Stenzek
2c7752baea
WIP
2024-06-16 19:21:43 +10:00
Stenzek
0563350d04
GameDB: Set force round texcoords on Crash games
2024-06-16 19:09:46 +10:00
Stenzek
8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
2024-06-16 19:09:46 +10:00
Stenzek
1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter
2024-06-16 19:09:46 +10:00
Stenzek
5be2e68ab9
Qt: Update glyph ranges
2024-06-16 17:15:46 +10:00
Anderson Cardoso
451d15a812
Atualização Português do Brasil ( #3224 )
...
Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
nishinji
d16470d761
Update Japanese translation ( #3225 )
2024-06-16 17:14:10 +10:00
Stenzek
c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations
2024-06-16 17:09:24 +10:00
Stenzek
51648b0714
CI/AppImage: Explicitly remove libwayland-*
2024-06-16 17:09:23 +10:00
Hyllian
2a90a88055
Add crt-consumer and crt-cyclon. Update others. ( #3223 )
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- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Stenzek
54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform
2024-06-16 00:00:01 +10:00
Stenzek
eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics
2024-06-15 23:58:15 +10:00
Stenzek
964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
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Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek
ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
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And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek
f0c2832d03
Dep: Update vixl to 662828c
2024-06-14 17:42:24 +10:00
Stenzek
d45e218da7
CI: Re-enable Flathub pushes
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The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
2024-06-14 15:59:32 +10:00
Stenzek
d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms
2024-06-14 00:38:08 +10:00
Stenzek
277147199e
Qt: Fix checked state on startup for disc merging
2024-06-13 22:15:53 +10:00
Stenzek
8124fb2ef5
CDROM: Fix incorrect sector dropped log message
2024-06-13 18:35:02 +10:00
Stenzek
9a88cbce09
Pad: Fix incorrect card mismatch OSD message
2024-06-13 18:35:02 +10:00
Stenzek
c86f6eb639
Achievements: Fix incorrect data source for mastery points
2024-06-13 18:35:02 +10:00
Stenzek
ac1bb905fe
GPU: Set idle bit during VRAM upload
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Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
Hyllian
edea81d151
Update CRT-HYLLIAN.glsl
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- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian
7cf7a0a11f
Add some shaders to dolphinfx folder
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This is a first pack of shaders ported to dolphinfx specs.
It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek
e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes
2024-06-11 23:32:19 +10:00
Stenzek
facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
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That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Ilham Nurjaman
c2eed018c1
Indonesian Translation ( #3221 )
2024-06-11 14:06:37 +10:00
Stenzek
354b250642
PostProcessing: Add native width/height inputs
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Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.
GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek
bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
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Fixes scrollbars appearing in menu.
2024-06-11 13:12:37 +10:00
Stenzek
b464b6d668
FullscreenUI: Fix loading undo state from menu
2024-06-11 13:07:47 +10:00
Stenzek
f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
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Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
Stenzek
0879dff93a
Updater: Add icon/rc file
2024-06-10 13:10:11 +10:00
Stenzek
e11f73ede2
Updater: Add VC runtime check
2024-06-10 13:02:20 +10:00
Stenzek
484c1dccd4
Qt: Use 64-bit comparison for VC runtime check
2024-06-10 13:01:32 +10:00
Stenzek
a2e6a48d2e
Qt: Add very-early VC++ runtime version check
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Yay for ABI breaks.
2024-06-09 20:55:47 +10:00
Stenzek
8595175267
CDROM: Improve accuracy of sector redelivery on DMA complete
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Fixes hang in loading in Syphon Filter 2/3.
2024-06-09 19:47:51 +10:00
Stenzek
34861074c1
CDROM: Ensure complete IRQs for Init go through
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Fixes booting games with OpenBIOS and its Init spam.
2024-06-08 16:58:08 +10:00
Stenzek
5a185654ba
CI: Disable Qt's PCRE2 JIT on Windows
2024-06-07 15:55:55 +10:00
Stenzek
892319de86
CI/Flatpak: Disable Flathub pushes
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Going to set this up manually instead, sick of the API timeouts.
2024-06-07 12:23:34 +10:00
Stenzek
0675716162
D3D11Device: Fix redundant SRV set on RT change
2024-06-07 12:07:58 +10:00
Marcin Mitura
05395c8c1a
Polish localization updates ( #3220 )
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## Comply to the latest changes:
- Translate new strings,
- Remove obsolete,
- Correct some machine translations.
2024-06-07 12:07:43 +10:00
Stenzek
e25bb4801c
GameDB: Add PGXP-CPU to Lego Racers
2024-06-01 00:02:19 +10:00
Stenzek
7222c21cd9
CDROM: Further refine interrupt delay
2024-05-31 23:59:44 +10:00
Stenzek
3e3572c410
DMA: Fix range check in mode0 when decrementing
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Fixes lag on startup in Clone (Euro Demo 42).
2024-05-31 23:08:07 +10:00
Stenzek
c637e2b337
System: Fix title after loading state for EXE-boot
2024-05-31 21:08:45 +10:00
Stenzek
e70f155054
MemoryCard: Implement GetID command
2024-05-31 21:08:21 +10:00
Stenzek
8ef73203b2
Bus: Ignore SPU byte writes to unaligned addresses
2024-05-31 21:00:55 +10:00
Stenzek
a7543ab365
GPU/HW: Fix crash on VRAM write/copy with mask test
2024-05-31 20:39:31 +10:00
Stenzek
627c12bebe
GPU: Fix IRQ request
2024-05-31 20:39:18 +10:00
Stenzek
73136d7dc4
GPU: Tie idle bit to FIFO emptyness on VRAM write
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Fixes Tenga Seiha lockup on boot.
2024-05-31 20:12:59 +10:00