PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in reshade as native_width/native_height/upscale_multiplier. GetPaddedOriginalSize() is now deprecated, as it does not make since since the postfx shader runs with a window-sized off-screen target as an input, not the internal render texture.
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bac2ac0151
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354b250642
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@ -2066,9 +2066,17 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
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if (really_postfx)
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{
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// "original size" in postfx includes padding.
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const float upscale_x =
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_active_width);
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const float upscale_y =
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static_cast<float>(m_display_texture_view_height) / static_cast<float>(m_display_active_height);
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const s32 orig_width = static_cast<s32>(std::ceil(m_display_width * upscale_x));
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const s32 orig_height = static_cast<s32>(std::ceil(m_display_height * upscale_y));
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return PostProcessing::Apply(target, real_draw_rect.left, real_draw_rect.top, real_draw_rect.GetWidth(),
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real_draw_rect.GetHeight(), m_display_texture_view_width,
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m_display_texture_view_height);
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real_draw_rect.GetHeight(), orig_width, orig_height, m_display_width,
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m_display_height);
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}
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else
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{
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@ -728,7 +728,7 @@ void PostProcessing::DestroyTextures()
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}
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bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
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s32 orig_width, s32 orig_height)
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s32 orig_width, s32 orig_height, s32 native_width, s32 native_height)
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{
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GL_SCOPE("PostProcessing Apply");
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@ -741,7 +741,7 @@ bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_t
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const bool is_final = (stage.get() == s_stages.back().get());
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if (!stage->Apply(input, is_final ? final_target : output, final_left, final_top, final_width, final_height,
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orig_width, orig_height, s_target_width, s_target_height))
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orig_width, orig_height, native_width, native_height, s_target_width, s_target_height))
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{
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return false;
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}
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@ -125,10 +125,11 @@ void Shutdown();
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GPUTexture* GetInputTexture();
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const Common::Timer& GetTimer();
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height, ProgressCallback* progress = nullptr);
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
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ProgressCallback* progress = nullptr);
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bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
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s32 orig_height);
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s32 orig_height, s32 native_width, s32 native_height);
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GPUSampler* GetSampler(const GPUSampler::Config& config);
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GPUTexture* GetDummyTexture();
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@ -49,7 +49,8 @@ public:
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) = 0;
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virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0;
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s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height,
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u32 target_width, u32 target_height) = 0;
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protected:
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static void ParseKeyValue(std::string_view line, std::string_view* key, std::string_view* value);
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@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "postprocessing_shader_fx.h"
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@ -863,6 +864,29 @@ bool PostProcessing::ReShadeFXShader::GetSourceOption(const reshadefx::uniform_i
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SourceOptionType::InternalHeight;
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return true;
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}
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else if (source == "nativewidth")
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{
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*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::NativeWidthF : SourceOptionType::NativeWidth;
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return true;
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}
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else if (source == "nativeheight")
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{
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*si =
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(ui.type.base == reshadefx::type::t_float) ? SourceOptionType::NativeHeightF : SourceOptionType::NativeHeight;
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return true;
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}
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else if (source == "upscale_multiplier")
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{
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if (!ui.type.is_floating_point() || ui.type.components() != 1)
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{
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Error::SetString(error, fmt::format("Unexpected type '{}' for upscale_multiplier source in uniform '{}'",
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ui.type.description(), ui.name));
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return false;
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}
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*si = SourceOptionType::UpscaleMultiplier;
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return true;
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}
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else
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{
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Error::SetString(error, fmt::format("Unknown source '{}' in uniform '{}'", source, ui.name));
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@ -1318,7 +1342,7 @@ bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u3
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bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top,
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s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
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u32 target_width, u32 target_height)
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s32 native_width, s32 native_height, u32 target_width, u32 target_height)
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{
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GL_PUSH_FMT("PostProcessingShaderFX {}", m_name);
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@ -1452,8 +1476,8 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
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case SourceOptionType::InternalWidth:
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case SourceOptionType::InternalHeight:
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{
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const s32 value =
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(so.source == SourceOptionType::BufferWidth) ? static_cast<s32>(orig_width) : static_cast<s32>(orig_height);
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const s32 value = (so.source == SourceOptionType::InternalWidth) ? static_cast<s32>(orig_width) :
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static_cast<s32>(orig_height);
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std::memcpy(dst, &value, sizeof(value));
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}
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break;
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@ -1461,8 +1485,33 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
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case SourceOptionType::InternalWidthF:
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case SourceOptionType::InternalHeightF:
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{
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const float value = (so.source == SourceOptionType::BufferWidthF) ? static_cast<float>(orig_width) :
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static_cast<float>(orig_height);
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const float value = (so.source == SourceOptionType::InternalWidthF) ? static_cast<float>(orig_width) :
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static_cast<float>(orig_height);
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std::memcpy(dst, &value, sizeof(value));
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}
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break;
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case SourceOptionType::NativeWidth:
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case SourceOptionType::NativeHeight:
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{
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const s32 value = (so.source == SourceOptionType::NativeWidth) ? static_cast<s32>(native_width) :
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static_cast<s32>(native_height);
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std::memcpy(dst, &value, sizeof(value));
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}
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break;
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case SourceOptionType::NativeWidthF:
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case SourceOptionType::NativeHeightF:
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{
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const float value = (so.source == SourceOptionType::NativeWidthF) ? static_cast<float>(native_width) :
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static_cast<float>(native_height);
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std::memcpy(dst, &value, sizeof(value));
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}
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break;
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case SourceOptionType::UpscaleMultiplier:
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{
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const float value = static_cast<float>(orig_width) / static_cast<float>(native_width);
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std::memcpy(dst, &value, sizeof(value));
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}
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break;
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@ -31,7 +31,8 @@ public:
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) override;
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private:
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using TextureID = s32;
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@ -60,6 +61,11 @@ private:
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InternalHeight,
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InternalWidthF,
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InternalHeightF,
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NativeWidth,
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NativeHeight,
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NativeWidthF,
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NativeHeightF,
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UpscaleMultiplier,
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MaxCount
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};
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@ -71,7 +71,8 @@ u32 PostProcessing::GLSLShader::GetUniformsSize() const
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void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
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s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
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s32 texture_view_height, u32 window_width, u32 window_height,
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s32 original_width, s32 original_height, float time) const
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s32 original_width, s32 original_height, s32 native_width,
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s32 native_height, float time) const
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{
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CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
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@ -91,17 +92,11 @@ void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_wid
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common->window_resolution[1] = static_cast<float>(window_height);
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common->rcp_window_resolution[0] = 1.0f / static_cast<float>(window_width);
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common->rcp_window_resolution[1] = 1.0f / static_cast<float>(window_height);
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// pad the "original size" relative to the positioning on the screen
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const float view_scale_x = static_cast<float>(original_width) / static_cast<float>(texture_view_width);
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const float view_scale_y = static_cast<float>(original_height) / static_cast<float>(texture_view_height);
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const s32 view_pad_x = texture_view_x + (texture_width - texture_view_width - texture_view_x);
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const s32 view_pad_y = texture_view_y + (texture_height - texture_view_height - texture_view_y);
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common->original_size[0] = static_cast<float>(original_width);
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common->original_size[1] = static_cast<float>(original_height);
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common->padded_original_size[0] = common->original_size[0] + static_cast<float>(view_pad_x) * view_scale_x;
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common->padded_original_size[1] = common->original_size[1] + static_cast<float>(view_pad_y) * view_scale_y;
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common->native_size[0] = static_cast<float>(native_width);
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common->native_size[1] = static_cast<float>(native_height);
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common->upscale_multiplier = static_cast<float>(original_width) / static_cast<float>(native_width);
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common->time = time;
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u8* option_values = reinterpret_cast<u8*>(common + 1);
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@ -160,7 +155,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
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bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top,
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s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
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u32 target_width, u32 target_height)
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s32 native_width, s32 native_height, u32 target_width, u32 target_height)
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{
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GL_SCOPE_FMT("GLSL Shader {}", m_name);
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@ -183,7 +178,7 @@ bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUTexture* final_targ
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const u32 uniforms_size = GetUniformsSize();
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void* uniforms = g_gpu_device->MapUniformBuffer(uniforms_size);
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FillUniformBuffer(uniforms, input->GetWidth(), input->GetHeight(), final_left, final_top, final_width, final_height,
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target_width, target_height, orig_width, orig_height,
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target_width, target_height, orig_width, orig_height, native_width, native_height,
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static_cast<float>(PostProcessing::GetTimer().GetTimeSeconds()));
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g_gpu_device->UnmapUniformBuffer(uniforms_size);
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g_gpu_device->Draw(3, 0);
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@ -407,42 +402,20 @@ static float4 o_col0;
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float4 Sample() { return texture(samp0, v_tex0); }
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float4 SampleLocation(float2 location) { return texture(samp0, location); }
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#define SampleOffset(offset) textureOffset(samp0, v_tex0, offset)
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float2 GetFragCoord()
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{
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return gl_FragCoord.xy;
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}
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float2 GetWindowResolution()
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{
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return window_resolution;
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}
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float2 GetResolution()
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{
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return resolution;
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}
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float2 GetInvResolution()
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{
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return rcp_resolution;
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}
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float2 GetCoordinates()
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{
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return v_tex0;
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}
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float2 GetOriginalSize()
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{
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return original_size;
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}
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float2 GetPaddedOriginalSize()
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{
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return padded_original_size;
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}
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float GetTime()
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{
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return time;
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}
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void SetOutput(float4 color)
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{
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o_col0 = color;
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}
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float2 GetFragCoord() { return gl_FragCoord.xy; }
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float2 GetWindowResolution() { return window_resolution; }
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float2 GetResolution() { return resolution; }
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float2 GetInvResolution() { return rcp_resolution; }
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float2 GetCoordinates() { return v_tex0; }
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float2 GetOriginalSize() { return original_size; }
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float2 GetNativeSize() { return native_size; }
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float GetUpscaleMultiplier() { return upscale_multiplier; }
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float GetTime() { return time; }
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void SetOutput(float4 color) { o_col0 = color; }
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// Deprecated, only present for backwards compatibility.
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float2 GetPaddedOriginalSize() { return original_size; }
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#define GetOption(x) (x)
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#define OptionEnabled(x) ((x) != 0)
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)";
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@ -480,9 +453,9 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
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ss << " float2 window_resolution;\n";
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ss << " float2 rcp_window_resolution;\n";
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ss << " float2 original_size;\n";
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ss << " float2 padded_original_size;\n";
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ss << " float2 native_size;\n";
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ss << " float time;\n";
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ss << " float ubo_pad" << (pad_counter++) << ";\n";
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ss << " float upscale_multiplier;\n";
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ss << "\n";
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static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
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@ -24,7 +24,8 @@ public:
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) override;
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private:
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struct CommonUniforms
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@ -36,9 +37,9 @@ private:
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float window_resolution[2];
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float rcp_window_resolution[2];
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float original_size[2];
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float padded_original_size[2];
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float native_size[2];
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float upscale_multiplier;
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float time;
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float padding;
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};
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void LoadOptions();
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@ -46,7 +47,8 @@ private:
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u32 GetUniformsSize() const;
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void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height,
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s32 original_width, s32 original_height, float time) const;
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s32 original_width, s32 original_height, s32 native_width, s32 native_height,
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float time) const;
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std::string m_code;
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