Commit Graph

2366 Commits

Author SHA1 Message Date
degasus 38f42da55a TexCache: remove expanded_width
This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus 614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus 8bdbe37c91 TexCache: Wipe pal hash 2015-01-10 11:55:16 +01:00
Markus Wick f0f8384639 Merge pull request #1785 from degasus/custom_texture
VideoCommon: Custom texture handling
2015-01-08 13:29:45 +01:00
Tillmann Karras 4d1face540 Fix indentation 2015-01-07 21:51:47 +01:00
Markus Wick d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
degasus 110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Tillmann Karras 6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
skidau 9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Markus Wick f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Jules Blok 0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Jules Blok b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Jules Blok da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
degasus c6dd5044d6 VideoCommon: make hash independet from hires textures 2014-12-29 10:24:27 +01:00
degasus f8184858da VideoCommon: Merge code to generate texture names on dumping 2014-12-29 10:24:27 +01:00
degasus 51bfc4c52a VideoCommon: rewrite custom textures 2014-12-29 10:24:21 +01:00
Jules Blok 3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok 8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok 3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok 7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok 2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick 0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek 15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
Jules Blok e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Justin Chadwick 51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
Jules Blok 86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Jules Blok af8ac328e5 Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
Jules Blok 46bb4fd364 FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
Jules Blok 31a55384b3 VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok c424aa1ac6 GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok 70b898e2c6 VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Jules Blok 9590ea0cf6 VideoConfig: Turn off stereoscopy when Real XFB is enabled. 2014-12-24 18:45:24 +01:00
Jules Blok 4a86234a79 D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Jules Blok b109b31f61 FramebufferManagerBase: Only allocate one layer for Real XFB. 2014-12-24 17:22:23 +01:00
degasus 01cd11a835 OGL: fix ssbo based bbox support 2014-12-22 19:10:35 +01:00
degasus 1efd00227d VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
degasus 325e8e370e VertexLoader: Merge dummy functions 2014-12-21 14:13:04 +01:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 7edf6ec4e4 VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
degasus 809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
degasus a71c8158d9 VertexLoader: remove inlined getters
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus 6e3b2712d2 VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager 2014-12-21 13:47:43 +01:00
degasus 1281798992 VertexLoaderUid: remove operator<
Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
Ryan Houdek 59e1a8a1a0 Merge pull request #1736 from degasus/osd
OSD
2014-12-20 23:21:24 -06:00
degasus a858db1d27 OGL: move osd warning for not supported stereo mode into config validation 2014-12-20 19:54:00 +01:00
degasus ed9c14e0d5 OGL: Fix OGL3 with stereo enabled 2014-12-20 19:13:34 +01:00
degasus 3f9b52e555 OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Jules Blok d09af2dbba GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00