SaveStateSelectorUI: Decouple current slot from list

This commit is contained in:
Stenzek 2023-12-17 13:32:58 +10:00
parent cffb383c10
commit 73968ac526
No known key found for this signature in database
6 changed files with 225 additions and 106 deletions

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data/resources/no-save.png Normal file

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@ -321,7 +321,7 @@ void Host::ReleaseGPUDevice()
if (!g_gpu_device)
return;
SaveStateSelectorUI::DestroyTextures();
ImGuiManager::DestroyOverlayTextures();
FullscreenUI::Shutdown();
ImGuiManager::Shutdown();

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@ -4,11 +4,11 @@
#include "achievements.h"
#include "cpu_code_cache.h"
#include "cpu_core.h"
#include "cpu_pgxp.h"
#include "fullscreen_ui.h"
#include "gpu.h"
#include "host.h"
#include "imgui_overlays.h"
#include "cpu_pgxp.h"
#include "settings.h"
#include "spu.h"
#include "system.h"
@ -68,7 +68,7 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
if (!global && System::GetGameSerial().empty())
{
Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot load state for game without serial."),
5.0f);
Host::OSD_ERROR_DURATION);
return;
}
@ -77,7 +77,8 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
if (!FileSystem::FileExists(path.c_str()))
{
Host::AddKeyedOSDMessage("LoadState",
fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot), 5.0f);
fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot),
Host::OSD_INFO_DURATION);
return;
}
@ -92,7 +93,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
if (!global && System::GetGameSerial().empty())
{
Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot save state for game without serial."),
5.0f);
Host::OSD_ERROR_DURATION);
return;
}
@ -518,12 +519,20 @@ DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SelectPreviousSlot);
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
})
DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SelectNextSlot);
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
})
DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
if (!pressed && System::IsValid())
{
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
}
})
DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),

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@ -31,6 +31,7 @@
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/thirdparty/SmallVector.h"
#include "common/timer.h"
#include "IconsFontAwesome5.h"
@ -328,14 +329,14 @@ void ImGuiManager::DrawPerformanceOverlay()
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
const bool pal = g_gpu->IsInPALMode();
text.format("{}x{} {} {}", effective_width, effective_height, pal ? "PAL" : "NTSC",
interlaced ? "Interlaced" : "Progressive");
interlaced ? "Interlaced" : "Progressive");
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
if (g_settings.display_show_cpu)
{
text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
System::GetMaximumFrameTime());
System::GetMaximumFrameTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
if (g_settings.cpu_overclock_active ||
@ -496,8 +497,8 @@ void ImGuiManager::DrawEnhancementsOverlay()
{
LargeString text;
text.append_format("{} {}-{}", Settings::GetConsoleRegionName(System::GetRegion()),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
g_gpu->IsHardwareRenderer() ? "HW" : "SW");
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
g_gpu->IsHardwareRenderer() ? "HW" : "SW");
if (g_settings.rewind_enable)
text.append_format(" RW={}/{}", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
@ -655,29 +656,38 @@ namespace SaveStateSelectorUI {
namespace {
struct ListEntry
{
std::string path;
std::string serial;
std::string title;
std::string formatted_timestamp;
std::string summary;
std::string game_details; // only in global slots
std::string filename;
std::unique_ptr<GPUTexture> preview_texture;
s32 slot;
bool global;
};
} // namespace
static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global);
static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global);
static void InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global);
static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot,
bool global);
static void DestroyTextures();
static void RefreshHotkeyLegend();
static void Draw();
static void ShowSlotOSDMessage();
static std::string GetCurrentSlotPath();
static constexpr const char* DATE_TIME_FORMAT =
TRANSLATE_NOOP("SaveStateSelectorUI", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
static std::shared_ptr<GPUTexture> s_placeholder_texture;
static std::string s_load_legend;
static std::string s_save_legend;
static std::string s_prev_legend;
static std::string s_next_legend;
static std::vector<ListEntry> s_slots;
static u32 s_current_selection = 0;
static llvm::SmallVector<ListEntry, System::PER_GAME_SAVE_STATE_SLOTS + System::GLOBAL_SAVE_STATE_SLOTS> s_slots;
static s32 s_current_slot = 0;
static bool s_current_slot_global = false;
static float s_open_time = 0.0f;
static float s_close_time = 0.0f;
@ -695,31 +705,34 @@ bool SaveStateSelectorUI::IsOpen()
void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
{
const std::string& serial = System::GetGameSerial();
s_open_time = 0.0f;
s_close_time = open_time;
if (s_open)
return;
if (!s_placeholder_texture)
s_placeholder_texture = ImGuiFullscreen::LoadTexture("no-save.png");
s_scroll_animated.Reset(0.0f);
s_background_animated.Reset(0.0f);
s_open = true;
RefreshList();
RefreshList(serial);
RefreshHotkeyLegend();
}
void SaveStateSelectorUI::Close(bool reset_slot)
void SaveStateSelectorUI::Close()
{
s_open = false;
s_load_legend = {};
s_save_legend = {};
s_prev_legend = {};
s_next_legend = {};
if (reset_slot)
s_current_selection = 0;
}
void SaveStateSelectorUI::RefreshList()
void SaveStateSelectorUI::RefreshList(const std::string& serial)
{
for (ListEntry& entry : s_slots)
{
@ -731,11 +744,11 @@ void SaveStateSelectorUI::RefreshList()
if (System::IsShutdown())
return;
if (!System::GetGameSerial().empty())
if (!serial.empty())
{
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
{
std::string path(System::GetGameSaveStateFileName(System::GetGameSerial(), i));
std::string path(System::GetGameSaveStateFileName(serial, i));
std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
ListEntry li;
@ -761,9 +774,26 @@ void SaveStateSelectorUI::RefreshList()
s_slots.push_back(std::move(li));
}
}
if (s_slots.empty() || s_current_selection >= s_slots.size())
s_current_selection = 0;
void SaveStateSelectorUI::Clear()
{
// called on CPU thread at shutdown, textures should already be deleted, unless running
// big picture UI, in which case we have to delete them here...
ClearList();
s_current_slot = 0;
s_current_slot_global = false;
}
void SaveStateSelectorUI::ClearList()
{
for (ListEntry& li : s_slots)
{
if (li.preview_texture)
g_gpu_device->RecycleTexture(std::move(li.preview_texture));
}
s_slots.clear();
}
void SaveStateSelectorUI::DestroyTextures()
@ -775,6 +805,8 @@ void SaveStateSelectorUI::DestroyTextures()
if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
s_placeholder_texture.reset();
}
void SaveStateSelectorUI::RefreshHotkeyLegend()
@ -794,34 +826,69 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
TRANSLATE_STR("SaveStateSelectorUI", "Select Next"));
}
void SaveStateSelectorUI::SelectNextSlot()
void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
{
if (!s_open)
Open();
const s32 total_slots = s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
s_current_slot++;
if (s_current_slot >= total_slots)
{
s_current_slot -= total_slots;
s_current_slot_global = !s_current_slot_global;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
s_open_time = 0.0f;
s_current_selection = (s_current_selection == static_cast<u32>(s_slots.size() - 1)) ? 0 : (s_current_selection + 1);
if (open_selector)
{
if (!s_open)
Open();
s_open_time = 0.0f;
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::SelectPreviousSlot()
void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector)
{
if (!s_open)
Open();
s_current_slot--;
if (s_current_slot < 0)
{
s_current_slot_global = !s_current_slot_global;
s_current_slot += s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
s_open_time = 0.0f;
s_current_selection =
(s_current_selection == 0) ? (static_cast<u32>(s_slots.size()) - 1u) : (s_current_selection - 1);
if (open_selector)
{
if (!s_open)
Open();
s_open_time = 0.0f;
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot,
bool global)
void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path,
s32 slot, bool global)
{
li->title = std::move(ssi->title);
li->serial = std::move(ssi->serial);
li->path = std::move(path);
li->formatted_timestamp =
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Saved at {0:%H:%M:%S} on {0:%a} {0:%Y/%m/%d}."),
fmt::localtime(ssi->timestamp));
if (global)
li->game_details = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "{} ({})"), ssi->title, ssi->serial);
li->summary = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(ssi->timestamp));
li->filename = Path::GetFileName(path);
li->slot = slot;
li->global = global;
@ -835,38 +902,17 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
li->preview_texture = g_gpu_device->FetchTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
else
{
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
}
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
}
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global)
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global)
{
li->title = TRANSLATE_STR("SaveStateSelectorUI", "No Save State");
std::string().swap(li->serial);
li->path = std::move(path);
std::string().swap(li->formatted_timestamp);
li->summary = TRANSLATE_STR("SaveStateSelectorUI", "No save present in this slot.");
li->slot = slot;
li->global = global;
if (g_gpu_device)
{
g_gpu_device->RecycleTexture(std::move(li->preview_texture));
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
}
void SaveStateSelectorUI::Draw()
@ -899,6 +945,8 @@ void SaveStateSelectorUI::Draw()
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground);
{
const s32 current_slot = GetCurrentSlot();
const bool current_slot_global = IsCurrentSlotGlobal();
const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
const float item_height = std::floor(image_size.y + padding * 2.0f);
@ -909,7 +957,7 @@ void SaveStateSelectorUI::Draw()
const ListEntry& entry = s_slots[i];
const float y_start = item_height * static_cast<float>(i);
if (i == s_current_selection)
if (entry.slot == current_slot && entry.global == current_slot_global)
{
ImGui::SetCursorPosY(y_start);
@ -946,11 +994,12 @@ void SaveStateSelectorUI::Draw()
ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
}
if (entry.preview_texture)
if (GPUTexture* preview_texture =
entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get())
{
ImGui::SetCursorPosY(y_start + padding);
ImGui::SetCursorPosX(padding);
ImGui::Image(entry.preview_texture.get(), image_size);
ImGui::Image(preview_texture, image_size);
}
ImGui::SetCursorPosY(y_start + padding);
@ -958,24 +1007,15 @@ void SaveStateSelectorUI::Draw()
ImGui::Indent(text_indent);
ImGui::TextUnformatted(TinyString::from_format(entry.global ?
TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
entry.slot)
TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
entry.slot)
.c_str());
if (!entry.formatted_timestamp.empty())
{
if (entry.global)
ImGui::TextUnformatted(entry.title.c_str());
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
}
else
{
ImGui::TextUnformatted(TRANSLATE("SaveStateSelectorUI", "No save present in this slot."));
}
const std::string_view filename = Path::GetFileName(entry.path);
if (entry.global)
ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length());
ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
ImGui::PushFont(ImGuiManager::GetFixedFont());
ImGui::TextUnformatted(filename.data(), filename.data() + filename.length());
ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length());
ImGui::PopFont();
ImGui::Unindent(text_indent);
@ -1016,24 +1056,80 @@ void SaveStateSelectorUI::Draw()
Close();
}
s32 SaveStateSelectorUI::GetCurrentSlot()
{
return s_current_slot + 1;
}
bool SaveStateSelectorUI::IsCurrentSlotGlobal()
{
return s_current_slot_global;
}
std::string SaveStateSelectorUI::GetCurrentSlotPath()
{
std::string filename;
if (!s_current_slot_global)
{
if (const std::string& serial = System::GetGameSerial(); !serial.empty())
filename = System::GetGameSaveStateFileName(serial, s_current_slot + 1);
}
else
{
filename = System::GetGlobalSaveStateFileName(s_current_slot + 1);
}
return filename;
}
void SaveStateSelectorUI::LoadCurrentSlot()
{
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty())
return;
if (std::string path = GetCurrentSlotPath(); !path.empty())
{
if (FileSystem::FileExists(path.c_str()))
{
System::LoadState(path.c_str());
}
else
{
Host::AddIconOSDMessage(
"LoadState", ICON_FA_SD_CARD,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Global Slot {}."), GetCurrentSlot()) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Slot {}."), GetCurrentSlot()),
Host::OSD_INFO_DURATION);
}
}
System::LoadState(s_slots[s_current_selection].path.c_str());
Close();
}
void SaveStateSelectorUI::SaveCurrentSlot()
{
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty())
return;
if (std::string path = GetCurrentSlotPath(); !path.empty())
System::SaveState(path.c_str(), g_settings.create_save_state_backups);
System::SaveState(s_slots[s_current_selection].path.c_str(), g_settings.create_save_state_backups);
Close();
}
void SaveStateSelectorUI::ShowSlotOSDMessage()
{
const std::string path = GetCurrentSlotPath();
FILESYSTEM_STAT_DATA sd;
std::string date;
if (!path.empty() && FileSystem::StatFile(path.c_str(), &sd))
date = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
else
date = TRANSLATE_STR("SaveStateSelectorUI", "no save yet");
Host::AddIconOSDMessage(
"ShowSlotOSDMessage", ICON_FA_SEARCH,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Global Save Slot {0} selected ({1})."), GetCurrentSlot(), date) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Save Slot {0} selected ({1})."), GetCurrentSlot(), date),
Host::OSD_QUICK_DURATION);
}
void ImGuiManager::RenderOverlayWindows()
{
const System::State state = System::GetState();
@ -1042,4 +1138,9 @@ void ImGuiManager::RenderOverlayWindows()
if (SaveStateSelectorUI::s_open)
SaveStateSelectorUI::Draw();
}
}
}
void ImGuiManager::DestroyOverlayTextures()
{
SaveStateSelectorUI::DestroyTextures();
}

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@ -5,25 +5,32 @@
#include "util/imgui_manager.h"
#include <string>
namespace ImGuiManager {
void RenderTextOverlays();
void RenderDebugWindows();
void RenderOverlayWindows();
void DestroyOverlayTextures();
} // namespace ImGuiManager
namespace SaveStateSelectorUI {
static constexpr float DEFAULT_OPEN_TIME = 5.0f;
static constexpr float DEFAULT_OPEN_TIME = 7.5f;
bool IsOpen();
void Open(float open_time = DEFAULT_OPEN_TIME);
void RefreshList();
void DestroyTextures();
void Close(bool reset_slot = false);
void RefreshList(const std::string& serial);
void Clear();
void ClearList();
void Close();
void SelectNextSlot();
void SelectPreviousSlot();
void SelectNextSlot(bool open_selector);
void SelectPreviousSlot(bool open_selector);
s32 GetCurrentSlot();
bool IsCurrentSlotGlobal();
void LoadCurrentSlot();
void SaveCurrentSlot();

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@ -1621,7 +1621,7 @@ void System::DestroySystem()
PostProcessing::Shutdown();
SaveStateSelectorUI::Close(true);
SaveStateSelectorUI::Clear();
FullscreenUI::OnSystemDestroyed();
InputManager::PauseVibration();
@ -3367,7 +3367,9 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
UpdateSessionTime(prev_serial);
if (SaveStateSelectorUI::IsOpen())
SaveStateSelectorUI::RefreshList();
SaveStateSelectorUI::RefreshList(s_running_game_serial);
else
SaveStateSelectorUI::ClearList();
#ifdef ENABLE_DISCORD_PRESENCE
UpdateDiscordPresence();