Commit Graph

15574 Commits

Author SHA1 Message Date
NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011 06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero 47ea0e1089 Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. 
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp

Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 3a3b782f3c [AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect. 2015-06-08 01:20:24 -05:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek 9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek 8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek 444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek 46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek 8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek 05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex 5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek 3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
sigmabeta 36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
Admiral H. Curtiss 63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 350f2fb40e Fixes issue with PAL Wind Waker not displaying PAL60 option. 2015-06-08 02:29:35 +02:00
sigmabeta d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
Markus Wick cf7178b4c2 Merge pull request #2552 from sigmabeta/android-ndk-update
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick e987383f6d Merge pull request #2537 from degasus/master
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek 588de63f9c Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs 82fa01804c Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash 62bcba3fb7 Merge pull request #2554 from JosJuice/hires-textures-translation
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice b856849b1d VideoConfigDiag: Translate cache_hires_textures_desc like other strings
1aa829c made these strings use wxTRANSLATE by reverting 0004b60, but
cache_hires_textures_desc was left out because it was added after 0004b60.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
sigmabeta e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
Jules Blok 75fef8e26f D3D: Implement Z pokes. 2015-06-07 15:33:30 +02:00
Jules Blok cfc23560d9 D3D: Set the viewport to the full target size when doing EFB pokes. 2015-06-07 13:32:00 +02:00
flacs 30db1959fa Merge pull request #2549 from Tilka/fma4
Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras 3513dd454f Revert "Jit64: add FMA4 support to fmaddXX"
This reverts commit 794a311b11.
2015-06-07 13:03:16 +02:00
Dolphin Bot 0245dd156d Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs cab9f7b4da Merge pull request #2548 from endrift/jit-nulls
Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek 10bd68936c [AArch64] Implement ZFreeze cache 2015-06-07 12:13:01 +02:00
Tillmann Karras 5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras 9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau 1214161ad9 Common: Add null checks when adding and removing breakpoints 2015-06-07 03:03:35 -07:00
Matthew Parlane d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane 1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex 9f2d684802 Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jules Blok 026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Lioncash 8707d68ddb Merge pull request #2542 from JosJuice/how-to-not-print-variables
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
JosJuice 23f9ccf59b DVDInterface: Fix newFileName variable not being printed correctly 2015-06-06 21:29:43 +02:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
flacs d3e47dfcf5 Merge pull request #2496 from Tilka/fma4
Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus 12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
comex 9c63b78397 Fix indeterminism in GPU thread mode. 2015-06-06 02:14:06 -04:00
comex f2631a835e Simplify and improve.
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand.  If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex 95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs 726fc58b49 Merge pull request #2531 from lioncash/vs
Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk 04ca54623c Compare timebase of netplay users to detect desyncs. 2015-06-06 00:52:02 -04:00
Lioncash 3239a204db Common: Fix typos in BlockingLoop.h 2015-06-05 23:37:37 -04:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
skidau 2f577e147b Merge pull request #2520 from AdmiralCurtiss/wii-pal60
Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
Ryan Houdek 63f41ce54e Merge pull request #2514 from sigmabeta/android-tv-support
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-05 18:30:32 -04:00
sigmabeta 51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
mimimi085181 3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs b9821916dc Merge pull request #2530 from Tilka/sdl_quit
SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash da9a858dcb Common: Fix a typo in the VS project file 2015-06-05 13:27:14 -04:00
JosJuice 990d61b786 Skip reading UTF-8 BOM at the beginning of INI files 2015-06-05 18:32:58 +02:00
Lioncash aca7c948d5 EXI_DeviceEthernet: Convert a volatile bool to an atomic 2015-06-05 09:37:14 -04:00
Admiral H. Curtiss a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek 7b9565c4e6 [AArch64] Implement lmw/stmw. 2015-06-04 23:54:50 -05:00
flacs 2f2e514b54 Merge pull request #2524 from lioncash/aarch64
Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash 97382ec90a Merge pull request #2526 from lioncash/silly
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal cd5142ddeb Fix building with PCH disabled. 2015-06-04 21:05:10 -05:00
Lioncash 630e0375b1 WII_IPC_HLE: Remove a silly volatile usage 2015-06-04 21:35:21 -04:00
Lioncash de2e84344d Core: Convert volatile bools to atomics
Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash fe77505d4d Jit: Make IsInCodeSpace() const 2015-06-04 20:52:53 -04:00
Lioncash 4f276ede0f Arm64Emitter: Make GetReg() const 2015-06-04 20:43:22 -04:00
Lioncash d9e1bf139f JitArm64_RegCache: Make some functions const 2015-06-04 20:40:36 -04:00
Lioncash 6f3598eee4 PPCAnalyst: Remove extra whitespace from CodeBuffer 2015-06-04 19:13:29 -04:00
Lioncash 293c3bae6f PPCAnalyst: Mark some functions as const
Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex 0c23283049 Merge pull request #2522 from lioncash/ref
Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex 78e0e78671 Merge pull request #2516 from comex/hires-oops
Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash e37b643096 Merge pull request #2521 from lioncash/unused
Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash d9b51f74be Core: Pass several parameters by const reference 2015-06-04 14:19:25 -04:00
Lioncash bc0e61cb7c Interpreter: Remove unused function prototype 2015-06-04 13:53:53 -04:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice 030d467d62 Use PanicAlert instead of PanicAlertT when appropriate
It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Jasper St. Pierre c84cefa990 Remove wx-based Hotkey stuff
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick 1ed38e901e Merge pull request #2505 from degasus/hotkeys
Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex 830a4e4f8f Undo accidental screwup of some HiresTextures code from project-moration.
This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Eder Bastos 920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Tillmann Karras 088668606d Interpreter: use the VERY_ACCURATE_FP code 2015-06-03 22:08:24 +02:00
Tillmann Karras 68eb83ea83 Interpreter: fix NaN handling in FMA 2015-06-03 22:08:24 +02:00
Tillmann Karras d4538c762f MemoryUtil: get executable pages near static data
and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras a0597f0d62 Jit64: turn 32 bit addresses into offsets 2015-06-03 21:44:31 +02:00
flacs 9f15054358 Merge pull request #2487 from Tilka/vlj_pic
VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus eabda0efa5 Hotkeys: Implement default hotkeys
Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
JosJuice 78b6ed0218 VolumeGC: Check that opening.bnr size matches type
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex 2ae6fb9240 Merge pull request #2338 from JosJuice/getfilelist-return
Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras 7a6a5e2791 VertexLoaderX64: generate PIC
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex 36b554613c Merge pull request #2494 from Sonicadvance1/common_disassembler
Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex f85db7a686 Merge pull request #2503 from sepalani/master
Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex c0e567731a Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex 0c5aa54606 Merge pull request #2470 from degasus/syncgpu
Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex 3af30d12ed Fix subdialogs of the ISO props dialog... sort of
On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties.  This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.

I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not.  So if the next highest
window is a panel, it gets skipped over.  (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)

The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class.  This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher).  However, I'm not willing to make that change right now, so...

Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties.  The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs 00cbc7c7c7 Merge pull request #2508 from comex/fix-gecko-codes
Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex 35ca27f1cd Fix bug where Gecko codes would be "enabled by default"
Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value.  Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex 97d6b71f3f fix duplicate variable definition 2015-06-02 18:49:53 -04:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani f494d1f224 Removed: Unnecessary ternaries in IOCTL_SO_INETATON 2015-06-02 22:24:29 +02:00
Sepalani b95f18fc06 Fix a possible null pointer dereference 2015-06-02 21:09:03 +02:00
Sepalani 6985fd76b2 Merge remote-tracking branch 'upstream/master' 2015-06-02 20:24:54 +02:00
Sepalani 2ff5c451d0 Cleanup IOCTL_SO_INETATON 2015-06-02 20:15:05 +02:00
Tillmann Karras 794a311b11 Jit64: add FMA4 support to fmaddXX 2015-06-02 19:19:52 +02:00
Tillmann Karras 8db6588bb9 XEmitter: add FMA4 instructions 2015-06-02 19:19:52 +02:00
flacs 7d29039c48 Merge pull request #2498 from Tilka/wiimote_nogui
MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater ebf3048494 Fix invalid enums on OpenGLES 2015-06-02 12:13:31 -04:00
Ryan Houdek 9407797d16 Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani 893ef20840 Fixed: NULL remotehost in IOCTL_SO_INETATON 2015-06-02 13:51:19 +02:00
Tillmann Karras d516e6bbf0 Jit64: swap XMM registers for later optimization
(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs 426f33c408 Merge pull request #2500 from Tilka/osx_wiimotes
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras b96f0fad57 WiimoteReal: fix multiple Wiimotes on OS X 2015-06-02 00:31:02 +02:00