System: Not all setting changes need to interrupt

This commit is contained in:
Stenzek 2024-09-21 16:06:00 +10:00
parent 40670726b4
commit e7aa0495ab
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1 changed files with 0 additions and 9 deletions

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@ -1387,12 +1387,6 @@ void System::ApplySettings(bool display_osd_messages)
CheckForSettingsChanges(old_config);
Host::CheckForSettingsChanges(old_config);
if (IsValid())
{
ResetPerformanceCounters();
InterruptExecution();
}
}
bool System::ReloadGameSettings(bool display_osd_messages)
@ -1493,8 +1487,6 @@ void System::ResetSystem()
if (Error error; !SetBootMode(new_boot_mode, &error))
ERROR_LOG("Failed to reload BIOS on boot mode change, the system may be unstable: {}", error.GetDescription());
ResetPerformanceCounters();
ResetThrottler();
Host::AddIconOSDMessage("SystemReset", ICON_FA_POWER_OFF, TRANSLATE_STR("OSDMessage", "System reset."),
Host::OSD_QUICK_DURATION);
@ -5719,7 +5711,6 @@ void System::ToggleSoftwareRendering()
Host::OSD_QUICK_DURATION);
RecreateGPU(new_renderer);
g_gpu->UpdateResolutionScale();
ResetPerformanceCounters();
}
void System::RequestDisplaySize(float scale /*= 0.0f*/)