dolphin/Source/Core/DolphinWX/ISOProperties.cpp

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
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#include <cinttypes>
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#include <cstddef>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <set>
#include <string>
#include <type_traits>
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#include <vector>
#include <mbedtls/md5.h>
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#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/gbsizer.h>
#include <wx/image.h>
#include <wx/imaglist.h>
#include <wx/itemid.h>
#include <wx/menu.h>
#include <wx/mimetype.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
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#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/treebase.h>
#include <wx/treectrl.h>
#include <wx/utils.h>
#include <wx/validate.h>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
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#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
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#include "DolphinWX/GameListCtrl.h"
//#include "DolphinWX/Frame.h"
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#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
, OpenGameListItem(game_list_item)
{
// Load ISO data
m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
game_id = m_open_iso->GetUniqueID();
// Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision());
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
// Setup GUI
bRefreshList = false;
CreateGUIControls();
LoadGameConfig();
// Disk header and apploader
m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName()));
m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID()));
switch (m_open_iso->GetCountry())
{
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
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m_Country->SetValue(_("Australia"));
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
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m_Country->SetValue(_("Europe"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
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m_Country->SetValue(_("France"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
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m_Country->SetValue(_("Italy"));
break;
case DiscIO::IVolume::COUNTRY_GERMANY:
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m_Country->SetValue(_("Germany"));
break;
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
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m_Country->SetValue(_("Netherlands"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
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m_Country->SetValue(_("Russia"));
break;
case DiscIO::IVolume::COUNTRY_SPAIN:
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m_Country->SetValue(_("Spain"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
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m_Country->SetValue(_("Japan"));
break;
case DiscIO::IVolume::COUNTRY_KOREA:
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m_Country->SetValue(_("Korea"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
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m_Country->SetValue(_("Taiwan"));
break;
case DiscIO::IVolume::COUNTRY_WORLD:
m_Country->SetValue(_("World"));
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
default:
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m_Country->SetValue(_("Unknown"));
break;
}
wxString temp = "0x" + StrToWxStr(m_open_iso->GetMakerID());
m_MakerID->SetValue(temp);
m_Revision->SetValue(StrToWxStr(std::to_string(m_open_iso->GetRevision())));
m_Date->SetValue(StrToWxStr(m_open_iso->GetApploaderDate()));
m_FST->SetValue(StrToWxStr(std::to_string(m_open_iso->GetFSTSize())));
// Here we set all the info to be shown + we set the window title
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
ChangeBannerDetails(SConfig::GetInstance().GetCurrentLanguage(wii));
m_Banner->SetBitmap(OpenGameListItem.GetBitmap());
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
// Filesystem browser/dumper
// TODO : Should we add a way to browse the wad file ?
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
int partition_count = 0;
for (int group = 0; group < 4; group++)
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName(), group, i));
if (volume != nullptr)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(DiscIO::CreateFileSystem(volume.get()));
if (file_system != nullptr)
{
WiiPartition* const partition = new WiiPartition(std::move(volume), std::move(file_system));
wxTreeItemId PartitionRoot =
m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), partition_count), 0, 0);
m_Treectrl->SetItemData(PartitionRoot, partition);
CreateDirectoryTree(PartitionRoot, partition->FileSystem->GetFileList());
if (partition_count == 1)
m_Treectrl->Expand(PartitionRoot);
partition_count++;
}
}
else
{
break;
}
}
}
}
else
{
m_filesystem = DiscIO::CreateFileSystem(m_open_iso.get());
if (m_filesystem)
CreateDirectoryTree(RootId, m_filesystem->GetFileList());
}
m_Treectrl->Expand(RootId);
}
}
CISOProperties::~CISOProperties()
{
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent, const std::vector<DiscIO::SFileInfo>& fileInfos)
{
if (fileInfos.empty())
return 0;
else
return CreateDirectoryTree(parent, fileInfos, 1, fileInfos.at(0).m_FileSize);
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo rFileInfo = fileInfos[CurrentIndex];
std::string filePath = rFileInfo.m_FullPath;
// Trim the trailing '/' if it exists.
if (filePath[filePath.length() - 1] == DIR_SEP_CHR)
{
filePath.pop_back();
}
// Cut off the path up to the actual filename or folder.
// Say we have "/music/stream/stream1.strm", the result will be "stream1.strm".
size_t dirSepIndex = filePath.find_last_of(DIR_SEP_CHR);
if (dirSepIndex != std::string::npos)
{
filePath = filePath.substr(dirSepIndex + 1);
}
// check next index
if (rFileInfo.IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo.m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
long CISOProperties::GetElementStyle(const char* section, const char* key)
{
// Disable 3rd state if default gameini overrides the setting
if (GameIniDefault.Exists(section, key))
return 0;
return wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
void CISOProperties::CreateGUIControls()
{
wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));
wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
EditConfigDefault->SetToolTip(_("Opens the default (read-only) configuration for this game in an external text editor."));
// Notebook
wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK);
wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
wxPanel* const m_Information = new wxPanel(m_Notebook, ID_INFORMATION);
m_Notebook->AddPage(m_Information, _("Info"));
// GameConfig editing - Overrides and emulation state
wxStaticText* const OverrideText = new wxStaticText(m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."));
// Core
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "CPUThread"));
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems in some games. (ON = Fast, OFF = Compatible)"));
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const GPUDeterminismText = new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
arrayStringFor_GPUDeterminism.Add(_("Not Set"));
arrayStringFor_GPUDeterminism.Add(_("auto"));
arrayStringFor_GPUDeterminism.Add(_("none"));
arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
sGPUDeterminism->Add(GPUDeterminismText);
sGPUDeterminism->Add(GPUDeterminism);
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Wii", "Widescreen"));
// Stereoscopy
wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const DepthPercentageText = new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
DepthPercentage = new wxSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
DepthPercentage->SetToolTip(_("This value is multiplied with the depth set in the graphics configuration."));
sDepthPercentage->Add(DepthPercentageText);
sDepthPercentage->Add(DepthPercentage);
wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const ConvergenceText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
Convergence->SetRange(0, INT32_MAX);
Convergence->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
sConvergence->Add(ConvergenceText);
sConvergence->Add(Convergence);
MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const EmuStateText = new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer* const sbCoreOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND|wxALL, 5);
wxStaticBoxSizer * const sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::GAMECUBE_DISC)
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
wxStaticBoxSizer* const sbStereoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
sbStereoOverrides->Add(sDepthPercentage);
sbStereoOverrides->Add(sConvergence);
sbStereoOverrides->Add(MonoDepth);
wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues, 1, wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_HSCROLL);
wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
EditPatch->Disable();
RemovePatch->Disable();
wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
wxBoxSizer * const sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_HSCROLL);
wxBoxSizer * const sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."));
wxButton * const AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."));
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"));
EditCheat->Disable();
RemoveCheat->Disable();
wxBoxSizer* sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
wxStaticText* const m_InternalNameText = new wxStaticText(m_Information, wxID_ANY, _("Internal Name:"));
m_InternalName = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_GameIDText = new wxStaticText(m_Information, wxID_ANY, _("Game ID:"));
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_CountryText = new wxStaticText(m_Information, wxID_ANY, _("Country:"));
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MakerIDText = new wxStaticText(m_Information, wxID_ANY, _("Maker ID:"));
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_RevisionText = new wxStaticText(m_Information, wxID_ANY, _("Revision:"));
m_Revision = new wxTextCtrl(m_Information, ID_REVISION, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_DateText = new wxStaticText(m_Information, wxID_ANY, _("Apploader Date:"));
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_FSTText = new wxStaticText(m_Information, wxID_ANY, _("FST Size:"));
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MD5SumText = new wxStaticText(m_Information, wxID_ANY, _("MD5 Checksum:"));
m_MD5Sum = new wxTextCtrl(m_Information, ID_MD5SUM, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MD5SumCompute = new wxButton(m_Information, ID_MD5SUMCOMPUTE, _("Compute"));
wxStaticText* const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);
std::vector<DiscIO::IVolume::ELanguage> languages = OpenGameListItem.GetLanguages();
int preferred_language_index = 0;
for (size_t i = 0; i < languages.size(); ++i)
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{
if (languages[i] == preferred_language)
preferred_language_index = i;
switch (languages[i])
{
case DiscIO::IVolume::LANGUAGE_JAPANESE:
arrayStringFor_Lang.Add(_("Japanese"));
break;
case DiscIO::IVolume::LANGUAGE_ENGLISH:
arrayStringFor_Lang.Add(_("English"));
break;
case DiscIO::IVolume::LANGUAGE_GERMAN:
arrayStringFor_Lang.Add(_("German"));
break;
case DiscIO::IVolume::LANGUAGE_FRENCH:
arrayStringFor_Lang.Add(_("French"));
break;
case DiscIO::IVolume::LANGUAGE_SPANISH:
arrayStringFor_Lang.Add(_("Spanish"));
break;
case DiscIO::IVolume::LANGUAGE_ITALIAN:
arrayStringFor_Lang.Add(_("Italian"));
break;
case DiscIO::IVolume::LANGUAGE_DUTCH:
arrayStringFor_Lang.Add(_("Dutch"));
break;
case DiscIO::IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
arrayStringFor_Lang.Add(_("Simplified Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_TRADITIONAL_CHINESE:
arrayStringFor_Lang.Add(_("Traditional Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_KOREAN:
arrayStringFor_Lang.Add(_("Korean"));
break;
case DiscIO::IVolume::LANGUAGE_UNKNOWN:
default:
arrayStringFor_Lang.Add(_("Unknown"));
break;
}
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}
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
m_Lang->SetSelection(preferred_language_index);
if (arrayStringFor_Lang.size() <= 1)
m_Lang->Disable();
wxStaticText* const m_NameText = new wxStaticText(m_Information, wxID_ANY, _("Name:"));
m_Name = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MakerText = new wxStaticText(m_Information, wxID_ANY, _("Maker:"));
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_CommentText = new wxStaticText(m_Information, wxID_ANY, _("Description:"));
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
wxStaticText* const m_BannerText = new wxStaticText(m_Information, wxID_ANY, _("Banner:"));
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32));
// ISO Details
wxGridBagSizer* const sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_InternalNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_InternalName, wxGBPosition(0, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_RevisionText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Revision, wxGBPosition(4, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(5, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(6, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MD5SumText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MD5Sum, wxGBPosition(7, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
wxSizer* sMD5SumButtonSizer = CreateButtonSizer(wxNO_DEFAULT);
sMD5SumButtonSizer->Add(m_MD5SumCompute);
sISODetails->Add(sMD5SumButtonSizer, wxGBPosition(7, 2), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
wxStaticBoxSizer* const sbISODetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
wxGridBagSizer* const sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_NameText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Name, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
wxStaticBoxSizer* const sbBannerDetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer* const sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
wxPanel* const filesystem_panel = new wxPanel(m_Notebook, ID_FILESYSTEM);
m_Notebook->AddPage(filesystem_panel, _("Filesystem"));
// Filesystem icons
wxImageList* const m_iconList = new wxImageList(16, 16);
m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_disc")); // 0
m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_folder")); // 1
m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_file")); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(filesystem_panel, ID_TREECTRL);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, nullptr);
wxBoxSizer* sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
filesystem_panel->SetSizer(sTreePage);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
sButtons->Prepend(EditConfigDefault);
sButtons->Prepend(EditConfig);
sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
// If there is no default gameini, disable the button.
bool game_ini_exists = false;
for (const std::string& ini_filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
{
if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename))
{
game_ini_exists = true;
break;
}
}
if (!game_ini_exists)
EditConfigDefault->Disable();
// Add notebook and buttons to the dialog
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
sMain->SetMinSize(wxSize(500, -1));
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
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if (bRefreshList)
((CGameListCtrl*)GetParent())->Update();
Destroy();
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu popupMenu;
popupMenu.Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format("%s.png", m_GameID->GetValue().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
Fix subdialogs of the ISO props dialog... sort of On OS X, if you close a subdialog of the ISO Properties dialog, such as the one to add a new AR code, the main Dolphin window would magically get raised above ISO Properties. This is confusing, to say the least; when I encountered this the other day, I thought the dialog was actually getting closed. I *think* the diagnosis looks like this: Cocoa expects NSPanel (not to be confused with wxPanel) to be for things like find dialogs, font dialogs with the little title bars, sheets, etc. See: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html Therefore, NSPanels return NO for canBecomeMainWindow, which is documented; and when [NSWindow orderOut:] is called to hide a window, Cocoa seems to want to make the window it focuses in its place a main window, which, as far as I can tell, is not. So if the next highest window is a panel, it gets skipped over. (I tested this by overriding wxNSPanel's canBecomeMainWindow to return YES, in which case the right window gets focused, but this isn't a correct fix.) The ISO Properties dialog does have grounds to be a dialog/panel - the close button, whose positioning is provided by the wxDialog class. This is arguably simply a roundabout discovery that our UI sucks for an OS X app and that to be consistent with other nonmodal preferences dialogs, it shouldn't have such a button on OS X (though ESC to close is still kosher). However, I'm not willing to make that change right now, so... Hack around the problem by calling Raise (on this) after each call to ShowModal in CISOProperties. The resulting behavior is slightly glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 23:53:51 +00:00
Raise();
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu popupMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu.Append(IDM_EXTRACTDIR, _("Extract Partition..."));
}
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
{
popupMenu.Append(IDM_EXTRACTDIR, _("Extract Directory..."));
}
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
{
popupMenu.Append(IDM_EXTRACTFILE, _("Extract File..."));
}
popupMenu.Append(IDM_EXTRACTALL, _("Extract All Files..."));
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC ||
(m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection()))
{
popupMenu.AppendSeparator();
popupMenu.Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu.Append(IDM_EXTRACTDOL, _("Extract DOL..."));
}
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu.AppendSeparator();
popupMenu.Append(IDM_CHECKINTEGRITY, _("Check Partition Integrity"));
}
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + DIR_SEP_CHR + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
File.erase(0, m_Treectrl->GetItemText(tree_selection).length() + 1); // Remove "Partition x/"
partition->FileSystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
}
else
{
m_filesystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
}
}
void CISOProperties::ExportDir(const std::string& _rFullPath, const std::string& _rExportFolder, const WiiPartition* partition)
{
DiscIO::IFileSystem* const fs = m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC ? partition->FileSystem.get() : m_filesystem.get();
const std::vector<DiscIO::SFileInfo>& fst = fs->GetFileList();
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u32 index = 0;
u32 size = 0;
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// Extract all
if (_rFullPath.empty())
{
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index = 0;
size = (u32)fst.size();
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fs->ExportApploader(_rExportFolder);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
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fs->ExportDOL(_rExportFolder);
}
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else
{
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// Look for the dir we are going to extract
for (index = 0; index != fst.size(); ++index)
{
if (fst[index].m_FullPath == _rFullPath)
{
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DEBUG_LOG(DISCIO, "Found the directory at %u", index);
size = (u32)fst[index].m_FileSize;
break;
}
}
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DEBUG_LOG(DISCIO,"Directory found from %u to %u\nextracting to:\n%s", index , size, _rExportFolder.c_str());
}
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wxString dialogTitle = (index != 0) ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(
dialogTitle,
_("Extracting..."),
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size - 1,
this,
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
// Extraction
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for (u32 i = index; i < size; i++)
{
dialog.SetTitle(wxString::Format("%s : %d%%", dialogTitle.c_str(),
2014-06-29 19:22:06 +00:00
(u32)(((float)(i - index) / (float)(size - index)) * 100)));
dialog.Update(i, wxString::Format(_("Extracting %s"), StrToWxStr(fst[i].m_FullPath)));
if (dialog.WasCancelled())
break;
if (fst[i].IsDirectory())
{
const std::string exportName = StringFromFormat("%s/%s/", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
DEBUG_LOG(DISCIO, "%s", exportName.c_str());
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName.c_str());
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName.c_str());
DEBUG_LOG(DISCIO, "Folder %s already exists", exportName.c_str());
}
}
else
{
const std::string exportName = StringFromFormat("%s/%s", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
DEBUG_LOG(DISCIO, "%s", exportName.c_str());
if (!File::Exists(exportName) && !fs->ExportFile(fst[i].m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName.c_str());
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName.c_str());
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
wxTreeItemIdValue cookie;
wxTreeItemId root = m_Treectrl->GetRootItem();
wxTreeItemId item = m_Treectrl->GetFirstChild(root, cookie);
while (item.IsOk())
{
ExportDir("", WxStrToStr(Path), reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(item)));
item = m_Treectrl->GetNextChild(root, cookie);
}
}
else
{
ExportDir("", WxStrToStr(Path));
}
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + DIR_SEP_CHR + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
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Directory += DIR_SEP_CHR;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
Directory.erase(0, m_Treectrl->GetItemText(tree_selection).length() + 1); // Remove "Partition x/"
ExportDir(WxStrToStr(Directory), WxStrToStr(Path), partition);
}
else
{
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ExportDir(WxStrToStr(Directory), WxStrToStr(Path));
}
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
DiscIO::IFileSystem *FS = nullptr;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
FS = partition->FileSystem.get();
}
else
{
FS = m_filesystem.get();
}
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(WxStrToStr(Path));
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(WxStrToStr(Path));
}
if (!ret)
WxUtils::ShowErrorDialog(wxString::Format(_("Failed to extract to %s!"), WxStrToStr(Path).c_str()));
}
class IntegrityCheckThread : public wxThread
{
public:
IntegrityCheckThread(const WiiPartition& Partition)
: wxThread(wxTHREAD_JOINABLE), m_Partition(Partition)
{
Create();
}
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ExitCode Entry() override
{
return (ExitCode)m_Partition.Partition->CheckIntegrity();
}
private:
const WiiPartition& m_Partition;
};
void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
return;
wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH
);
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
IntegrityCheckThread thread(*partition);
thread.Run();
while (thread.IsAlive())
{
dialog.Pulse();
wxThread::Sleep(50);
}
dialog.Destroy();
if (!thread.Wait())
{
wxMessageBox(
wxString::Format(_("Integrity check for %s failed. The disc image is most "
"likely corrupted or has been patched incorrectly."),
m_Treectrl->GetItemText(m_Treectrl->GetSelection())),
_("Integrity Check Error"), wxOK | wxICON_ERROR, this
);
}
else
{
wxMessageBox(_("Integrity check completed. No errors have been found."),
_("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
{
// Prefer local gameini value over default gameini value.
bool value;
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if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
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else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
else
checkbox->Set3StateValue(wxCHK_UNDETERMINED);
}
void CISOProperties::LoadGameConfig()
{
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
SetCheckboxValueFromGameini("Core", "MMU", MMU);
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
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IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");
int iTemp;
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default_video->Get("ProjectionHack", &iTemp);
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default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear);
if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
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m_PHack_Data.PHackSZNear = !!iTemp;
default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar);
if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
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m_PHack_Data.PHackSZFar = !!iTemp;
std::string sTemp;
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default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear);
if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
2015-02-24 23:32:17 +00:00
m_PHack_Data.PHZNear = sTemp;
default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar);
if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
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m_PHack_Data.PHZFar = sTemp;
2014-06-16 05:12:43 +00:00
IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState");
default_emustate->Get("EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
EmuState->SetSelection(iTemp);
2014-06-16 05:12:43 +00:00
default_emustate->Get("EmulationIssues", &sTemp);
if (!sTemp.empty())
EmuIssues->SetValue(StrToWxStr(sTemp));
if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
EmuIssues->SetValue(StrToWxStr(sTemp));
EmuIssues->Enable(EmuState->GetSelection() != 0);
sTemp = "";
if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
if (sTemp == "")
GPUDeterminism->SetSelection(0);
else if (sTemp == "auto")
GPUDeterminism->SetSelection(1);
else if (sTemp == "none")
GPUDeterminism->SetSelection(2);
else if (sTemp == "fake-completion")
GPUDeterminism->SetSelection(3);
IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy");
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
DepthPercentage->SetValue(iTemp);
default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
Convergence->SetValue(iTemp);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetUniqueID());
}
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox)
{
// Delete any existing entries from the local gameini if checkbox is undetermined.
// Otherwise, write the current value to the local gameini if the value differs from the default gameini values.
// Delete any existing entry from the local gameini if the value does not differ from the default gameini value.
bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);
if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
GameIniLocal.DeleteKey(section, key);
else if (!GameIniDefault.Exists(section, key))
2014-06-16 05:12:43 +00:00
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
else
{
bool default_value;
2014-06-16 05:12:43 +00:00
GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value);
if (default_value != checkbox_val)
2014-06-16 05:12:43 +00:00
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
else
GameIniLocal.DeleteKey(section, key);
}
}
bool CISOProperties::SaveGameConfig()
{
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) do { \
if (GameIniDefault.Exists((section), (key))) { \
std::remove_reference<decltype((val))>::type tmp__; \
2014-06-16 05:12:43 +00:00
GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__); \
if ((val) != tmp__) \
2014-06-16 05:12:43 +00:00
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} else if ((val) != (def)) \
2014-06-16 05:12:43 +00:00
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} while (0)
2015-02-24 23:32:17 +00:00
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, "");
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, "");
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);
std::string emu_issues = EmuIssues->GetValue().ToStdString();
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
std::string tmp;
if (GPUDeterminism->GetSelection() == 0)
tmp = "Not Set";
else if (GPUDeterminism->GetSelection() == 1)
tmp = "auto";
else if (GPUDeterminism->GetSelection() == 2)
tmp = "none";
else if (GPUDeterminism->GetSelection() == 3)
tmp = "fake-completion";
SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set");
int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());
bool success = GameIniLocal.Save(GameIniFileLocal);
// If the resulting file is empty, delete it. Kind of a hack, but meh.
if (success && File::GetSize(GameIniFileLocal) == 0)
File::Delete(GameIniFileLocal);
return success;
}
void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
{
#ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa
[[NSWorkspace sharedWorkspace] openFile:
[NSString stringWithUTF8String: filename.c_str()]
withApplication: @"TextEdit"];
#else
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
if (filetype == nullptr) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
if (filetype == nullptr) // MIME type failed, aborting mission
{
WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!"));
return;
}
}
wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
if (OpenCommand.IsEmpty())
{
WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
return;
}
long result;
if (wait_until_closed)
result = wxExecute(OpenCommand, wxEXEC_SYNC);
else
result = wxExecute(OpenCommand);
if (result == -1)
{
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
}
if (wait_until_closed)
bRefreshList = true; // Just in case
#endif
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
// Create blank file to prevent editor from prompting to create it.
if (!File::Exists(GameIniFileLocal))
{
std::fstream blankFile(GameIniFileLocal, std::ios::out);
blankFile.close();
}
LaunchExternalEditor(GameIniFileLocal, true);
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
}
void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
{
u8 output[16];
std::string output_string;
std::vector<u8> data(8 * 1024 * 1024);
u64 read_offset = 0;
mbedtls_md5_context ctx;
std::unique_ptr<DiscIO::IBlobReader> file(DiscIO::CreateBlobReader(OpenGameListItem.GetFileName()));
u64 game_size = file->GetDataSize();
wxProgressDialog progressDialog(
_("Computing MD5 checksum"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
mbedtls_md5_starts(&ctx);
while(read_offset < game_size)
{
if (!progressDialog.Update((int)((double)read_offset / (double)game_size * 1000)))
return;
size_t read_size = std::min((u64)data.size(), game_size - read_offset);
if (!file->Read(read_offset, read_size, data.data()))
return;
mbedtls_md5_update(&ctx, data.data(), read_size);
read_offset += read_size;
}
mbedtls_md5_finish(&ctx, output);
// Convert to hex
for (int a = 0; a < 16; ++a)
output_string += StringFromFormat("%02x", output[a]);
m_MD5Sum->SetValue(output_string);
}
// Opens all pre-defined INIs for the game. If there are multiple ones,
// they will all be opened, but there is usually only one
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
{
for (const std::string& filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
{
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
if (File::Exists(path))
LaunchExternalEditor(path, false);
}
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() == wxNOT_FOUND ||
DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) != DefaultPatches.end())
{
EditPatch->Disable();
RemovePatch->Disable();
}
else
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() == wxNOT_FOUND ||
DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
{
EditCheat->Disable();
RemoveCheat->Disable();
}
else
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
Patches->Append(StrToWxStr(p.name));
Patches->Check(index, p.active);
if (!p.user_defined)
DefaultPatches.insert(p.name);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
if (Patches->IsChecked(index))
enabledLines.push_back("$" + p.name);
// Do not save default patches.
if (DefaultPatches.find(p.name) == DefaultPatches.end())
{
lines.push_back("$" + p.name);
for (const PatchEngine::PatchEntry& entry : p.entries)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address, PatchEngine::PatchTypeStrings[entry.type], entry.value);
lines.push_back(temp);
}
}
++index;
}
GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
GameIniLocal.SetLines("OnFrame", lines);
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, &onFrame, this);
dlg.ShowModal();
Fix subdialogs of the ISO props dialog... sort of On OS X, if you close a subdialog of the ISO Properties dialog, such as the one to add a new AR code, the main Dolphin window would magically get raised above ISO Properties. This is confusing, to say the least; when I encountered this the other day, I thought the dialog was actually getting closed. I *think* the diagnosis looks like this: Cocoa expects NSPanel (not to be confused with wxPanel) to be for things like find dialogs, font dialogs with the little title bars, sheets, etc. See: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html Therefore, NSPanels return NO for canBecomeMainWindow, which is documented; and when [NSWindow orderOut:] is called to hide a window, Cocoa seems to want to make the window it focuses in its place a main window, which, as far as I can tell, is not. So if the next highest window is a panel, it gets skipped over. (I tested this by overriding wxNSPanel's canBecomeMainWindow to return YES, in which case the right window gets focused, but this isn't a correct fix.) The ISO Properties dialog does have grounds to be a dialog/panel - the close button, whose positioning is provided by the wxDialog class. This is arguably simply a roundabout discovery that our UI sucks for an OS X app and that to be consistent with other nonmodal preferences dialogs, it shouldn't have such a button on OS X (though ESC to close is still kosher). However, I'm not willing to make that change right now, so... Hack around the problem by calling Raise (on this) after each call to ShowModal in CISOProperties. The resulting behavior is slightly glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 23:53:51 +00:00
Raise();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch"));
Fix subdialogs of the ISO props dialog... sort of On OS X, if you close a subdialog of the ISO Properties dialog, such as the one to add a new AR code, the main Dolphin window would magically get raised above ISO Properties. This is confusing, to say the least; when I encountered this the other day, I thought the dialog was actually getting closed. I *think* the diagnosis looks like this: Cocoa expects NSPanel (not to be confused with wxPanel) to be for things like find dialogs, font dialogs with the little title bars, sheets, etc. See: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html Therefore, NSPanels return NO for canBecomeMainWindow, which is documented; and when [NSWindow orderOut:] is called to hide a window, Cocoa seems to want to make the window it focuses in its place a main window, which, as far as I can tell, is not. So if the next highest window is a panel, it gets skipped over. (I tested this by overriding wxNSPanel's canBecomeMainWindow to return YES, in which case the right window gets focused, but this isn't a correct fix.) The ISO Properties dialog does have grounds to be a dialog/panel - the close button, whose positioning is provided by the wxDialog class. This is arguably simply a roundabout discovery that our UI sucks for an OS X app and that to be consistent with other nonmodal preferences dialogs, it shouldn't have such a button on OS X (though ESC to close is still kosher). However, I'm not willing to make that change right now, so... Hack around the problem by calling Raise (on this) after each call to ShowModal in CISOProperties. The resulting behavior is slightly glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 23:53:51 +00:00
int res = dlg.ShowModal();
Raise();
if (res == wxID_OK)
{
Patches->Append(StrToWxStr(onFrame.back().name));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
2014-11-22 22:25:14 +00:00
Patches->Delete(Patches->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Disable();
RemovePatch->Disable();
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
u32 index = 0;
for (const ActionReplay::ARCode& arCode : arCodes)
{
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
if (!arCode.user_defined)
DefaultCheats.insert(arCode.name);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
u32 cheats_chkbox_count = Cheats->GetCount();
for (const ActionReplay::ARCode& code : arCodes)
{
2014-08-06 03:45:18 +00:00
// Check the index against the count because of the hacky way codes are added from the "Cheat Search" dialog
if ((index < cheats_chkbox_count) && Cheats->IsChecked(index))
enabledLines.push_back("$" + code.name);
// Do not save default cheats.
if (DefaultCheats.find(code.name) == DefaultCheats.end())
{
lines.push_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
lines.push_back(WxStrToStr(wxString::Format("%08X %08X", op.cmd_addr, op.value)));
}
}
++index;
}
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
GameIniLocal.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, &arCodes, this);
dlg.ShowModal();
Fix subdialogs of the ISO props dialog... sort of On OS X, if you close a subdialog of the ISO Properties dialog, such as the one to add a new AR code, the main Dolphin window would magically get raised above ISO Properties. This is confusing, to say the least; when I encountered this the other day, I thought the dialog was actually getting closed. I *think* the diagnosis looks like this: Cocoa expects NSPanel (not to be confused with wxPanel) to be for things like find dialogs, font dialogs with the little title bars, sheets, etc. See: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html Therefore, NSPanels return NO for canBecomeMainWindow, which is documented; and when [NSWindow orderOut:] is called to hide a window, Cocoa seems to want to make the window it focuses in its place a main window, which, as far as I can tell, is not. So if the next highest window is a panel, it gets skipped over. (I tested this by overriding wxNSPanel's canBecomeMainWindow to return YES, in which case the right window gets focused, but this isn't a correct fix.) The ISO Properties dialog does have grounds to be a dialog/panel - the close button, whose positioning is provided by the wxDialog class. This is arguably simply a roundabout discovery that our UI sucks for an OS X app and that to be consistent with other nonmodal preferences dialogs, it shouldn't have such a button on OS X (though ESC to close is still kosher). However, I'm not willing to make that change right now, so... Hack around the problem by calling Raise (on this) after each call to ShowModal in CISOProperties. The resulting behavior is slightly glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 23:53:51 +00:00
Raise();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, &arCodes, this, 1, _("Add ActionReplay Code"));
Fix subdialogs of the ISO props dialog... sort of On OS X, if you close a subdialog of the ISO Properties dialog, such as the one to add a new AR code, the main Dolphin window would magically get raised above ISO Properties. This is confusing, to say the least; when I encountered this the other day, I thought the dialog was actually getting closed. I *think* the diagnosis looks like this: Cocoa expects NSPanel (not to be confused with wxPanel) to be for things like find dialogs, font dialogs with the little title bars, sheets, etc. See: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html Therefore, NSPanels return NO for canBecomeMainWindow, which is documented; and when [NSWindow orderOut:] is called to hide a window, Cocoa seems to want to make the window it focuses in its place a main window, which, as far as I can tell, is not. So if the next highest window is a panel, it gets skipped over. (I tested this by overriding wxNSPanel's canBecomeMainWindow to return YES, in which case the right window gets focused, but this isn't a correct fix.) The ISO Properties dialog does have grounds to be a dialog/panel - the close button, whose positioning is provided by the wxDialog class. This is arguably simply a roundabout discovery that our UI sucks for an OS X app and that to be consistent with other nonmodal preferences dialogs, it shouldn't have such a button on OS X (though ESC to close is still kosher). However, I'm not willing to make that change right now, so... Hack around the problem by calling Raise (on this) after each call to ShowModal in CISOProperties. The resulting behavior is slightly glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 23:53:51 +00:00
int res = dlg.ShowModal();
Raise();
if (res == wxID_OK)
{
2013-03-03 02:34:53 +00:00
Cheats->Append(StrToWxStr(arCodes.back().name));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Disable();
RemoveCheat->Disable();
}
void CISOProperties::AddARCode(const ActionReplay::ARCode& code)
{
arCodes.emplace_back(code);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
}
void CISOProperties::ChangeBannerDetails(DiscIO::IVolume::ELanguage language)
{
wxString const name = StrToWxStr(OpenGameListItem.GetName(language));
wxString const comment = StrToWxStr(OpenGameListItem.GetDescription(language));
wxString const maker = StrToWxStr(OpenGameListItem.GetCompany());
// Updates the information shown in the window
m_Name->SetValue(name);
m_Comment->SetValue(comment);
m_Maker->SetValue(maker);//dev too
std::string filename, extension;
SplitPath(OpenGameListItem.GetFileName(), nullptr, &filename, &extension);
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(),
extension.c_str(), OpenGameListItem.GetUniqueID().c_str())) + name);
}