Pierre Bourdon
2a14c55279
Merge pull request #409 from lioncash/lolmemset
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Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
Rachel Bryk
8c70ee7194
Make sure netplay player IDs are actually unique.
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Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon
0602dacfde
Merge pull request #423 from lioncash/dsp-clarification
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Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon
3c722b6be7
Merge pull request #417 from magumagu/jit-unused-flags
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Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon
5abd518eb9
Merge pull request #427 from magumagu/interpreter-hle
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Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
lioncash
4cb111e5db
Clarify what FindBrackets does in the DSP assembler
2014-05-26 17:04:58 -04:00
Pierre Bourdon
f5e1dee230
Merge pull request #413 from delroth/flags-opt
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PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
magumagu
2599cd545e
JIT: make backpatch handle sign-extend from 8 bits correctly.
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I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu
e5ebf22161
JIT: unify two branches in SafeLoadToReg.
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Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu
68a327c246
JIT: Simplify redundant if statements for memcheck.
2014-05-25 21:13:39 -07:00
magumagu
e239e82ea3
Jit: Remove unused members from JitState.
2014-05-25 18:19:47 -07:00
magumagu
ec9dd80b7f
Memmap: get rid of unused junk.
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This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu
44f481ec13
PPCCache: Get rid of FAST_ICACHE define.
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There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu
98dd99a696
Interpreter: correctly support HLE functions.
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m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon
3a76c0c8f5
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-25 22:59:51 +02:00
Pierre Bourdon
010ca048df
Merge pull request #408 from lioncash/bool
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Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash
9e7c5c0e58
Explicitly center the X and Y joystick values.
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More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash
728078bc09
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-24 19:43:11 -04:00
Lioncash
dd35a968f8
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
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WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).
So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu
282e9bd292
JitCache: use a custom bit-set class.
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Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
2014-05-24 14:17:53 -07:00
magumagu
6bb08de8a0
JIT: get rid of useless code in JitCache.cpp.
2014-05-24 11:04:24 -07:00
magumagu
336b55bbc4
BS2 emulation: set up a reasonable BAT during startup.
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It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu
440246a190
Interpreter: use numeric_limits instead of FLT_MAX.
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Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka
cffa848b99
Merge pull request #390 from magumagu/fp-reciprocal
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Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
magumagu
6955fef161
Interpreter: Code style fixes.
2014-05-23 15:06:09 -07:00
magumagu
d0ed3b8192
Jit: Use infinity and NaN from numeric_limits.
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MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu
a9a2d3d98d
New frsqrte implementation; verified accurate.
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This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly. (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu
129e76e60d
Interpreter: refactor the rsqrte code, and use it for ps_rsqrte.
2014-05-23 14:59:00 -07:00
magumagu
567724b2f8
Jit: get rid of incorrect implementations of fres and frsqrte.
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The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.
These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.
(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Yuriy O'Donnell
ac75766c25
removed trailing whitespace
2014-05-23 21:14:48 +02:00
Yuriy O'Donnell
d08abfc14e
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
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This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
Yuriy O'Donnell
de1e2127dc
JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
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This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
magumagu
2f8a147eda
Interpreter: make fres match hardware.
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New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
magumagu
ad4ad7c1ed
Use accurate frsqrte in Interpreter.
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The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
shuffle2
fc41a53b46
Merge pull request #309 from magumagu/jit-unify-asm
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JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
shuffle2
c4e60d5353
Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
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Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
magumagu
5dffa28f0a
DVDInterface: make fast disc speed faster.
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Fixes workaround for crash in Star Wars Rogue Leader.
2014-05-18 20:03:55 -07:00
Pierre Bourdon
826a9e0152
MMIO: Lazy-initialize read/write handlers since most are not actually used
2014-05-18 17:37:33 +02:00
Pierre Bourdon
0f1b1dd3cf
CheckExceptions: add TODO and remove a wrong comment
2014-05-18 00:56:18 +02:00
Pierre Bourdon
5391b2dd9c
Merge pull request #327 from magumagu/dvd-seek-time
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DVD emulation: make seek timing more accurate.
2014-05-17 18:48:35 +02:00
Toad King
1ba5ffeea3
remove trailing whitespace
2014-05-16 20:10:30 -04:00
Toad King
e7e6021414
changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
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account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
Toad King
ce64885a66
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-15 20:33:21 -04:00
Fredrik Ehnbom
31ec57ab81
PPCAnalyst now detects internal branches better
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For example:
```
addr opcode disasm
80026584 48000054 b ->0x800265D8
```
2014-05-15 16:36:44 +02:00
shuffle2
36720e6822
Merge pull request #351 from Tilka/make_unique
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Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tillmann Karras
fd94ce5210
fixmeup use
2014-05-11 10:40:18 +02:00
Ryan Houdek
004af614cf
Merge pull request #335 from Tilka/twx
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Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Ryan Houdek
cdec575bef
Fixes games that use the MMU to page in code(Rogue Leader).
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The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
magumagu
4f5421ffb5
DVDInterface: code cleanup.
2014-05-08 11:47:38 -07:00
Shawn Hoffman
fa65eeb492
Apparently the debug build has not been freeing memory since 2008. Undo that.
2014-05-08 00:58:55 -07:00
Tillmann Karras
452cdefaa3
Use std::make_unique where it makes sense to
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(and improve some other unique_ptr initializations).
Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
magumagu
f123e08731
DVDInterface: tweak buffered reads to be a bit faster.
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A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu
8014795d56
DVD emulation: make seek timing more accurate.
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Based on real measurements of a Gamecube disk on a Wii. (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)
This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek
0bfec024e9
Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
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GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
magumagu
727ef4a625
JIT: unify JitAsm for JIT64 and JIT64IL.
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Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.
Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
magumagu
c01ac18d4d
VideoInterface: clean up naming and bitfields.
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Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu
2db2f3dce9
VideoInterface: accurate XFB width and height.
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What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
Tillmann Karras
4cce79e744
Jit64: implement tw/twi more accurately
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Fixes issue 7253.
2014-05-03 12:30:07 +02:00
LPFaint99
b549ec70b4
GCMemcard: fix edge case of adding to a fragmented memcard.
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allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka
557c3db462
Merge pull request #81 from degasus/skip_framelimit_hotkey
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Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek
c5d506142f
Merge pull request #305 from magumagu/movie-scanf
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Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek
c4221e8f68
Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
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[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Pierre Bourdon
951612f08e
Merge pull request #325 from Tilka/nop
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Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek
8e1dfef14c
Remove the old PPAnalyst::Flatten function that is no longer in use.
2014-04-30 10:49:39 -05:00
Ryan Houdek
6949087ee1
Missed the analyzer object not named correctly.
2014-04-30 10:49:39 -05:00
Ryan Houdek
70d1f5adfb
Let Jit64IL use the new PPCAnalyst class
2014-04-30 10:49:39 -05:00
Ryan Houdek
1cb1260c1d
Address delroth's comments.
2014-04-30 10:49:39 -05:00
Ryan Houdek
40c317d1d4
Support the new PPCAnalyst class in JIT64.
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Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek
ad167e7b52
Adds support to the new PPCAnalyst to the ARM JIT cores.
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ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek
da2ed2e17d
Adds new PPCAnalyser class.
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Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Tillmann Karras
36dbde0f3c
Jit_Util: reduce NOP padding of 8 bit loads
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and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras
e659f5ac58
JitBackpatch: fix NOP padding
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The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto
9892c8ea54
numCyclesMinusOne to numCycles in GekkoOPInfo
2014-04-30 19:04:02 +08:00
degasus
f254fdfd96
drop Host_GetKeyState
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This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Pierre Bourdon
a093b41231
Merge pull request #312 from Tilka/small_jit_optimizations
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Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon
8bf2a338c4
Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
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Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Sean
895e84edfe
ARM: Fix Wii games on JIT
2014-04-25 18:32:49 -04:00
Ryan Houdek
94497961ac
Removes unused argument in Helper_UpdateCR1.
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Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek
c29961cc90
Fix missing instructions in ARM JIT Tables.
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The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Tillmann Karras
886c887e80
Fix Fastmem on CPUs without MOVBE
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The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras
688644dd18
Jit64: use integer instructions for boolean logic
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They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu
78292e5d18
Movie: don't use "hh" scanf modifier.
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Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras
12054e9f16
Jit64IL: remove dummy implementations
2014-04-24 18:52:56 +02:00
Tillmann Karras
1f2e551c8c
BackPatch: make sure MOVBE is long enough
2014-04-24 16:36:03 +02:00
Tillmann Karras
acfd9ee76c
Add remaining possible uses of MOVBE
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Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
magumagu
b5f71e901f
PatchEngine: Remove no-op function LoadDiscList.
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(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Pierre Bourdon
8e38b1e63b
Merge pull request #285 from delroth/movbe
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WriteToConstRamAddress: support swap on 32 bit too
2014-04-21 02:23:30 +02:00
Pierre Bourdon
78b3eb1e64
Merge pull request #289 from Sonicadvance1/Fix-IPL-Horizontal-Offset
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Change IPL horizontal offset from +5 to 0.
2014-04-20 01:26:41 +02:00
Ryan Houdek
e6fa9bf048
Change IPL horizontal offset from +5 to 0.
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Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
magumagu
002fb0b563
Interpreter: don't PanicAlert on write to SPR_HID2.
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The alert apparently triggers on Midway Arcade Treasures 2; given that the
game otherwise works fine, it's not a high priority to accurately emulate
the bit in question.
Fixes issue 7197.
2014-04-18 20:20:42 -07:00
Pierre Bourdon
257b11366d
WriteToConstRamAddress: support swap on 32 bit too
2014-04-19 02:23:57 +02:00
Pierre Bourdon
cf315a487f
Merge pull request #271 from delroth/threading-stuff
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Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon
6bdcbad3e4
Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.
2014-04-14 10:54:07 +02:00
Ryan Houdek
3f73fc37fc
[ARM] Implements more fastmem instructions in lXX.
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There are a few instructions in lXX that aren't currently fastmem capable due to using a register offset.
This implements fastmem for those few instructions.
Really I'll be changing how ARMv7 fastmem works in the future so this is really temporary code.
Just don't know how long it'll stay.
This relies on PR #257
2014-04-14 00:38:46 -05:00
Ryan Houdek
a07f8fb65b
Merge pull request #257 from Sonicadvance1/LoadStore-Fix
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[ARM] Minor cleanup to lXX and stX. Fixes a bug.
2014-04-14 00:38:13 -05:00
magumagu
1a4156a4a0
JitIL: fix carry computation for srawi.
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The carry computation needs to be based on the input value, not the output
of the shift.
2014-04-13 20:31:32 -07:00
SlEePlEs5
891fb056a3
Added BBA TAP backend for OS X.
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TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.
Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
Pierre Bourdon
745fe14269
Jit64: Use LoadAndSwap/SwapAndStore where it makes sense.
2014-04-11 23:33:21 +02:00
Pierre Bourdon
6cb42859d4
JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code).
2014-04-11 23:33:21 +02:00
Pierre Bourdon
fcbe265adc
Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible.
2014-04-11 23:33:21 +02:00
Tony Wasserka
306b9afd1e
Merge pull request #224 from magumagu/swrender-deletepixelfork
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Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek
bedb386560
Merge pull request #242 from LPFaint99/GCMemcard
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MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Kristian Buchman
abd57f7198
Updated the Cmake and VCX project files
2014-04-10 12:10:55 -06:00
Kristian Buchman
45589e7735
Renamed all Core/DPS/Dsp* files to Core/DSP/DSP*
2014-04-10 12:10:55 -06:00
Ryan Houdek
d17d5ead07
[ARM] Minor cleanup to lXX and stX. Fixes a bug.
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Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
2014-04-10 02:17:01 -05:00
Ryan Houdek
87d106d65c
Remove dumb CodeBlock duplication in the emitters.
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Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Ryan Houdek
ccc4866118
Fix Fastmem on ARM once more.
2014-04-06 10:28:58 -04:00
Rachel Bryk
d9d292fd1c
Add dsp rom hashes to movie header.
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Also fix a random typo.
2014-04-06 09:36:45 -04:00
magumagu
accd652aa1
Fix trailing whitespace.
2014-04-04 16:25:08 -07:00
Pierre Bourdon
c68be42c55
Merge pull request #226 from LPFaint99/Issue6753
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Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
6333a4b5ba
fix exporting all saves in memcardmanager
2014-04-02 22:58:03 -07:00
lioncash
e79895e372
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 12:09:22 -04:00
Pierre Bourdon
bad109402e
Merge pull request #233 from delroth/dsphle-cleanups
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DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon
76fafb1c7b
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
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Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
c7642e4712
DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style
2014-03-30 13:06:45 +02:00
Pierre Bourdon
66fa0b626a
DSPHLE: Remove 'ZeldaObsolete.txt'
2014-03-30 12:51:21 +02:00
Pierre Bourdon
b31d1fd313
Merge pull request #232 from delroth/dsphle-cleanups
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Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon
c2ae791440
DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant)
2014-03-30 01:13:33 +01:00
Pierre Bourdon
18ca5b880e
DSPHLE: Cleanup ROM.{cpp,h}
2014-03-30 01:13:33 +01:00
Pierre Bourdon
090e7637c8
DSPHLE: Cleanup INIT.{cpp,h}
2014-03-30 01:10:08 +01:00
Pierre Bourdon
41e9d8e1a4
DSPHLE: Cleanup GBA.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
061e3f998a
DSPHLE: Cleanup CARD.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
85ebffd839
DSPHLE: Cleanup AX{,Wii}.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
d3abe3824f
DSPHLE: Cleanup UCodes.{cpp,h}
2014-03-30 01:10:07 +01:00
Matthew Parlane
2e119af086
Merge pull request #230 from Parlane/libogc_ios_fix
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Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon
17d64a1d50
DSPHLE: Mass rename classes to match our coding style better.
2014-03-30 00:01:15 +01:00
Pierre Bourdon
6bc845a804
DSPHLE: Rename files to remove redundant 'UCode' prefix.
2014-03-30 00:01:15 +01:00
Matthew Parlane
cb319ba1da
Fixes Wiimotes for libogc.
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Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu
0661efea84
Software backend: Delete forked PixelEngine.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
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This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c
Delete AudioCommon::UseJIT().
2014-03-29 11:19:31 -07:00
magumagu
102ea55f20
Move mixer construction to AudioCommon.cpp.
2014-03-29 11:19:30 -07:00
magumagu
aac4206664
Move UDSPControl structure into DSP.h .
2014-03-29 11:19:19 -07:00
LPFaint99
c47f047ac6
Use memory card 251 for games that cannot use large memory cards
2014-03-29 10:14:24 -07:00
Lioncash
73a3a6726d
Add the algorithm header to a few FifoPlayer cpp files.
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Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
magumagu
23174d25c6
Minor Ucode cleanup.
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Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Pierre Bourdon
784c636db8
Merge pull request #214 from magumagu/zelda-ucode-cleanup
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Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
magumagu
8a3da44d91
Fix CMake build.
2014-03-26 15:59:23 -07:00
magumagu
f8b7a2fc10
Add audio output for Zelda Ucode variants.
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Untested.
2014-03-26 15:17:37 -07:00
magumagu
e9896c1ff9
Use correct sample rate in Zelda Ucode HLE.
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The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu
3b62e8b798
Fix minor Zelda Ucode audio corruption.
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Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu
4fafa954a1
Zelda Ucode partly working without Premix hack.
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The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu
8dad1be319
Fix sound buffer addresses in Zelda UCode HLE.
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The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
magumagu
ae9367a89b
Delete a bunch of old audio HLE cruft.
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This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
magumagu
ca4e0495c0
Save registers before calls in x86-32 JIT.
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I have no idea what the person who added RegistersInUse() was thinking,
but not correctly saving registers is an easy way to end up with crashes.
2014-03-25 20:50:14 -07:00
Tony Wasserka
8941f19cdb
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
Lioncash
59eb59dd98
Remove an unused parameter from UpdateDebugger_MapLoaded.
2014-03-23 17:19:12 -04:00