VideoCommon: add ability to serialize a texture asset metadata to json
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@ -199,6 +199,61 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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return true;
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}
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void TextureData::ToJson(picojson::object* obj, const TextureData& data)
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{
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if (!obj) [[unlikely]]
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return;
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auto& json_obj = *obj;
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switch (data.m_type)
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{
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case TextureData::Type::Type_Texture2D:
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json_obj.emplace("type", "texture2d");
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break;
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case TextureData::Type::Type_TextureCube:
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json_obj.emplace("type", "texturecube");
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break;
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case TextureData::Type::Type_Undefined:
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break;
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};
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auto wrap_mode_to_string = [](WrapMode mode) {
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switch (mode)
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{
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case WrapMode::Clamp:
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return "clamp";
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case WrapMode::Mirror:
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return "mirror";
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case WrapMode::Repeat:
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return "repeat";
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};
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return "";
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};
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auto filter_mode_to_string = [](FilterMode mode) {
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switch (mode)
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{
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case FilterMode::Linear:
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return "linear";
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case FilterMode::Near:
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return "near";
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};
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return "";
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};
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picojson::object wrap_mode;
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wrap_mode.emplace("u", wrap_mode_to_string(data.m_sampler.tm0.wrap_u));
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wrap_mode.emplace("v", wrap_mode_to_string(data.m_sampler.tm0.wrap_v));
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json_obj.emplace("wrap_mode", wrap_mode);
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picojson::object filter_mode;
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filter_mode.emplace("min", filter_mode_to_string(data.m_sampler.tm0.min_filter));
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filter_mode.emplace("mag", filter_mode_to_string(data.m_sampler.tm0.mag_filter));
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filter_mode.emplace("mipmap", filter_mode_to_string(data.m_sampler.tm0.mipmap_filter));
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json_obj.emplace("filter_mode", filter_mode);
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}
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CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<TextureData>();
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@ -17,6 +17,7 @@ struct TextureData
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{
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static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
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TextureData* data);
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static void ToJson(picojson::object* obj, const TextureData& data);
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enum class Type
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{
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Type_Undefined,
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