System: Set GPU timing enable on init/destroy
It's really unrelated to the guest GPU.
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@ -80,9 +80,6 @@ GPU::~GPU()
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JoinScreenshotThreads();
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DestroyDeinterlaceTextures();
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g_gpu_device->RecycleTexture(std::move(m_chroma_smoothing_texture));
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if (g_gpu_device)
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g_gpu_device->SetGPUTimingEnabled(false);
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}
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bool GPU::Initialize()
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@ -101,8 +98,6 @@ bool GPU::Initialize()
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return false;
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}
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu_usage);
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#ifdef PSX_GPU_STATS
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s_active_gpu_cycles = 0;
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s_active_gpu_cycles_frames = 0;
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@ -147,8 +142,6 @@ void GPU::UpdateSettings(const Settings& old_settings)
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Panic("Failed to compile display pipeline on settings change.");
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}
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}
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu_usage);
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}
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void GPU::CPUClockChanged()
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@ -1911,6 +1911,9 @@ bool System::Initialize(bool force_software_renderer, Error* error)
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s_cpu_thread_handle = Threading::ThreadHandle::GetForCallingThread();
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if (g_settings.display_show_gpu_usage)
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g_gpu_device->SetGPUTimingEnabled(true);
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UpdateThrottlePeriod();
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UpdateMemorySaveStateSettings();
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return true;
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@ -1971,6 +1974,7 @@ void System::DestroySystem()
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// Restore present-all-frames behavior.
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if (s_keep_gpu_device_on_shutdown && g_gpu_device)
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{
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g_gpu_device->SetGPUTimingEnabled(false);
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UpdateDisplayVSync();
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}
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else
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@ -4447,6 +4451,9 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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UpdateSpeedLimiterState();
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}
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if (g_settings.display_show_gpu_usage != old_settings.display_show_gpu_usage)
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu_usage);
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if (g_settings.inhibit_screensaver != old_settings.inhibit_screensaver)
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{
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if (g_settings.inhibit_screensaver)
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