System: Fix incorrect rewind VRAM estimation
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9e82c18559
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@ -3155,6 +3155,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
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}
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else if (rewind_enabled)
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{
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const u32 resolution_scale = GetEffectiveUIntSetting(bsi, "GPU", "ResolutionScale", 1);
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const float rewind_frequency = GetEffectiveFloatSetting(bsi, "Main", "RewindFrequency", 10.0f);
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const s32 rewind_save_slots = GetEffectiveIntSetting(bsi, "Main", "RewindSaveSlots", 10);
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const float duration =
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@ -3162,7 +3163,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
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static_cast<float>(rewind_save_slots);
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u64 ram_usage, vram_usage;
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System::CalculateRewindMemoryUsage(rewind_save_slots, &ram_usage, &vram_usage);
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System::CalculateRewindMemoryUsage(rewind_save_slots, resolution_scale, &ram_usage, &vram_usage);
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rewind_summary.format(
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FSUI_FSTR("Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM."),
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rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
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@ -3844,10 +3844,11 @@ void System::LogUnsafeSettingsToConsole(const std::string& messages)
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Log_WarningPrint(console_messages.c_str());
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}
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void System::CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
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void System::CalculateRewindMemoryUsage(u32 num_saves, u32 resolution_scale, u64* ram_usage, u64* vram_usage)
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{
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const u64 real_resolution_scale = static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u));
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*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
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*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
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*vram_usage = ((VRAM_WIDTH * real_resolution_scale) * (VRAM_HEIGHT * real_resolution_scale) * 4) *
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static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
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}
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@ -3869,7 +3870,7 @@ void System::UpdateMemorySaveStateSettings()
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s_rewind_save_counter = 0;
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u64 ram_usage, vram_usage;
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CalculateRewindMemoryUsage(g_settings.rewind_save_slots, &ram_usage, &vram_usage);
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CalculateRewindMemoryUsage(g_settings.rewind_save_slots, g_settings.gpu_resolution_scale, &ram_usage, &vram_usage);
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Log_InfoPrintf(
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"Rewind is enabled, saving every %d frames, with %u slots and %" PRIu64 "MB RAM and %" PRIu64 "MB VRAM usage",
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std::max(s_rewind_save_frequency, 1), g_settings.rewind_save_slots, ram_usage / 1048576, vram_usage / 1048576);
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@ -472,7 +472,7 @@ void InvalidateDisplay();
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//////////////////////////////////////////////////////////////////////////
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// Memory Save States (Rewind and Runahead)
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//////////////////////////////////////////////////////////////////////////
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void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage);
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void CalculateRewindMemoryUsage(u32 num_saves, u32 resolution_scale, u64* ram_usage, u64* vram_usage);
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void ClearMemorySaveStates();
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void UpdateMemorySaveStateSettings();
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bool LoadRewindState(u32 skip_saves = 0, bool consume_state = true);
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@ -183,13 +183,14 @@ void EmulationSettingsWidget::updateRewind()
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if (!runahead_enabled && rewind_enabled)
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{
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const u32 resolution_scale = static_cast<u32>(m_dialog->getEffectiveIntValue("GPU", "ResolutionScale", 1));
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const u32 frames = static_cast<u32>(m_ui.rewindSaveSlots->value());
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const float frequency = static_cast<float>(m_ui.rewindSaveFrequency->value());
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const float duration =
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((frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : frequency) * static_cast<float>(frames);
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u64 ram_usage, vram_usage;
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System::CalculateRewindMemoryUsage(frames, &ram_usage, &vram_usage);
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System::CalculateRewindMemoryUsage(frames, resolution_scale, &ram_usage, &vram_usage);
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m_ui.rewindSummary->setText(
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tr("Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.", "", frames)
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