Commit Graph

16326 Commits

Author SHA1 Message Date
mimimi085181 0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
Markus Wick 5357b9c95f Merge pull request #1899 from degasus/texcache
Texture Pool
2015-01-19 00:12:22 +01:00
Ryan Houdek 98d99a9eef [AArch64] Optimize loadstores address calculation.
For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek cfd4348b7a [AArch64] Fully implement cmpl and cmpli. 2015-01-18 16:45:00 -06:00
Ryan Houdek 4547b64959 [AArch64] Fixe a bug in constant propagated ComputeRC.
Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
Ryan Houdek 596d3fd5f2 Fixes disassembly of paired store instructions.
Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
Ryan Houdek 08e50ec6dd [Android] Remove posix_memalign workaround.
Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
Ryan Houdek 8d5947efac [AArch64] Emitter improvements.
Adds a bunch of new instructions to the emitter.
2015-01-18 16:25:40 -06:00
Tillmann Karras d3f49097c5 VertexLoaderX64: register symbol for code page 2015-01-18 23:20:44 +01:00
Ryan Houdek 44405e2ec2 Expose the JIT quantize and dequantize arrays to all the JITs.
Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
Ryan Houdek 95ac48d605 Improve the LLVM disassembler in the debug window.
There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.

If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
Ryan Houdek 864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
Linktothepast 89dd5e4aac Additional gameini updates.
Capitalizes LLE audio and changes star wars rogue leader and rebel
strike emulation state, addition of Rabbids Go Home and Bad Boys II in
the database, and enables mmu in Need for speed most wanted (gc) to
avoid crashes during loading a stage.
2015-01-18 21:10:32 +02:00
degasus 9f13a77799 TexCache: don't try to aggressive reuse the entry
As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus 8565f02699 TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
degasus 4639d3b1bc TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
degasus 6cd6e6546f TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
degasus 615ae9f106 TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
Tillmann Karras bc5cf10ad5 VertexLoaderX64: optimize color conversions 2015-01-18 17:47:18 +01:00
John Sebastian Peterson 3f8e5cc929 Fix the input zone drawing in input settings 2015-01-18 17:25:50 +01:00
Tillmann Karras 7d0cff05e9 VertexLoaderX64: make table lookup deterministic 2015-01-18 16:22:21 +01:00
Tillmann Karras 1855d56f1a VertexLoaderX64: fix a bunch of stuff
Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
Tillmann Karras dc01e261d1 VertexLoaderX64: fix duplicate register allocation
Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
Tillmann Karras f5545477e3 VertexLoaderX64: suggestions by @magumagu
- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
Tillmann Karras b27ba3802e VertexLoaderX64: implement pre-Haswell fallbacks 2015-01-18 13:29:34 +01:00
Tillmann Karras e80b657cf4 Move MOVBE wrappers directly into XEmitter class 2015-01-18 13:29:34 +01:00
Tillmann Karras e82e9f97f5 VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
Tillmann Karras eb13aa43fe XEmitter: overload MOVBE() 2015-01-18 12:59:33 +01:00
Tillmann Karras 20ded4c1e5 VertexLoader: remove old JIT 2015-01-18 12:59:33 +01:00
Tillmann Karras bec30068a6 VertexLoader_TextCoord: reorder function list 2015-01-18 12:59:33 +01:00
Tillmann Karras d86957944a VertexLoader_Color: clean up 2015-01-18 12:59:33 +01:00
Tillmann Karras 6a26771cd5 VertexLoader_Normal: use shorter notation 2015-01-18 12:59:33 +01:00
Tillmann Karras 20bc18cd5d VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
Tillmann Karras b0df4b08ec VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
Tillmann Karras 2cedc0034d DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Tillmann Karras 68d204e877 D3D: remove unused variable 2015-01-18 12:59:33 +01:00
skidau 37a770bb9f Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
Markus Wick 0acbb88aa2 Merge pull request #1905 from degasus/master
VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
degasus 3630de99ed VideoSW: Fix vertex skipping 2015-01-18 04:52:56 +01:00
skidau a2d98ced67 Merge pull request #1892 from magumagu/backpatch-padding
JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
Markus Wick dbdae093cc Merge pull request #1902 from mimimi085181/master
Fix another small bug with the efb2ram cache
2015-01-18 01:45:36 +01:00
magumagu 7d5abb4eb4 D3D: allow selecting adapters with no outputs.
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
2015-01-17 14:27:11 -08:00
mimimi085181 96bcb09fb2 Fix another small bug with the efb2ram cache
Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Linktothepast f361a85063 Gameini database update.
Includes gameinis for the Pal and Ntsc region of TurboGrafx-16, some
Commodore 64 gameinis, removes old notes about mmu games, enforces
virtual xfb in games fixed by PR #1818, updates Star Wars: Rogue Leader
and Star Wars - Rogue Squadron III - Rebel Strike
according to the zfreeze pr updates,  MySims Kingdom is added and
Sakura Wars: So Long, My Love is updated.
Fixes issues 8091 and 8086.
2015-01-17 18:42:23 +02:00
Jules Blok 8d69658a9d Add exclusive mode OSD messages. 2015-01-17 16:11:17 +01:00
Jules Blok b87fddb027 D3D: Allow borderless fullscreen to be turned on/off during gameplay. 2015-01-17 16:11:12 +01:00
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
John Chadwick 390ec6977c Increase AsmCommon code space to fix crashes on Linux systems.
Revision b058bbd was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
skidau 5dedf88922 Escaped the backslash character and relabelled the = key to EQUALS so that it gets saved in the ini profile. 2015-01-17 11:46:56 +11:00
skidau 6d8ab0c256 Draw buttons in rows of eight in the Controller config. 2015-01-17 11:16:15 +11:00