Jonathan Hamilton
e401004766
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
Stenzek
2579f8eaa5
TextureCache: Don't dump custom textures
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They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
Stenzek
5f5aca7870
OGL: Fix incorrect usage of glGetTextureSubImage
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Was causing issues with texture dumping on newer drivers.
2017-12-10 15:31:14 +10:00
Markus Wick
eb1ae38304
Merge pull request #6027 from JonnyH/WIP/chained-signal-handler-android-debuggerd
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Call the previously-set sigaction in fastmem handler if it's not our fault
2017-12-10 00:18:13 +01:00
Jonathan Hamilton
8ae76a6680
Fix arm64 MOVI2R for addresses between 2gb and 4gb offset from PC
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The PC offset ADRP() path takes a s32 value, but the input offset was
being tested as abs(ptr) < 0xFFFFFFFF. This caused values between
0x80000000 and 0xFFFFFFFF to incorrectly use this path, despite the
offsets not being representable in an s32.
This caused a crash in the VertexLoader on android 8.1 immediate in wind
waker (and possibly all other apps on android 8.1) as the jit and data
sections happened to be loaded 4gb apart in virtual memory, causing some
pointers to hit this
2017-12-09 13:21:58 -08:00
Léo Lam
3dd777be70
Boot: Add default exception handlers
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Some homebrew expect exception handlers to be present -- which is
almost always the case on console, since most of the time homebrew are
launched from either a libogc or SDK title) -- and break if they are
not. To fix this, we just need to include default, dummy handlers.
2017-12-09 17:24:04 +01:00
Léo Lam
520039ab28
Boot: Use values from libogc for booting Wii homebrew
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Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.
This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam
ecd7191b5a
Boot: Fix BAT setup in Wii mode
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HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Leo Lam
1a9d6b99e9
Merge pull request #6237 from lioncash/gekko-disasm
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GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
2017-12-08 22:50:40 +01:00
Lioncash
e88c457276
DolphinWX: Resolve missing declaration warnings
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Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Anthony
3b887388cd
Merge pull request #6234 from amolloy/high_sierra
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Fix Wiimote support on macOS 10.13 High Sierra
2017-12-07 12:04:37 -08:00
Pierre Bourdon
8a830074b6
Merge pull request #6220 from leoetlino/utf8
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WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
Leo Lam
ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
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Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
degasus
02dd062518
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
Stenzek
d0601c0a83
TextureConversionShader: Use round() instead of roundEven() in HLSL
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HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek
e0ffce2785
D3D: Use VideoCommon EFB-to-texture shaders
2017-12-06 03:33:50 +10:00
Stenzek
beb35320f6
TextureConverterShaderGen: Make generated shaders HLSL-compatible
2017-12-06 03:33:50 +10:00
Leo Lam
08da19fc87
Merge pull request #6217 from ligfx/qtfifofix
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FIFOPlayerWindow: don't reset frame/object limit every frame
2017-12-04 12:05:33 +01:00
Lioncash
ed2be3b8e3
DolphinWX/Main: Fix shader compilation dialog translations
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Fixes issue 10685
2017-12-04 04:33:49 -05:00
Markus Wick
30b5cbcb02
Merge pull request #6235 from lioncash/reorder
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WiiSaveBanner: Resolve a -Wreorder warning
2017-12-04 08:52:42 +01:00
Lioncash
de82330a74
GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
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These three instructions use the B field (bits 16-20 of the opcode)
to determine what the operand register is. However, the code was
using the path that uses the C field (bits 21-25).
This amends the code to use the B field (and also fixes the 64-bit PPC
opcodes, because why not?).
Fixes issue 10683.
2017-12-04 00:02:35 -05:00
Lioncash
050440fd5b
OGL/TextureConverter: Remove unnecessary using declaration
2017-12-03 18:51:22 -05:00
Lioncash
93e85f9a7c
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
2017-12-03 18:51:17 -05:00
Lioncash
666af4605e
WiiSaveBanner: Resolve a -Wreorder warning
2017-12-03 18:34:49 -05:00
Andrew Molloy
f5839f854a
Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter).
2017-12-03 12:31:18 -05:00
Andrew Molloy
8354e89cf1
Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS.
2017-12-03 11:41:06 -05:00
Andrew Molloy
d306397bbc
-[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below.
2017-12-03 10:32:07 -05:00
Markus Wick
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
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Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
JosJuice
f68956a614
Merge pull request #6232 from lioncash/d3d-vert-mgr
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D3D/VertexManager: Add missing includes
2017-12-03 09:24:23 +01:00
Lioncash
6ca85dbf0a
VKTexture: Add missing override specifier to the other ScaleRectangeFromTexture() prototype
2017-12-02 20:20:13 -05:00
Lioncash
c7bc16811c
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
2017-12-02 20:15:32 -05:00
Lioncash
b0fadbb5de
D3D/VertexManager: Add missing includes
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Gets rid of reliance on indirect includes
2017-12-02 20:09:33 -05:00
Léo Lam
d95177526f
VideoBackends: Fix -Wswitch warnings
2017-12-02 21:52:07 +01:00
Léo Lam
67ba326ff6
VideoCommon: Fix -Wformat warnings
2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot
85bb1d7bb0
VideoCommon: Reimplement texture format conversion
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This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Anthony
d71f4168e9
Merge pull request #6229 from JosJuice/clarify-keys-dump
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Clarify the "Select the OTP/SEEPROM dump" message
2017-12-02 09:49:22 -08:00
JosJuice
c4db59e7b6
Clarify the "Select the OTP/SEEPROM dump" message
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Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
JosJuice
05879875f6
Make USB keyboard input respect the background input setting
2017-12-02 18:12:04 +01:00
Markus Wick
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
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Round values in swizzlers
2017-12-02 17:38:21 +01:00
degasus
e2a9ee384f
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
degasus
e8febd0cef
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
Markus Wick
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
aldelaro5
b7fdf374e6
debugger: Add the XER to the register view
2017-12-01 05:31:41 -05:00
Lioncash
1e7096dd27
D3DBase: Mark file-scope variables as internally linked where applicable
2017-11-30 23:46:46 -05:00
Stenzek
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
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Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Anthony
7c96e51bc8
Merge pull request #6187 from raelgc/1-exit-on-esc
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Add an exit key to `dolphin-emu-nogui`
2017-11-27 13:30:33 -08:00
Léo Lam
291c99217e
Qt: Fix NAND import menu item parent
2017-11-26 18:33:07 +01:00
Léo Lam
6e796a74fb
Qt: Add support for --exec
2017-11-26 18:32:28 +01:00
Léo Lam
05c8d229af
Config: Handle unknown system strings better
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Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.
So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
Léo Lam
653977cec7
UICommon: Fix unsafe usage of optparse::Values::all
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The const-qualified all() member method triggers undefined behaviour
if the option passed to it is not set.
2017-11-26 18:18:49 +01:00
Léo Lam
60afb1d1b4
WX: Fix argument parsing
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Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).
Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Markus Wick
96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
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OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
Jules Blok
7dd207931d
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
Michael M
fc2a0a1988
FIFOPlayerWindow: don't reset frame/object limit every frame
2017-11-24 14:11:59 -08:00
Stenzek
cf1f975148
Vulkan: Fix headless framedumping without USE_X11 set
2017-11-23 17:00:32 +10:00
Stenzek
32125cf181
OGL: Fix headless frame dumping
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Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek
ab44536a3c
OGL: Update the window size after swapping buffers, not before
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Prevents us from rendering beyond the viewport bounds.
2017-11-23 16:09:59 +10:00
Stenzek
7f217a8bb2
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
2017-11-22 18:49:33 +10:00
Stenzek
db1d9de933
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
Stenzek
193763ca3a
TextureCacheBase: Don't crop last row/column of XFB copies
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Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek
6577365851
VideoCommon: Re-implement asynchronous frame dumping
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This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
Stenzek
752dd4761d
D3D: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
Stenzek
9da9f26b90
OGL: Use new readback methods for EFB2RAM
2017-11-22 18:47:04 +10:00
Stenzek
59517318d6
Vulkan: Use new readback methods for texture encoding
2017-11-22 18:47:04 +10:00
Stenzek
c2cc128f1b
AbstractTexture: Implement Save using new common methods
2017-11-22 18:47:04 +10:00
Stenzek
56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
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ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek
a584ccc7d8
AbstractTexture: Support BGRA8 formats
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Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek
49a9c33bd7
VideoCommon: Move abstract texture creation function to Renderer
2017-11-22 18:47:04 +10:00
Stenzek
5860c97144
D3D: Move device release from Renderer destructor to shutdown
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Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
2017-11-22 18:47:04 +10:00
Stenzek
c5a89b6483
D3D: Remove BeginFrame/EndFrame
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These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
2017-11-22 18:47:04 +10:00
Stenzek
d9400f708a
D3D: Move remaining static variables from Render.cpp to Renderer class
2017-11-22 18:47:04 +10:00
Stenzek
798ec96e14
D3D: Make state cache part of Renderer and not static
2017-11-22 18:17:07 +10:00
Leo Lam
73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
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Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Stenzek
efb9759862
LightingShaderGen: Always calculate lighting for both color channels
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Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.
We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek
470e8d63b6
VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
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What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
8985cb2f0b
Renderer: Re-implement window size frame dumping
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This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek
18c1bf19ca
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
Michael M
ebc547030d
BootManager: RestoreSYSCONF without resetting all other config
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This was causing an issue where DolphinQt couldn't save graphics options
(DolphinWX doesn't hit this code path), because this function was being
called before the in-memory config was flushed to disk.
With this PR, the in-memory config isn't reset, and only SYSCONF-related
variables may get changed.
2017-11-19 17:17:59 -08:00
Michael M
5dc3ecdb72
Qt: show "Immediately present XFB" option
2017-11-19 15:37:24 -08:00
spycrab
474b1c2d5c
Qt: Implement FIFO Player
2017-11-19 22:06:32 +01:00
spycrab
aa8bf71333
FifoRecorder: Implement IsRecordingDone()
2017-11-19 21:49:29 +01:00
spycrab
aac1b386b9
FifoPlayer: Implement IsPlaying()
2017-11-19 21:49:29 +01:00
Michael M
6b7d5bb80c
DeviceQualifier: small cleanup
2017-11-19 12:46:39 -08:00
Michael M
ac855e2c93
MappingWindow: don't store devq separately from controller default device
2017-11-19 12:46:39 -08:00
Michael M
9551fe1c73
MappingWindow: m_controller is never nullptr
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Since GCPadWiiUConfigDialog was made its own class, m_controller will
never be nullptr.
2017-11-19 12:46:38 -08:00
JosJuice
b3b58b586c
Merge pull request #5943 from leoetlino/features
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IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
Michael M
a988a8a458
AudioCommon: make SetSoundStreamRunning idempotent
2017-11-19 12:09:54 -08:00
Michael M
0baddbf9a8
SoundStream: change Start/Stop to Init/SetRunning/destruct
2017-11-19 12:09:54 -08:00
Michael M
ad4a89d64b
CubebStream: implement SetRunning
2017-11-19 12:09:54 -08:00
JosJuice
d0b9923b0a
Move XFB settings in DTM header back to where they were
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7f0834c9
moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.
Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Lioncash
d6f10fdc15
D3DUtil: Remove unused defines
2017-11-19 12:14:18 -05:00
Lioncash
01a92af014
D3DUtil: Make file-scope variables internally linked where applicable
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All file scope variables are able to be made internally linked.
CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
spycrab
9388852e05
Qt: Fix blackscreen
2017-11-19 17:49:51 +01:00
Michael Maltese
c62d83a34b
GCPadEmu: only connected if default device connected
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This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.
Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.
This patch makes the following changes:
- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
of the error bit from `GCPadStatus`).
I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c
Add GCPadStatus.isConnected boolean
2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657
Remove unused GCPadStatus.err
2017-11-19 16:01:07 +01:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
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VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam
a75546747e
Merge pull request #6164 from leoetlino/usb-hid
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IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
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Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick
9178a6e636
Merge pull request #6197 from degasus/GP
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Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick
40ed0e4251
Merge pull request #6198 from lioncash/cmake
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D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
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VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice
4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
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AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
Lioncash
518f6a3624
VideoCommon: Resolve -Wmissing-brace warnings
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Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash
2bd88bdb9f
AbstractTexture: Remove a redundant constructor initializer list entry
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This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash
16a0a58b91
VolumeGC: Correct printf specifier in LoadBannerFile()
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Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Lioncash
364eaadfe5
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash
05d0d184d7
DolphinQt2: Fix incorrect description string for the immediate XFB option
2017-11-19 00:40:46 -05:00
Lioncash
2ef8ded8ce
D3D: Remove non-existent files from CMakeLists.txt
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Just a leftover that was missed in the Hybrid XFB PR.
2017-11-19 00:29:23 -05:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3
VideoConfig: Make AspectMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon
609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
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Hybrid xfb
2017-11-19 04:58:59 +01:00
degasus
6ea3f538b4
JitArm64: Inline GP check in Cleanup.
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We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus
6c9bb67ca0
JitArm64: Optimize gather pipe writes.
2017-11-18 17:43:38 +01:00
degasus
6ad63c1b35
Jit64: Inline GP fast check in Cleanup.
2017-11-18 17:43:38 +01:00
degasus
36ad887a19
Jit64: Inline GP writes.
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As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus
4feddd7748
PowerPC: Include the gather pipe pointer in the ppc state.
2017-11-18 14:14:45 +01:00
iwubcode
dd54617a08
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
2017-11-17 22:11:34 -06:00
iwubcode
8d1cbeb25e
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
iwubcode
61541ab243
Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies
2017-11-17 22:11:34 -06:00
iwubcode
8678e8ddd3
Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed
2017-11-17 22:11:33 -06:00
iwubcode
bf7db3f888
Software Backend: Remove reinterpret_cast which violates the strict aliasing rule
2017-11-17 22:11:33 -06:00
iwubcode
332af8aa49
TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram
2017-11-17 22:11:33 -06:00
iwubcode
ada37ec642
TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs
2017-11-17 22:11:33 -06:00
iwubcode
1a1c3560ce
Software Backend: Rename 'copy_region' to 'CopyRegion'
2017-11-17 22:11:33 -06:00
iwubcode
0f7f4ccaf9
Software Backend: allow screenshots/video to be taken with valid data
2017-11-17 22:11:33 -06:00
iwubcode
7248dd47d5
Hybrid XFB: Fix lint errors
2017-11-17 22:11:32 -06:00
iwubcode
2c87a53f11
TextureCacheBase: make sure stitching rectangle bounds don't exceed the
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texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode
74610646ce
TextureCacheBase: Add XFB specific functions
2017-11-17 22:11:32 -06:00
iwubcode
4964fc87ae
Video Backends: Remove the right of the xfb region for games where the
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VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode
a129a53e56
Video Common: Improve texture dumping to work with fifoci and
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fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode
53684701fa
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
iwubcode
65418a76f5
Video Common: Use correct aspect ratio when saving screenshots / video
2017-11-17 22:11:31 -06:00
iwubcode
1090549552
Software Backend: Force EFB/XFB to copy to ram
2017-11-17 22:11:31 -06:00
iwubcode
6e686f6ea1
Software Backend: Fix xfb output and add vertical scaling support
2017-11-17 22:11:31 -06:00
iwubcode
e6d85b0915
Video Common: Avoid 'presenting' duplicate frames by detecting when swap
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hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode
2295d60fdc
VideoCommon: Output gamma now comes from the xfb copy
2017-11-17 22:11:30 -06:00
iwubcode
7f0834c919
Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
2017-11-17 22:11:30 -06:00
iwubcode
a71bc9ebbf
Move XFB UI option to be under XFB group
2017-11-17 22:11:30 -06:00
iwubcode
e33ab4117d
Video Common: Make auto IR work with HybridXFB
2017-11-17 22:11:30 -06:00
iwubcode
76b775d5be
Video Common: Add XFB decoding via the GPU
2017-11-17 22:11:30 -06:00
iwubcode
4d13f69dc1
Remove TODOs
2017-11-17 22:11:29 -06:00
iwubcode
33bc286baa
Remove old XFB logic
2017-11-17 22:11:29 -06:00
iwubcode
081b92b8a7
Video Common: Only update FPS when frame is renderered which yields more
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accurate results
2017-11-17 22:11:29 -06:00
iwubcode
b285188de1
Video Backends: Implement vertical scaling for xfb copies. This fixes the
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display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode
5a372020ea
FifoPlayer: Generate fake VideoInterface updates
2017-11-17 22:11:29 -06:00