SaveStateSelectorUI: Decouple current slot from list
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cffb383c10
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After Width: | Height: | Size: 5.7 KiB |
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@ -321,7 +321,7 @@ void Host::ReleaseGPUDevice()
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if (!g_gpu_device)
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return;
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SaveStateSelectorUI::DestroyTextures();
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ImGuiManager::DestroyOverlayTextures();
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FullscreenUI::Shutdown();
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ImGuiManager::Shutdown();
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@ -4,11 +4,11 @@
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#include "achievements.h"
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#include "cpu_code_cache.h"
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#include "cpu_core.h"
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#include "cpu_pgxp.h"
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#include "fullscreen_ui.h"
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#include "gpu.h"
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#include "host.h"
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#include "imgui_overlays.h"
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#include "cpu_pgxp.h"
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#include "settings.h"
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#include "spu.h"
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#include "system.h"
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@ -68,7 +68,7 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
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if (!global && System::GetGameSerial().empty())
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{
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Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot load state for game without serial."),
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5.0f);
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Host::OSD_ERROR_DURATION);
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return;
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}
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@ -77,7 +77,8 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
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if (!FileSystem::FileExists(path.c_str()))
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{
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Host::AddKeyedOSDMessage("LoadState",
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fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot), 5.0f);
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fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot),
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Host::OSD_INFO_DURATION);
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return;
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}
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@ -92,7 +93,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
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if (!global && System::GetGameSerial().empty())
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{
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Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot save state for game without serial."),
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5.0f);
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Host::OSD_ERROR_DURATION);
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return;
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}
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@ -518,12 +519,20 @@ DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
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DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(SaveStateSelectorUI::SelectPreviousSlot);
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
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})
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DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(SaveStateSelectorUI::SelectNextSlot);
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
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})
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DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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{
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SaveStateSelectorUI::SaveCurrentSlot();
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SaveStateSelectorUI::SelectNextSlot(false);
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}
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})
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DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
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@ -31,6 +31,7 @@
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "common/thirdparty/SmallVector.h"
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#include "common/timer.h"
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#include "IconsFontAwesome5.h"
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@ -328,14 +329,14 @@ void ImGuiManager::DrawPerformanceOverlay()
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const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
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const bool pal = g_gpu->IsInPALMode();
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text.format("{}x{} {} {}", effective_width, effective_height, pal ? "PAL" : "NTSC",
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interlaced ? "Interlaced" : "Progressive");
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interlaced ? "Interlaced" : "Progressive");
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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if (g_settings.display_show_cpu)
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{
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text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
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System::GetMaximumFrameTime());
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System::GetMaximumFrameTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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if (g_settings.cpu_overclock_active ||
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@ -496,8 +497,8 @@ void ImGuiManager::DrawEnhancementsOverlay()
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{
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LargeString text;
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text.append_format("{} {}-{}", Settings::GetConsoleRegionName(System::GetRegion()),
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GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
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g_gpu->IsHardwareRenderer() ? "HW" : "SW");
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GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
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g_gpu->IsHardwareRenderer() ? "HW" : "SW");
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if (g_settings.rewind_enable)
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text.append_format(" RW={}/{}", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
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@ -655,29 +656,38 @@ namespace SaveStateSelectorUI {
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namespace {
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struct ListEntry
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{
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std::string path;
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std::string serial;
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std::string title;
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std::string formatted_timestamp;
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std::string summary;
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std::string game_details; // only in global slots
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std::string filename;
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std::unique_ptr<GPUTexture> preview_texture;
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s32 slot;
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bool global;
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};
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} // namespace
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static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global);
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static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global);
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static void InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global);
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static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot,
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bool global);
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static void DestroyTextures();
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static void RefreshHotkeyLegend();
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static void Draw();
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static void ShowSlotOSDMessage();
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static std::string GetCurrentSlotPath();
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static constexpr const char* DATE_TIME_FORMAT =
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TRANSLATE_NOOP("SaveStateSelectorUI", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
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static std::shared_ptr<GPUTexture> s_placeholder_texture;
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static std::string s_load_legend;
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static std::string s_save_legend;
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static std::string s_prev_legend;
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static std::string s_next_legend;
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static std::vector<ListEntry> s_slots;
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static u32 s_current_selection = 0;
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static llvm::SmallVector<ListEntry, System::PER_GAME_SAVE_STATE_SLOTS + System::GLOBAL_SAVE_STATE_SLOTS> s_slots;
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static s32 s_current_slot = 0;
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static bool s_current_slot_global = false;
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static float s_open_time = 0.0f;
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static float s_close_time = 0.0f;
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@ -695,31 +705,34 @@ bool SaveStateSelectorUI::IsOpen()
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void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
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{
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const std::string& serial = System::GetGameSerial();
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s_open_time = 0.0f;
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s_close_time = open_time;
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if (s_open)
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return;
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if (!s_placeholder_texture)
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s_placeholder_texture = ImGuiFullscreen::LoadTexture("no-save.png");
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s_scroll_animated.Reset(0.0f);
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s_background_animated.Reset(0.0f);
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s_open = true;
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RefreshList();
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RefreshList(serial);
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RefreshHotkeyLegend();
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}
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void SaveStateSelectorUI::Close(bool reset_slot)
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void SaveStateSelectorUI::Close()
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{
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s_open = false;
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s_load_legend = {};
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s_save_legend = {};
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s_prev_legend = {};
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s_next_legend = {};
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if (reset_slot)
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s_current_selection = 0;
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}
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void SaveStateSelectorUI::RefreshList()
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void SaveStateSelectorUI::RefreshList(const std::string& serial)
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{
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for (ListEntry& entry : s_slots)
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{
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@ -731,11 +744,11 @@ void SaveStateSelectorUI::RefreshList()
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if (System::IsShutdown())
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return;
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if (!System::GetGameSerial().empty())
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if (!serial.empty())
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{
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for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
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{
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std::string path(System::GetGameSaveStateFileName(System::GetGameSerial(), i));
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std::string path(System::GetGameSaveStateFileName(serial, i));
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std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
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ListEntry li;
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@ -761,9 +774,26 @@ void SaveStateSelectorUI::RefreshList()
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s_slots.push_back(std::move(li));
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}
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}
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if (s_slots.empty() || s_current_selection >= s_slots.size())
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s_current_selection = 0;
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void SaveStateSelectorUI::Clear()
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{
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// called on CPU thread at shutdown, textures should already be deleted, unless running
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// big picture UI, in which case we have to delete them here...
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ClearList();
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s_current_slot = 0;
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s_current_slot_global = false;
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}
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void SaveStateSelectorUI::ClearList()
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{
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for (ListEntry& li : s_slots)
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{
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if (li.preview_texture)
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g_gpu_device->RecycleTexture(std::move(li.preview_texture));
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}
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s_slots.clear();
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}
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void SaveStateSelectorUI::DestroyTextures()
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@ -775,6 +805,8 @@ void SaveStateSelectorUI::DestroyTextures()
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if (entry.preview_texture)
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g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
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}
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s_placeholder_texture.reset();
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}
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void SaveStateSelectorUI::RefreshHotkeyLegend()
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@ -794,34 +826,69 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
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TRANSLATE_STR("SaveStateSelectorUI", "Select Next"));
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}
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void SaveStateSelectorUI::SelectNextSlot()
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void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
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{
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if (!s_open)
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Open();
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const s32 total_slots = s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
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s_current_slot++;
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if (s_current_slot >= total_slots)
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{
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s_current_slot -= total_slots;
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s_current_slot_global = !s_current_slot_global;
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if (System::GetGameSerial().empty() && !s_current_slot_global)
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{
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s_current_slot_global = false;
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s_current_slot = 0;
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}
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}
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s_open_time = 0.0f;
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s_current_selection = (s_current_selection == static_cast<u32>(s_slots.size() - 1)) ? 0 : (s_current_selection + 1);
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if (open_selector)
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{
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if (!s_open)
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Open();
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s_open_time = 0.0f;
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}
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else
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{
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ShowSlotOSDMessage();
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}
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}
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void SaveStateSelectorUI::SelectPreviousSlot()
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void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector)
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{
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if (!s_open)
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Open();
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s_current_slot--;
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if (s_current_slot < 0)
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{
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s_current_slot_global = !s_current_slot_global;
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s_current_slot += s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
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if (System::GetGameSerial().empty() && !s_current_slot_global)
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{
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s_current_slot_global = false;
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s_current_slot = 0;
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}
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}
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s_open_time = 0.0f;
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s_current_selection =
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(s_current_selection == 0) ? (static_cast<u32>(s_slots.size()) - 1u) : (s_current_selection - 1);
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if (open_selector)
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{
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if (!s_open)
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Open();
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s_open_time = 0.0f;
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}
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else
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{
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ShowSlotOSDMessage();
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}
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}
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void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot,
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bool global)
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void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path,
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s32 slot, bool global)
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{
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li->title = std::move(ssi->title);
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li->serial = std::move(ssi->serial);
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li->path = std::move(path);
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li->formatted_timestamp =
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fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Saved at {0:%H:%M:%S} on {0:%a} {0:%Y/%m/%d}."),
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fmt::localtime(ssi->timestamp));
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if (global)
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li->game_details = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "{} ({})"), ssi->title, ssi->serial);
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li->summary = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(ssi->timestamp));
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li->filename = Path::GetFileName(path);
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li->slot = slot;
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li->global = global;
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@ -835,38 +902,17 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
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li->preview_texture = g_gpu_device->FetchTexture(
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ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
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ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
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if (!li->preview_texture)
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Log_ErrorPrintf("Failed to upload save state image to GPU");
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}
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else
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{
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li->preview_texture = g_gpu_device->FetchTexture(
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Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
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GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
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}
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if (!li->preview_texture)
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Log_ErrorPrintf("Failed to upload save state image to GPU");
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}
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}
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void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global)
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void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global)
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{
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li->title = TRANSLATE_STR("SaveStateSelectorUI", "No Save State");
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std::string().swap(li->serial);
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li->path = std::move(path);
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std::string().swap(li->formatted_timestamp);
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li->summary = TRANSLATE_STR("SaveStateSelectorUI", "No save present in this slot.");
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li->slot = slot;
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li->global = global;
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if (g_gpu_device)
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{
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g_gpu_device->RecycleTexture(std::move(li->preview_texture));
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li->preview_texture = g_gpu_device->FetchTexture(
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Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
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GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
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if (!li->preview_texture)
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Log_ErrorPrintf("Failed to upload save state image to GPU");
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}
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}
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void SaveStateSelectorUI::Draw()
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@ -899,6 +945,8 @@ void SaveStateSelectorUI::Draw()
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoBackground);
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{
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const s32 current_slot = GetCurrentSlot();
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const bool current_slot_global = IsCurrentSlotGlobal();
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const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
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const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
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const float item_height = std::floor(image_size.y + padding * 2.0f);
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@ -909,7 +957,7 @@ void SaveStateSelectorUI::Draw()
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const ListEntry& entry = s_slots[i];
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const float y_start = item_height * static_cast<float>(i);
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if (i == s_current_selection)
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if (entry.slot == current_slot && entry.global == current_slot_global)
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{
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ImGui::SetCursorPosY(y_start);
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@ -946,11 +994,12 @@ void SaveStateSelectorUI::Draw()
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ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
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}
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if (entry.preview_texture)
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if (GPUTexture* preview_texture =
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entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get())
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{
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ImGui::SetCursorPosY(y_start + padding);
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ImGui::SetCursorPosX(padding);
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ImGui::Image(entry.preview_texture.get(), image_size);
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ImGui::Image(preview_texture, image_size);
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}
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ImGui::SetCursorPosY(y_start + padding);
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@ -958,24 +1007,15 @@ void SaveStateSelectorUI::Draw()
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ImGui::Indent(text_indent);
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ImGui::TextUnformatted(TinyString::from_format(entry.global ?
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TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
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TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
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entry.slot)
|
||||
TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
|
||||
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
|
||||
entry.slot)
|
||||
.c_str());
|
||||
if (!entry.formatted_timestamp.empty())
|
||||
{
|
||||
if (entry.global)
|
||||
ImGui::TextUnformatted(entry.title.c_str());
|
||||
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TextUnformatted(TRANSLATE("SaveStateSelectorUI", "No save present in this slot."));
|
||||
}
|
||||
|
||||
const std::string_view filename = Path::GetFileName(entry.path);
|
||||
if (entry.global)
|
||||
ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length());
|
||||
ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
|
||||
ImGui::PushFont(ImGuiManager::GetFixedFont());
|
||||
ImGui::TextUnformatted(filename.data(), filename.data() + filename.length());
|
||||
ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length());
|
||||
ImGui::PopFont();
|
||||
|
||||
ImGui::Unindent(text_indent);
|
||||
|
@ -1016,24 +1056,80 @@ void SaveStateSelectorUI::Draw()
|
|||
Close();
|
||||
}
|
||||
|
||||
s32 SaveStateSelectorUI::GetCurrentSlot()
|
||||
{
|
||||
return s_current_slot + 1;
|
||||
}
|
||||
|
||||
bool SaveStateSelectorUI::IsCurrentSlotGlobal()
|
||||
{
|
||||
return s_current_slot_global;
|
||||
}
|
||||
|
||||
std::string SaveStateSelectorUI::GetCurrentSlotPath()
|
||||
{
|
||||
std::string filename;
|
||||
if (!s_current_slot_global)
|
||||
{
|
||||
if (const std::string& serial = System::GetGameSerial(); !serial.empty())
|
||||
filename = System::GetGameSaveStateFileName(serial, s_current_slot + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
filename = System::GetGlobalSaveStateFileName(s_current_slot + 1);
|
||||
}
|
||||
|
||||
return filename;
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::LoadCurrentSlot()
|
||||
{
|
||||
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty())
|
||||
return;
|
||||
if (std::string path = GetCurrentSlotPath(); !path.empty())
|
||||
{
|
||||
if (FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
System::LoadState(path.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
Host::AddIconOSDMessage(
|
||||
"LoadState", ICON_FA_SD_CARD,
|
||||
IsCurrentSlotGlobal() ?
|
||||
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Global Slot {}."), GetCurrentSlot()) :
|
||||
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Slot {}."), GetCurrentSlot()),
|
||||
Host::OSD_INFO_DURATION);
|
||||
}
|
||||
}
|
||||
|
||||
System::LoadState(s_slots[s_current_selection].path.c_str());
|
||||
Close();
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::SaveCurrentSlot()
|
||||
{
|
||||
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty())
|
||||
return;
|
||||
if (std::string path = GetCurrentSlotPath(); !path.empty())
|
||||
System::SaveState(path.c_str(), g_settings.create_save_state_backups);
|
||||
|
||||
System::SaveState(s_slots[s_current_selection].path.c_str(), g_settings.create_save_state_backups);
|
||||
Close();
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::ShowSlotOSDMessage()
|
||||
{
|
||||
const std::string path = GetCurrentSlotPath();
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
std::string date;
|
||||
if (!path.empty() && FileSystem::StatFile(path.c_str(), &sd))
|
||||
date = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
|
||||
else
|
||||
date = TRANSLATE_STR("SaveStateSelectorUI", "no save yet");
|
||||
|
||||
Host::AddIconOSDMessage(
|
||||
"ShowSlotOSDMessage", ICON_FA_SEARCH,
|
||||
IsCurrentSlotGlobal() ?
|
||||
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Global Save Slot {0} selected ({1})."), GetCurrentSlot(), date) :
|
||||
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Save Slot {0} selected ({1})."), GetCurrentSlot(), date),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
}
|
||||
|
||||
void ImGuiManager::RenderOverlayWindows()
|
||||
{
|
||||
const System::State state = System::GetState();
|
||||
|
@ -1042,4 +1138,9 @@ void ImGuiManager::RenderOverlayWindows()
|
|||
if (SaveStateSelectorUI::s_open)
|
||||
SaveStateSelectorUI::Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiManager::DestroyOverlayTextures()
|
||||
{
|
||||
SaveStateSelectorUI::DestroyTextures();
|
||||
}
|
||||
|
|
|
@ -5,25 +5,32 @@
|
|||
|
||||
#include "util/imgui_manager.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ImGuiManager {
|
||||
void RenderTextOverlays();
|
||||
void RenderDebugWindows();
|
||||
|
||||
void RenderOverlayWindows();
|
||||
void DestroyOverlayTextures();
|
||||
} // namespace ImGuiManager
|
||||
|
||||
namespace SaveStateSelectorUI {
|
||||
|
||||
static constexpr float DEFAULT_OPEN_TIME = 5.0f;
|
||||
static constexpr float DEFAULT_OPEN_TIME = 7.5f;
|
||||
|
||||
bool IsOpen();
|
||||
void Open(float open_time = DEFAULT_OPEN_TIME);
|
||||
void RefreshList();
|
||||
void DestroyTextures();
|
||||
void Close(bool reset_slot = false);
|
||||
void RefreshList(const std::string& serial);
|
||||
void Clear();
|
||||
void ClearList();
|
||||
void Close();
|
||||
|
||||
void SelectNextSlot();
|
||||
void SelectPreviousSlot();
|
||||
void SelectNextSlot(bool open_selector);
|
||||
void SelectPreviousSlot(bool open_selector);
|
||||
|
||||
s32 GetCurrentSlot();
|
||||
bool IsCurrentSlotGlobal();
|
||||
void LoadCurrentSlot();
|
||||
void SaveCurrentSlot();
|
||||
|
||||
|
|
|
@ -1621,7 +1621,7 @@ void System::DestroySystem()
|
|||
|
||||
PostProcessing::Shutdown();
|
||||
|
||||
SaveStateSelectorUI::Close(true);
|
||||
SaveStateSelectorUI::Clear();
|
||||
FullscreenUI::OnSystemDestroyed();
|
||||
|
||||
InputManager::PauseVibration();
|
||||
|
@ -3367,7 +3367,9 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
|
|||
UpdateSessionTime(prev_serial);
|
||||
|
||||
if (SaveStateSelectorUI::IsOpen())
|
||||
SaveStateSelectorUI::RefreshList();
|
||||
SaveStateSelectorUI::RefreshList(s_running_game_serial);
|
||||
else
|
||||
SaveStateSelectorUI::ClearList();
|
||||
|
||||
#ifdef ENABLE_DISCORD_PRESENCE
|
||||
UpdateDiscordPresence();
|
||||
|
|
Loading…
Reference in New Issue