Commit Graph

64 Commits

Author SHA1 Message Date
Marcos Vitali 10b5d2371c My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Rodolfo Osvaldo Bogado cb1694252b more bug fix in dx11:
fixed screen clearing and simplify drawClearQuad a little
put some nice code from dx11 that i like in dx9.
modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..)
please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 21:19:09 +00:00
ayuanx 673b9ac179 Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
AbortFrame is not implemented yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 21:55:40 +00:00
Glenn Rice 33a64d5db0 Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
Glenn Rice 2015d252f0 Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Glenn Rice 2c7b484869 Fix software plugin in linux. I broke it in revision 5048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Glenn Rice c2e0c75c93 EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused.  Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
hrydgard 2db709aeb6 Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
sl1nk3.s 18e951f97a Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
Shawn Hoffman ac157105c5 small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
donkopunchstania 56214e9103 Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
omegadox b71b0e3da2 GFX:
- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code

Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.

Please report any problems.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:33:35 +00:00
XTra.KrazzY 51ddedf512 Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
sl1nk3.s 69c0613160 Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:16:12 +00:00
sl1nk3.s 7eed236df9 Fix noWX build, and lower thread priority for screenshots
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3913 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 01:55:26 +00:00
Nolan Check ce8b679d76 Revert most of r3855.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-23 21:17:14 +00:00
Nolan Check ccfc004161 CP: Replace a couple spin-waits with event signals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 06:16:24 +00:00
Nolan Check fdc2b69143 Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 22:20:59 +00:00
Nolan Check dc7d9ab998 Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 02:34:16 +00:00
XTra.KrazzY 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
Shawn Hoffman 1780f82dac implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
Nolan Check c2e0225aa3 Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
hrydgard 3d9279a73f Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:04:07 +00:00
Shawn Hoffman 7b43951b7e bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 02:58:35 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
memberTwo.mb2 ac80c04eab XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
memberTwo.mb2 2a13bedfc8 break my BOOLs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2 1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
Shawn Hoffman ba8c2aa7e4 nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
nakeee 6053f26a4c More plugin specs changes, please check that it compiles on windows as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 18:21:22 +00:00
hrydgard 4e1e220e71 Cleanup, some BOOL removal. tested to work, unlike a certain other change :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1515 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 17:59:33 +00:00
hrydgard 537cf69cce Revert 1513
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1514 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 17:36:12 +00:00
nakeee 8fa5b24472 made BOOL into s8
I tried hard not to break windows code but please check


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1513 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 12:56:11 +00:00
daco65 607f5b289f build fixings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 15:12:17 +00:00
hrydgard c26c92cffd Fix some silly BOOL confusion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1492 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:05:57 +00:00
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
memberTwo.mb2 36bf2fedf6 More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
memberTwo.mb2 337ff1f56b More GPFifo works. PEToken management as I think it should be. Super Monkey Ball Adventures fix (the token check loop was stuck in one JITed block without any Advance() call).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1224 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 12:16:51 +00:00
John Peterson be6a6215c9 Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
memberTwo.mb2 b1563afa8d DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1184 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 21:54:46 +00:00
memberTwo.mb2 ab1774b28a DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1178 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 22:33:48 +00:00
memberTwo.mb2 a5ca940d64 A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comments and TODOs.
TODO: the linux part.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1017 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 18:13:13 +00:00
hrydgard 6568a0e8aa sorry, forgot this too..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1012 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:50:52 +00:00
donkopunchstania bbbe898839 added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
memberTwo.mb2 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
daco65 22b2b36711 Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
nakeee 4923da76d7 all this to make stop work without message passing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00