Commit Graph

6686 Commits

Author SHA1 Message Date
Stenzek bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs 2024-10-01 22:02:27 +10:00
Stenzek 0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES 2024-10-01 21:14:58 +10:00
Stenzek 45c8f6ea56
BIOS: Make GetInfoForHash() public
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek 08fe20ad76
CMake: Add spirv-cross include path to util 2024-10-01 21:13:12 +10:00
Stenzek ccc3b114d4
FileSystem: Slight ifdef tidy-ups 2024-10-01 21:11:19 +10:00
Stenzek 07f410bc6a
Achievements: Mirror whacky rcheevos header handling 2024-09-29 20:38:46 +10:00
Stenzek 6dc4fa5c75
CDROM: Physical => SubQ in variables
Better describes what it actually is.
2024-09-29 18:01:44 +10:00
Stenzek 060146a37a
CDROM: Add SubQ Skew option
Fixes corrupted boss sprites in Captain Commando.

One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek 3081c4f5cd
Qt: Fix disabling of some texture dumping options 2024-09-29 16:19:20 +10:00
Stenzek 73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action 2024-09-29 16:13:31 +10:00
Stenzek d32143b319
ImGuiOverlays: Make escape close save state selector 2024-09-29 15:29:40 +10:00
Stenzek e06f1f1002
GPU: Add hardware texture cache 2024-09-29 13:37:47 +10:00
Stenzek 4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
2024-09-28 23:50:44 +10:00
Stenzek fee5f760ad
Qt: Put RAIntegration in root menu bar 2024-09-28 22:34:57 +10:00
Stenzek b51def8a99
Qt: Support update checking without installing
i.e. what I'm going to do with packages, just open the
download page and let the user install it.
2024-09-28 22:25:42 +10:00
Stenzek 7d8ae9aa11
Packaging: Add SPEC and PKGBUILD 2024-09-28 22:07:14 +10:00
Stenzek ca6b99401b
Common: Build fix when compiling with AVX2 march 2024-09-28 19:43:23 +10:00
Stenzek 036e11f7a8
Qt: Remove unused variable 2024-09-27 22:48:43 +10:00
Stenzek 615781be39
GPUBackend: Don't rely on g_settings 2024-09-27 20:59:04 +10:00
Stenzek 4e880280bd
Qt: Fix inconsistent multitap addressing
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Anderson Cardoso 82ed6bb1f3
Atualização Português do Brasil (#3303)
Atualizado para a última versão.
2024-09-27 20:58:51 +10:00
Stenzek 5995471de6
FullscreenUI: Disable rewind options unless enabled 2024-09-26 21:54:51 +10:00
Stenzek df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
And move it to the bottom of the dialog.
2024-09-26 21:54:51 +10:00
Stenzek 29da7f7211
System: Add 'Fast Forward Boot' option 2024-09-26 21:40:48 +10:00
Stenzek b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
Can't compile that.
2024-09-26 20:55:13 +10:00
Stenzek c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace 2024-09-26 18:30:46 +10:00
Stenzek 495a0da8d4
Pad: Pack state in struct 2024-09-26 17:54:46 +10:00
Stenzek 58dc24cb0d
CDROM: Pack state in struct
Ensures locality, as with other subsystems.
2024-09-26 17:49:35 +10:00
Stenzek a26c3e5620
System: Add new 'Type 1B' fast boot
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...

It would be faster to read it from the CD-ROM...
2024-09-26 16:28:47 +10:00
Stenzek 0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
e.g. Roswell Conspiracies
2024-09-26 14:05:34 +10:00
Stenzek 4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD 2024-09-26 13:39:01 +10:00
Stenzek 991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial 2024-09-26 13:38:57 +10:00
Stenzek fd8f97f4d3
GPU/HW: Fix adaptive downsampling
Also rewrite shaders to improve blurring around edges of 3D objects
(e.g. FF7).

As a trade-off, the background does blur slightly less, but (imo)
it looks better overall, since you'll notice the foreground being
blurred much more than the background.
2024-09-26 13:25:53 +10:00
Stenzek 114effd9a1
CDROM: Simulate backwards 1T jump on short seeks
Fixes hangs in LMA Manager, Nightmare Creatures PAL with Interpreter.
2024-09-25 01:37:07 +10:00
Stenzek 3808217298
SPU: Handle ignore loop address with IRQs on
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.

Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
2024-09-25 01:37:07 +10:00
Stenzek 2cfad2126d
Common: Missed another SSE4 instruction 2024-09-25 01:37:07 +10:00
Anderson Cardoso c0ada65336
Atualização Português do Brasil (#3302)
Atualizado para a última versão.
2024-09-23 23:23:14 +10:00
Stenzek b971125469
MSBuild: Support creating legacy SSE2 builds 2024-09-23 21:19:28 +10:00
Stenzek ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
Windows will follow at some point.
2024-09-23 20:27:58 +10:00
Stenzek bfc914aaa9
CMake: Add DISABLE_SSE4 option
NOT recommended. Only if you ABSOLUTELY need it.

The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
2024-09-23 20:27:58 +10:00
Stenzek d67b826033
CI/Flatpak: Improve install behaviour
Use "standard" install path.
2024-09-23 19:21:14 +10:00
Stenzek dae38cb309
Qt: Fix gap in advanced graphics settings on Linux 2024-09-23 19:18:29 +10:00
Stenzek bb3d27f153
GPU/SW: Drop dithering function specialization
Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.

Also fixes too-bright values being fed into the blending equation.
2024-09-23 01:01:07 +10:00
Stenzek 2768d27c05
Qt: Make log window legible in light theme 2024-09-23 00:50:51 +10:00
Stenzek 23ec40d032
Settings: Set log level to none if no sinks enabled 2024-09-23 00:26:48 +10:00
Stenzek 206f32e511
Qt: Fix early console debug output 2024-09-22 21:06:05 +10:00
Stenzek c439de6364
Common: SSE2 backsupport for vector classes
shuffle8() sucks, the rest aren't _too_ bad.
2024-09-22 21:06:05 +10:00
Stenzek e1c876671a
Misc: More iNN => sNN 2024-09-22 21:06:05 +10:00
Stenzek 986e207cff
GPU/HW: Make batch shaders independent on resolution
Almost a 6x reduction in *compressed* shader cache size.
2024-09-22 21:06:05 +10:00
Stenzek f9941c3f68
GPU/HW: Reduce shader dependence on global constants
Step 1 of making resolution-independent shaders.
2024-09-22 21:06:05 +10:00
Stenzek f169b892c1
GPU: Defer frame done if not running events
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
2024-09-22 21:06:05 +10:00
PugsyMAME 88bc3a2278
Fixed typo in F4 Cheat Type code (#3300)
Typo in my code, this fix will make it work properly on multiple find & replaces.
2024-09-22 21:05:44 +10:00
Stenzek 3dca598063
Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek 88381209b3
System: Fix crash when disabling runahead 2024-09-21 22:26:06 +10:00
Stenzek 1754ecf4f9
SPU: Get rid of second output stream 2024-09-21 22:26:05 +10:00
Stenzek df17528b18
Qt: Move threaded rendering toggle to Debug tab
Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek 54e5d93165
GPU/SW: Enable SIMD path and make default 2024-09-21 22:26:05 +10:00
Stenzek 19698559c3
System: Drop IPC server
The one group using it switched to shared memory exports anyway.
2024-09-21 22:26:05 +10:00
Stenzek ac8461a28b
System: Fix bogus SW thread CPU in OSD 2024-09-21 22:26:05 +10:00
Stenzek e617f17294
System: Set GPU timing enable on init/destroy
It's really unrelated to the guest GPU.
2024-09-21 22:26:05 +10:00
Stenzek e7aa0495ab
System: Not all setting changes need to interrupt 2024-09-21 22:26:05 +10:00
Stenzek 40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path 2024-09-21 22:26:05 +10:00
Stenzek a7747c5be3
Common: Add 256-bit integer vector wrapper 2024-09-21 22:26:05 +10:00
Stenzek d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
2024-09-21 22:26:05 +10:00
Stenzek 5f80cb1188
GPU/HW: Fix inaccurate shader progress counter 2024-09-21 22:26:05 +10:00
Stenzek b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek e056bcb5ff
AudioStream: Fix incorrect padding 2024-09-21 22:26:05 +10:00
Stenzek 96ece5de1c
SmallString: MSVC warning fix 2024-09-19 22:25:35 +10:00
Stenzek 0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
~3x speedup in shader compile time on a cold cache.
2024-09-19 22:18:58 +10:00
Mrlinkwii a5cd3ee7a8
UI : remove issue tracker button 2024-09-19 21:35:21 +10:00
Marcin Mitura 64655818ed
feat: Polish localization updates 2024-09-18 22:35:54 +10:00
Stenzek 292c1e0f06
Misc: Normalize OSD message keys 2024-09-18 22:35:50 +10:00
Stenzek 369599202c
StringUtil: Speed up EncodeHex()/append_hex() 2024-09-18 21:42:46 +10:00
Stenzek 401295ebdb
Common: Allow PRINTFLIKE to work on Clang
And thus clang-cl.
2024-09-18 21:31:06 +10:00
Stenzek 8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type 2024-09-18 21:21:57 +10:00
Stenzek 8b67ed8536
CPU: Display loadstore offsets in hex
Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
2024-09-15 17:29:33 +10:00
Stenzek b96e6d1425
Qt/Debugger: Connect breakpoint checkbox 2024-09-15 17:15:47 +10:00
Stenzek 8fa406061a
CPU: Add SetBreakpointEnabled() 2024-09-15 17:15:38 +10:00
PugsyMAME b5768266bb
Quality of Life changes to breakpoints (#3297)
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].

Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
       4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
2024-09-15 07:17:08 +01:00
Stenzek 1ffd2f4149
Qt/Debugger: Improve row scrolling
Don't center the current PC unless we're going off screen, or requested
a specific address.
2024-09-14 02:07:08 +10:00
Anderson Cardoso fbb92e9225
Atualização Português do Brasil
Atualizado para a última versão.

PS: Refente a recente mudança na licença do emulador
Comentado aqui #3295 da minha parte fica liberado a alteração por parte do desenvolvedor de coisas que faço e/ou fiz: ícones, temas, traduções alguns ajustes antigos e afins para que fique de acordo com a modificação da licença atual.

PS: Regarding the recent change in the emulator license
Commented here #3295 on my part, the developer is allowed to change things that I do and/or have done:

Icons, themes, translations, some old adjustments and the like so that they are in accordance with the change in the current license.
2024-09-13 10:39:01 -03:00
Stenzek 6d637127f2
Qt: Fix memory view colours in light themes 2024-09-14 00:44:44 +10:00
Stenzek 350cf7ee32
GPUDevice: Use suffixed shaderc libname
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
2024-09-13 23:05:01 +10:00
Stenzek d28f0fa4e6
Qt: Enable word wrap in Settings window list 2024-09-13 21:22:48 +10:00
Stenzek e17eaf77dd
ImGuiFullscreen: Disable border animation when smooth scrolling is off 2024-09-13 21:14:07 +10:00
Stenzek e03deb4928
System: Set realtime constraints on MacOS
Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
2024-09-13 20:23:57 +10:00
Stenzek d330dca38a
MetalDevice: Use CocoaTools methods 2024-09-13 19:52:09 +10:00
Stenzek d981dc7471
MetalDevice: Implement pipeline cache 2024-09-13 19:26:44 +10:00
Stenzek ad67ab7ec3
MetalDevice: Use TranspileAndCreateShaderFromSource() 2024-09-13 17:31:59 +10:00
Stenzek 6f31e562a0
MetalDevice: Implement timed present 2024-09-13 15:19:29 +10:00
Stenzek f2720b98dd
System: Reduce force-displayed-warning scope
Please don't make me regret this.
2024-09-10 23:53:39 +10:00
Stenzek ddcb0cb541
Misc: Warning fixes 2024-09-10 23:53:27 +10:00
KamFretoZ d7ce028a42
Qt: Make Virtual Controller List Word Wrapped 2024-09-10 20:13:01 +07:00
KamFretoZ 66b4391ab9
Qt: Tweak Grey Matter Theme 2024-09-10 20:12:29 +07:00
KamFretoZ b6414756e5
Qt: Expand Controller List Width 2024-09-10 20:02:35 +07:00
KamFretoZ 065beff2da
Qt: Rename NeGcon Rumble controller name 2024-09-10 19:59:41 +07:00
KamFretoZ 0abd7c0524
Qt: Expand Controller Profile Dropdown Width 2024-09-10 19:56:38 +07:00
Stenzek 20b4581bbe
Settings: Remove second source of truth for OSD notifications
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek 2813b4bece
Achievements: Open profile on leaderboard selection 2024-09-09 22:10:06 +10:00
Stenzek 6c3f33804f
ImGuiFullscreen: Fix whole menu being unscrollable
If the first/last menu items were not enabled, e.g. settings pages
2024-09-09 21:37:52 +10:00
Stenzek 891d5cefbe
ImGuiFullscreen: Allow smooth scrolling 2024-09-09 21:57:08 +10:00
Stenzek e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek d1770b616f
Settings: Default console logging to running from TTY 2024-09-09 20:55:15 +10:00
Stenzek fe9d06a194
Qt/Debugger: Snap code view to center on goto address 2024-09-09 20:41:10 +10:00
Stenzek 936c945e73
Qt/Debugger: Highlight selection on dump address 2024-09-09 20:37:04 +10:00
Stenzek c633a6bacc
Qt/Debugger: Invalidate blocks on manual memory edit
Ensures recompiler isn't executing stale code.
2024-09-09 20:19:26 +10:00
Stenzek 128d5254ca
MSBuild: Disable RTTI on Windows builds
It's not used.
2024-09-09 19:22:41 +10:00
Stenzek e2a3fe14f0
Cheats: Prevent inlining of memory functions
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek 7bcdf11240
MediaCapture: Fix audio timestamp drift
Fixes capture lag after approximately 10 minutes.
2024-09-09 17:27:22 +10:00
Stenzek de551c1836
D3D12Device: Fix crash when using media capture 2024-09-09 17:27:10 +10:00
Stenzek 559aff0ad5
D3D12Device: Use DXC and 12.0 feature level 2024-09-09 00:23:30 +10:00
Stenzek 4c31218d2b
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek c42fb7c16e
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
2024-09-08 22:11:58 +10:00
Stenzek 6a5f16d89a
VulkanDevice: Handle rare case of unaligned SPIR-V 2024-09-08 21:55:51 +10:00
Stenzek 432fd80f3d
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan 2024-09-08 19:43:18 +10:00
Stenzek 86bff869bc
dep/reshadefx: Update to 7bdfb03 2024-09-08 19:19:58 +10:00
Stenzek 3078339f64
Common: Extract out ryml helpers 2024-09-09 00:35:31 +10:00
Stenzek b10f043350
StringUtil: Fix typo 2024-09-09 00:35:12 +10:00
Stenzek 1d83e72887
Achievements: Fix incorrect plural string 2024-09-08 11:51:31 +10:00
Anderson Cardoso b6c4d6dda9
Atualização Português do Brasil (#3293)
Atualizado para última versão.
2024-09-07 22:53:49 -03:00
shikulja d29444e948
Update Russian translation (#3292)
* upd ts

* Update Russian translation

* Update Russian translation
2024-09-08 04:53:42 +03:00
Stenzek 1956575710
Cheats: Fix detection of ungrouped cheat import 2024-09-08 11:49:59 +10:00
Stenzek 32a3311208
System: Add option to automatically resize window 2024-09-07 22:05:54 +10:00
Stenzek 9d6ec23dc4
Common: Fix GSVector natvis 2024-09-07 21:53:32 +10:00
Stenzek 940cc636d6
GPU: Fix internal res screenshot AR with None cropping 2024-09-07 20:19:28 +10:00
Stenzek af777c16ff
MediaCapture: Log video size 2024-09-07 20:19:07 +10:00
Stenzek 47a3cd44f3
CDROM: Support reading MODE1 sectors 2024-09-07 16:05:53 +10:00
Stenzek 1b2ff7e0e8
CDImage: Support reading MODE1 sectors 2024-09-07 16:05:43 +10:00
Stenzek 6ea2bb1810
Qt/Debugger: Auto refresh memory every 100ms 2024-09-07 13:39:14 +10:00
Stenzek 71ec59be06
Qt/Debugger: Highlight changed bytes in memory view 2024-09-07 13:19:01 +10:00
Stenzek ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek 4b0c1fdbf2
GPUDevice: Add recovery from lost device 2024-09-07 12:48:44 +10:00
Stenzek 1c1b82ed66
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Mrlinkwii 95185b7308
FSUI : some misc fixes (#3291)
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek 2e080d4998
Qt: Add edit function to debugger memory view 2024-09-06 22:48:50 +10:00
Stenzek 153d95982b
RegTest: Compile fix 2024-09-06 22:14:29 +10:00
Stenzek 929b049bd8
Qt: Save/restore additional window positions
Cheat Manager, Memory Scanner, CPU Debugger.
2024-09-06 20:43:43 +10:00
Stenzek ab1c85790c
CPU: Refactor execution mode switching
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
Stenzek 4c59513c79
GPUDevice: Fix pipeline cache loading
(again)
2024-09-06 18:00:00 +10:00
Stenzek a074699dab
Qt: Fix 'Boot and Debug' menu option 2024-09-06 17:45:59 +10:00
spacepaw 5b4d625d23
Add *.psx as a supported PS-X EXE file type (#3290) 2024-09-06 09:33:19 +02:00
Anderson Cardoso 4a2714150e
Atualização Português do Brasil (#3288)
Atualizado para a última versão.
2024-09-03 10:36:21 -03:00
Stenzek 129df8410e
PostProcessing/FX: Log pipeline creation error description 2024-09-03 23:28:27 +10:00
Stenzek a53dc85035
GPUDevice: Fix initial pipeline cache not being created 2024-09-03 22:45:42 +10:00
Stenzek 0458dfe8be
MemoryCard: Don't display message for empty card 2024-09-03 21:49:51 +10:00
Stenzek a7d8e6d018
Host: Add disambiguation variants for translations 2024-09-03 21:39:00 +10:00
Stenzek 060c5553c0
INISettingsInterface: Use FileSystem atomic update routines 2024-09-03 20:43:42 +10:00
Stenzek 87eded4bce
FileSystem: Fix FD leak with atomic updated file on Linux
Also add the ability to explicitly commit and check for errors.
2024-09-03 20:43:10 +10:00
Stenzek 1eb1b03141
MemoryCard: Defer creation of card until first save
Also do not overwrite the card if it failed to load.
2024-09-03 20:13:03 +10:00
Stenzek 1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek 94911abdca
System: Display disabled enhancements in safe mode 2024-09-03 19:29:59 +10:00
Stenzek f9a594058f
Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
Stenzek 6d0f92d4fb
dep/fmt: Bump to v11.0.2 2024-09-03 17:54:43 +10:00
Stenzek 6a3b1a2725
MDEC: Vectorize 16 and 24-bit copy-out
Speedup of 15% and 6% in FMV playback respectively.
2024-09-02 17:57:26 +10:00
spacepaw 63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287) 2024-09-03 10:50:45 +02:00
Stenzek 4c51337edd
ImGuiManager: Don't rasterize full glyph range for debug font 2024-09-02 12:37:58 +10:00
Stenzek 164a353352
System: Fix possible race condition in presence update 2024-09-02 12:12:41 +10:00
KamFretoZ b564f928bd
DiscordRPC: Add Rcheevos Icon Support (#3286) 2024-09-01 22:02:28 +07:00
Stenzek 51cfea49fe
ImGuiManager: Split OSD and debug window fonts
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek 5ed8af4236
Achievements: Shrink URL buffer sizes
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Anderson Cardoso 0945a9a27f
Atualização Idioma Turco
Update Turkish to latest.
Validated by a native speaker.
2024-08-29 22:19:14 -03:00
Anderson Cardoso 7b178594a0
Atualização Português do Brasil
Atualizado para última versão.
2024-08-26 18:30:00 -03:00
zkdpower 7f9a69b977
Update the Simple-Chinese translation to latest. (#3282) 2024-09-01 21:27:57 +08:00
Víctor "IlDucci bee80b0fea
Spanish (Spain) translation update 2024/08/30 (#3285)
- Adding translations for the latest changes.
2024-09-01 13:27:46 +00:00
Stenzek 88ee70ef8a
Misc: Remove unused files 2024-09-01 23:17:17 +10:00
Stenzek 7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection 2023-12-23 20:38:41 +10:00
Stenzek 3fbdcdb4ff
AudioStream: Rewrite and integrate expander 2024-09-01 13:16:10 +10:00
Stenzek 14ab642ff3
Common: Add aligned_unique_ptr 2024-09-01 13:02:58 +10:00
Stenzek 81c9bdeeef
GSVector: Add a bunch of fp64 operations 2024-09-01 12:00:09 +10:00
Stenzek b84d3f14fc
SPU: Vectorize reverb resampling 2024-08-31 17:30:25 +10:00
Stenzek cdba1fe25a
Common: Rename iNN -> sNN 2024-08-31 14:38:20 +10:00
Stenzek ac139d96f1
CDImage/ECM: Use EDC/ECC functions from libchdr 2024-09-01 19:43:39 +10:00
Stenzek 7df5764835
Data: Remove license-incompatible shaders 2024-09-01 20:01:34 +10:00
Stenzek 63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on 2024-08-27 23:46:34 +10:00
Stenzek d651c9f477
GameList: Support excluding disc sets 2024-08-26 21:42:35 +10:00
Stenzek 542ef3a6c0
GPUDevice: Warning fix 2024-08-26 21:37:29 +10:00
Stenzek 667d1bf7c8
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
2024-08-26 21:33:28 +10:00
Stenzek f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile() 2024-08-26 21:33:00 +10:00
Stenzek c7a6e7e483
SHA1Digest: Span-ify 2024-08-26 21:27:51 +10:00
Stenzek ae2e79f401
Util: Add CompressHelpers 2024-08-26 21:27:30 +10:00
Stenzek 2c27b20090
ImGuiManager: Remove unused function 2024-08-26 18:53:30 +10:00
Stenzek 63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek 05c7e6009c
InputManager: Don't set key down for binds when ImGui has focus
Fixes unpausing etc when alt-tabbing.
2024-08-26 17:57:28 +10:00
Stenzek 940200f7f3
FullscreenUI: More animation fixes 2024-08-26 17:56:47 +10:00
Stenzek 46a6681159
CDROM: Fix incorrect clamp with seek speedup
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek 344a4a6215
FullscreenUI: Navigation improvements
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek e54c4c8101
ImGuiManager: Tweak OSD message size 2024-08-26 14:41:58 +10:00
Stenzek 7a05d5aca5
Achievements: Reset focus when opening windows 2024-08-26 14:21:09 +10:00
Stenzek b04f721d55
Achievements: Use plural form for points 2024-08-26 14:07:07 +10:00
Stenzek c9f5cfc1bc
Host: Add TranslatePluralToSmallString() 2024-08-26 14:06:57 +10:00
Stenzek 88e4bf6aad
SmallString: Tidy-up and add wide string helpers 2024-08-26 14:06:18 +10:00
Stenzek 6deb2eb390
Achievements: Fix badge download bug
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek a7f3d7b02d
ImGuiManager: Add CompactFontRange() 2024-08-25 23:39:14 +10:00
Stenzek e8b787fb57
Misc: Change various icons 2024-08-25 23:17:05 +10:00
Stenzek f30844cc40
ImGuiManager: Move glyph ranges to separate file 2024-08-25 22:52:21 +10:00
Stenzek f37a97bf18
Host: Add ReadCompressedResourceFile() 2024-08-25 17:48:12 +10:00
Stenzek 707453b596
FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek b378ffb975
ImGui: Enable lunasvg 2024-08-25 14:39:59 +10:00
Stenzek f2c0303875
Misc: Use lightgun controller icon 2024-08-25 13:57:05 +10:00