win32 - added toggle for binding savestates to movies
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@ -1,4 +1,5 @@
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---version 2.0.3 yet to be released---
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19-oct-2008 - adelikat - winew - added a toggle for binding savestates to movies
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18-oct-2008 - adelikat - Win32 - added -cfg (config file) command line argument
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08-oct-2008 - zeromus - SF [ 2073105 ] Laptop Volume Control keys make FCEUX go crazy and crash
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08-oct-2008 - zeromus - SF [ 2073113 ] Child windows inside debugging window get invalid sizes
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@ -33,6 +33,7 @@
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#include "video.h"
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#include "memwatch.h"
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#include "fceu.h"
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#include "file.h"
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extern CFGSTRUCT NetplayConfig[];
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extern CFGSTRUCT InputConfig[];
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@ -200,6 +201,7 @@ static CFGSTRUCT fceuconfig[] = {
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AC(AutoFireOffset),
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AC(DesynchAutoFire),
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AC(lagCounterDisplay),
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AC(bindSavestate),
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//ACS(memwLastfile[2048]),
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ENDCFGSTRUCT
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@ -79,6 +79,7 @@ BEGIN
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MENUITEM "Enable Background Input", MENU_BACKGROUND_INPUT
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MENUITEM "Enable Auto-save", MENU_ENABLE_AUTOSAVE
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MENUITEM "Frame Adv. - Skip Lag", MENU_DISPLAY_FA_LAGSKIP
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MENUITEM "Bind savestates to movie", MENU_CONFIG_BINDSAVES
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POPUP "Display"
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BEGIN
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MENUITEM "Movie Status Icon", MENU_SHOW_STATUS_ICON
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@ -536,6 +536,8 @@
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#define MENU_INPUTDISPLAY_2 40252
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#define MENU_INPUTDISPLAY_4 40253
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#define ID_DISPLAY_FRAMECOUNTER 40254
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#define ID_CONFIG_BINDSAVESTATESTOMOVIE 40255
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#define MENU_CONFIG_BINDSAVES 40256
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#define IDC_DEBUGGER_ICONTRAY 55535
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#define MW_ValueLabel2 65423
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#define MW_ValueLabel1 65426
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@ -545,7 +547,7 @@
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 124
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#define _APS_NEXT_COMMAND_VALUE 40255
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#define _APS_NEXT_COMMAND_VALUE 40257
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#define _APS_NEXT_CONTROL_VALUE 1181
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -59,6 +59,7 @@
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#include "movie.h"
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#include "fceulua.h"
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#include "utils/xstring.h"
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#include "file.h"
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#include <fstream>
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@ -300,6 +301,7 @@ void UpdateCheckedMenuItems()
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{
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CheckMenuItem(fceumenu, polo2[x], *polo[x] ? MF_CHECKED : MF_UNCHECKED);
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}
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CheckMenuItem(fceumenu, MENU_CONFIG_BINDSAVES, bindSavestate?MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_DISPLAY_FA_LAGSKIP, frameAdvanceLagSkip?MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_DISPLAY_LAGCOUNTER, lagCounterDisplay?MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_DISPLAY_BG, bg?MF_CHECKED:MF_UNCHECKED);
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@ -1209,6 +1211,9 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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case ID_FILE_STOPLUASCRIPT:
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FCEU_LuaStop();
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break;
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case MENU_CONFIG_BINDSAVES:
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bindSavestate ^= 1;
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UpdateCheckedMenuItems();
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case MENU_DISPLAY_LAGCOUNTER:
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lagCounterDisplay ^= 1;
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UpdateCheckedMenuItems();
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14
src/file.cpp
14
src/file.cpp
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@ -48,7 +48,7 @@
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using namespace std;
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bool bindSavestate = true; //Toggle that determines if a savestate filename will include the movie filename
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static std::string BaseDirectory;
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static char FileExt[2048]; //Includes the . character, as in ".nes"
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char FileBase[2048];
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@ -600,15 +600,17 @@ std::string FCEU_MakeFName(int type, int id1, const char *cd1)
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break;
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case FCEUMKF_STATE:
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{
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mfnString = GetMfn();
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if (bindSavestate) mfnString = GetMfn();
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else mfnString = "";
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if (mfnString.length() < 60) //This caps the movie filename length before adding it to the savestate filename.
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mfn = mfnString.c_str(); //This helps prevent possible crashes from savestate filenames of excessive length.
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else {
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std::string mfnStringTemp = mfnString.substr(0,60);
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mfn = mfnStringTemp.c_str(); //mfn is the movie filename
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}
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else
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{
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std::string mfnStringTemp = mfnString.substr(0,60);
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mfn = mfnStringTemp.c_str(); //mfn is the movie filename
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}
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@ -6,6 +6,8 @@
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#include "types.h"
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#include "utils/memorystream.h"
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extern bool bindSavestate;
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struct FCEUFILE {
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//the stream you can use to access the data
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std::iostream *stream;
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