Commit Graph

4826 Commits

Author SHA1 Message Date
donkopunchstania a19be73be3 Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00
fgfemperor 175162e661 Fixed Issue 1979 - Crash when scanning WAD files with no title information...
Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 22:03:20 +00:00
Shawn Hoffman 1a5817f6fd from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx f472e2904d Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 17:11:59 +00:00
ayuanx 81afdbe4f4 Compilation fix for r4795
Nunchuck gravity fix for r4794 (as sanchez instructed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
daco65 6575f9d03a error 003 fix when booting system menu 4.2. note that the 0x45 doesn't actually have a name tho
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:11:18 +00:00
ayuanx a3cfafcd12 1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.

3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
fgfemperor 69fdb7ae5c Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
Also fixed the crash when clicking OK while having one WiiMote active.

Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...

All the work done by sanchez!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 20:27:54 +00:00
luigi2us f9106f4e6f Some more AXWii RE.
Long time I didn't commit to Dolphin, by the way.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4793 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 18:26:22 +00:00
ayuanx 11091893b2 Fixed Issue 1952
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 13:16:37 +00:00
ayuanx 9ed2d1957a This should fix Issue 1960
Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4791 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 11:25:51 +00:00
ayuanx 9cbd508181 1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor 64167bcb60 Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...

But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...

Thanks to jack.fr0st who did all the emulation state notification work!

Now every plugin has a way to know the current emulation state (paused, stopped or playing)

@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?

Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
ayuanx 623a09b5a5 It looks like MotionPlus and other Extensions are actually sharing the same register storage space.
So maybe we should replace "g_RegMotionPlus" with "g_RegExt" instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 18:07:23 +00:00
ayuanx 516f7a4ca1 An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
Please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
fgfemperor 6500db254f Now you can pair up your Real WiiMotes on the Wiimote config panel!
It's really helpful since pairing up using Microsoft's Stack is a real pain!

Thanks to jack.fr0st and sanchez who did most of the work!

Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK!

Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:38:37 +00:00
nakeee ea4225f9fd Cleanup of the Device usb code, now we don't compare u32 to NULL.
Please someone who knows the code take a look to make sure I got it right.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 08:07:06 +00:00
LPFaint99 8b736cf7c5 Work towards importing data.bin wii save files (issue 1945)
so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!

also adds VS files and folders to the ignore list

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 07:34:03 +00:00
ayuanx 736d84f5d6 Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx 430f44cb1e Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
(But there is still a little problem with DX9 fullscreen toggling)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
bztdlinux cbf5929276 Patch from stgn:
JitBlockCache::GetCompiledCodeFromBlock() now casts the correct pointer, which allows the PPC <-> x86 translated code viewer to work. 
Fixes issue 1935.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4781 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 01:28:47 +00:00
ayuanx 72b1570e08 Fixed Issue 1928
Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)

*Maybe* this could also fix Issue 1919?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
sl1nk3.s ede1c935f4 Fix Fullscreen issues in DirectX plugin. Fixes issue 1470, issue 1886 and issue 1673 too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4779 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 22:18:50 +00:00
ayuanx e80078dc3c What we should think about:
"VideoFifo_CheckEFBAccess()" & "VideoFifo_CheckSwapRequest()" should be moved to a more suitable place than inside function "Fifo_EnterLoop()", which wastes considerable amount of CPU time (exhausting one core completely even when paused) and also makes VPS inaccurate.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 18:58:50 +00:00
ayuanx a3c258cf9c Fixed Issue 1921
This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 16:04:40 +00:00
nakeee ad594abe69 Adding line and file name to the log.
This makes the log line a bit too long in my taste so if anyone got
an idea of how to make it look nicer i.e making it optional or adding it only to errors/warnings
do share


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4776 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 08:48:48 +00:00
Rodolfo Osvaldo Bogado ded7a2921d I'm back, after two weeks pure work and nothing of dolphin, take a look at the code and discover this very small fix, apply color clamping before alpha test, the way is done in the software plugin, have some nice effects, this will fix some things and brake others but the feedback is needed.
if you want to know where to start testing look at SMS :)
HAPPY 2010 for everyone 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 21:09:12 +00:00
ayuanx f3f7ce1be6 Fixed Issue 1915
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 09:05:33 +00:00
ayuanx 92ef4f1156 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
skidau e55c3793b6 Readded the "Loading settings from" log at the INFO log level.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 20:12:31 +00:00
fgfemperor 492e44dcb1 Re-worked multiple reall wiimotes... Now it looks a lot better! :P
Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected...

For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote...

Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect)

I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 16:50:11 +00:00
skidau 746b9eeaab Stop spamming the file log without being asked to. Removes the "Loading settings from" and "Starting application" notices being written to the file log when the file log was not enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 09:13:08 +00:00
sl1nk3.s 5877961354 Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx 25abd0f944 Small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:19:46 +00:00
Shawn Hoffman eb16c51d5f fix crash when switching to real wiimote with "connect real wiimote" already enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 02:19:19 +00:00
fgfemperor 195f734054 Ooops, forgot to save one file before commiting! =\
Really sorry about that...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:46:52 +00:00
fgfemperor 7359b3b2a6 Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...

I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!

Happy New Year everybody!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00
ayuanx 7ad2f5087a Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 22:12:32 +00:00
ayuanx 4da1c4fa35 Simple fix for the config loading issue in r4760
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:58:14 +00:00
ayuanx 6e87ef943f Sorry, this is the working fix for r4759
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:49:04 +00:00
ayuanx 2788222be3 Fixed Issue 1888, marco.calautti's patch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4761 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 18:37:47 +00:00
ayuanx ba25f038af This should fix Issue 1798
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
ayuanx 40f4dd30c2 Fixed Issue 1711 (a bug that prevents some games from booting)
Thanks to chuvit's help

Added safety check for CFrame::Update

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 16:25:12 +00:00
ayuanx d4a1b97ac9 Fixed OpenGL shutdown issue in single core mode.
Thanks to sl1nk3.s

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:26:16 +00:00
fgfemperor 75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s 18e951f97a Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx 151ff28ab7 Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
Fixed main frame crash after shutdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 14:37:12 +00:00
ayuanx 97779ea295 1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
2. Connect/Disconnect Wiimote on the fly, no need to pause game

PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
skidau f97b782551 Another fix for one of the crashes ;) when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 08:48:16 +00:00
skidau ec790584aa Fixes the crash when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 23:15:23 +00:00