hrydgard
12a4c25e9f
Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.
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a few minor warning/compile fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 20:03:03 +00:00
Soren Jorvang
3ab27a7d87
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00
hrydgard
a3c96ac42c
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
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Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Shawn Hoffman
e4085f0f04
Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang
52c912a59e
Make wxgl mandatory on OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
pierre
714af087bf
GL: Relax multisampling constraints on visual
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All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647 .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:05:00 +00:00
skidau
869f5e64c7
Added a catch-all OpenGL visual. This allows the VideoSoftware plug-in to run under VirtualBox.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 07:37:22 +00:00
Glenn Rice
140332c02e
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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Also added a window size setting for windowed mode.
Also pulled some X11 specific code out into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 04:28:34 +00:00
Glenn Rice
0a12b9d9f5
Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:17:36 +00:00
Sonicadvance1
5cb916e9d1
Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 02:35:59 +00:00
Glenn Rice
33a64d5db0
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
Glenn Rice
748c492395
Build fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5266 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 00:11:08 +00:00
Glenn Rice
f6c8fd691a
Fix state saving and loading in linux. Apparently that is why the OpenGL_MakeCurent was in the video plugin DoState.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 23:13:26 +00:00
Rodolfo Osvaldo Bogado
49d568488c
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
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the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 23:51:32 +00:00
Glenn Rice
d6b9a2ec81
Shutdown NoGUI build properly in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice
6723a91664
No gui fix in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice
172cc24f32
nowx build fix, and fix a bug when render to main is changed from the gfx config dialog while the emulator is running.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 01:16:55 +00:00
Glenn Rice
2015d252f0
Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Glenn Rice
ed0740b512
Still didn't have the render to main resize thing. Need to move the window if the panel is to the left.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5194 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 20:39:33 +00:00
Glenn Rice
2bbef42c37
Fix an issue in linux where if both render to main and fullscreen are checked the emulator started in fullscreen with the wrong window size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 15:49:40 +00:00
Glenn Rice
3ccbd152fd
In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Glenn Rice
5fa18ae114
Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
Glenn Rice
5beb6dfd47
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Glenn Rice
8035ccaef4
Enable the OSD hotkeys in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 21:56:17 +00:00
Glenn Rice
154bc956ad
Some code clean up, and take care of some compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice
d5c094df75
In linux when in fullscreen, make escape leave fullscreen then pause.
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More like on windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice
967c5891e9
Make the Escape key pause the emulator in linux when not in fullscreen.
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I believe this is the same as in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice
634f6e512e
Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Glenn Rice
7c76d51c67
Enable fullscreen switching with resolution mode changing using Xrandr in linux.
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This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
Glenn Rice
666a33eeed
Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
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Also minor tweak to mouse hiding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
Glenn Rice
e5afde67ce
In linux only read keyboard and mouse input when the emulator window has focus.
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Also other code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice
c2e0c75c93
EXPERIMENTAL
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Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1
060bbcf067
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 12:41:53 +00:00
Glenn Rice
78f8fe2e85
Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 02:53:45 +00:00
Glenn Rice
3915f0fbca
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
Glenn Rice
13437c1f6b
Fix segfault in linux if user clicks on the window manager close button of the
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emulator. Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key. This makes fullscreen mode useable in linux!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
Glenn Rice
a9db66a41a
Completed TODO: Core::GetStartupParameter is dead
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice
d979532c00
In linux process events from the main frame regularly to update statusbar text
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Sonicadvance1
675e1f668e
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Glenn Rice
6e2104b050
Implement hiding of mouse cursor on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Glenn Rice
727283c4de
Added mouse support for linux. It is still rather crude, but it works.
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Unfortunately the mouse pointer doesn't match up very well with the IR pointer yet.
Also, I had to add the PointerMotionMask to XSelectInput which adds overhead to the already stressed X event loops. Five event loops by my count, really?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 00:11:45 +00:00
j4ck.fr0st
a08bfc1344
thats more like it i guess...
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does the Software Plug in not check for RenderToMainframe on purpose?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4920 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:58:26 +00:00
ayuanx
af305ca95b
Fixes Issue 2080 for DX9 & OGL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 19:51:13 +00:00
luisr142004
14c3878543
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
nakeee
787fdbbdc0
SW plugin: compile on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
nakeee
e0dfe17ca4
OGL:
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Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl
and X11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00