Commit Graph

35582 Commits

Author SHA1 Message Date
Peter Lafreniere 3da2e15e6b IOFile: avoid clearing errors on null file struct
When performing a default compilation with recent GCC & glibc,
the use of -Werror=nonnull causes a build error.

The error is given as IOFile::ClearError() can call std::clearerr()
with a null file, which can trigger a null-pointer dereference in libc.

Change the std::clearerr() call to be conditional on a file being open.
2024-02-11 20:55:31 -05:00
Mai aa66842172
Merge pull request #12574 from sepalani/exi-exit
EXI: Don't kill Dolphin when receiving BBA_IOB
2024-02-11 20:32:33 -05:00
iwubcode 60772ed9d2 VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file 2024-02-11 13:28:00 -06:00
iwubcode ecfcae8718 Externals: add tinygltf, a library used to load or save GLTF mesh files 2024-02-11 13:26:39 -06:00
Sepalani 7c276c1993 EXI: Don't kill Dolphin when receiving BBA_IOB
According to @Kirbymimi it doesn't crash on real hardware.

Testing was done by sending many UDP packets to an unbound port.
2024-02-11 23:15:23 +04:00
Mai 80d77ac0b4
Merge pull request #12568 from noahpistilli/kd-register-default-id
IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
Mai dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
Mai 9b3fdfb37b
Merge pull request #12572 from JosJuice/android-menu-init-guard
Android: Don't check Wii Menu version before directory initialization
2024-02-11 13:51:30 -05:00
JosJuice b404da78c4 Android: Mention download size in the Wii Menu not installed message
Google Play's policies require us to tell the user the size of any large
download.

The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.

I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
JosJuice 06964a921d Android: Don't check Wii Menu version before directory initialization
Fixes a crash.
2024-02-11 11:15:18 +01:00
JosJuice 48ae529762 Android: Update Load Wii System Menu string in onPrepareOptionsMenu
Because the wording of the Load Wii System Menu string can change
depending on the contents of the NAND, we should update that menu item in
a method that's guaranteed to get called every time the user opens the
menu rather than one that's only guaranteed to be called once.
2024-02-11 10:58:42 +01:00
Admiral H. Curtiss e6ee217a7c
Core: Move Emulation IOS instance to System. 2024-02-07 22:07:30 +01:00
Mai ca81d8b8a6
Merge pull request #12565 from LillyJadeKatrin/retroachievements-bugfix
Retain Save State Folder
2024-02-07 14:03:12 -05:00
Gregoire L. D. d17495a75a Fix loading GBA configurations 2024-02-07 19:15:27 +01:00
Sketch 33dd3b078c Correctly log register errors 2024-02-07 09:36:36 -05:00
TellowKrinkle 5949911a5a VideoCommon: Don't use indexed output for fbfetch
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
JosJuice b5c5371848 Arm64Emitter: Don't optimize ADD to MOV for SP
Unlike ADD (immediate), MOV (register) treats SP as ZR. Therefore the
ADDI2R optimization that was added in 67791d227c can't optimize ADD to
MOV when exactly one of the registers is SP.

There currently isn't any code in Dolphin that calls ADDI2R with
parameters that would trigger this case.
2024-02-06 21:58:07 +01:00
LillyJadeKatrin 1ed7b35710 Retain Save State Folder
Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai 9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
JosJuice 1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice 6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice 2bcf70af3f InputCommon: Refactor away InputConfig::LoadConfig's switch case
By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Sepalani 1831a8cec5 BBA/HLE: Add missing PSH flag 2024-02-03 10:12:07 +04:00
Admiral H. Curtiss abbc4bd0bd
Merge pull request #12551 from lioncash/cheev
AchievementManager: Minor cleanup
2024-02-03 03:01:56 +01:00
Admiral H. Curtiss 4e3886e7e8
Merge pull request #12557 from mitaclaw/cpu-thread-guarantees-1
CheatSearch: Remove redundant lambdas
2024-02-03 02:45:06 +01:00
Admiral H. Curtiss df5baab873
Merge pull request #12550 from lioncash/dead
VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash 4f40bdf501 VertexLoaderManager: Use fill() in Init()
Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash ea95c82a01 VertexLoaderManager: Remove unused entry struct
This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash db80abbadd AchievementManager: Tidy up GetRichPresence()
This can be a direct return.
2024-02-01 23:03:24 -05:00
Lioncash c14414a151 AchievementManager: clear name in CloseGame()/LogOut()
A little more idiomatic.
2024-02-01 23:03:24 -05:00
Lioncash 2d8af7b7f8 AchievementManager: Replace memsets where applicable
We can just use brace initialization to zero these out. Smaller to
write and a little quicker to read.
2024-02-01 23:03:24 -05:00
Lioncash 184fe932ed AchievementManager: std::move leaderboard info in FetchBoardInfo()
Avoids churning some allocations.
2024-02-01 23:03:24 -05:00
Lioncash 76c381e6f7 AchievementManager: Ensure update callback is always valid
This way we don't need to do any validity checking aside from the
initial setting of the callback. Also cuts down on line noise.
2024-02-01 23:03:23 -05:00
Lioncash 2b83cc739a AchievementManager: Convert .compare() into equality operators
These perform a default comparison, which is the same as using the
equality operators.
2024-02-01 23:03:23 -05:00
Lioncash 394418b415 AchievementManager: Remove unnecessary .get()
Same behavior, less code.
2024-02-01 23:03:23 -05:00
Lioncash 161efff6c9 AchievementManager: Remove long qualifier
We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
2024-02-01 23:03:23 -05:00
Lioncash 7096f99f79 CustomPipeline: Mark arrays as constexpr
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash 59211589b9 CustomPipeline: Make use of emplace_back() in GlobalConflicts()
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash 353ceedb50 CustomPipeline: Resolve unused variable warning
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
mitaclaw 085c4d154e CheatSearch: Remove redundant lambdas
Core::RunAsCPUThread is obsoleted by CPUThreadGuard reference already passed into the function. The nonsense lambda in CheatSearchWidget is from changes in fdb7328c73.
2024-02-01 19:54:47 -08:00
Admiral H. Curtiss 951be30891
Core: Fix booting titles from NAND. 2024-02-01 19:50:20 +01:00
Admiral H. Curtiss 14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag. 2024-01-31 22:53:43 +01:00
Admiral H. Curtiss da6b5dd38a
Merge pull request #12546 from lioncash/event
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss 18abf7c768
Merge pull request #12544 from lioncash/getmod
GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Admiral H. Curtiss 202c10d757
Merge pull request #12547 from lioncash/movie
Core/Movie: Remove lingering global system instance accessors
2024-01-31 20:12:07 +01:00
Lioncash 5ade2e39ef Core/Movie: Remove lingering global system instance accessors
The movie manager is already passed in a reference to the relevant
system, so we can use that instead.
2024-01-31 13:30:24 -05:00
Lioncash 16d8b6e6b3 Common/HookableEvent: std::move callback instance in Register()
Potentially avoids reallocations if the capture buffer of the callback
is quite large.
2024-01-31 13:16:50 -05:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash 0dfefacdf4 VertexLoaderBase: Collapse std namespace for hash and mark noexcept
Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash 8e4b2565cd TextureConfig: Collapse std namespace for hash
Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash b63dcd504d RenderState: Collapse std namespace for hash
We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash 5bfaa3a966 NativeVertexFormat: Collapse std namespace and mark hash noexcept
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash 40b050fe37 GraphicsModGroup: std::move graphics_mod in Load()
The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash ccacda5e2c GraphicsModGroup: Simplify try_add_mod()
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash 81aca79145 GraphicsModListWidget: Pass optional by const reference
All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Lioncash a1879ea099 GraphicsModGroup: Allow heterogenous lookup for GetMod()
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Mai 30fdf25f8f
Merge pull request #12542 from AdmiralCurtiss/system-sconfig
Migrate m_is_mios and bWii from SConfig to System.
2024-01-31 09:57:17 -05:00
Admiral H. Curtiss 9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
Mai e0828815e7
Merge pull request #12540 from mitaclaw/encode-reg-to-64
Add Missing EncodeRegTo64 in JitArm64::dcbx
2024-01-30 13:08:03 -05:00
mitaclaw 45481620b8 Add Missing EncodeRegTo64 in JitArm64::dcbx
ARM64FloatEmitter::ABI_PushRegisters expects an XReg temporary, not a WReg.
2024-01-30 03:06:32 -08:00
Admiral H. Curtiss 8d515d407c
Migrate SConfig::m_is_mios to System. 2024-01-30 03:45:17 +01:00
luc-git d124fcbb0d
DolphinQt/RenderWidget: Add comments for SetCursorLocked() on Linux.
Co-authored-by: Admiral H. Curtiss <pikachu025@gmail.com>
2024-01-30 01:06:30 +01:00
LillyJadeKatrin fd99a5db9a Reverse endianness of achievement memory peeks
rcheevos expects these multi-byte peeks to have the opposite endianness so they need to be swapped before rcheevos gets them.
2024-01-29 11:55:49 -05:00
Admiral H. Curtiss 8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
Admiral H. Curtiss 4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
Admiral H. Curtiss c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
Admiral H. Curtiss 0405b4dcc2
Merge pull request #12536 from LillyJadeKatrin/retroachievements-bugfix
Removed post data from Achievement request logs
2024-01-28 14:26:09 +01:00
LillyJadeKatrin f25bdda728 Removed post data from Achievement request logs
post_data included passwords and API keys in plaintext so continuing to include it in logs is a security liability.
2024-01-27 18:50:27 -05:00
JosJuice 990303a028
Merge pull request #12519 from lioncash/leak
PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
iwubcode c34b3ae390 VideoCommon: refactor drawing into its own function 2024-01-27 14:45:34 -06:00
iwubcode 3e3967ff94 VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
Admiral H. Curtiss e740e32562
Merge pull request #12522 from lioncash/ppcanalyst
PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
2024-01-26 20:29:16 +01:00
Admiral H. Curtiss b0491c2ce8
Merge pull request #12529 from iwubcode/math_determinant
Common: add determinant functions to Matrix33 and Matrix44
2024-01-26 19:13:38 +01:00
Admiral H. Curtiss b09b59c125
Merge pull request #12521 from lioncash/reent
Core: Make use of reentrant time utilities where applicable
2024-01-26 18:55:26 +01:00
Admiral H. Curtiss 460ab609d0
Merge pull request #12524 from lioncash/memb
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
2024-01-26 18:53:44 +01:00
Admiral H. Curtiss c3652a7129
Merge pull request #12532 from lioncash/json
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
iwubcode b37f096f4b Common: add determinant functions to Matrix33 and Matrix44 2024-01-24 23:02:57 -06:00
Lioncash 7a59ecc39d GraphicsTarget: Reduce object churn a little 2024-01-24 23:00:01 -05:00
Lioncash 1b7da37114 GraphicsTargetGroup: Reduce object churn a little 2024-01-24 22:52:58 -05:00
Lioncash 24f952c12b GraphicsModFeature: Reduce object churn a little 2024-01-24 22:48:53 -05:00
Lioncash 0385b40bd8 GraphicsModAsset: Reduce object churn a little 2024-01-24 22:47:22 -05:00
Lioncash 2253d9a95d GraphicsModGroup: Mark move constructor and assignment as noexcept
Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash 0327b11e0b GraphicsModGroup: Reduce object churn
We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash e3e20df185 GraphicsMod: Avoid some object churn
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash 7b6463ef1f ShaderAsset: Emplace value instances when possible in ToJson()
Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
Mai 97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Admiral H. Curtiss 58bff55c71
Merge pull request #12528 from lioncash/assembler
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
Admiral H. Curtiss 2826099808
Merge pull request #12523 from lioncash/fallthrough
Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
Admiral H. Curtiss 5692e15285
Merge pull request #12525 from lioncash/defined
Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
JosJuice 74d4cb0274
Merge pull request #12526 from lioncash/trace
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
2024-01-24 17:56:39 +01:00
JosJuice dab03e4c08
Merge pull request #12527 from lioncash/highlight
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
2024-01-24 17:55:44 +01:00
LillyJadeKatrin 03e3f65653 Add host URL setting to achievements config
The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
iwubcode cf081e839d VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode a8d45b8e55 VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode 7118fc5b7b VideoCommon: fix pixel shader compilation error that happens when uint output is defined 2024-01-23 21:50:42 -06:00
iwubcode a37fd83218 VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined 2024-01-23 21:50:41 -06:00
Lioncash a65aaccd59 DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash 100242a380 GekkoSyntaxHighlight: Collapse cases for builtin color formats
Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash e4fa5614d1 GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Lioncash 6cb3389696 CodeTrace: Use std::set::lower_bound() over std::lower_bound()
std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()

std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().

So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash 258161bab7 DolphinAnalytics: Use #ifdef instead of #if for platform testing 2024-01-23 16:51:31 -05:00
Lioncash 4ccc5178a6 PowerPC: Use #ifdef instead of #if for platform testing
This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash f695ae5730 JitInterface: Use #ifdef instead of #if for platform testing
\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash a9f89a7d3b WiimoteEmu: check for __APPLE__ with defined()
This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash 3c64d030c5 FreeLookManager: check for __APPLE__ with defined()
Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash b06e1880b6 Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00
Lioncash adb79d4e32 WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
Lioncash 28e93827db EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
Lioncash 7ef0262f8a PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
The type checking is duplicated here, which makes this seem a little
weird, so we can get rid of it.
2024-01-23 16:08:24 -05:00
Lioncash 6a86b35e88 State: Make use of re-entrant variant of localtime
Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
Lioncash 1b3f61041a Movie: Remove global system accessor from GetRTCDisplay()
We can just use m_system instance reference instead.
2024-01-23 15:15:13 -05:00
Lioncash 763562357b Movie: Mark getters as const
These don't modify internal member state.
2024-01-23 15:15:13 -05:00
Lioncash c0b0023b64 Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
Makes this member function thread-safe.
2024-01-23 15:15:10 -05:00
Lioncash f03da37693 NetKDTime: Use re-entrant variants of gmtime
Makes these implementations more thread-safe by design. These likely
won't be run on any other thread, but we may as well just use the
re-entrant variant if it's available.
2024-01-23 14:30:44 -05:00
iwubcode 3a688aa35e VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
Lioncash 5aeadb1ef8 PostProcessing: Don't potentially leak memory in BlitFromTexture()
All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
Lioncash a3f9f2c7aa PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
We can just use operator-> instead.
2024-01-23 13:34:16 -05:00
JosJuice f2292467ad
Merge pull request #12518 from lioncash/pragma
AchievementSettings: Move pragma once out of ifdef
2024-01-23 19:24:38 +01:00
JosJuice 96fda3d126
Merge pull request #12517 from lioncash/alloc
Jit64/JitRegCache: Simplify GetAllocationOrder()
2024-01-23 19:23:42 +01:00
iwubcode a40a952177 VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
iwubcode b5a6225e1a VideoCommon: add function to serialize ShaderAsset to json 2024-01-23 11:58:32 -06:00
Lioncash 49eadbb824 AchievementSettings: Move pragma once out of ifdef
Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
Lioncash 9f82efa3e2 Jit64/JitRegCache: Simplify GetAllocationOrder()
Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.

Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
Mai 713572e874
Merge pull request #12510 from JosJuice/android-revert-attach-early
Revert "Android: Attach CPU thread to JVM early"
2024-01-21 10:23:15 -05:00
Mai d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
JosJuice 4b7c953415
Merge pull request #12509 from AdmiralCurtiss/bbox-init-only-if-supported
VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 21:59:15 +01:00
JosJuice 6276232574 DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
Putting the handling of the dirty flag in only one string makes it
clearer for translators what's going on.
2024-01-20 20:00:52 +01:00
JosJuice 6cd67e3937 Partially revert "DolphinQt/Assembler: improve translatability"
This reverts the parts of commit c8c9928eb1 that made translatability
worse rather than better. Changing "Error in column %2" to "%1 in column
%2" not only means that the translators have to check the i18n comments
to know what word hides behind %1, but there's also the problem that
the translator might need to translate "Error" in this context
differently from the standalone string "Error". Having to copy-paste
some HTML tags may be annoying for translators, but it's a far less
serious problem.
2024-01-20 14:46:41 +01:00
JosJuice c8327ad514 Revert "Android: Attach CPU thread to JVM early"
This reverts commit e86d713600.

A proper fix was added in 86c1f6e1e7,
so the workaround is no longer necessary.
2024-01-20 14:26:50 +01:00
Admiral H. Curtiss ac670d99e2
VideoCommon: Only initialize Bounding Box if supported by GPU/driver. 2024-01-20 12:34:24 +01:00
Admiral H. Curtiss 83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss 12318f921f
Merge pull request #12503 from AdmiralCurtiss/sdl-fixes
InputCommon/SDL: Fix potential issues in controller initialization.
2024-01-18 00:29:25 +01:00
Mai 6aacbc4c35
Merge pull request #12488 from JosJuice/jitarm64-psq-stxx-w0
JitArm64: Remove unnecessary locking of W0 in psq_stXX
2024-01-15 15:14:59 -05:00
Mai 5534f510e0
Merge pull request #12498 from AdmiralCurtiss/globals-socket
Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-15 15:13:41 -05:00
Admiral H. Curtiss c7d7ae4912
InputCommon/SDL: Code style fixes. 2024-01-15 15:19:41 +01:00
Admiral H. Curtiss 5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation. 2024-01-15 15:19:24 +01:00
Admiral H. Curtiss d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats(). 2024-01-15 15:18:38 +01:00
Admiral H. Curtiss 959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. 2024-01-15 15:17:32 +01:00
Admiral H. Curtiss 95cba6be2b
Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Mai c76dee7807
Merge pull request #12285 from iwubcode/serialize_graphics_mods
VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
Admiral H. Curtiss 1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana 51e05f468a SDL: Add GameController API, cleanup 2024-01-13 16:10:25 +01:00
Admiral H. Curtiss 4a362ddd33
Core/IOS/Network/Socket: Avoid global system accessor. 2024-01-13 13:18:20 +01:00
Mai 8760aca8ec
Merge pull request #12500 from AdmiralCurtiss/globals-fiforecorder
FifoRecorder: Move instance to System.
2024-01-13 06:38:39 -05:00
Mai d36baf633c
Merge pull request #12499 from AdmiralCurtiss/globals-mmiorw
Core/HW/MMIO: Pass System through Read() and Write().
2024-01-13 06:37:49 -05:00
Admiral H. Curtiss 443b4ae745
Core/FifoPlayer: Avoid global System accessor. 2024-01-12 21:54:35 +01:00
Admiral H. Curtiss 637fd49909
FifoRecorder: Move instance to System. 2024-01-12 15:06:06 +01:00
Admiral H. Curtiss 42d61cfc4c
Core/HW/MMIO: Pass System through Read() and Write(). 2024-01-12 08:28:01 +01:00
Mai 6725c25600
Merge pull request #12494 from AdmiralCurtiss/globals-wiiipc
Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 02:08:00 -05:00
Mai ab3655fbea
Merge pull request #12496 from AdmiralCurtiss/globals-gba
Core/HW/GBACore: Avoid global System accessor.
2024-01-12 02:05:57 -05:00
Admiral H. Curtiss bca5b10faf
Merge pull request #12489 from JosJuice/optimizable-access-size
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
2024-01-12 07:44:59 +01:00
Admiral H. Curtiss f7a9ea9d7e
Core/HW/GBACore: Avoid global System accessor. 2024-01-12 07:30:20 +01:00
Admiral H. Curtiss 5a633f0bcf
Core/IOS/WiiIPC: Add missing variables to savestate. 2024-01-12 06:37:11 +01:00
Admiral H. Curtiss 17753d5168
Core/IOS/WiiIPC: Refactor to class, move to System. 2024-01-12 06:37:10 +01:00
Admiral H. Curtiss be7f4ab244
Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global. 2024-01-11 06:02:49 +01:00
Vicki Pfau a8033f164b Steam Deck: Pad out feature report to 64 bytes
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
JosJuice b972329ed0 PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
For correctness, we need to check not only the start address of the
memory access but also the end address.
2024-01-10 18:17:45 +01:00
Martino Fontana 0ab2bc2287 ControllerInterface: Make FullAnalogSurface inherit IsDetectable() 2024-01-10 12:20:07 +01:00
Lioncash 409d2ecad3 SI_Device: Remove global system accessors
We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash 7398d0b6ef SI_DeviceGBAEmu: Remove global system accessors
We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Admiral H. Curtiss 1f0fe5a99a
Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii). 2024-01-08 10:27:39 +01:00
Admiral H. Curtiss 3a9160100d
Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
Avoids the use of the global System in ReadMemory() and WriteMemory().
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss e9ab33b871
Core/DSPHLE: Remove global System access in UCodes. 2024-01-08 10:23:29 +01:00
Admiral H. Curtiss a9bf93cf2a
Core/DSPHLE: Remove global System access from CMailHandler. 2024-01-08 10:23:29 +01:00
Admiral H. Curtiss 9be9cbda2f
Core/DSPHLE: Store reference to System in DSPHLE instances. 2024-01-08 10:23:28 +01:00
Admiral H. Curtiss 3b0444be6b
Core/DSPHLE: Move HLEAccelerator instance into AXUCode. 2024-01-08 03:53:52 +01:00
Admiral H. Curtiss bfd53c7294
Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes. 2024-01-08 03:53:52 +01:00
Mai 180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00
JosJuice f2145c91e7 JitArm64: Update register comments in psq_lXX/psq_stXX
This was also overlooked in 166bd87f70.
2024-01-07 23:01:38 +01:00
JosJuice d94b00ec36 JitArm64: Remove unnecessary locking of W0 in psq_stXX
It seems like I made a mistake in 166bd87f70. Locking W0 when
jo.memcheck is true is only necessary for load instructions, not store
instructions.
2024-01-07 22:59:51 +01:00
JosJuice 4e57b66dcf
Merge pull request #12375 from JosJuice/android-gate-size-crash
Android: Fix crash when trying to edit gate size setting
2024-01-07 19:34:06 +01:00
JosJuice 696a6defd2
Merge pull request #12472 from mitaclaw/arm64-flush-mode
Arm64RegCache: Use FlushMode everywhere
2024-01-07 18:45:25 +01:00
Admiral H. Curtiss 2a42977dd3
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. 2024-01-07 04:49:34 +01:00
Tilka 5b2ea515ad
Merge pull request #12484 from SuperSamus/vulkan-dont-panic-suboptimal-khr
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-06 12:39:40 +00:00
Admiral H. Curtiss fc2ec826d4
FifoPlayer: Move instance to System. 2024-01-05 20:15:18 +01:00
Martino Fontana 58f5bf5496 VKGfx: Don't panic for VK_SUBOPTIMAL_KHR 2024-01-05 11:20:35 +01:00
Mai 2f7f7afe6d
Merge pull request #12468 from JosJuice/android-targets-fixes
Android: Fix the targets line in build.gradle.kts
2024-01-05 01:55:11 -05:00
Mai feb7207a4c
Merge pull request #12482 from AdmiralCurtiss/globals-coreinit
Core: Pass System through more of the emulation thread init process.
2024-01-05 01:53:11 -05:00
Admiral H. Curtiss 2155a61176
Core: Pass System through more of the emulation thread init process. 2024-01-05 05:19:29 +01:00
Admiral H. Curtiss 07c035e659
Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Tilka 9c91b5edca
Merge pull request #12480 from AdmiralCurtiss/codetrace-system
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
2024-01-04 22:00:15 +00:00
Admiral H. Curtiss 0be476cfaf
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
In all instance this method is called, the instruction comes from SaveCurrentInstruction(), which already sets the address to the PC.
2024-01-04 21:44:54 +01:00
Admiral H. Curtiss ce19d6a35e
Core/Boot: Avoid global system accessor when setting disc. 2024-01-04 21:30:24 +01:00
iwubcode 1073722cdf Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
This reverts commit 79648e1c24.
2024-01-03 18:43:44 -06:00
Tilka 48eb8b17ef
Merge pull request #12475 from Tilka/zelda
DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-02 05:06:21 +00:00
Admiral H. Curtiss fd1a261e73
Merge pull request #12470 from JosJuice/jitarm64-low-dcbz-for-real
JitArm64: Don't fall back to interpreter on low DCBZ hack
2024-01-01 23:16:30 +01:00
Tillmann Karras 381c2702f6 DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice 2024-01-01 21:53:26 +00:00
Admiral H. Curtiss 295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
Admiral H. Curtiss 6e3a2324a4
Merge pull request #12464 from JosJuice/jit-isi-membase
Jit: Reload RMEM/MEM_REG on ISI exception
2024-01-01 22:09:05 +01:00
Admiral H. Curtiss 043d868841
Merge pull request #12473 from Dentomologist/bitset64_fix_iterator_incrementation
BitSet64: Fix iterator incrementation
2024-01-01 22:03:11 +01:00
Admiral H. Curtiss 370daaf26c
Merge pull request #12474 from Dentomologist/bitset_use_static_cast
BitSet: Use direct initialization instead of c-style casts
2024-01-01 22:01:45 +01:00
Dentomologist 7dbf463ddf BitSet64: Fix iterator incrementation
Use 1 of the same type as the stored value when shifting left. This
prevents undefined behavior caused by shifting an int more than 31 bits.

Previously iterator incrementation could either hang or prematurely
report it had reached the end of the bitset.
2024-01-01 00:41:48 -08:00
Dentomologist abb484a101 BitSet: Use direct initialization instead of c-style casts 2024-01-01 00:36:13 -08:00
Tilka 07df4ff16e
Merge pull request #12471 from mitaclaw/flush-gpr-arm-bug
Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
2024-01-01 00:46:34 +01:00
Dentomologist 58c5ae3de9 UnitTests: Refactor BitSetTest
Group numbers and their bitcounts together in pairs, which allows for
range-based loop iteration.
2023-12-31 12:10:50 -08:00
mitaclaw 4805b02893 Arm64RegCache: Use FlushMode everywhere 2023-12-31 02:09:56 -08:00
mitaclaw 01e534a681 Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
This was introduced in 6a9f565ac4.
2023-12-30 23:44:27 -08:00
Tilka 8ecc478662
Merge pull request #12469 from JosJuice/tlb-index-constants
PowerPC: Add constants for the two TLB indices
2023-12-30 16:59:17 +01:00
JosJuice 465f17a882 PowerPC: Add constants for the two TLB indices
Just for readability.
2023-12-30 14:31:05 +01:00
JosJuice 684b3dfd4a JitArm64: Don't fall back to interpreter on low DCBZ hack
I missed this in 16eb188f1d.
2023-12-30 14:18:49 +01:00
JosJuice b56e6cc03d Android: Update the comment for the targets line in build.gradle.kts
This comment hasn't really made sense since 23bebc5270 commented out
the relevant line.
2023-12-30 14:16:28 +01:00
JosJuice b5f41e0742 Android: Fix syntax of the targets line in build.gradle.kts
Seems like this was missed in the conversion to Kotlin in 001089dbf4.
2023-12-30 14:14:40 +01:00
JosJuice 2a89a1d27a
Merge pull request #12461 from blakbin/DocumentProvider
Improve DocumentProvider
2023-12-30 12:50:46 +01:00
JosJuice 26760cf8a8
Merge pull request #12467 from AdmiralCurtiss/codepage-convert-linkage
Common/StringUtil: Use internal linkage for codepage conversion functions.
2023-12-30 12:13:53 +01:00
luc-git 6b166f1819
DolphinQt/Mapping: Add "Use Mouse Controlled Pointing" button. 2023-12-29 20:31:39 +01:00
Admiral H. Curtiss 99fbc4b97e
Merge pull request #11885 from Filoppi/devices_deadlock_fix_v2
Input: Improve Controller Interface devices threading
2023-12-29 20:17:04 +01:00
Admiral H. Curtiss 4f04ac5858
Common/StringUtil: Use internal linkage for codepage conversion functions. 2023-12-29 19:50:55 +01:00
Admiral H. Curtiss bf0ac9de0c
Merge pull request #12466 from JosJuice/win32-error-string-encoding
Common: Fix encoding handling in GetWin32ErrorString
2023-12-29 19:48:00 +01:00
JosJuice 0c7359e150 Common: Fix encoding handling in GetWin32ErrorString
These messages can be localized, so we can't just assume it's all ASCII.
2023-12-29 16:01:13 +01:00
Tilka 68250afa08
Merge pull request #12465 from Tilka/zelda
DSPHLE/Zelda: fix use of wrong reverb buffer
2023-12-29 08:14:55 +01:00
Jules Blok f1d446da3f
Merge pull request #12452 from Tilka/efb24
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
2023-12-29 03:51:59 +01:00
Tillmann Karras 594b55c448 DSPHLE/Zelda: fix use of wrong reverb buffer 2023-12-29 02:45:23 +01:00
Tillmann Karras ca69c60e1b DSPHLE/Zelda: add another 32-bit getter/setter (NFC) 2023-12-29 02:45:20 +01:00
Patrick Ferry 1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Admiral H. Curtiss e212d1c395
Merge pull request #12463 from Dentomologist/netkdrequestdevice_fix_crashes
NetKDRequestDevice: Fix sporadic crashes during emulation shutdown
2023-12-27 21:47:18 +01:00
JosJuice 8fcf9969eb Jit: Reload RMEM/MEM_REG on ISI exception
Aims to fix https://bugs.dolphin-emu.org/issues/13444.
2023-12-27 16:39:00 +01:00
Dentomologist ecf4f1b1f9 NetKDRequestDevice: Fix nullptr dereference crash
Keep a shared_ptr to NetKDTimeDevice inside NetKDRequestDevice.

This allows the KDDownload task to finish its work without potentially
trying to dereference nullptr, which can potentially come from either
GetIOS() or GetDeviceByName() if EmulationKernel's destructor has
started running.
2023-12-24 16:46:08 -08:00
Dentomologist dd1f5f9726 NetKDRequestDevice: Fix use-after-free crash
Explicitly shut down work queues in NetKDRequestDevice's destructor to
prevent their threads from accessing members after they've been freed.

This crash would occur sporadically if NetKDRequestDevice's periodic
download or mail checks happened to overlap with emulation shutdown in
the wrong way.

An example sequence of events that could cause the crash:
* m_scheduler_timer_thread queues a periodic Download event in
  m_scheduler_work_queue, then waits for m_shutdown_event.
* A request to stop emulation results in s_ios being reset by the CPU
  thread. This triggers NetKDRequestDevice's destructor which sets
  m_shutdown_event and joins m_scheduler_timer_thread.
* m_scheduler_timer_thread wakes from m_shutdown_event and returns from
  its thread function, ending the thread.
* The CPU thread resumes execution at the end of NetKDRequestDevice's
  destructor and begins destroying NetKDRequestDevice's members in
  reverse declaration order.
* m_http is declared after m_scheduler_work_queue and is therefore
  destroyed earlier.
* m_scheduler_work_queue's destructor calls its Shutdown function, which
  by default finishes the work items in the queue.
* The queued Download event calls KDDownload which calls m_http.Get()
  which calls Fetch() which passes garbage data from the freed m_curl
  into curl_easy_setopt().
* Curl promptly crashes.

Shutting down the work queues manually in the destructor prevents the
above because m_http and the other members don't get freed until after
the queue threads finish.
2023-12-24 15:04:35 -08:00
BlakDulz 45d3c41d68 Make DocumentProvider Support Thumbnail
This  will make DocumentUI or the built-in Android System Internal Files Manager app showing Thumbnail of Image file instead of image type icon.
2023-12-24 15:34:10 +07:00
Sepalani e9fa335fbe Socket: Fix a nullptr dereference when operations are pending 2023-12-24 09:23:02 +04:00
BlakDulz d667fca8d3 Implement Refresh on DocumentProvider
"When interacting with DocumentUI or the built-in Android System Internal Files Manager app and performing Create, Rename, and Delete operations, DocumentsUI will not automatically refresh the changes.
Previously, users had to manually pull down from the top to refresh the changes. This commit aims to fix this issue by automatically notifying the system that changes have occurred and triggering a requery."
2023-12-23 23:26:54 +07:00
Lioncache a23cf2121d VideoCommon/PixelEngine: Generify lock guards
We don't need to specify the type of the mutex being passed in.
2023-12-22 14:19:29 -05:00
Lioncache 0505f057ca VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()
Now that the system instance is passed through, this is no longer necessary.
2023-12-22 14:19:29 -05:00
Lioncache e539dbba4c VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
2023-12-22 14:19:26 -05:00
Mai b1438c224f
Merge pull request #12439 from lioncash/sprintf
Core: Use fmt over sprintf in trivial cases
2023-12-21 17:17:21 -05:00
Mai 6c2da5229e
Merge pull request #12458 from JosJuice/jitarm64-logic-i2r-not-nothing
JitArm64: Fix the "do nothing" cases of ANDI2R and friends
2023-12-21 17:13:20 -05:00
JosJuice d8c78f2a92 JitArm64: Fix the "do nothing" cases of ANDI2R and friends
So somehow I forgot that AArch64 uses three-operand encoding...

Fixes a regression from 6303416201 which manifested in various ways,
such as incorrect rendering of the Wind Waker title screen.
2023-12-21 20:51:32 +01:00
Tilka 8d4575cfd8
Merge pull request #12454 from lioncash/proc
VideoCommon/CommandProcessor: Pass system instance through constructor
2023-12-21 17:46:28 +00:00
iwubcode b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
Lioncache f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Tilka 70b7a59456
Merge pull request #12451 from lioncash/fifo
VideoCommon/Fifo: Pass system instance through FifoManager constructor
2023-12-20 12:45:38 +00:00
Tilka 01340d7f8d
Merge pull request #12442 from lioncash/hle
Core/HLE/HLE: Remove global system accessors
2023-12-20 12:41:09 +00:00
iwubcode fcfcf14e07 VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed 2023-12-19 21:51:42 -06:00
iwubcode ae758f489a VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
Tillmann Karras ddb4566a41 VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well 2023-12-20 02:25:07 +00:00
Admiral H. Curtiss acd76918d7
Merge pull request #12448 from lioncash/es
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
OatmealDome 186b2f4e92
Merge pull request #12450 from lioncash/cheats
CheatSearch: Get rid of global system accessors
2023-12-18 20:10:48 -05:00
Lioncache dec53848f5 CheatSearch: Get rid of global system accessors
We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache 00f494307f UICommon: Remove global system accessor in TriggerSTMPowerEvent()
This can be passed through via the IOS instance.
2023-12-18 19:17:16 -05:00
Lioncache c0b7e9cd94 Core/HLE/HLE: Remove global system accessor from ExecuteFromJIT()
We can just pass in our system instance via the ABI function helpers.
2023-12-18 19:11:52 -05:00
Lioncache f4277a901a Core/HLE/HLE: Remove global system accessors
We can get rid of the global system accessors by requiring passing in
relevant state that the function needs and making callsites do the work.

This *does* add a global accessor to the PPCAnalyzer, however, this already
has global accessors present elsewhere within its code, so they can be removed
all at once in a follow up change.
2023-12-18 19:11:49 -05:00
Lioncache f1b18d8ae3 Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss 251c7a1030
Merge pull request #12445 from lioncash/gecko
Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss 57b4379364
Merge pull request #12441 from lioncash/ios
Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss 7f01c1ed5b
Merge pull request #12446 from lioncash/patch
Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Lioncache ca5695aef2 Core/Debugger/PPCDebugInterface: Remove global system accessor
We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache 3802c7bf11 Core/PatchEngine: Get rid of global system accessors
We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00