Postprocessing/FX: Fix incorrect pixel size uniforms

This commit is contained in:
Stenzek 2024-06-14 00:38:08 +10:00
parent 277147199e
commit d51b880052
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1 changed files with 2 additions and 2 deletions

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@ -1683,7 +1683,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
case SourceOptionType::InternalNormPixelSize:
{
const float value[2] = {
(static_cast<float>(final_width) / static_cast<float>(orig_width)) / static_cast<float>(target_height),
(static_cast<float>(final_width) / static_cast<float>(orig_width)) / static_cast<float>(target_width),
(static_cast<float>(final_height) / static_cast<float>(orig_height)) / static_cast<float>(target_height)};
std::memcpy(dst, value, sizeof(value));
}
@ -1700,7 +1700,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
case SourceOptionType::NativeNormPixelSize:
{
const float value[2] = {
(static_cast<float>(final_width) / static_cast<float>(native_width)) / static_cast<float>(target_height),
(static_cast<float>(final_width) / static_cast<float>(native_width)) / static_cast<float>(target_width),
(static_cast<float>(final_height) / static_cast<float>(native_height)) / static_cast<float>(target_height)};
std::memcpy(dst, value, sizeof(value));
}