fix fcm convert production of power commands
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@ -1,11 +1,12 @@
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---version 2.0.3 yet to be released---
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---version 2.0.3 released---
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02-nov-2008 - zeromus - fix fcm conversion, recording, and playback of reset and power commands
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25-oct-2008 - shinydoofy - added support for AVI creation for SDL, see documention/Videolog.txt for more
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19-oct-2008 - shinydoofy - toggle lag frame counter for SDL, default hotkey F8
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19-oct-2008 - shinydoofy - toggle skipping of lag frames for SDL, default hotkey F6
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19-oct-2008 - shinydoofy - [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
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19-oct-2008 - adelikat - winew - added a toggle for binding savestates to movies
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18-oct-2008 - adelikat - Win32 - added -cfg (config file) command line argument
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08-oct-2008 - zeromus - SF [ 2073105 ] Laptop Volume Control keys make FCEUX go crazy and crash
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08-oct-2008 - zeromus - SF [ 2073113 ] Child windows inside debugging window get invalid sizes
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08-oct-2008 - zeromus - SF [ 2153843 ] Lua ignores second joypad.set()
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24-sep-2008 - punkrockguy318 - made the input config window more usable
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@ -16,8 +17,7 @@
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24-sep-2008 - punkrockguy318 - [ 2057006 ] --newppu option added to sdl, disabled by default
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24-sep-2008 - punkrockguy318 - [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
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22-sep-2008 - punkrockguy318 - [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
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21-aug-2008 - punkrockguy318 - sdl - fixed issue where windowed mode would
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always be set to 32 bpp
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21-aug-2008 - punkrockguy318 - sdl - fixed issue where windowed mode would always be set to 32 bpp
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18-aug-2008 - zeromus - windows - SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
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18-aug-2008 - zeromus - windows - permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
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18-aug-2008 - zeromus - fix a bug in the savestate recovery code which prevent aborted savestate loads from recovering emulator state correctly.
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@ -489,8 +489,10 @@ static void _addjoy()
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{
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//FCEU_DoSimpleCommand(nextd&0x1F);
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int command = nextd&0x1F;
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if(command = FCEUNPCMD_RESET)
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if(command == FCEUNPCMD_RESET)
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joopcmd = MOVIECMD_RESET;
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if(command == FCEUNPCMD_POWER)
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joopcmd = MOVIECMD_POWER;
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}
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else
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joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
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@ -26,7 +26,7 @@
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#include <iosfwd>
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#define FCEU_NAME "FCEUX"
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#define FCEU_VERSION_STRING "2.0.3-interim"
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#define FCEU_VERSION_STRING "2.0.3"
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#define FCEU_VERSION_NUMERIC 20003
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#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
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