adelikat
841aea6632
Win32: Added back .gz to the open ROM dialog box
2008-09-12 14:51:13 +00:00
zeromus
5cbe76fca2
newppu: support the no8spritelimit feature
2008-08-24 04:01:00 +00:00
zeromus
e715b79024
DOINK
2008-08-24 03:32:46 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
1135f414f7
improve newppu timing significantly. battletoad double dragon now works better than it ever did in fceu, and adelikat's dd2 movie now synchs to the end
2008-08-23 23:10:00 +00:00
zeromus
34f6554719
just futzing around
2008-08-21 14:54:48 +00:00
punkrockguy318
1dda88031c
fixed issue where windowsed mode in sdl was always 32 bpp
2008-08-21 05:53:22 +00:00
zeromus
117efd39ff
SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
...
; permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
2008-08-19 04:48:45 +00:00
zeromus
83f30885a2
newppu: improve timing. fix vice project doom
2008-08-19 04:06:24 +00:00
zeromus
f6b541ce2f
fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it
2008-08-18 20:34:59 +00:00
zeromus
934b92c667
add menu display toggle for frame counter
2008-08-18 17:14:34 +00:00
zeromus
29350a7bdd
newppu: refine mmc3 hblank timing even more, fixes crystalis and kirby
2008-08-18 08:46:29 +00:00
zeromus
2930675eac
etc
2008-08-18 06:35:50 +00:00
zeromus
37b36dc8c0
etc
2008-08-18 06:33:14 +00:00
zeromus
5ad3aeeea4
newppu: fix a bug which caused metroid to fail to boot
2008-08-18 06:32:23 +00:00
zeromus
7d7f5ad468
new ppu: sprite priority and left 8 pixel enable/disable rendering support
2008-08-18 06:03:27 +00:00
zeromus
86754e3b21
fix problem where replay dialog didnt survive being operated in a current directory other than BaseDirectory (since it wants to convert everything to relative paths for ease of display)
2008-08-18 03:54:25 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
...
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
224d9268ef
handle a crash condition when I receive non-convertible utf-8 text
2008-08-17 19:27:58 +00:00
zeromus
4bd3881f1b
dont read every archive file when scanning for replay. scan them, though, and look only for *.fm2
2008-08-17 19:02:19 +00:00
zeromus
8da54eff69
try to fix a debugger usability issue for kujakiller involving stuck keyboard keys when switching between debugger and main emu window with debugger snaps
2008-08-17 07:55:33 +00:00
adelikat
689c700b0c
fixed my boo-boo. Sound dialog will now look and see if Mute Turbo should be checked upon dialog initialization.
2008-08-16 01:47:26 +00:00
zeromus
59c1688d54
src 2.0.2 -> 2.0.3 constants upgrade
2008-08-15 01:54:46 +00:00
zeromus
f7e8e03bc5
prepare source code for 2.0.3
2008-08-15 01:34:29 +00:00
punkrockguy318
b71c4c3b5e
frameskipping fixed in sdl?
2008-08-14 17:06:19 +00:00
punkrockguy318
aa0923a3a8
frame advance improvements in sdl
2008-08-14 16:49:18 +00:00
punkrockguy318
b6edc72bc8
reverted all fceu_emulate changes
2008-08-14 16:12:26 +00:00
punkrockguy318
a962ff65de
god damn it
2008-08-14 15:59:05 +00:00
punkrockguy318
01aaee7cf4
oops
2008-08-14 15:58:35 +00:00
punkrockguy318
4900b4afbd
attempt to fix frame advance
2008-08-14 15:58:16 +00:00
adelikat
627265e85f
Updated .chm (includes 2.0.2 changelog). Res - Removed an unnecessary separator.
2008-08-14 15:55:06 +00:00
zeromus
ddae078b3a
restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
...
[[Split portion of a mixed commit.]]
2008-08-14 07:50:41 +00:00
zeromus
f6cb29ca1c
zeromus - SF [ 2047001 ] Low speeds crash FCEUX
...
this was caused by a bug in the sound engine which overflowed when things got too slow.
the instability at low speeds and turboing is not in the emulation but rather in the rather clumsy resynchronization code in the sound engine. this needs work, but the badness should be harmless.
2008-08-14 07:34:42 +00:00
zeromus
adb61c3586
SF [ 2050371 ] FCM>FM2 converter should release file handle
2008-08-14 06:43:51 +00:00
zeromus
1fdc5e6083
change version number
2008-08-13 23:23:04 +00:00
zeromus
aaec642b0b
cleanup
2008-08-13 23:20:51 +00:00
zeromus
c8e44d6d3b
try to fix savestates again
2008-08-13 16:30:31 +00:00
zeromus
8217d5ceea
fix
2008-08-13 08:45:45 +00:00
zeromus
b67554f47b
restore unzipping for sdl, also
2008-08-13 08:40:12 +00:00
zeromus
4d0086e899
fix gzip in windows...
2008-08-13 08:24:04 +00:00
zeromus
73388b53f5
cleanup. IPS support in sdl repaired and verified.
2008-08-13 08:01:58 +00:00
zeromus
db19fa189a
test
2008-08-13 07:59:48 +00:00
zeromus
709f1a2b4c
completing multiplatform archive/fopen cleanup
2008-08-13 07:52:32 +00:00
zeromus
85a03592c1
in progress: cleanup of multiplatformness of archive io apis
2008-08-13 07:49:48 +00:00
zeromus
bec2d54b54
add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
2008-08-13 07:41:46 +00:00
punkrockguy318
077f756572
fixed --input(1-4)
2008-08-13 07:06:41 +00:00
punkrockguy318
0797430e99
readded --input1 and --input2? could someone test?
2008-08-13 06:47:15 +00:00
zeromus
573b55afdd
fix to the fix to the fix for sdl
2008-08-13 05:13:24 +00:00
zeromus
13c8810730
fix sdl configfile woes
2008-08-13 04:47:19 +00:00
zeromus
9356512e9e
try to fix sdl config loading
2008-08-13 04:33:39 +00:00
zeromus
91147a80e0
[ 2047645 ] Creating a savestate object in Lua crashes FCEUX
2008-08-13 04:21:08 +00:00
zeromus
93c18133cb
[ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
...
also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
adelikat
dcd2e0de0b
replay - length code cleanup
2008-08-12 17:01:20 +00:00
adelikat
20f9b53764
movie replay dialog displays fractions of a second (2 digits)
2008-08-12 16:52:18 +00:00
punkrockguy318
55cba7414f
snapname now fixed and slgith SConstruct cleanup
2008-08-12 16:48:02 +00:00
punkrockguy318
4f4f771661
made movie opener more robust from command line as well
2008-08-12 08:27:44 +00:00
punkrockguy318
5e44ec6f4a
fixed segfault when opening fcm files; will now warn user to open fm2 files
2008-08-12 08:24:39 +00:00
zeromus
b6bad1295e
SF [ 2046984 ] Player 3 inputs when not used
2008-08-12 07:32:44 +00:00
punkrockguy318
95b126c1cb
saner sound defaults in SDL
2008-08-12 07:24:16 +00:00
punkrockguy318
244b4dfaf2
--special option fixed in SDL .. closing SF [ 2047050 ]
2008-08-12 07:11:53 +00:00
zeromus
8565ed8f4f
print a special message when trying to open an FCM reminding user to convert. (finishes SF [ 2011832 ] Opening non movie file crashes FCEUX)
2008-08-12 06:58:52 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
punkrockguy318
595df73847
changed FileBaseInfo constructor to please gcc and quiet warnings
2008-08-12 06:06:48 +00:00
punkrockguy318
30d847a9b3
increased code readability
2008-08-12 05:58:24 +00:00
zeromus
89641c1b92
improve ips and filename generation system
2008-08-12 05:31:06 +00:00
punkrockguy318
17df29de0f
fixed build error (header include missing)
2008-08-12 05:04:40 +00:00
zeromus
f73de3b31e
restore IPS patching capability which was lost when archive support was added
2008-08-12 04:57:15 +00:00
zeromus
c8473ffadb
SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf)
2008-08-12 03:35:54 +00:00
zeromus
215d329804
SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2
2008-08-12 03:28:51 +00:00
qfox
475ac06f2a
Ah, I can fix this. Added extra newline to prevent stupid warning.
2008-08-11 22:00:52 +00:00
zeromus
52dc9c1839
ok we have to remember to set the numeric emulator version also
2008-08-11 20:31:45 +00:00
zeromus
032ac9597b
upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
2008-08-11 17:20:56 +00:00
punkrockguy318
62629b9b00
fceux now writes config direcoty as soon as it starts whether a rom is
...
loaded or not
[[Split portion of a mixed commit.]]
2008-08-11 04:26:37 +00:00
punkrockguy318
d852574c62
Gfceux bugfixes and sdl fceux bugfixes
...
[[Split portion of a mixed commit.]]
2008-08-11 03:16:46 +00:00
zeromus
919896bba5
remove cnrom chr rom size limit for dwedit's homebrew cart.
2008-08-10 22:43:06 +00:00
zeromus
5f7ba50ec3
fixed a build ERROR due to punkrockguy's fixed build warning. we'll figure out the right way to do it later.
2008-08-10 18:13:34 +00:00
punkrockguy318
60147db30f
added file open dialog to movie playback and other bugfixes
2008-08-10 15:24:30 +00:00
punkrockguy318
88b1fffe9d
extensive sdl cleanup
...
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
punkrockguy318
01a095c7a4
Numerious bugfixes and improvements, see changelogs for details
...
[[Split portion of a mixed commit.]]
2008-08-10 10:56:55 +00:00
punkrockguy318
4060708067
Fixed build warning
2008-08-10 09:54:59 +00:00
punkrockguy318
36d4f31a61
Fixed sdl build to reflect movie.h changes
2008-08-10 09:50:20 +00:00
punkrockguy318
6cf8efd2de
Sconstruct update:
...
Better detection of liblua library
Warns linux users if zenity is not installed
also got convertUTF to compile in linux
2008-08-10 09:34:45 +00:00
zeromus
41863383eb
SF [ 2030405 ] Avi recording: no sound b0rks format
2008-08-10 08:59:23 +00:00
punkrockguy318
5b6db7c429
Added a win32 file chooser to the sdl build for lua loading.. Could someone please test this?
2008-08-10 08:39:08 +00:00
punkrockguy318
16617596df
Lua script loading can now be done on the fly in the SDL build. F3 is the default hotkey. The file chooser however requires the zenity application to work.
2008-08-10 08:24:42 +00:00
zeromus
19100f0259
sturdier fm2 loader
2008-08-10 04:28:53 +00:00
zeromus
1cb06319e9
SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found
2008-08-10 04:03:50 +00:00
zeromus
8309deab65
perhaps gracefully handle loading an old savestate with an embedded movie
2008-08-10 03:19:59 +00:00
zeromus
aff4bb2367
re-enable support for old-format savestates.
2008-08-10 03:10:23 +00:00
zeromus
91db1e71f4
SF [ 2041944 ] Savestates remember Lua painting
2008-08-10 02:43:54 +00:00
zeromus
3a0b893662
first attempt - support loading movies from archives.
2008-08-10 02:33:14 +00:00
adelikat
9d0e6ecb9e
added input display to the main menu
2008-08-08 19:03:15 +00:00
adelikat
9c496fa3f4
fixed the (null) default lua directory override
2008-08-08 17:12:29 +00:00
adelikat
464811abd4
Shift+L now default hotkey for luascript (windows version)
2008-08-08 13:01:44 +00:00
adelikat
2424014e26
Removed ctrl+X from accel table (messing with memwatch)
2008-08-08 12:37:54 +00:00
zeromus
2b2d70b221
- fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
...
- fix a new bug in windows build which caused fourscore emulation to fail in some cases
2008-08-08 09:45:34 +00:00
CaH4e3
e06b70a2ba
submit test, sorry ;)
2008-08-08 04:28:32 +00:00
adelikat
4da1c36ead
Mute turbo now works with turbo toggle as well
2008-08-07 16:55:03 +00:00
adelikat
20998006a7
Mute Turbo option in sound config dialog (still need to resolve conflict with turbo toggle hotkey)
2008-08-07 16:50:37 +00:00
adelikat
7d03ee4fc9
frame adv - skip lag feature implemented
2008-08-07 15:56:39 +00:00
adelikat
c2bbfe2670
-32000 protection to x,y remembered dialogs. Ram filter - skinnier + minimize button
2008-08-07 05:25:14 +00:00
zeromus
2c5a0a443a
lagcounter added to savestate
2008-08-07 04:56:40 +00:00
zeromus
ae0e3a5db4
SF case 2040448 View Slots bug - does not include new savestate naming
2008-08-07 04:10:41 +00:00
zeromus
685c32af88
1st pass at restoring debugger snap functionality
2008-08-07 03:59:19 +00:00
adelikat
e14da467ee
changed fceu98.cfg to fceux.cfg (2.0.1 / 2.0.0 .cfg files will need to be renamed)
2008-08-07 03:31:46 +00:00
zeromus
6161b33eb0
debugger window remembers its size
2008-08-07 00:10:55 +00:00
zeromus
1efc95ef64
add memory.readbyterange(start,length) returns a string. hope it works!
2008-08-06 22:54:21 +00:00
zeromus
ce7b295008
lets test out kuja_killer's resizing debugger dialog box
2008-08-06 19:07:51 +00:00
zeromus
1e3e179dda
auto-fill .fcs extension in save state as dialog
2008-08-06 19:05:19 +00:00
zeromus
d82960c553
fix the rest of kuja's issues
2008-08-06 09:36:48 +00:00
adelikat
7d445a748b
Video config - removed question (that should have been removed for release, but we all forgot)
2008-08-05 13:01:16 +00:00
zeromus
715a47c281
bump version number in code to 2.0.2-interim
2008-08-04 23:07:21 +00:00
zeromus
8c4972ce61
final changes for 2.0.1
2008-08-04 22:27:19 +00:00
zeromus
83f27b1d7b
reorganize display menus
2008-08-04 21:47:35 +00:00
zeromus
2089997394
main window title shows version number of emulator
2008-08-04 20:48:20 +00:00
adelikat
15c0cd8b39
Duh, I'm stupid, lag counter display fixed.
2008-08-04 19:45:56 +00:00
adelikat
78cb283eaf
Moved stuff around and added input display and lag counter display in a menu. Lag counter display currently backwards, input display not hooked up.
2008-08-04 19:31:22 +00:00
zeromus
10fec60609
rename the lua examples directory, update changelog, tweak deploy scripts
2008-08-04 18:15:03 +00:00
adelikat
49e4cafb61
.chm luabot info change
2008-08-04 17:21:49 +00:00
adelikat
9ba575fa82
Autofire fix, fceu.cpp was initializing to 0 instead of 1 (my silly mistake)
2008-08-04 17:05:29 +00:00
zeromus
37a5c13816
fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram
2008-08-04 16:24:35 +00:00
zeromus
56e462ab72
fix the fix for the lua player2 fix
2008-08-04 16:03:18 +00:00
zeromus
0fd76158a0
fix the lua player2 fix
2008-08-04 16:02:46 +00:00
qfox
90b77e0790
Hurray, i fixed a bug. Sorta... :p (fixes lua input for player 2 and 4)
2008-08-03 17:06:47 +00:00
punkrockguy318
09306b18c3
Fixed an issue where luascripts would get repeatadly opened on the sdl build
2008-08-03 00:33:34 +00:00
punkrockguy318
fa92fce5f3
test commit of auxlib
2008-08-03 00:16:45 +00:00
zeromus
fd76528909
try this auxlib in linux
2008-08-03 00:13:51 +00:00
punkrockguy318
537f7efb6d
Attempt to make auxlib cross platform. Does this still work in windows?
2008-08-02 23:54:50 +00:00
zeromus
74126c0e9b
fix auxlib and examples
2008-08-02 23:07:33 +00:00
punkrockguy318
0285667a71
Preliminary lua support for sdl
2008-08-02 23:06:33 +00:00
qfox
ca019d734f
auxlib.lua
2008-08-02 22:46:41 +00:00
qfox
e6c864f993
auxlib update
2008-08-02 22:46:01 +00:00
punkrockguy318
15ddb5f242
Changed --play option to --playmov for clarity.
2008-08-02 22:41:49 +00:00
zeromus
ad9e179568
get rid of the test iup code (we have better tests now!)
2008-08-02 21:31:46 +00:00
adelikat
b8663d666f
Updated help file
2008-08-02 18:44:24 +00:00
adelikat
91526befde
Opening a lua file uses the lua directory override
2008-08-02 18:00:17 +00:00
punkrockguy318
b3a1a6780a
directory mismatch;
...
MakeFName was referring to /movies/ for movies, whereas they should be stored in /movie/
2008-08-02 17:45:21 +00:00
adelikat
0cc81462f5
knifed the macro and basicbot directory overrides from res.rc
2008-08-02 17:44:31 +00:00
punkrockguy318
1e7bd198df
Code cleanup and some movie playback fixes
2008-08-02 17:40:17 +00:00
zeromus
4e81ece9ed
oh yeah i forgot to check that in
2008-08-02 17:37:11 +00:00
punkrockguy318
fd1b6cf482
oops
2008-08-02 17:24:41 +00:00
punkrockguy318
a482fdce5d
Fixed some issues with movie recording in sdl; however it's still sketchy
2008-08-02 17:22:28 +00:00
punkrockguy318
9c784d3496
cleanup to sdl movie recording; still segfaults on record
2008-08-02 16:57:05 +00:00
punkrockguy318
ae08ef431d
added newline
2008-08-02 04:37:16 +00:00
zeromus
1a9939b940
remove
2008-08-02 04:17:42 +00:00
zeromus
c6b90a037e
fix fds loading
2008-08-01 03:31:06 +00:00
zeromus
61586d6602
take out lua panic timer. it was making guis crash? maybe?
2008-07-31 23:18:06 +00:00
adelikat
561936d536
Memwatch Menu > Memwatch Commands now opens memory watch chapter in the help .chm
2008-07-31 18:32:07 +00:00
adelikat
b1d63638c0
Deleted accel Ctrl+C and Ctrl+V (they were breaking copy/paste functions in dialogs, and aren't currently used)
2008-07-31 17:39:19 +00:00
zeromus
fecd7c0ba4
memwatch space padding (erasing)
2008-07-31 17:31:35 +00:00
adelikat
630a18118d
Very small fix
2008-07-31 17:10:04 +00:00
adelikat
cc47bb6020
.chm update
2008-07-31 16:34:43 +00:00
zeromus
d7524bcdba
committing basicbot rip-outage so i can test it at work
2008-07-31 16:21:42 +00:00
zeromus
7fd3d70bf8
fix linux compile bugs
2008-07-30 15:02:10 +00:00
zeromus
f0fb3d140e
fixes to lua engine
...
- loading script does an implicit stop first
- script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus
b47c5a9cf7
2008-07-29 00:42:02 +00:00
adelikat
ca84bf61c0
Code cleanup, removed references to memwatch recent directories menu.
2008-07-28 19:14:56 +00:00
qfox
46c4b5fe30
Some minimize buttons
2008-07-28 10:17:54 +00:00
zeromus
6000f47763
fix emulua gui.popup
2008-07-27 17:31:59 +00:00
zeromus
c66da282ff
enhance lua
2008-07-27 16:22:45 +00:00
adelikat
7c51562c14
Meaningless commit as a test
2008-07-27 16:21:59 +00:00
adelikat
697f248eb0
AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern.
2008-07-26 18:31:45 +00:00
zeromus
11cfac9920
render lua gui before writing avi
2008-07-25 19:14:19 +00:00
zeromus
6ee2f81ee4
apply bisqwits base64 fixes
2008-07-24 23:58:49 +00:00
zeromus
d8f83637e2
fix bug where canceling from archive browser causes emu to freeze
2008-07-24 22:44:56 +00:00
punkrockguy318
687bb3b7fd
fixed build warnning
2008-07-24 15:16:18 +00:00
zeromus
9a928f1b5e
newline at eof
2008-07-24 03:24:08 +00:00
punkrockguy318
d27a92d9a5
sdl now compiles
2008-07-24 03:18:48 +00:00
punkrockguy318
cbb5c8bc90
patch from bisquit to make savestates more efficient
...
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
qfox
04ee4639ab
BasicBot Update Part 3: last part, fixing resource.h
2008-07-23 15:41:46 +00:00
qfox
4920a37048
BasicBot Update Part 2: BasicBot 3.5: fixed a few bugs and moved code around, see changelog.
2008-07-23 15:32:23 +00:00
qfox
1f9cfe93db
BasicBot Update Part 1: fixing the res.rc
2008-07-23 15:30:49 +00:00
zeromus
3758d2aec8
2008-07-23 15:15:46 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
3bb5e96ed3
Added --play option to SDL version for movie playback
2008-07-23 05:14:45 +00:00
punkrockguy318
04f13170e2
attempt to fix windows build
2008-07-23 02:34:43 +00:00
punkrockguy318
8359434381
attempt to fix build issues on gentoo
...
also moves the archive function definitions outside out driver.h, because they are being handled platform dependently. Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
qfox
cdadc4875d
Removes some printf's that were in place for every frame...
2008-07-22 22:27:42 +00:00
qfox
9bd8553976
New BasicBot works, but very very basic (only numbers).
2008-07-22 20:17:43 +00:00
qfox
34c60610ea
2008-07-21 20:14:31 +00:00
adelikat
e1ed71bbd9
Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused.
2008-07-19 17:34:49 +00:00
punkrockguy318
6cffaa98ee
sdl now builds, but archives are currently broken.
2008-07-13 05:03:17 +00:00
bbitmaster
595881979c
Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice)
2008-07-13 00:06:49 +00:00
bbitmaster
b8e3b240f1
Fixed the Step In feature so that it works while the game is running. (mbg broke it)
2008-07-12 21:47:36 +00:00
adelikat
a928f44f45
.gz removed from possible archive files in open rom dialog
2008-07-10 16:10:11 +00:00
zeromus
3ada6d3015
this fixes my pal problems. i dont know what problems adelikat is having
2008-07-10 15:50:44 +00:00
zeromus
0a63a42df2
proper support for single-file archives
2008-07-10 05:42:12 +00:00
zeromus
81241b5d26
reorganize lagflag code
2008-07-10 04:55:52 +00:00
adelikat
ef349c0a0d
Lag counter colors work while paused
2008-07-10 04:51:58 +00:00
adelikat
584c444118
Lag Counter now has colors!
2008-07-10 03:21:04 +00:00
adelikat
3bff3154c7
Lag Counter on its own line (instead of added in with general messages)
2008-07-10 02:17:42 +00:00
adelikat
46a4a65eb9
Added .rar to list of files when using Open File
2008-07-09 14:02:04 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
663a2daf08
1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
2008-07-07 15:54:38 +00:00
punkrockguy318
a8f2d7e57d
wow what a mess, fixed SOME compile errors; looks like this might need to be rewritten from scratch
2008-07-07 07:46:42 +00:00
adelikat
1ebff1d250
Lag Counter implementation
2008-07-07 00:18:55 +00:00
adelikat
d1981c8950
Reset input config defaults to avoid conflicts and potential problems (alt should not be a key!)
2008-07-06 19:38:18 +00:00
adelikat
60842f3ebd
basicbot fix + gui silliness 2.0!
2008-07-06 16:21:36 +00:00
adelikat
8a89a598f8
If cheats file loaded, message is sent to window
2008-07-06 02:35:00 +00:00
adelikat
627e619c3c
Basicbot Fix - When stopping basicbot, FCEUX no longer in turbo mode.
2008-07-05 23:37:35 +00:00