JMC47
5663a44962
Merge pull request #10842 from tellowkrinkle/ClearBackendInfo
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VideoCommon: Clear backend_info before populating
2022-07-13 16:40:46 -04:00
Admiral H. Curtiss
bae715f396
Merge pull request #10838 from AdmiralCurtiss/volume-verifier-out-of-bounds-read
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DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs.
2022-07-13 18:49:24 +02:00
Admiral H. Curtiss
10407cc8c1
DiscIO/VolumeVerifier: Don't try to verify data that would read out of bounds.
2022-07-13 13:35:18 +02:00
JMC47
cb350aed53
Merge pull request #10841 from tellowkrinkle/FBFetchLogicOpMasking
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VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 03:56:14 -04:00
TellowKrinkle
f83015649c
VideoCommon: Clear backend_info before populating
2022-07-13 02:55:54 -05:00
TellowKrinkle
6bd0fc86ba
VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 02:27:45 -05:00
Admiral H. Curtiss
e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows.
2022-07-13 01:37:05 +02:00
Sepalani
76fe7b6497
NetworkCaptureLogger: Add GameCube BBA support
2022-07-12 13:35:49 +04:00
Admiral H. Curtiss
2d8d3358c4
FatFsUtil: Skip past entries with invalid filenames.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
de9c9f2281
FatFsUtil: Improve error handling and error reporting.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
d2910b5753
Qt: Add 'convert now' buttons for the SD card in the WiiPane.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
f40eeebcf0
FatFsUtil: Add some path traversal attack protection when unpacking.
2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
a621fdf857
Core: In deterministic mode, build SD cards with a consistent filename order and dummy timestamps.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
1d12e95404
Qt: Put Wii SD card path and SD sync folder fields in the WiiPane.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
a5b1bfef68
Common: Change default path for Wii SD cards to not be inside the Wii NAND.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
4bf75c950b
Qt/WiiPane: Add checkbox for SD card folder syncing.
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
77d4591fb4
Core: If configured, sync SD card image with SD card folder on emulation start and end.
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Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
b66cc1caf6
Config and UICommon: Add config option and user path for Wii SD card sync folder.
2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
96751c4457
Treewide: Rename references to SD Card image path to clarify they mean the image file, not the folder.
2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
fdc327c252
Externals/FatFs: Build as part of Dolphin.
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Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:37 +02:00
Admiral H. Curtiss
32523f155b
Merge pull request #10825 from Rudolchr/fix_build_with_libfmt-9
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MsgHandler: Add a check for libfmt version to fix build with libfmt-9
2022-07-11 23:02:08 +02:00
Admiral H. Curtiss
20059776d9
Merge pull request #10831 from sepalani/BBA-cleanup
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Common/Network+BBA/Builtin: Cleanup
2022-07-11 23:00:21 +02:00
JMC47
b2be9b40cc
Merge pull request #10561 from shuffle2/sdl-motion
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ControllerInterface: Add support for motion and rumble to SDL backend
2022-07-11 16:28:30 -04:00
Admiral H. Curtiss
99eef44765
Merge pull request #10832 from tellowkrinkle/FixCTZ
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Common: Fix CountTrailingZeros for weird compilers
2022-07-11 02:12:45 +02:00
JMC47
cce6133ef6
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
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VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
Shawn Hoffman
54b4ad8f55
ci/sdl: pump messages for SDL_hidapi so device detection works
2022-07-10 15:39:06 -07:00
Shawn Hoffman
ddf83462ac
sdl: enable SDL_HINT_JOYSTICK_THREAD
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fixes window message pumping
2022-07-10 15:39:06 -07:00
Shawn Hoffman
655fb94e61
ci/win32: give the wndclass a unique name
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other things (like SDL) may try to use "Message"
2022-07-10 15:39:06 -07:00
Shawn Hoffman
dd20c7cf78
ci/sdl: re-add the x360 controller block
2022-07-10 15:39:06 -07:00
Shawn Hoffman
3f7a2c6d4d
ci/sdl: minor cleanup
2022-07-10 15:39:06 -07:00
Jun Bo Bi
ceed42a0ee
Add SDL as a submodule
2022-07-10 15:38:59 -07:00
TellowKrinkle
3d34a20105
Common: Fix CountTrailingZeros for weird compilers
2022-07-10 17:35:47 -05:00
Jun Bo Bi
6cb936d0cf
Add SDL motion input and rumble support
2022-07-10 14:49:49 -07:00
JMC47
38cb76dea5
Merge pull request #10807 from merryhime/LogicalImm
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Arm64Emitter: Simplify LogicalImm logic
2022-07-10 17:27:47 -04:00
Merry
0d947ed6fe
Arm64Emitter: Simplify LogicalImm further
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h/t @dougallj
2022-07-10 22:17:09 +01:00
Merry
20ccc38f0f
BitUtils: Implement CountTrailingZeros
2022-07-10 22:17:09 +01:00
Merry
4d99506b4c
UnitTests/MovI2R: Test all logical immediates
2022-07-10 22:17:09 +01:00
Sepalani
be2ede6109
BBA/BuiltIn: Move functions to anonymous namespace
2022-07-10 20:57:35 +04:00
Sepalani
b950d038b9
Common/Network: Update IP checksum since total_len might have changed
2022-07-10 20:56:07 +04:00
Sepalani
5fdf255a2d
Common/Network: Make Build() methods const
2022-07-10 20:12:07 +04:00
Sepalani
d902b04ae0
Common/Network: Remove unused offset variables
2022-07-10 14:11:50 +04:00
Sepalani
b206f98261
Common/Network: Remove unnecessary size checks
2022-07-10 14:04:03 +04:00
Sepalani
6238834c05
Common/Network: Add InsertObj helper
2022-07-10 13:56:33 +04:00
Sepalani
4efe1e7ca7
Common/Network: Ensure offsetof is valid
2022-07-10 12:48:12 +04:00
Sepalani
b7bd2a4001
Common/Network: Use member initializer list
2022-07-10 12:31:59 +04:00
Sepalani
13957a627c
Common/Network: Remove unused constructors
2022-07-10 11:42:58 +04:00
JosJuice
6e09b13ce3
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
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Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
OatmealDome
1c6a0073d2
ShaderCompiler: Use compute shader header in compute shaders
2022-07-09 19:01:58 -04:00
Admiral H. Curtiss
cdd3571491
D3DCommon: Add glslang include directories in CMake.
2022-07-10 00:59:32 +02:00
Admiral H. Curtiss
5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
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BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack
087020b23a
Refactoring of the code to match dolphin style
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Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
Admiral H. Curtiss
5337943785
Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
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JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
JosJuice
6f40981ac0
JitArm64: Fix GPR unlocking in psq_stXX
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This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
Christopher Rudolph
66f330e573
Add a check for libfmt version so that in case libfmt-9 is used the function is_compile_string is called under it's new namespace
2022-07-09 17:02:09 +02:00
Admiral H. Curtiss
e072aaa769
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 13:17:53 +02:00
JMC47
fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
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VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47
7853b72c46
Merge pull request #10430 from OatmealDome/mac-portable
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UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
JMC47
59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
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JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist
e1e0f42b37
VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
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Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist
71541c1324
VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
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Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist
0fac1d6e87
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
Merry
3092f40e9f
Arm64Emitter: Simplify LogicalImm logic
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Heavily simplify logical immediate encoding.
This is based on the observation that if a valid repeating element
exists, it repeats through `value`. Thus it does not matter which
one you analyse. Thus we skip over the least significent element
if LSB = 1 by masking it out with `inverse_mask_from_trailing_ones`,
to avoid the degenerate case of a stretch of 1 bits going 'round
the end' of the word.
2022-07-07 22:53:36 +01:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
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WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss
ccdb909d06
Merge pull request #10710 from jordan-woyak/rename-range
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DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
TellowKrinkle
3ee4b89a46
VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-06 18:38:05 -05:00
JMC47
7321802b4b
Merge pull request #10811 from Pokechu22/bs2-dfi-typo
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BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
Pokechu22
263d2a419a
BS2Emu: Fix DFI typo
2022-07-05 17:15:59 -07:00
OatmealDome
c6eb5e2623
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 15:13:20 -04:00
Admiral H. Curtiss
24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
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InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
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Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682
Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
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This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack
01ada3850f
BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting
2022-07-02 18:02:50 -04:00
Admiral H. Curtiss
3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
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Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
Admiral H. Curtiss
2f228310af
Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
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Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00
JosJuice
2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
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RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
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Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
JMC47
b5f4b0dffe
Merge pull request #10803 from Zopolis4/clangingaround
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Resolve additional warnings generated by clang
2022-07-02 03:12:34 -04:00
Zopolis4
0f07deb0ef
Remove unused variable in SI_DeviceKeyboard.h left over from SI_DeviceGCController.h
2022-07-02 16:16:54 +10:00
iwubcode
66f5085800
DolphinQt: add word wrap to graphics mods description
2022-07-01 19:31:19 -05:00
iwubcode
8dd4e916a7
DolphinQt: save changes to disk before refreshing mod list
2022-07-01 19:31:19 -05:00
TryTwo
bd59b0a490
Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-01 17:30:24 -07:00
Pokechu22
bf68211878
RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-01 17:13:00 -07:00
Minty-Meeo
69e32dea52
Resolve GCC Warnings
2022-06-30 15:26:48 -05:00
iwubcode
4788a05c76
VideoCommon: fix projection graphics mod affecting more than the intended draw call
2022-06-29 20:04:59 -05:00
JMC47
5d04e1e1de
Merge pull request #10518 from iwubcode/draw-mod
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Introducing a 'GraphicsMod' system for creators
2022-06-28 13:35:39 -04:00
JMC47
e50e45f400
Merge pull request #10700 from sepalani/ssl-handshake
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Socket: Fix some non-blocking connect edge cases
2022-06-27 21:39:36 -04:00
iwubcode
8aef0015fd
DolphinQt: add warning if graphics mods are not enabled
2022-06-27 18:28:28 -05:00
iwubcode
f3054aa99f
DolphinQt: add widget in game properties to list the various graphics mods available
2022-06-27 18:22:06 -05:00
iwubcode
1480b78f64
VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n'
2022-06-27 18:20:52 -05:00
iwubcode
69839df1eb
VideoCommon: support dynamically updating game mods at runtime
2022-06-27 18:20:52 -05:00
iwubcode
892678648e
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
2022-06-27 18:20:52 -05:00
iwubcode
62c186e14b
VideoCommon: add UninitializeEFBMemory to mirror XFB function
2022-06-27 18:20:52 -05:00
iwubcode
0f88155729
Core / DolphinQt / VideoCommon: add setting for enabling graphic mods
2022-06-27 18:20:52 -05:00
iwubcode
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
iwubcode
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
Jordan Woyak
87fb42b64c
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window. Removed the slider. Moved the spin box.
2022-06-26 22:52:20 -05:00
Jordan Woyak
4c409411ed
DolphinQt: Don't show the advanced input settings on the main dialog.
2022-06-26 22:48:13 -05:00
Jordan Woyak
80d9e79cf1
ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
2022-06-26 22:42:16 -05:00
Jordan Woyak
643f82539c
ControllerEmu: Expose gate size setting for octagon analog sticks.
2022-06-26 22:33:44 -05:00
iwubcode
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
iwubcode
3857e1fa66
Core: add GraphicsMod directory
2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4
VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures
2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0
VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file
2022-06-26 00:45:13 -05:00
iwubcode
7854afe512
VideoCommon: add support for setting and getting the stage from the texture info
2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68
VideoCommon: add function to check whether TextureFormat is a valid value
2022-06-26 00:45:13 -05:00
Pokechu22
76401e8ffb
BS2Emu: Initialize the last rows of postMatrices to the identity matrix
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This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1
BS2Emu: Set HID0/1/2/4 and MSR with correct default values
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These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.
There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.
This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223 ), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Pokechu22
9675faa232
DSPHLE: Properly reflect initial halt state in mail handler
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DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate.
2022-06-25 19:15:21 +02:00
Pokechu22
52f32e61dc
DSPHLE: Fix build error in the libasnd uCode
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This was a conflict between 8a144a735f
and b063f15dcc
.
2022-06-24 19:29:31 -07:00
JMC47
75943a7a2c
Merge pull request #10763 from Pokechu22/dsp-hle-asnd
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DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
iwubcode
a8b5266347
VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off
2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5
VideoCommon: update pixel shader output to match old D3D code
2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation
2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94
VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d
VideoCommon: add common spirv helper functions
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
iwubcode
1c90d836a5
Externals: add spirv-cross using upstream commit 50b4d5389b6a06f86fb63a2848e1a7da6d9755ca
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
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VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
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DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
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VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Zopolis4
5d2290ba3c
Removed unused variable MAX_MSGLEN in LogManager.cpp
2022-06-24 14:57:03 +10:00
Pokechu22
8a144a735f
DSPHLE: Add HLE version of libasnd ucode
2022-06-23 10:50:24 -07:00
Admiral H. Curtiss
0a2aabe6ec
Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
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DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
Pierre Bourdon
2bd72dfc6f
Merge pull request #10758 from shuffle2/x64-on-arm64
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windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
Pokechu22
f3c8e75666
DSPHLE: Move CDD1 constants to UCodes.h
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These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Shawn Hoffman
29ddd0e6f0
windows: detect and warn if running x64 dolphin on arm64
2022-06-22 15:33:12 -07:00
Pokechu22
a72fa4b9cc
DSPHLE: Don't generate new mail if the DSP is halted
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This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943 ). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b
DSPHLE: Return last mail with top bit cleared if there is no new mail
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This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a
DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails
2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c
DSPHLE: Remove empty destructors
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Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4
DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
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It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.
I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc
DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending
2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
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Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
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VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Pierre Bourdon
dc61f87fe4
Merge pull request #10772 from shuffle2/morepch
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msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
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Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Pierre Bourdon
efcb9bec9c
Merge pull request #10774 from spotlightishere/bsd-determine-nameserver
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IP/Top: Expand host nameserver usage
2022-06-22 13:02:05 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs
2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver
2022-06-21 21:49:02 -05:00
Zopolis4
0dfd9d4b43
Replace Cpp11 (A Deprecated alias for Latest) in .clang-format
2022-06-22 08:57:32 +10:00
Shawn Hoffman
b39a11e23b
msbuild: add pch for dolphinqt
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since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
Pokechu22
a334883c47
Qt/MemoryViewWidget: Don't elide text
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Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
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DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Admiral H. Curtiss
d524a92963
Merge pull request #10767 from Pokechu22/dsp-lle-dirq-zero-log
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DSPLLE: Don't log when DIRQ is set to 0
2022-06-21 01:31:03 +02:00
JosJuice
fafc78b9b5
Re-run code formatting after update to Android Studio 2022.2
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Android Studio 2022.2 "Chipmunk" changes the code formatting rules a
little. Let's apply the new formatting in this PR so that the lint bot
doesn't take it out on innocent PRs.
2022-06-20 17:41:41 +02:00
Pokechu22
c317f7fd22
DSPLLE: Don't log when DIRQ is set to 0
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No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00