Commit Graph

2662 Commits

Author SHA1 Message Date
Jordan Woyak db35fe4100 Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 09:54:07 +00:00
Jordan Woyak 73ed235fd1 Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:29:10 +00:00
Jordan Woyak b4ffd640b7 Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:22:03 +00:00
Jordan Woyak 0da42fcca7 Merged some FramebufferManager code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:31:53 +00:00
Glenn Rice 2378b443c1 Build fix for windows.
Also a correction to the frame rate for the mpg encoding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 22:07:52 +00:00
Glenn Rice 50882c8d30 On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 21:14:26 +00:00
Rodolfo Osvaldo Bogado c21f804c48 more work on dlist caching now should be a little faster
a little bugfix in vertex loading and some fixes.
not much time to work these days but  at least i can spend a little time fixing thing.
please test for regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 14:42:11 +00:00
NeoBrainX 6fe343df61 Silently remove Plugin_VideoMerge again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6404 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:11:28 +00:00
Nolan Check 3d866bd35d DX11 plugin: Fix a small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:05:14 +00:00
mylek4 67f850dd37 DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 03:39:07 +00:00
Glenn Rice c6d95c9087 Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with "make DESTDIR=/desired/location install".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 15:50:52 +00:00
skidau d4b72eaae5 Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:22:19 +00:00
NeoBrainX 38d06e76d6 DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 16:43:27 +00:00
mylek4 a4d06f4b71 Missed one file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:41:10 +00:00
mylek4 1991a4f3a5 Added XAudio2 backend.
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:28:26 +00:00
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
Glenn Rice e72ae04e5c Setup opencl to work like most of the other externals. Autodetect native shared libraries and if not found fall back to the static libs built from the externals.
Also some general clean up of the main CMakeLists.txt file.  I think it is nice to keep the checks and analysis of the results together.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6363 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 00:29:07 +00:00
Matt Callaghan 15d74b7461 General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 22:17:51 +00:00
NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00
skidau b565618442 Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
Fixes issue 3466.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 08:51:30 +00:00
Glenn Rice 57f01776ef Fix cmake so it is possible to build without bluetooth support, and the typo that tells you bluetooth is enabled when it is not.
Fixes issue 3464.
Also make the check for portaudio really check the version of portaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 02:51:31 +00:00
NeoBrainX 58c8e7cb48 DX9/DX11: Remove some dead or obsolete code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 10:11:58 +00:00
skidau 6666b400a3 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 04:28:33 +00:00
skidau 8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00
Glenn Rice d0afc20596 Added checks for portaudio and opencl to the cmake build system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6351 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 03:49:18 +00:00
skidau 5436bef30b Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 11:24:46 +00:00
Glenn Rice 4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
NeoBrainX 48859da6e3 DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
Explanation of this commit: We only have to care about four BP registers in ClearScreen, the remaining API state should be reset. The colorEnable and alphaEnable parameters are obsolete, for some reason directly using them caused the SMS glitch with DX11 (because of that bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 check in BPFunctions.cpp, is this one actually correct?)

The comment in BPFunctions.cpp was at least misleading (if not even wrong), so I removed it.

For what it's worth, someone needs to port this to the OpenGL and Software plugins (unless they're doing this properly already)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 19:13:50 +00:00
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
NeoBrainX 765d1823fb Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 15:32:04 +00:00
NeoBrainX 6b0ac026bc DX9, Debugger: Implement pixel/vertex shader and texture dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6322 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 11:38:06 +00:00
NeoBrainX ab53c84dcf Properly emulate the alpha read pixel engine register function (used for EFB peeks).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:52:52 +00:00
Nolan Check b71cd5f383 A couple minor things I have left over
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:41:10 +00:00
Nolan Check 61c6d4fe59 OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6311 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 18:26:28 +00:00
NeoBrainX 5be617c129 Fix an off-by-one error introduced in r6309.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6310 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 17:04:20 +00:00
NeoBrainX 5cdda90182 DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.

Also remove unnecessary stateman/gfxstate applies:
- gfxstate->ApplyState/Reset only need to be called by VertexManager
- stateman->Apply only needs to be called before any Draw/DrawIndexed call

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 16:53:33 +00:00
Nolan Check 2ec3db44ed OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
NeoBrainX 91186d2b8a DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6305 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 18:44:01 +00:00
skidau 7410056536 Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 12:26:57 +00:00
NeoBrainX 5ebc9c97db Fix another bug introduced by r6301: Using observer variables now to check for ring buffer wraps.
Small performance improvements by increasing the ring buffer size and using a better offset algorithm.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 09:59:33 +00:00
NeoBrainX ae07f24b98 Fix a small but severe and stupid bug introduced by r6301...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:58:42 +00:00
NeoBrainX f9187ab508 DX11: Use a ring buffer in the utility functions for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:48:20 +00:00
NeoBrainX ef75d96655 Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.

Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 19:40:05 +00:00
skidau 4c4348a0a7 Applied the change from r6297 to the DX11 plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6298 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 15:06:01 +00:00
skidau e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
Nolan Check 95cfca08e2 Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 05:22:18 +00:00
Nolan Check cb453a0fb3 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
Nolan Check 479eea6ad2 DX11 plugin: Fix numerous Metroid Prime glitches. The "techno energy ball lighting" glitch is remains, however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6293 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:29:20 +00:00
Nolan Check b1d6417f13 DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:17:16 +00:00
Nolan Check 0e534dd033 Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:39:45 +00:00
Jordan Woyak cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00
Soren Jorvang 739c9eb2df Allow building without bluetooth support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Soren Jorvang e81a10fb44 Temporarily re-enable SDL pad input on OS X.
Placeholder SConscript for VideoMerge plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 22:26:30 +00:00
Jordan Woyak 7e08fc19fc Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
Jordan Woyak de3ad37299 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 22:19:47 +00:00
NeoBrainX ccb4645f24 Fix a bug introduced by r6240.
Fixes issue 3320.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 13:47:56 +00:00
Rodolfo Osvaldo Bogado c203cd5dae little commit for developers:
patch/hack to make dolphin work under virtual box using Linux guest
tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6262 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-06 18:03:31 +00:00
Jordan Woyak bfd04e380e WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 21:43:51 +00:00
Soren Jorvang 0830e74d55 Only need one copy of Turntable.o.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6259 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:15:10 +00:00
NeoBrainX 4153e6eee1 Fix building with --as-needed.
Fixes issue 3301.
Patch by Christian.Morales.Vega, thanks ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:10:06 +00:00
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
NeoBrainX 4907e6b6d2 DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:02:35 +00:00
baby.lueshi d57b0a14d0 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 01:54:51 +00:00
Soren Jorvang 4b5b9ad05c Add Turntable.cpp to SCons build.
Set native eol-style on recently added files.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 08:20:24 +00:00
Jordan Woyak aae0fa7909 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 04:29:34 +00:00
Jordan Woyak 841583b8f3 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 00:41:06 +00:00
NeoBrainX c0e90d4b39 DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)
Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 11:50:50 +00:00
Soren Jorvang c8c805f720 Remove unnecessary shadow variables and signed/unsigned comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 12:38:31 +00:00
skidau 23f8da4bf7 Fixed the glitches when an internal resolution other than Native was used in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 11:03:37 +00:00
skidau 1450385a53 Undid the merges made to the OpenGL plug-in's Init and Shutdown functions as these changes broke non-Windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 16:11:31 +00:00
skidau 719521eeeb Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 15:24:34 +00:00
skidau 7eb99b9088 Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:28:49 +00:00
skidau 88cd9f3df1 Minor code formatting:
First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 02:15:02 +00:00
Shawn Hoffman 18be8ffa6e Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:29:51 +00:00
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00
Jordan Woyak 073899cb26 Forget about something. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 23:24:05 +00:00
Jordan Woyak 194493cc04 Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
Main Issues:
DX11 is functional with a ~2MB/s mem leak.
OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop)
Too many virtual function calls. (once everything is working, I will work on removing them)
Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X)
Probably other stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 21:45:47 +00:00
pierre 6583a3f1e2 Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
eating each others events.

Manifests itself in GPU thread waiting forever for a reply in GL library code(and thus 
a frozen emulation). Most of the time, this can be resolved by creating more events 
(clicking, changing focus), but sometimes it stays stuck.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 23:40:03 +00:00
pierre 236f75aac3 Make shader for copying from depth buffer to texture more resilent against precision loss.
The theoretical result is slightly different to the original shader because the
final adjustment is to the range [0/255..255/255] instead of 
[0/16777215..16777215/16777215].

The real result is vastly different on some gpus that were giving incorrect results
of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component)
stayed the same, and bits 31..24 changing while in the middle of the value range
for bits 23..16 for large depth values.

This should fix issue #3123.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 20:01:17 +00:00
Jordan Woyak eda652b7a0 New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-18 16:43:43 +00:00
Jordan Woyak bac3eac629 New Wiimote Plugin: buildfix and minor tweak.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6214 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-17 00:27:37 +00:00
Jordan Woyak 19a50b3c51 New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 22:50:18 +00:00
skidau a3b59f6845 Change Disc functionality:
* Fixed the "Change disc..." command.  The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
Rodolfo Osvaldo Bogado 73adab0ce1 Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games.
this version is a slower than the last version but is more stable, still much work to do but so little time to do it :)
Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 22:48:22 +00:00
Shawn Hoffman ecb4d6d2f8 addendum to last commit: forgot files outside the /Externals/GLew directory...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6197 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 17:52:52 +00:00
Glenn Rice c551a2ee51 Linux build fix.
Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 13:38:22 +00:00
Soren Jorvang d02dd6d3fa std::string needs <string> rather than <string.h>.
Also some minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6184 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 12:14:18 +00:00
Shawn Hoffman 92eedc9cd3 Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:18:13 +00:00
NeoBrainX ae309405a5 DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6171 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 22:31:52 +00:00
Nolan Check 6a695eff49 Remove more obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 04:05:06 +00:00
anusko e4f9b6a5f8 I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 00:00:14 +00:00
Rodolfo Osvaldo Bogado 3e7dafbbd7 fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 23:08:56 +00:00
Nolan Check 4229d9e01e Remove a bunch of freshly-obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 19:34:54 +00:00
dapetcu21 ad6ddfa18c IR pointer rotation finally working... Added a low-pass filter over sin and cos, but I still get some jittering... I suspect it's the numeric values... Billiard? Can you please help me on this?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 17:51:55 +00:00
Nolan Check e1d1a1eba0 Fix EFB Scaled Copy in OpenGL plugin.
It no longer uses the TEXTURE_RECTANGLE extension for GameCube textures. Since GameCube always uses normalized texture coordinates, it's an unnecessary burden.

Please test hi-res textures.

Wow, it's been a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 04:56:53 +00:00
Soren Jorvang 1d05290be7 Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
Fix some compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:53:01 +00:00
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
dapetcu21 752afe178b Fixed wiimote shaking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
dapetcu21 153b019fcd small number mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:51:54 +00:00