Anthony
6473a485d0
Merge pull request #4460 from linkmauve/no-miniupnpc
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NetPlay: Fix build when miniupnpc is disabled
2016-11-25 16:28:27 -06:00
aldelaro5
7e99d03b7f
Add the ability to get partial input group
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For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.
Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.
Add the ability to get GCPad control groups
Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.
Add the ability to get groups of Keyboard input
Same reasons as the previous ones.
Add ability to get groups of Wiimote input
Add the ability to get extensions group
This needed to pass to 3 classes. Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Anthony
11243ac358
Merge pull request #4470 from aldelaro5/fix-slowdown-logs
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Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
Léo Lam
5b44b37902
IPC_HLE: USB_KBD: Use the correct log type
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Fixes logging to use the correct log type; it was originally STM
(likely an oversight).
2016-11-24 20:23:52 +01:00
Léo Lam
20f2955ad9
IPC_HLE: Remove dead code (Wiimote and emulated BT)
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Neither needed or used in the emulated Bluetooth code.
2016-11-24 20:23:52 +01:00
Léo Lam
f82051a365
IPC_HLE: In-class initialise member variables
2016-11-24 20:23:52 +01:00
Léo Lam
3263831928
IPC_HLE: Clean up includes (IWYU)
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Apply automated fixes by include-what-you-use (IWYU) (with some minor
changes).
IPC_HLE should now be essentially free of indirect includes.
2016-11-24 20:23:51 +01:00
Léo Lam
1e94fdba3c
IPC_HLE: Device: Separate implementation from declaration
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I know there is already #3521 , but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)
Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
2016-11-24 20:19:19 +01:00
Léo Lam
741a638f3e
IPC_HLE: USB_VEN: Clean up (includes and naming)
2016-11-24 20:19:18 +01:00
Léo Lam
b0377f02f0
IPC_HLE: Deduplicate syscall reply enqueue function
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This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
2016-11-24 20:19:18 +01:00
JosJuice
9bfea4a0f2
Merge pull request #4447 from JosJuice/hthh-hle-issues
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Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5
c6b3c67ea1
Change the patch engine log to be debug level log
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It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Stenzek
6d0b9b816f
VideoCommon: Support dumping frames to images
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This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Ryan Meredith
6d55aebcf7
Typo_Fix
2016-11-21 23:23:48 -05:00
Emmanuel Gil Peyrot
c4cd0d444a
NetPlay: Fix build when miniupnpc is disabled.
2016-11-19 15:36:26 +00:00
Stenzek
1aecf90765
DolphinNoGUI: Receive resize events and notify backend when this occurs
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Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
Stenzek
d6d3341183
D3D: Fix strided XFB copies
2016-11-19 20:29:51 +10:00
Stenzek
6b88a854a7
Vulkan: Handle strided XFB copies
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Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00
Léo Lam
165e3a9936
IPC_HLE: Fix emulated BT crash (uninitialised memory)
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When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.
This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
2016-11-19 00:11:41 +01:00
Stenzek
725ef4c5dc
Vulkan: Pass target_rect to framebuffer draw methods
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Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
hthh
4d2f058fe8
DolphinWX: Fix toolbar creation on macOS
2016-11-18 21:32:12 +11:00
Markus Wick
6c16f1be8a
Merge pull request #4416 from stenzek/vulkan-cmdpool
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Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
Markus Wick
71be84e074
Merge pull request #4452 from stenzek/jmp-self-idle-loop
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Jit64: Treat branch-to-self instruction as an idle loop
2016-11-16 10:24:29 +01:00
Sean Maas
128c1f04ad
Android: Specify ini file for every setting
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Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
Stenzek
3c92b35422
Vulkan: Use multiple command pools, one per frame
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Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek
e83bf5705a
JitArm64: Don't emit normal block exit for branch-to-self instructions
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The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
Stenzek
c657134c86
Jit64: Treat branch-to-self instruction as an idle loop
2016-11-15 00:26:59 +10:00
Stenzek
bd67adb362
Vulkan: Use correct sample count for EFB pokes with MSAA enabled
2016-11-14 20:24:16 +10:00
Stenzek
89176fe2ab
Vulkan: Fix crash on EFB poke
2016-11-14 20:19:59 +10:00
Markus Wick
6a2e1e9986
Merge pull request #4429 from SeannyM/android-invert-settings
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Android: Fix inverted EFB settings
2016-11-14 10:07:10 +01:00
Pringo
f848418efa
Update FIFO Player Window Capitalization
2016-11-13 20:44:18 -08:00
Jules Blok
99de9fbe33
Merge pull request #4443 from Armada651/exclusive-ui
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D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
Markus Wick
bc98ec77be
Merge pull request #4441 from stenzek/vulkan-max-image-count
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Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick
c723532f0d
Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
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Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice
141f3bfb3a
IOS HLE: Prevent accessing host file system
2016-11-13 10:03:23 +01:00
JosJuice
a79c449493
Avoid buffer over-reads in /dev/net/ip/top
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Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice
b47e607105
HLE_OS: More bounds checking in GetStringVA
2016-11-12 19:17:15 +01:00
JosJuice
3d80d454ce
HLE_OS: Implement %n in GetStringVA
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%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice
656999d4c2
Correct bounds checking for /dev/sdio/slot0
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The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.
This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok
aa0e4472c0
Frame: Move exclusive mode switching to helper function.
2016-11-11 21:24:08 +01:00
Lioncash
f207c01586
NetPlayLauncher: Add missing #pragma once
2016-11-11 14:58:20 -05:00
Jules Blok
aab6b70868
MainAndroid: Remove obsolete Host_RequestFullscreen() function
2016-11-11 20:48:19 +01:00
Jules Blok
d8201a7e8b
Frame: Remove exclusive mode OSD messages.
2016-11-11 20:36:11 +01:00
Jules Blok
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
Jules Blok
0028ee96b3
Host: Remove the Host_RequestFullscreen() method.
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No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
0a194f8a3e
VideoConfig: Remove fullscreen flags.
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These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
f0ce3275af
Merge pull request #4439 from Armada651/yield-ui
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CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash
cd9520f458
CodeWindow: In-class initialize variables where applicable
2016-11-11 13:31:36 -05:00
Lioncash
492b82042d
CodeWindow: Remove unused parameter from constructor
2016-11-11 13:20:47 -05:00
Stenzek
160fee6791
Vulkan: Handle maxImageCount of zero when creating swap chain
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anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok
20d49ba97f
DolphinQt2: Implement Host_YieldToUI().
2016-11-11 13:42:18 +01:00
Jules Blok
05a3f927ee
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 13:37:03 +01:00
Jules Blok
8203ea929b
BlockingLoop: Yield to UI message pump while waiting.
2016-11-11 13:37:02 +01:00
Lioncash
2d9ef3412a
GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused.
2016-11-10 20:19:53 -05:00
Lioncash
1ae9027a6b
GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
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Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash
c5c7ff9fd6
GCAdapterConfigDiag: Make functions private where applicable
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These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M
c77d4a765d
Merge pull request #4425 from lioncash/ipc
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IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok
03878a44e1
Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
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FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash
97bd77c928
Frame: Remove unused menu variable
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This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M
0b9562b0d5
Merge pull request #4434 from lioncash/path
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PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus
193dd97759
VideoCommon: Drop FlipImageData.
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This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
3816207d7b
OGL: Fix frame dump on emulation close.
2016-11-10 12:59:22 +01:00
degasus
21774bdc81
OGL: Only flush the frame dumping thread on dumping.
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This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5
VideoCommon/Render: Inplace frame dump encoding.
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This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
Stenzek
38c3ca5cd4
Vulkan: Implement asynchronous frame dumping
2016-11-10 01:07:46 +10:00
Lioncash
be04215857
FrameTools: Clean up variable naming in UpdateLoadWiiMenuItem
2016-11-08 21:22:17 -05:00
Lioncash
2acf3570e0
PathConfigPane: Eliminate main frame global usage
2016-11-08 21:19:24 -05:00
Jules Blok
de50fead5c
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-09 01:45:30 +01:00
Mat M
e05553acfc
Merge pull request #4428 from lioncash/event
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DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-08 17:11:16 -05:00
Markus Wick
5378b6ab85
Merge pull request #4345 from degasus/framedump_threaded
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Renderer: Threaded frame dumping.
2016-11-08 11:01:40 +01:00
degasus
741debe229
OGL: Avoid reallocation of frame dumping PBO.
2016-11-07 22:32:54 +01:00
degasus
f6a6cc9c67
OGL: Use PBO for framedump, with async readback.
2016-11-07 22:17:32 +01:00
degasus
a47332bf8a
VideoCommon/Render: Use a flag for screenshot.
2016-11-07 22:16:34 +01:00
degasus
d79840078f
Renderer: Threaded frame dumping.
2016-11-07 22:11:13 +01:00
Stenzek
c09ce029df
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-07 19:22:27 +10:00
Sepalani
744b993dcd
CodeWindow: Fix step out issues
2016-11-06 20:30:24 +00:00
Sean Maas
beff65854a
Android: Fix inverted EFB settings
2016-11-06 12:50:56 -05:00
Lioncash
5022c0dfb5
DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-06 09:02:59 -05:00
Mat M
136a10482f
Merge pull request #4427 from lioncash/config-update
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DolphinWX: Enable/disable config UI options based on core state
2016-11-06 08:21:02 -05:00
Lioncash
c2d00d25fe
DolphinWX: Make the main config dialog modeless
2016-11-06 08:04:54 -05:00
Markus Wick
3924a99942
Merge pull request #4423 from degasus/framedump
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Framedump: Use an object for the framedumping state.
2016-11-06 02:07:08 +01:00
Lioncash
bfa9cc2736
DolphinWX: Enable/disable config UI options based on core state
2016-11-05 11:14:37 -04:00
Mat M
0ad4e70fc5
Merge pull request #4422 from lioncash/codewindow-menu
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CodeWindow: Migrate more menubar handling code to CFrame
2016-11-05 08:19:28 -04:00
Lioncash
b19842eec3
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
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Makes for a cleaner separation of functionality, as well as removing
multiple includes from the main header file. It also gets a bunch of
structs and enums out of the global namespace.
Coincidentally, this also gets rid of an indirect include cycle that
could have broken compilation of Core.cpp in the future, since it was
relying on IPC network includes to resolve functions in Common/NandPaths.h.
This makes it easier to separate out the individual net classes in a
follow-up. Separating these out would also make it less of a pain to
figure out what's going on, since you wouldn't need to sift through 1000+
lines of code.i
2016-11-05 03:12:07 -04:00
Lioncash
9543b9d20d
CodeWindow: Rename GetMenuBar() to GetParentMenuBar()
2016-11-04 22:02:36 -04:00
Lioncash
07e3835a49
GeneralConfigPane: rename cpu_cores to m_cpu_cores
2016-11-04 21:57:46 -04:00
degasus
3c65c5f2c5
AVIDump: Drop frames which are delayed over a savestate.
2016-11-04 18:39:50 +01:00
degasus
be29090aae
AVIDump: Add a struct for the state.
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So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737
AVIDump: Inline OSD error handling.
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This fixes a review feedback in PR #4345 .
2016-11-04 18:03:14 +01:00
degasus
03d8efc270
AVIDump: Merge redundant variables.
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They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1
AVIDump: Drop stored frame.
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This used an invalid pointer, which was only valid within AddFrame.
This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
JosJuice
d88295d5a1
Merge pull request #4421 from Pringo/wiimote-log
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Change "Wiimote" to "Wii Remote" in Logs
2016-11-04 17:03:11 +01:00
Markus Wick
234691abf7
Merge pull request #4385 from leoetlino/disable-bt-check
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Disable descriptor check for BT passthrough in some cases
2016-11-04 14:38:19 +01:00
Stenzek
ac2971b30e
Merge pull request #4374 from stenzek/vulkan-xfb
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Vulkan: Cleanup and implement XFB support
2016-11-04 23:11:10 +10:00
Markus Wick
d2fdafa155
Merge pull request #4415 from degasus/arm
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JitArm64: Also push/pop gpr.R(addr).
2016-11-04 09:33:53 +01:00
Lioncash
5d4c714662
CodeWindow: Hide GetMenuBar()
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This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.
GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Lioncash
5ae6c21c2e
CodeWindow: Eliminate explicit menu item updating from CodeWindow
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Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.
This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Pringo
93bdab64fa
Change "Wiimote" to "Wii Remote" in Logs
2016-11-03 17:58:28 -07:00
Stenzek
c880c37244
Vulkan: Rename screenshot buffer to frame dump buffer.
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Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
Stenzek
9aed27cdcf
Vulkan: Combine frame dumping and present into one command buffer.
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Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
Stenzek
690a6deeb3
Vulkan: Fix swapped top/bottom images in TAB stereo mode
2016-11-03 22:33:24 +10:00
Stenzek
70eb904536
Vulkan: Fix incorrect geometry shader input/output usage
2016-11-03 22:33:24 +10:00
Stenzek
5250f3c6a4
Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
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This was causing issues when the stereo mode was changed at runtime.
2016-11-03 22:33:24 +10:00
Stenzek
d67877d27e
Vulkan: Fix fast clear path not being used in all cases
2016-11-03 22:33:24 +10:00
Stenzek
5182e6b549
Vulkan: Implement virtual/real XFB support
2016-11-03 22:33:24 +10:00
Stenzek
3593fa27ab
Vulkan: Move CopyRectangleFromTexture to TextureCache
2016-11-03 22:01:55 +10:00
Stenzek
01b3c0f036
Vulkan: Make TextureCache::TCacheEntry public
2016-11-03 22:01:54 +10:00
Stenzek
b066d51dfa
Vulkan: Remove parameters/members of single-instance classes
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There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
shuffle2
ab9f539233
Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
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Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
degasus
abe9c30d3d
JitArm64: Also push/pop gpr.R(addr).
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This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
JosJuice
25070d149e
Merge pull request #4412 from JosJuice/more-debug-text
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More debug text fixes
2016-11-02 17:58:59 +01:00
JosJuice
3c6742f66f
More debug text fixes
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Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick
342c053bf5
Merge pull request #4368 from JosJuice/updatewantdeterminism-loadinput
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Movie: Add missing calls to UpdateWantDeterminism
2016-11-02 16:26:48 +01:00
Markus Wick
9ce1cdde98
Merge pull request #4414 from linkmauve/single-newline
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Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5
2f5d00450a
Add precision about the names of r1, r2 and r13 for the register view
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In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively. In the register view, all it says is the register number. This is an inconvenience considering it might not be obvious which register belongs to which of these terms.
Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot
c9e6b05ce9
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
Markus Wick
24fa4c9e57
Merge pull request #4400 from degasus/master
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JitArm64: Store the carry flag within the host flag.
2016-11-01 23:29:50 +01:00
Jules Blok
49ac577ac0
Merge pull request #4388 from ligfx/portaudio_static
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CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
degasus
5a8c52ce3a
JitArm64: Fix srawx.
2016-11-01 11:55:06 +01:00
degasus
0a3e5a0fe8
JitArm64: srawix cleanups.
2016-10-31 23:40:09 +01:00
degasus
c69903eb42
JitArm64: CR field cleanup.
2016-10-31 23:40:09 +01:00
degasus
3405f5ac1a
JitArm64: Optimize carry behavior of srawix.
2016-10-31 23:40:09 +01:00
degasus
0d78f5926f
JitArm64: Keep carry in the host flag for all integer instructions.
2016-10-31 23:40:08 +01:00
degasus
f449541e65
JitArm64: Implement derefered carry usage.
2016-10-31 23:40:08 +01:00
degasus
4d88f5410e
JitArm64: Store carry within the host carry flag.
2016-10-31 23:40:08 +01:00
Markus Wick
1c9ed79c6a
Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
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[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
shuffle2
41477c9ef5
Merge pull request #3080 from LAGonauta/openal-32bit-fixed-point-support
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OpenAL 32-bit fixed point support
2016-10-31 13:07:35 -07:00
Jules Blok
2058a49465
PixelShaderGen: Remove unused global variable.
2016-10-31 15:02:08 +01:00
Jules Blok
086f839435
DriverDetails: Make the bug identifiers humanly readable.
2016-10-31 15:02:08 +01:00
JosJuice
479b909935
Merge pull request #4381 from JosJuice/small-debug-text
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DolphinWX: Small debug text fixes
2016-10-31 13:13:51 +01:00
Markus Wick
b9e4f67d3a
Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
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Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick
2afa877119
Merge pull request #4376 from leoetlino/warning-fix
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Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick
b9e4370023
Merge pull request #4383 from Sintendo/minor-text-fixes
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Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
4f5d0cd450
Merge pull request #4391 from Pringo/wii-remote
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Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick
4eb5892e1a
Merge pull request #4399 from JosJuice/unify-getgctime
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EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-31 12:47:06 +01:00
Markus Wick
d5ca153c26
Merge pull request #4401 from JosJuice/rename-getuniqueid
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick
22779473bc
Merge pull request #4402 from Armada651/dualsrc-bug
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OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
sigmabeta
64cf56dda3
Clear screenshot in game grid before attempting to render on Android TV devices
2016-10-30 18:53:57 -04:00
JosJuice
d80086adf5
Add debug i18n comments and revise existing i18n comments
2016-10-30 16:37:29 +01:00
Chris Pritchard
9da9ba616b
Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
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Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok
d0e60492cf
PixelShaderGen: Don't use a global variable.
2016-10-30 00:48:02 +02:00
Jules Blok
d778400133
DriverDetails: Add OS X to the dual-source blending bug.
2016-10-30 00:47:02 +02:00
JosJuice
9950209bbf
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-29 18:30:00 +02:00
Jules Blok
ce9f717045
OGL: Fall back to the old dual-source blending behaviour.
2016-10-29 18:00:22 +02:00
JosJuice
1081497cad
DiscIO/SConfig: Rename GetUniqueID to GetGameID
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We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M
146ee6de91
Merge pull request #4398 from JosJuice/remove-volumecreator-logs
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Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick
e7635a0089
Merge pull request #4395 from degasus/master
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JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00