int saveFileErrorCheck = 0; //used to display error message that may have arised from saving a file
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memset( str, 0, sizeof( char ) * 2048 );
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memset( bufferstr, 0, sizeof( char ) * 10240 );
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@ -1298,12 +1299,15 @@ BOOL CALLBACK TextHookerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
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break;
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case 113: //save table
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if ( TextHookerSaveTableFile() == -1 ) {
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MessageBox( NULL, "File successfully saved!", "HOORAY!", MB_OK );
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} else {
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MessageBox( NULL, "There was a problem saving the table file.\r\nI'd tell you more but I'm a lazy coder and don't feel like doing proper error checking.", "OH NO!", MB_OK );
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}
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break;
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saveFileErrorCheck = TextHookerSaveTableFile();
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switch (saveFileErrorCheck)
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case -1:
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MessageBox( NULL, "File successfully saved!", "", MB_OK );
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case 0:
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break;
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default:
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MessageBox( NULL, "There was a problem saving the table file.", "", MB_OK );
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break;
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case 133: //save word
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//add the word to the words list
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@ -1549,17 +1553,18 @@ int excitecojp() {
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/*
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* ALL SYSTEMS GO!
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*/
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void DoTextHooker() {
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/*
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if (!GI) {
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void DoTextHooker()
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{
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if (!GameInfo)
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{
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FCEUD_PrintError("You must have a game loaded before you can use the Text Hooker.");
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return;
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}
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if (GI->type==GIT_NSF) {
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if (GameInfo->type==GIT_NSF)
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{
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FCEUD_PrintError("Silly chip-tunes enthusiast, you can't use the Text Hooker with NSFs.");
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return;
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}
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*/ //adelikat - Who needs error messages? (in fceuxdspce, GI = FCEUGI typedef and no longer exists, but it shouldn't be hard to find another way to determine these conditions.
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if (!hTextHooker) hTextHooker = CreateDialog(fceu_hInstance,"TEXTHOOKER",NULL,TextHookerCallB);
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DWORD ret = GetLastError();
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@ -6,6 +6,8 @@ extern int TextHooker;
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extern uint8 hScroll;
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extern uint8 vScroll;
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extern int callTextHooker;
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extern int TextHookerPosX;
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extern int TextHookerPosY;
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void TextHookerDoBlit();
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void UpdateTextHooker();
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@ -58,6 +58,7 @@
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#ifdef WIN32
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#include "drivers/win/main.h"
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#include "drivers/win/cheat.h"
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#include "drivers/win/texthook.h"
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#else
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#include "drivers/sdl/sdl.h"
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@ -582,6 +583,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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#ifdef WIN32
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UpdateCheatList();
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UpdateTextHooker();
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// FCEUI_AviVideoUpdate(XBuf);
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#endif
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