PerformanceMetrics: Allow users to move overlays
Allow users to move the FPS, VPS, Speed, and Performance Graph overlays.
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84d28a4272
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4b8e36cba9
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@ -83,8 +83,7 @@ double PerformanceMetrics::GetLastSpeedDenominator() const
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void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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{
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const float bg_alpha = 0.7f;
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const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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@ -119,7 +118,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 4.f * backbuffer_scale));
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// Position in the top-right corner of the screen.
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height));
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ImGui::SetNextWindowBgAlpha(bg_alpha);
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window_y += graph_height + window_padding;
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@ -161,7 +160,8 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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DT_ms(std::max(m_fps_counter.GetSampleWindow(), m_vps_counter.GetSampleWindow())).count();
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if (ImPlot::BeginPlot("PerformanceGraphs", ImVec2(-1.0, -1.0),
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ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus))
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ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus |
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ImPlotFlags_NoInputs))
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{
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ImPlot::PushStyleColor(ImPlotCol_PlotBg, {0, 0, 0, 0});
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ImPlot::PushStyleColor(ImPlotCol_LegendBg, {0, 0, 0, 0.2f});
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@ -192,7 +192,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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// Position in the top-right corner of the screen.
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float window_height = 47.f * backbuffer_scale;
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(window_width, window_height));
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ImGui::SetNextWindowBgAlpha(bg_alpha);
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@ -215,7 +215,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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float window_height = (12.f + 17.f * count) * backbuffer_scale;
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// Position in the top-right corner of the screen.
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(window_width, window_height));
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ImGui::SetNextWindowBgAlpha(bg_alpha);
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@ -245,7 +245,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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float window_height = (12.f + 17.f * count) * backbuffer_scale;
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// Position in the top-right corner of the screen.
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(window_width, (12.f + 17.f * count) * backbuffer_scale));
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ImGui::SetNextWindowBgAlpha(bg_alpha);
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