Stenzek
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5ef2ba0eb2
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GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
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2023-12-19 22:38:36 +10:00 |
Stenzek
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4942964e2f
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OpenGLDevice: Fix texture creation issues w/o texture storage
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2023-12-19 22:38:36 +10:00 |
Stenzek
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717e0665ae
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GPUDevice: Support R16I/R16U textures
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2023-12-19 22:38:36 +10:00 |
Stenzek
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f5ddd7ba32
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DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
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2023-12-19 22:38:36 +10:00 |
Stenzek
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e736998f1e
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CI: Bump actions versions
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2023-12-19 22:38:35 +10:00 |
Stenzek
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b9665e83a3
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MSBuild: Only link with Zydis in Debug builds
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2023-12-19 22:38:35 +10:00 |
Stenzek
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7fbf40a9fc
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MSBuild: Purge 32-bit targets
This has never been supported.
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2023-12-19 22:38:35 +10:00 |
Stenzek
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cf45047463
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CI/Windows: Use Clang-CL instead of MSVC
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2023-12-19 22:38:35 +10:00 |
Stenzek
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21bbe5c76c
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CPU/CodeCache: Fix page error when rewinding
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2023-12-19 22:38:27 +10:00 |
Stenzek
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05b42f34eb
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JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
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2023-12-19 22:20:00 +10:00 |
Stenzek
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6a7dea6908
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CPU/CodeCache: Fix rewinding on Apple Silicon
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2023-12-18 21:01:57 +10:00 |
Stenzek
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7829abc014
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MSBuild: We don't need WinPixEventRuntime in Release builds
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2023-12-18 20:50:36 +10:00 |
Stenzek
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df08e122c3
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System: Fix rewind throttling at half speed
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2023-12-18 20:50:36 +10:00 |
Stenzek
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87d24d3259
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System: Fix crash on emptying rewind buffer
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2023-12-18 20:50:36 +10:00 |
Stenzek
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e6be0532cb
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System: Fix incorrect rewind VRAM estimation
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2023-12-18 20:50:35 +10:00 |
Stenzek
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9e82c18559
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MetalDevice: Defer release of layer drawables
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2023-12-18 20:50:35 +10:00 |
Stenzek
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f4fb069216
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MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
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2023-12-18 20:50:35 +10:00 |
Stenzek
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6fe2177ee7
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MetalDevice: Fix incorrect mipmap texture creation
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2023-12-18 20:50:35 +10:00 |
Stenzek
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2d4191f8ce
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Qt: Fix game properties dialogs keeping app open
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2023-12-18 13:34:12 +10:00 |
Stenzek
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8842a46a90
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CPU: Fix namespacing in disassembler
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2023-12-17 13:40:38 +10:00 |
Connor McLaughlin
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95a9edaa65
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Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
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2023-12-17 13:35:01 +10:00 |
Stenzek
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73968ac526
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SaveStateSelectorUI: Decouple current slot from list
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2023-12-17 13:33:51 +10:00 |
Anderson Cardoso
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737915821d
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Atualização Português do Brasil
Atualizado OSD para conquista em modo hardcore.
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2023-12-16 18:57:21 -03:00 |
Stenzek
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cffb383c10
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CPU: Add disassembly of GTE instructions
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2023-12-17 00:38:11 +10:00 |
Stenzek
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e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
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2023-12-17 00:09:23 +10:00 |
Stenzek
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6328d08c14
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System: Don't unconditionally refresh save state UI
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2023-12-17 00:09:15 +10:00 |
Stenzek
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38777439c5
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ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
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2023-12-16 22:40:30 +10:00 |
Stenzek
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e93fec49bb
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Achievements: Reload settings after hardcode disabled
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2023-12-16 21:12:05 +10:00 |
Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
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2023-12-16 21:04:40 +10:00 |
Stenzek
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fb0ad26de8
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Achievements: Fix incorrect fallback message
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2023-12-15 23:54:31 +10:00 |
Connor McLaughlin
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f84f19664b
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Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
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2023-12-15 22:09:00 +10:00 |
Stenzek
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aa658047f6
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CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
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2023-12-15 21:46:30 +10:00 |
Stenzek
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87a7c09466
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GPU/HW: Improve heuristics for draw/write when copying
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2023-12-15 16:05:44 +10:00 |
Stenzek
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a499e21453
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CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
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2023-12-15 13:46:48 +10:00 |
Stenzek
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b04578afee
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ImGuiFullscreen: Fix menu background obscuring text
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2023-12-15 13:45:19 +10:00 |
Anderson Cardoso
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2eed013371
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Atualização Português do Brasil
- Textos de sistema (incluidos)
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2023-12-14 11:23:18 -03:00 |
Stenzek
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b79703d14e
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GameDB: PGXP-CPU for Formula 1
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2023-12-14 20:23:49 +10:00 |
Stenzek
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98a96db1bd
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GPU: Remove redundant fields
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2023-12-14 20:23:49 +10:00 |
Stenzek
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23d5b20da6
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GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
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2023-12-14 20:23:49 +10:00 |
Stenzek
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5218ac6944
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GPU/HW: Fix incorrect mask in VRAM offset calc
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2023-12-14 20:23:48 +10:00 |
Stenzek
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adfde45dc1
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System: Add unsafe settings summary
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2023-12-14 20:23:48 +10:00 |
Stenzek
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2cd747983a
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SmallString: Pass string_view by value
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2023-12-14 20:23:48 +10:00 |
Stenzek
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57aa138808
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PostProcessing: Add compile progress indicator
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2023-12-14 20:23:48 +10:00 |
Stenzek
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7e2afe82b5
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FullscreenUI: Fix opening while paused
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2023-12-14 20:23:48 +10:00 |
Stenzek
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7e1276fbac
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GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
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2023-12-14 20:23:48 +10:00 |
Connor McLaughlin
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371c58dc72
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Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
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2023-12-13 23:01:56 +10:00 |
Stenzek
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c20805f2be
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VulkanDevice: Work around some mobile driver issues
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2023-12-13 23:01:10 +10:00 |
Anderson Cardoso
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82b71e8169
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Atualização Português do Brasil
- Seleção de salvamento rápido (adicionado)
- Confirmação de textos movidos
- Correção de texto
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2023-12-13 08:30:55 -03:00 |
Stenzek
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4f84a98864
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StringUtil: Pass string_views by value
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2023-12-13 21:20:31 +10:00 |
Stenzek
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710698f7e1
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2023-12-13 21:18:19 +10:00 |