GPU: Remove redundant fields
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23d5b20da6
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@ -193,12 +193,16 @@ bool GPU::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_displ
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sw.Do(&m_GPUSTAT.bits);
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sw.Do(&m_draw_mode.mode_reg.bits);
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sw.Do(&m_draw_mode.palette_reg);
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sw.Do(&m_draw_mode.palette_reg.bits);
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sw.Do(&m_draw_mode.texture_window_value);
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sw.Do(&m_draw_mode.texture_page_x);
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sw.Do(&m_draw_mode.texture_page_y);
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sw.Do(&m_draw_mode.texture_palette_x);
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sw.Do(&m_draw_mode.texture_palette_y);
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if (sw.GetVersion() < 62)
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{
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// texture_page_x, texture_page_y, texture_palette_x, texture_palette_y
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DebugAssert(sw.IsReading());
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sw.SkipBytes(sizeof(u32) * 4);
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}
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sw.Do(&m_draw_mode.texture_window.and_x);
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sw.Do(&m_draw_mode.texture_window.and_y);
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sw.Do(&m_draw_mode.texture_window.or_x);
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@ -1514,14 +1518,8 @@ void GPU::SetDrawMode(u16 value)
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if (new_mode_reg.bits == m_draw_mode.mode_reg.bits)
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return;
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if ((new_mode_reg.bits & GPUDrawModeReg::TEXTURE_PAGE_MASK) !=
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(m_draw_mode.mode_reg.bits & GPUDrawModeReg::TEXTURE_PAGE_MASK))
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{
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m_draw_mode.texture_page_x = new_mode_reg.GetTexturePageBaseX();
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m_draw_mode.texture_page_y = new_mode_reg.GetTexturePageBaseY();
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m_draw_mode.texture_page_changed = true;
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}
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m_draw_mode.texture_page_changed |= ((new_mode_reg.bits & GPUDrawModeReg::TEXTURE_PAGE_MASK) !=
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(m_draw_mode.mode_reg.bits & GPUDrawModeReg::TEXTURE_PAGE_MASK));
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m_draw_mode.mode_reg.bits = new_mode_reg.bits;
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if (m_GPUSTAT.draw_to_displayed_field != new_mode_reg.draw_to_displayed_field)
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@ -1536,12 +1534,10 @@ void GPU::SetDrawMode(u16 value)
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void GPU::SetTexturePalette(u16 value)
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{
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value &= DrawMode::PALETTE_MASK;
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if (m_draw_mode.palette_reg == value)
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if (m_draw_mode.palette_reg.bits == value)
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return;
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m_draw_mode.texture_palette_x = ZeroExtend32(value & 0x3F) * 16;
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m_draw_mode.texture_palette_y = ZeroExtend32(value >> 6);
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m_draw_mode.palette_reg = value;
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m_draw_mode.palette_reg.bits = value;
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m_draw_mode.texture_page_changed = true;
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}
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@ -422,28 +422,16 @@ protected:
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// original values
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GPUDrawModeReg mode_reg;
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u16 palette_reg; // from vertex
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GPUTexturePaletteReg palette_reg; // from vertex
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u32 texture_window_value;
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// decoded values
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u32 texture_page_x;
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u32 texture_page_y;
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u32 texture_palette_x;
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u32 texture_palette_y;
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GPUTextureWindow texture_window;
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bool texture_x_flip;
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bool texture_y_flip;
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bool texture_page_changed;
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bool texture_window_changed;
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/// Returns a rectangle comprising the texture palette area.
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ALWAYS_INLINE_RELEASE Common::Rectangle<u32> GetTexturePaletteRectangle() const
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{
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static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
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return Common::Rectangle<u32>::FromExtents(texture_palette_x, texture_palette_y,
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palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())], 1);
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}
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ALWAYS_INLINE bool IsTexturePageChanged() const { return texture_page_changed; }
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ALWAYS_INLINE void SetTexturePageChanged() { texture_page_changed = true; }
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ALWAYS_INLINE void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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@ -1623,7 +1623,7 @@ void GPU_HW::LoadVertices()
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m_current_depth++;
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const GPURenderCommand rc{m_render_command.bits};
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const u32 texpage = ZeroExtend32(m_draw_mode.mode_reg.bits) | (ZeroExtend32(m_draw_mode.palette_reg) << 16);
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const u32 texpage = ZeroExtend32(m_draw_mode.mode_reg.bits) | (ZeroExtend32(m_draw_mode.palette_reg.bits) << 16);
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const float depth = GetCurrentNormalizedVertexDepth();
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switch (rc.primitive)
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@ -2067,7 +2067,8 @@ void GPU_HW::IncludeVRAMDirtyRectangle(Common::Rectangle<u32>& rect, const Commo
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// shadow texture is updated
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if (!m_draw_mode.IsTexturePageChanged() &&
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(m_draw_mode.mode_reg.GetTexturePageRectangle().Intersects(new_rect) ||
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(m_draw_mode.mode_reg.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(new_rect))))
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(m_draw_mode.mode_reg.IsUsingPalette() &&
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m_draw_mode.palette_reg.GetRectangle(m_draw_mode.mode_reg.texture_mode).Intersects(new_rect))))
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{
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m_draw_mode.SetTexturePageChanged();
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}
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@ -2300,7 +2301,7 @@ void GPU_HW::FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) co
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FillBackendCommandParameters(cmd);
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cmd->rc.bits = rc.bits;
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cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
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cmd->palette.bits = m_draw_mode.palette_reg;
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cmd->palette.bits = m_draw_mode.palette_reg.bits;
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cmd->window = m_draw_mode.texture_window;
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}
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@ -2604,7 +2605,8 @@ void GPU_HW::DispatchRenderCommand()
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if (m_draw_mode.mode_reg.IsUsingPalette())
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{
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const Common::Rectangle<u32> palette_rect = m_draw_mode.GetTexturePaletteRectangle();
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const Common::Rectangle<u32> palette_rect =
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m_draw_mode.palette_reg.GetRectangle(m_draw_mode.mode_reg.texture_mode);
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const bool update_drawn = palette_rect.Intersects(m_vram_dirty_draw_rect);
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const bool update_written = palette_rect.Intersects(m_vram_dirty_write_rect);
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if (update_drawn || update_written)
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@ -554,7 +554,7 @@ void GPU_SW::FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) co
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FillBackendCommandParameters(cmd);
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cmd->rc.bits = rc.bits;
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cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
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cmd->palette.bits = m_draw_mode.palette_reg;
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cmd->palette.bits = m_draw_mode.palette_reg.bits;
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cmd->window = m_draw_mode.texture_window;
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}
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@ -208,6 +208,13 @@ union GPUTexturePaletteReg
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ALWAYS_INLINE u32 GetXBase() const { return static_cast<u32>(x) * 16u; }
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ALWAYS_INLINE u32 GetYBase() const { return static_cast<u32>(y); }
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/// Returns a rectangle comprising the texture palette area.
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ALWAYS_INLINE_RELEASE Common::Rectangle<u32> GetRectangle(GPUTextureMode mode) const
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{
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static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
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return Common::Rectangle<u32>::FromExtents(GetXBase(), GetYBase(), palette_widths[static_cast<u8>(mode)], 1);
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}
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};
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struct GPUTextureWindow
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@ -5,7 +5,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 61;
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static constexpr u32 SAVE_STATE_VERSION = 62;
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static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
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static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);
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