Markus Wick
6a2e1e9986
Merge pull request #4429 from SeannyM/android-invert-settings
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Android: Fix inverted EFB settings
2016-11-14 10:07:10 +01:00
Pringo
f848418efa
Update FIFO Player Window Capitalization
2016-11-13 20:44:18 -08:00
Jules Blok
99de9fbe33
Merge pull request #4443 from Armada651/exclusive-ui
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D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
Markus Wick
bc98ec77be
Merge pull request #4441 from stenzek/vulkan-max-image-count
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Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick
c723532f0d
Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
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Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice
141f3bfb3a
IOS HLE: Prevent accessing host file system
2016-11-13 10:03:23 +01:00
JosJuice
a79c449493
Avoid buffer over-reads in /dev/net/ip/top
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Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice
b47e607105
HLE_OS: More bounds checking in GetStringVA
2016-11-12 19:17:15 +01:00
JosJuice
3d80d454ce
HLE_OS: Implement %n in GetStringVA
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%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice
656999d4c2
Correct bounds checking for /dev/sdio/slot0
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The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.
This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok
aa0e4472c0
Frame: Move exclusive mode switching to helper function.
2016-11-11 21:24:08 +01:00
Lioncash
f207c01586
NetPlayLauncher: Add missing #pragma once
2016-11-11 14:58:20 -05:00
Jules Blok
aab6b70868
MainAndroid: Remove obsolete Host_RequestFullscreen() function
2016-11-11 20:48:19 +01:00
Jules Blok
d8201a7e8b
Frame: Remove exclusive mode OSD messages.
2016-11-11 20:36:11 +01:00
Jules Blok
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
Jules Blok
0028ee96b3
Host: Remove the Host_RequestFullscreen() method.
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No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
0a194f8a3e
VideoConfig: Remove fullscreen flags.
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These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
f0ce3275af
Merge pull request #4439 from Armada651/yield-ui
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CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash
cd9520f458
CodeWindow: In-class initialize variables where applicable
2016-11-11 13:31:36 -05:00
Lioncash
492b82042d
CodeWindow: Remove unused parameter from constructor
2016-11-11 13:20:47 -05:00
Stenzek
160fee6791
Vulkan: Handle maxImageCount of zero when creating swap chain
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anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok
20d49ba97f
DolphinQt2: Implement Host_YieldToUI().
2016-11-11 13:42:18 +01:00
Jules Blok
05a3f927ee
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 13:37:03 +01:00
Jules Blok
8203ea929b
BlockingLoop: Yield to UI message pump while waiting.
2016-11-11 13:37:02 +01:00
Lioncash
2d9ef3412a
GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused.
2016-11-10 20:19:53 -05:00
Lioncash
1ae9027a6b
GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
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Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash
c5c7ff9fd6
GCAdapterConfigDiag: Make functions private where applicable
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These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M
c77d4a765d
Merge pull request #4425 from lioncash/ipc
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IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok
03878a44e1
Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
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FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash
97bd77c928
Frame: Remove unused menu variable
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This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M
0b9562b0d5
Merge pull request #4434 from lioncash/path
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PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus
193dd97759
VideoCommon: Drop FlipImageData.
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This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
3816207d7b
OGL: Fix frame dump on emulation close.
2016-11-10 12:59:22 +01:00
degasus
21774bdc81
OGL: Only flush the frame dumping thread on dumping.
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This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5
VideoCommon/Render: Inplace frame dump encoding.
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This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
Stenzek
38c3ca5cd4
Vulkan: Implement asynchronous frame dumping
2016-11-10 01:07:46 +10:00
Lioncash
be04215857
FrameTools: Clean up variable naming in UpdateLoadWiiMenuItem
2016-11-08 21:22:17 -05:00
Lioncash
2acf3570e0
PathConfigPane: Eliminate main frame global usage
2016-11-08 21:19:24 -05:00
Jules Blok
de50fead5c
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-09 01:45:30 +01:00
Mat M
e05553acfc
Merge pull request #4428 from lioncash/event
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DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-08 17:11:16 -05:00
Markus Wick
5378b6ab85
Merge pull request #4345 from degasus/framedump_threaded
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Renderer: Threaded frame dumping.
2016-11-08 11:01:40 +01:00
degasus
741debe229
OGL: Avoid reallocation of frame dumping PBO.
2016-11-07 22:32:54 +01:00
degasus
f6a6cc9c67
OGL: Use PBO for framedump, with async readback.
2016-11-07 22:17:32 +01:00
degasus
a47332bf8a
VideoCommon/Render: Use a flag for screenshot.
2016-11-07 22:16:34 +01:00
degasus
d79840078f
Renderer: Threaded frame dumping.
2016-11-07 22:11:13 +01:00
Stenzek
c09ce029df
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-07 19:22:27 +10:00
Sepalani
744b993dcd
CodeWindow: Fix step out issues
2016-11-06 20:30:24 +00:00
Sean Maas
beff65854a
Android: Fix inverted EFB settings
2016-11-06 12:50:56 -05:00
Lioncash
5022c0dfb5
DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-06 09:02:59 -05:00
Mat M
136a10482f
Merge pull request #4427 from lioncash/config-update
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DolphinWX: Enable/disable config UI options based on core state
2016-11-06 08:21:02 -05:00
Lioncash
c2d00d25fe
DolphinWX: Make the main config dialog modeless
2016-11-06 08:04:54 -05:00
Markus Wick
3924a99942
Merge pull request #4423 from degasus/framedump
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Framedump: Use an object for the framedumping state.
2016-11-06 02:07:08 +01:00
Lioncash
bfa9cc2736
DolphinWX: Enable/disable config UI options based on core state
2016-11-05 11:14:37 -04:00
Mat M
0ad4e70fc5
Merge pull request #4422 from lioncash/codewindow-menu
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CodeWindow: Migrate more menubar handling code to CFrame
2016-11-05 08:19:28 -04:00
Lioncash
b19842eec3
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
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Makes for a cleaner separation of functionality, as well as removing
multiple includes from the main header file. It also gets a bunch of
structs and enums out of the global namespace.
Coincidentally, this also gets rid of an indirect include cycle that
could have broken compilation of Core.cpp in the future, since it was
relying on IPC network includes to resolve functions in Common/NandPaths.h.
This makes it easier to separate out the individual net classes in a
follow-up. Separating these out would also make it less of a pain to
figure out what's going on, since you wouldn't need to sift through 1000+
lines of code.i
2016-11-05 03:12:07 -04:00
Lioncash
9543b9d20d
CodeWindow: Rename GetMenuBar() to GetParentMenuBar()
2016-11-04 22:02:36 -04:00
Lioncash
07e3835a49
GeneralConfigPane: rename cpu_cores to m_cpu_cores
2016-11-04 21:57:46 -04:00
degasus
3c65c5f2c5
AVIDump: Drop frames which are delayed over a savestate.
2016-11-04 18:39:50 +01:00
degasus
be29090aae
AVIDump: Add a struct for the state.
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So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737
AVIDump: Inline OSD error handling.
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This fixes a review feedback in PR #4345 .
2016-11-04 18:03:14 +01:00
degasus
03d8efc270
AVIDump: Merge redundant variables.
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They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1
AVIDump: Drop stored frame.
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This used an invalid pointer, which was only valid within AddFrame.
This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
JosJuice
d88295d5a1
Merge pull request #4421 from Pringo/wiimote-log
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Change "Wiimote" to "Wii Remote" in Logs
2016-11-04 17:03:11 +01:00
Markus Wick
234691abf7
Merge pull request #4385 from leoetlino/disable-bt-check
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Disable descriptor check for BT passthrough in some cases
2016-11-04 14:38:19 +01:00
Stenzek
ac2971b30e
Merge pull request #4374 from stenzek/vulkan-xfb
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Vulkan: Cleanup and implement XFB support
2016-11-04 23:11:10 +10:00
Markus Wick
d2fdafa155
Merge pull request #4415 from degasus/arm
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JitArm64: Also push/pop gpr.R(addr).
2016-11-04 09:33:53 +01:00
Lioncash
5d4c714662
CodeWindow: Hide GetMenuBar()
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This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.
GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Lioncash
5ae6c21c2e
CodeWindow: Eliminate explicit menu item updating from CodeWindow
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Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.
This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Pringo
93bdab64fa
Change "Wiimote" to "Wii Remote" in Logs
2016-11-03 17:58:28 -07:00
Stenzek
c880c37244
Vulkan: Rename screenshot buffer to frame dump buffer.
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Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
Stenzek
9aed27cdcf
Vulkan: Combine frame dumping and present into one command buffer.
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Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
Stenzek
690a6deeb3
Vulkan: Fix swapped top/bottom images in TAB stereo mode
2016-11-03 22:33:24 +10:00
Stenzek
70eb904536
Vulkan: Fix incorrect geometry shader input/output usage
2016-11-03 22:33:24 +10:00
Stenzek
5250f3c6a4
Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
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This was causing issues when the stereo mode was changed at runtime.
2016-11-03 22:33:24 +10:00
Stenzek
d67877d27e
Vulkan: Fix fast clear path not being used in all cases
2016-11-03 22:33:24 +10:00
Stenzek
5182e6b549
Vulkan: Implement virtual/real XFB support
2016-11-03 22:33:24 +10:00
Stenzek
3593fa27ab
Vulkan: Move CopyRectangleFromTexture to TextureCache
2016-11-03 22:01:55 +10:00
Stenzek
01b3c0f036
Vulkan: Make TextureCache::TCacheEntry public
2016-11-03 22:01:54 +10:00
Stenzek
b066d51dfa
Vulkan: Remove parameters/members of single-instance classes
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There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
shuffle2
ab9f539233
Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
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Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
degasus
abe9c30d3d
JitArm64: Also push/pop gpr.R(addr).
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This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
JosJuice
25070d149e
Merge pull request #4412 from JosJuice/more-debug-text
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More debug text fixes
2016-11-02 17:58:59 +01:00
JosJuice
3c6742f66f
More debug text fixes
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Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick
342c053bf5
Merge pull request #4368 from JosJuice/updatewantdeterminism-loadinput
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Movie: Add missing calls to UpdateWantDeterminism
2016-11-02 16:26:48 +01:00
Markus Wick
9ce1cdde98
Merge pull request #4414 from linkmauve/single-newline
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Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5
2f5d00450a
Add precision about the names of r1, r2 and r13 for the register view
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In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively. In the register view, all it says is the register number. This is an inconvenience considering it might not be obvious which register belongs to which of these terms.
Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot
c9e6b05ce9
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
Markus Wick
24fa4c9e57
Merge pull request #4400 from degasus/master
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JitArm64: Store the carry flag within the host flag.
2016-11-01 23:29:50 +01:00
Jules Blok
49ac577ac0
Merge pull request #4388 from ligfx/portaudio_static
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CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
degasus
5a8c52ce3a
JitArm64: Fix srawx.
2016-11-01 11:55:06 +01:00
degasus
0a3e5a0fe8
JitArm64: srawix cleanups.
2016-10-31 23:40:09 +01:00
degasus
c69903eb42
JitArm64: CR field cleanup.
2016-10-31 23:40:09 +01:00
degasus
3405f5ac1a
JitArm64: Optimize carry behavior of srawix.
2016-10-31 23:40:09 +01:00
degasus
0d78f5926f
JitArm64: Keep carry in the host flag for all integer instructions.
2016-10-31 23:40:08 +01:00
degasus
f449541e65
JitArm64: Implement derefered carry usage.
2016-10-31 23:40:08 +01:00
degasus
4d88f5410e
JitArm64: Store carry within the host carry flag.
2016-10-31 23:40:08 +01:00
Markus Wick
1c9ed79c6a
Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
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[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
shuffle2
41477c9ef5
Merge pull request #3080 from LAGonauta/openal-32bit-fixed-point-support
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OpenAL 32-bit fixed point support
2016-10-31 13:07:35 -07:00
Jules Blok
2058a49465
PixelShaderGen: Remove unused global variable.
2016-10-31 15:02:08 +01:00
Jules Blok
086f839435
DriverDetails: Make the bug identifiers humanly readable.
2016-10-31 15:02:08 +01:00
JosJuice
479b909935
Merge pull request #4381 from JosJuice/small-debug-text
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DolphinWX: Small debug text fixes
2016-10-31 13:13:51 +01:00
Markus Wick
b9e4f67d3a
Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
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Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick
2afa877119
Merge pull request #4376 from leoetlino/warning-fix
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Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick
b9e4370023
Merge pull request #4383 from Sintendo/minor-text-fixes
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Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
4f5d0cd450
Merge pull request #4391 from Pringo/wii-remote
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Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick
4eb5892e1a
Merge pull request #4399 from JosJuice/unify-getgctime
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EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-31 12:47:06 +01:00
Markus Wick
d5ca153c26
Merge pull request #4401 from JosJuice/rename-getuniqueid
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick
22779473bc
Merge pull request #4402 from Armada651/dualsrc-bug
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OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
sigmabeta
64cf56dda3
Clear screenshot in game grid before attempting to render on Android TV devices
2016-10-30 18:53:57 -04:00
JosJuice
d80086adf5
Add debug i18n comments and revise existing i18n comments
2016-10-30 16:37:29 +01:00
Chris Pritchard
9da9ba616b
Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
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Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok
d0e60492cf
PixelShaderGen: Don't use a global variable.
2016-10-30 00:48:02 +02:00
Jules Blok
d778400133
DriverDetails: Add OS X to the dual-source blending bug.
2016-10-30 00:47:02 +02:00
JosJuice
9950209bbf
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-29 18:30:00 +02:00
Jules Blok
ce9f717045
OGL: Fall back to the old dual-source blending behaviour.
2016-10-29 18:00:22 +02:00
JosJuice
1081497cad
DiscIO/SConfig: Rename GetUniqueID to GetGameID
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We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M
146ee6de91
Merge pull request #4398 from JosJuice/remove-volumecreator-logs
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Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick
e7635a0089
Merge pull request #4395 from degasus/master
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JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00
Mat M
1eed48974d
Merge pull request #4380 from lioncash/wx-toolbar
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DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
degasus
041129fb34
JitArm64: Implement mcrxr.
2016-10-29 13:36:41 +02:00
degasus
293553f317
JitArm64: Implement subfzex.
2016-10-29 13:36:39 +02:00
degasus
f1a67bb1a2
JitArm64: Implement divwx
2016-10-29 13:35:23 +02:00
degasus
a8b1347ea9
JitArm64: Implement srawx.
2016-10-29 13:34:28 +02:00
JosJuice
8155a253c6
EXI_DeviceIPL: Remove old unused code
2016-10-29 13:14:18 +02:00
JosJuice
d6731d34ef
Remove VolumeCreator logs
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These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Anthony
41563c55cd
Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
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Fix window focus detection on Linux (rebase from #3843 )
2016-10-29 00:35:18 -05:00
Anthony
26902d89e8
Merge pull request #4377 from aldelaro5/fix-centerPc-on-toggleBreakpoint
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Fix unnecessary Center PC calls in the CodeWindow
2016-10-29 00:16:09 -05:00
aldelaro5
63546b4f2e
Fix unnecessary Center PC calls in the CodeWindow
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This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
aldelaro5
ee201455a8
Move UiHasFocus into DolphinApp
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Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
RenaKunisaki
2005b4430f
Fix window focus detection on Linux
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On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it. This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
2016-10-28 18:47:08 -04:00
Léo Lam
e89ca79059
Disable Bluetooth descriptor check if adapter is forced
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Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.
This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.
This allows such adapters to be used.
2016-10-28 23:55:43 +02:00
Pringo
15a41a5d83
Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote"
2016-10-28 14:02:58 -07:00
Jules Blok
476cf3803d
Merge pull request #4393 from Armada651/amd-dual-src
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DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-28 13:31:03 +02:00
JosJuice
a319f8777d
DolphinWX: Small debug text fixes
2016-10-28 12:18:32 +02:00
Lioncash
5e8ccb15ff
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-27 21:56:08 -04:00
LAGonauta
332e9bd378
Added 32-bit fixed point support to OpenAL backend.
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Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Jules Blok
afe707bc18
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-27 22:03:25 +02:00
degasus
332d51858a
JitArm64: Clean LSL 0.
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This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus
8ad98d0046
ArmEmitter: Merge AddI2R helpers.
2016-10-27 19:19:06 +02:00
degasus
694e9b4132
JitArm64: ADDI2R optimizations 2.
2016-10-27 19:19:06 +02:00
degasus
1df694626d
JitArm64: Optimize addi2r & subi2r.
2016-10-26 21:54:13 +02:00
degasus
df250b84cc
JitArm64: Avoid MOVI2R is possible.
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Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Michael Maltese
04e262513c
CMake: build PortAudio as static library
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Due to issues raised in #4255 .
2016-10-26 11:53:14 -07:00
Markus Wick
838b234317
Merge pull request #4389 from SeannyM/android-dir-restrict
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Android: Allow accessing all folders
2016-10-26 08:49:27 +02:00
Markus Wick
3fe5e6dbce
Merge pull request #4390 from SeannyM/android-screenshot
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Android: Fix screenshots on game list
2016-10-26 08:48:46 +02:00
Markus Wick
98389121e6
Merge pull request #4386 from degasus/master
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JitArm64: Drop two DUP() usages.
2016-10-26 08:47:36 +02:00
Pringo
4bd5674b85
Change "Wiimote" to "Wii Remote" in Interface
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The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.
This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
Sean Maas
f257c3385b
Android: Fix screenshots on game list
2016-10-25 22:25:34 -04:00
Sean Maas
351825aa10
Android: Allow accessing all folders
2016-10-25 21:55:31 -04:00
degasus
1a8a25cc93
JitArm64: Drop two DUP() usages.
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And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.
thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
Sean Maas
9eb0ab936f
Android: Remove Japanese strings
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These were very outdated and unmaintained.
2016-10-25 14:20:19 -04:00
Sean Maas
68affd37a1
Android: Remove unused stuff
2016-10-25 14:20:15 -04:00
Sean Maas
3b28fe11d6
Android: Cleanup formatting
2016-10-25 14:18:06 -04:00
Jules Blok
9e21ac8607
Merge pull request #4360 from VinDuv/fix-shader-compile
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VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sean Maas
12db4e4882
Android: Fix "up one level" button
2016-10-24 23:16:51 -04:00
Sintendo
f163bd1048
Fix various comment typos
2016-10-24 18:27:49 +02:00
Jules Blok
122ce96ed1
PixelShaderGen: Don't use dual source blend if unsupported.
2016-10-24 00:11:55 +02:00
Jules Blok
5c406b5ef0
PixelShaderGen: Fix implicit type conversions.
2016-10-23 19:54:28 +02:00
Léo Lam
1233697b2f
Fix unused function warnings
2016-10-23 00:43:08 +02:00
Léo Lam
68156a02ed
Fix -Wunused-result warnings
2016-10-23 00:43:08 +02:00
Léo Lam
df76f2910b
DVDInterface: Fix warnings (-Wformat)
2016-10-22 19:28:29 +02:00
aldelaro5
edd3177813
Fix a schedule event assert on ClearCacheThreadSafe
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I didn't know that telling that you don't schedule from the CPU thread prevents an assert because it by default assumes you use the CPU thread, but in the case of ClearCacheThreadSafe, it's used from the GUI thread.
2016-10-21 20:25:11 -04:00
Jules Blok
2536e37ec5
Merge pull request #4194 from Armada651/efb-source-format
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PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
JosJuice
2fc2baf376
Merge pull request #4369 from lioncash/config
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DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
JosJuice
a2644cd102
Merge pull request #4363 from lioncash/wx-menu
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DolphinWX: Move main menu creation into a wxMenuBar subclass
2016-10-21 21:44:56 +02:00
Lioncash
855061682e
GameCubeConfigPane: Add forward declaration for TEXIDevices
2016-10-20 10:42:32 -04:00
Lioncash
934b32acfb
GeneralConfigPane: Add <vector> include
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Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash
2bd7f7f0d8
AdvancedConfigPane: Add necessary includes to header
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time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash
24cf46aa5a
GCAdapterConfigDiag: Cull includes in header file
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Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Lioncash
42e1dafd6d
Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
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This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
2016-10-20 09:54:39 -04:00
Lioncash
f871b2177e
DolphinWX: Move main menu creation into a wxMenuBar subclass
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Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
JosJuice
c170f0b460
Movie: Add missing calls to UpdateWantDeterminism
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Fixes https://bugs.dolphin-emu.org/issues/9681
2016-10-20 14:47:45 +02:00
JosJuice
ae2cf370e1
Movie: Add missing includes
2016-10-20 14:22:42 +02:00
shuffle2
43169d897f
Merge pull request #4354 from sepalani/bp_rmtmp_it
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BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
JosJuice
7876430a71
Merge pull request #4120 from JosJuice/dvdthread-queue
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DVDThread queue
2016-10-16 14:48:06 +02:00
Vincent Duvert
8bb459aae5
VideoCommon: Fix GetInterpolationQualifier calls
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Commit 4969415
modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).
Should fix #9783 .
2016-10-16 12:48:32 +02:00
shuffle2
ad956559d5
Merge pull request #4336 from ligfx/smarteraudioconfigpane
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AudioConfigPane/AudioCommon: various GUI cleanups
2016-10-15 22:56:05 -07:00
shuffle2
720cb34573
Merge pull request #4347 from SeannyM/android-wii-control
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Android: On-screen classic controller + Wii controller select
2016-10-15 22:51:27 -07:00
shuffle2
e30d31aa66
Merge pull request #4334 from ligfx/fixcontrollerdialog
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InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
2016-10-15 22:45:27 -07:00
shuffle2
d84f0c34e8
Merge pull request #4358 from SeannyM/android-aspect
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Android: Fix some settings
2016-10-15 22:38:31 -07:00
shuffle2
472d5078e6
Merge pull request #4351 from leoetlino/no-idea-device
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IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2
1e9f052ea5
Merge pull request #4357 from ligfx/notresponsibleforhw
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HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2
ce5c8c28b2
Merge pull request #4302 from leoetlino/graceful-fixes
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Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
Sean Maas
662cedfb78
Android: Fix some settings
2016-10-15 23:14:48 -04:00
shuffle2
d2d4edf964
Merge pull request #4352 from lioncash/fwd
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NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese
a082e9324f
HW: Don't be responsible for g_controller_interface
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Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.
This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
Léo Lam
a0a246bf3e
Only attempt a graceful shutdown when there's a STM hook
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For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam
48ff76d495
DolphinWX: Update GUI properly after unpausing
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If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam
fa009ab6f6
DolphinWX: Exit after closing main window or on signal
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Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.
This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
Sepalani
771fa943dc
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-15 19:21:41 +01:00
JosJuice
a6bb1b642a
DVDInterface: Better memory locality for DTK byteswapping
2016-10-15 15:28:23 +02:00
JosJuice
e1f6ab5592
DVDThread: Remove s_dvd_thread_done_working and fix race condition
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s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
JosJuice
f1879cc356
DVDInterface: Reorder variables
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Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
JosJuice
98fb037dee
DVDInterface: Handle DTK beyond 4 GiB
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Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00
JosJuice
a450e33fb3
DVDInterface: Read DTK data in DVDThread
2016-10-15 15:28:02 +02:00
JosJuice
28bfd52d3a
DVDInterface: Prepare for reading DTK data in DVDThread
2016-10-15 15:27:54 +02:00
JosJuice
aabb17b7c9
DVDThread: Use queues
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This makes it possible to submit a read without waiting for
the previous read to finish.
2016-10-15 15:27:16 +02:00