JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
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Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
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Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
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WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
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UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
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This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
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IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
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Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
Techjar
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
spycrab
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
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UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
spycrab
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
spycrab
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
JosJuice
822acf9ab9
IOS/FS: Don't savestate m_root_path
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The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
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Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
spycrab
372b8552ce
Merge pull request #7974 from spycrab/winupdater
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Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
degasus
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
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psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
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PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef
PowerPC: Thread state through PS quantize helper
2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5
PowerPC: Thread state through PS dequantize helper
2019-04-11 10:03:36 +02:00
Techjar
f1e06b89da
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-10 22:39:16 -04:00
Jordan Woyak
a9a4b53072
WiimoteEmu: Fix Data Report 0x32.
2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
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PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
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PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
spycrab
d73987e466
Move Updater to WinUpdater
2019-04-10 10:46:49 +02:00
spycrab
1f6c67a6fb
Merge pull request #7969 from Techjar/fix-browser-radio-spacing
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Qt/NetPlayBrowser: Fix radio button spacing
2019-04-10 08:11:42 +02:00
Techjar
b8abfba20b
Qt/NetPlayBrowser: Fix radio button spacing
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The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
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InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
8709b21ac3
VolumeVerifier: Verify WAD contents
2019-04-09 14:18:46 +02:00
JosJuice
a469fb3150
VolumeVerifier: Check whether invalid blocks are unused
2019-04-09 14:18:46 +02:00
JosJuice
eced9d7c7e
VolumeVerifier: Calculate CRC32/MD5/SHA-1
2019-04-09 14:18:46 +02:00
JosJuice
4fd2d8e8c4
VolumeVerifier: Check hashes in Wii partitions
2019-04-09 14:18:45 +02:00
JosJuice
84cbd5150f
Add a Verify tab to game properties
2019-04-09 14:18:41 +02:00
spycrab
0b8ac0a22f
Merge pull request #7971 from Techjar/go-away-golf-ui
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Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-09 13:14:54 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
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Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
spycrab
627a1a90c1
Merge pull request #7938 from Techjar/netplay-pending-start-stall
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NetPlay: Fix hosting being stuck if player leaves during pending start
2019-04-09 13:07:17 +02:00
spycrab
746849f891
Merge pull request #7964 from Techjar/fix-netplayindex-segfault
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UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
2019-04-09 12:45:58 +02:00
Techjar
cd6c918973
Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-08 07:09:20 -04:00
spycrab
75f1a5d0cc
Qt/NetPlayBrowser: Various small fixes
2019-04-08 00:01:23 +02:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Techjar
c90df946ba
NetPlay: Add cancel button for chunked data transfers
2019-04-07 06:22:33 -04:00
Techjar
7870704087
NetPlay: Fix hosting being stuck if player leaves during pending start
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The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
Jordan Woyak
d34a9afe04
Minor changes to usages of std::condition_variable.
2019-04-06 17:39:25 -05:00
Techjar
dc552f2cbb
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
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We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
spycrab
ca5eac0c63
Common/HttpRequest: Fix EscapeComponent leaking memory
2019-04-06 13:27:49 +02:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
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Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff
Qt/NetPlay: Integrate NetPlayIndex
2019-04-06 12:27:30 +02:00
JMC47
a7ee00ae25
Merge pull request #7960 from Techjar/netplay-fix-segfault-on-exit
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Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 11:48:07 -04:00
spycrab
e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
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NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
Techjar
1a12876330
NetPlay: Implement golf mode
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This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.
To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Techjar
ab6583b430
Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 03:12:25 -04:00
JosJuice
bfde5b931e
Merge pull request #7956 from spycrab/fix_np_chat_escape
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Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-03 18:50:33 +02:00
spycrab
923151e3e3
Merge pull request #7949 from spycrab/turbo_btn
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Qt/TAS: Implement turbo mode
2019-04-03 18:43:11 +02:00
Techjar
a318c55cec
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
2019-04-03 10:09:05 -04:00
JMC47
a2df9beb9f
Merge pull request #7924 from jordan-woyak/info-widget-fix
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DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-04-02 19:59:44 -04:00
spycrab
628d72c67d
Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-02 23:23:38 +02:00
CrystalGamma
b00a7045aa
PowerPC: Thread state through float helpers
2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e
PowerPC: Thread state through the address helpers
2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210
NetPlay: Move host input authority logic to client
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This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67
Disable BBA in NetPlay
2019-04-01 09:14:28 -04:00
Stenzek
474500f07e
Vulkan: Prevent submission of command buffer with open queries
2019-04-01 20:49:42 +10:00
Stenzek
f2d8c8d2a8
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
Stenzek
92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin
32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
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BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
Stenzek
378b605669
BPStructs: Gracefully handle out-of-range EFB copies
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Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.
This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.
As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
spycrab
039b1baa3a
Qt/TAS: Implement turbo mode
2019-03-31 05:27:34 +02:00
Connor McLaughlin
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
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Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
spycrab
0866ec3fb0
Merge pull request #7948 from spycrab/open_failed_warn
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Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:37:54 +02:00
spycrab
74c1e92640
Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:30:41 +02:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
JMC47
735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
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Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
spycrab
3d84dbe649
Qt/GCMemcardManager: Don't bold the header
2019-03-30 20:22:04 +01:00
spycrab
0279d12055
Core/NetPlayServer: Integrate NetPlayIndex
2019-03-30 17:13:57 +01:00
spycrab
622ba68595
Core/Config: Add index entries to NetPlaySettings
2019-03-30 17:13:57 +01:00
spycrab
827e40d78a
UICommon: Add NetPlayIndex helper
2019-03-30 17:13:57 +01:00
spycrab
3dbf44417a
Common/HttpRequest: Implement EscapeComponent
2019-03-30 17:13:57 +01:00
JosJuice
c885fed9da
DiscIO: Make Korean GC checks in Enums.cpp less fragile
2019-03-30 12:45:28 +01:00
JosJuice
c028a84531
Volume: Add a GetCertificateChain function
2019-03-30 12:45:28 +01:00
JosJuice
abb3c5bccd
VolumeWad: Implement GetTicket
2019-03-30 12:45:17 +01:00
JosJuice
cf9ab6ddcc
DiscExtractor: Make P prefix for partition names optional
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Also added constants for common partition types.
2019-03-30 12:45:17 +01:00
JosJuice
3014dadfa8
DiscIO: Add way of checking whether blob data size is accurate
2019-03-30 12:45:17 +01:00
JMC47
0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
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HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Stenzek
3c455de799
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
spycrab
963370d7e6
Merge pull request #7941 from 8times9/contextmenu
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Qt/GameList: Set consistent capitalization for context menu
2019-03-29 21:09:49 +01:00
Jordan Woyak
4ee999723e
DolphinQt: Make MD5 result text box read only.
2019-03-29 12:31:09 -05:00