Refactored Challenge Icons to handle icon updates
If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
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@ -338,7 +338,18 @@ AchievementManager::RichPresence AchievementManager::GetRichPresence() const
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return m_rich_presence;
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}
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const AchievementManager::NamedBadgeMap& AchievementManager::GetChallengeIcons() const
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const bool AchievementManager::AreChallengesUpdated() const
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{
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return m_challenges_updated;
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}
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void AchievementManager::ResetChallengesUpdated()
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{
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m_challenges_updated = false;
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}
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const std::unordered_set<AchievementManager::AchievementId>&
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AchievementManager::GetActiveChallenges() const
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{
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return m_active_challenges;
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}
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@ -796,15 +807,18 @@ void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
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const rc_client_event_t* client_event)
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{
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auto& instance = AchievementManager::GetInstance();
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instance.m_active_challenges[client_event->achievement->badge_name] =
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&AchievementManager::GetInstance().GetAchievementBadge(client_event->achievement->id, false);
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const auto [iter, inserted] = instance.m_active_challenges.insert(client_event->achievement->id);
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if (inserted)
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instance.m_challenges_updated = true;
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}
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void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
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const rc_client_event_t* client_event)
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{
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AchievementManager::GetInstance().m_active_challenges.erase(
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client_event->achievement->badge_name);
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auto& instance = AchievementManager::GetInstance();
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const auto removed = instance.m_active_challenges.erase(client_event->achievement->id);
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if (removed > 0)
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instance.m_challenges_updated = true;
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}
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void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
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@ -968,6 +982,11 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
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}
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m_update_callback(callback_data);
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if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
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m_active_challenges.contains(*callback_data.achievements.begin()))
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{
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m_challenges_updated = true;
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}
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});
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}
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@ -16,6 +16,7 @@
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#include <string_view>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <rcheevos/include/rc_api_runtime.h>
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@ -50,7 +51,6 @@ public:
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static constexpr size_t RP_SIZE = 256;
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using RichPresence = std::array<char, RP_SIZE>;
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using Badge = VideoCommon::CustomTextureData::ArraySlice::Level;
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using NamedBadgeMap = std::unordered_map<std::string, const Badge*>;
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static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
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static constexpr std::string_view DEFAULT_PLAYER_BADGE_FILENAME = "achievements_player.png";
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@ -116,7 +116,9 @@ public:
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const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
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const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
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RichPresence GetRichPresence() const;
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const NamedBadgeMap& GetChallengeIcons() const;
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const bool AreChallengesUpdated() const;
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void ResetChallengesUpdated();
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const std::unordered_set<AchievementId>& GetActiveChallenges() const;
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std::vector<std::string> GetActiveLeaderboards() const;
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void DoState(PointerWrap& p);
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@ -203,7 +205,8 @@ private:
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std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
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std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
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NamedBadgeMap m_active_challenges;
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bool m_challenges_updated = false;
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std::unordered_set<AchievementId> m_active_challenges;
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std::vector<rc_client_leaderboard_tracker_t> m_active_leaderboards;
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Common::WorkQueueThread<std::function<void()>> m_queue;
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@ -334,11 +334,28 @@ void OnScreenUI::DrawDebugText()
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void OnScreenUI::DrawChallengesAndLeaderboards()
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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const auto& challenge_icons = AchievementManager::GetInstance().GetChallengeIcons();
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const auto& leaderboard_progress = AchievementManager::GetInstance().GetActiveLeaderboards();
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auto& instance = AchievementManager::GetInstance();
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std::lock_guard lg{instance.GetLock()};
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if (instance.AreChallengesUpdated())
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{
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instance.ResetChallengesUpdated();
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const auto& challenges = instance.GetActiveChallenges();
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m_challenge_texture_map.clear();
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for (const auto& name : challenges)
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{
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const auto& icon = instance.GetAchievementBadge(name, false);
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const u32 width = icon.width;
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const u32 height = icon.height;
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TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
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AbstractTextureType::Texture_2DArray);
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auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
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res.first->second->Load(0, width, height, width, icon.data.data(),
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sizeof(u32) * width * height);
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}
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}
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float leaderboard_y = ImGui::GetIO().DisplaySize.y;
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if (!challenge_icons.empty())
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if (!m_challenge_texture_map.empty())
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{
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y), 0,
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ImVec2(1.0, 1.0));
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@ -349,37 +366,17 @@ void OnScreenUI::DrawChallengesAndLeaderboards()
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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for (const auto& [name, icon] : challenge_icons)
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{
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if (m_challenge_texture_map.find(name) != m_challenge_texture_map.end())
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continue;
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const u32 width = icon->width;
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const u32 height = icon->height;
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TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
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AbstractTextureType::Texture_2DArray);
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auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
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res.first->second->Load(0, width, height, width, icon->data.data(),
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sizeof(u32) * width * height);
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}
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for (auto& [name, texture] : m_challenge_texture_map)
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{
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auto icon_itr = challenge_icons.find(name);
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if (icon_itr == challenge_icons.end())
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{
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m_challenge_texture_map.erase(name);
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continue;
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}
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if (texture)
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{
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ImGui::Image(texture.get(), ImVec2(static_cast<float>(icon_itr->second->width),
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static_cast<float>(icon_itr->second->height)));
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}
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ImGui::Image(texture.get(), ImVec2(static_cast<float>(texture->GetWidth()),
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static_cast<float>(texture->GetHeight())));
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}
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leaderboard_y -= ImGui::GetWindowHeight();
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}
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ImGui::End();
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}
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const auto& leaderboard_progress = instance.GetActiveLeaderboards();
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if (!leaderboard_progress.empty())
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{
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, leaderboard_y), 0,
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@ -76,7 +76,7 @@ private:
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float m_backbuffer_scale = 1.0;
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#ifdef USE_RETRO_ACHIEVEMENTS
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std::map<std::string, std::unique_ptr<AbstractTexture>, std::less<>> m_challenge_texture_map;
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std::map<int, std::unique_ptr<AbstractTexture>, std::less<>> m_challenge_texture_map;
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#endif // USE_RETRO_ACHIEVEMENTS
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bool m_ready = false;
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