byuu
8e80d2f8a4
v115
2020-03-03 19:56:48 +09:00
Lior Halphon
409ab2a6d4
Accurate emulation of tilemap advancement timings
2020-03-03 02:21:19 +02:00
Lior Halphon
e846f4f3b0
Hacky, but correct emulation of WX=166
2020-03-01 23:58:28 +02:00
Lior Halphon
2a8b26d5e6
Add TODO
2020-03-01 00:23:50 +02:00
Lior Halphon
b7194402eb
Accurately emulate Window X = Object X
2020-03-01 00:17:45 +02:00
Lior Halphon
5ca602fbd2
WX=0 emulation
2020-02-29 18:26:16 +02:00
Lior Halphon
39b999a68b
Emulate the FIFO insertion glitch (WX variant)
2020-02-29 17:06:08 +02:00
Lior Halphon
955860b463
Get rid of the FIFO pause flags
2020-02-28 22:36:51 +02:00
Lior Halphon
e29246fd91
Window tile is reset on WX trigger
2020-02-28 18:28:47 +02:00
Lior Halphon
2a8f15c68b
The fetcher pushes pixels to the FIFO as soon as it's empty
2020-02-28 18:10:09 +02:00
Lior Halphon
60f01fe947
Merge branch 'master' into ppu_window
2020-02-28 15:21:38 +02:00
Lior Halphon
40868df759
Fix this bug again
2020-02-28 14:05:29 +02:00
byuu
bd1759eb45
Add credits.
2020-02-28 17:31:25 +09:00
Lior Halphon
0c716bd970
More accurate timing emulation of window-objects interaction
2020-02-27 23:42:16 +02:00
Lior Halphon
52a3bf5f24
Merge pull request #234 from NieDzejkob/spelling
...
Spell "length" properly
2020-02-27 19:36:20 +02:00
Jakub Kądziołka
67d5a53503
Spell "length" properly
2020-02-27 18:11:10 +01:00
Lior Halphon
89303ab046
WX access conflicts
2020-02-27 00:12:42 +02:00
Lior Halphon
9c7a8fdb1b
WY is tested every cycle
2020-02-26 22:24:08 +02:00
byuu
5296176151
v114.6
...
Fixed accuracy PPU rendering issue affecting Secret of Mana
2020-02-26 19:57:21 +09:00
Lior Halphon
b37a0b285a
Window Y still advances if WX=166
2020-02-24 23:59:18 +02:00
Lior Halphon
7456beb7b9
Better emulation of negative WX positions
2020-02-24 21:23:06 +02:00
Lior Halphon
248e7bc332
Timing improvements
2020-02-24 20:46:00 +02:00
Lior Halphon
25b51362e9
Safety first
2020-02-24 00:33:45 +02:00
Lior Halphon
3864ff37e1
Timing improvements
2020-02-24 00:32:47 +02:00
Lior Halphon
c22611c701
Minor bugfix
2020-02-23 23:48:08 +02:00
Lior Halphon
c0ba898ef2
Basic window implementation
2020-02-23 23:16:45 +02:00
byuu
64d20a062a
Windows compilation fix.
2020-02-23 21:03:24 +09:00
byuu
c22ef09f13
PulseAudio compilation fix.
2020-02-23 20:36:28 +09:00
byuu
2223a843c9
Restore IOKit fix that was missing from higan ruby sync.
2020-02-23 20:34:10 +09:00
byuu
d2211d8818
v114.5
...
* improved appended firmware detection [devinacker]
* added dynamic rate control support to ALSA and PulseAudio drivers [RedDwarf]
* added option to use native file dialogs
2020-02-23 20:23:25 +09:00
Lior Halphon
2be58439bf
Starting over – removing all window related code
2020-02-23 00:38:47 +02:00
Lior Halphon
83ea4edce2
Shut up, annoying log message
2020-02-23 00:16:15 +02:00
Lior Halphon
d8282fe3c9
Please pretend the last commit never happened
2020-02-22 00:45:52 +02:00
Lior Halphon
39b88d546b
The upper bits of SCX might mid-line
2020-02-21 21:59:03 +02:00
Lior Halphon
ea2f32b255
The fetcher state machine advances even while handling an object
2020-02-21 21:44:44 +02:00
Lior Halphon
f86e682d2c
Fix sign
2020-02-21 17:22:57 +02:00
Lior Halphon
8409d3bcfb
Emulate changing sprite height mid-fetch
2020-02-21 16:43:51 +02:00
Lior Halphon
7d51ba3d97
More fixes, SGB emulation of the same quirk
2020-02-21 16:16:02 +02:00
Lior Halphon
91404edd13
Disgusting hacks to emulate disabling objects while an object is being fetched
2020-02-21 15:14:33 +02:00
Lior Halphon
56118d2a67
Move improvements to LCDC conflicts
2020-02-21 14:22:25 +02:00
Lior Halphon
a8f63aea3c
Emulate DMG LCDC write conflicts correctly. This might vary between individual units.
2020-02-21 02:55:07 +02:00
byuu
c13745d753
v110.4
...
Merged Super Game Boy MLT_REQ fix [devinacker]
2020-02-18 20:07:05 +09:00
Lior Halphon
0290e70445
Improvements to AGB color correction
2020-02-17 23:05:11 +02:00
Lior Halphon
bf32ae66c6
Another attemp to fix Cocoa deadlocking
2020-02-15 19:23:04 +02:00
Lior Halphon
bec09a012c
More accurate emulation of STOP mode
2020-02-15 19:21:43 +02:00
Lior Halphon
08eb2f3d98
Correct emulation of FF6C (Turns out it controls object priority)
2020-02-15 15:32:06 +02:00
Lior Halphon
f550360f1a
More accurate CGB color correction curve
2020-02-15 13:21:21 +02:00
Lior Halphon
0677b1d099
Update the automation to not use internel APIs for input
2020-02-11 00:11:17 +02:00
Lior Halphon
8b7805b95d
Hit ^T
2020-02-10 20:19:37 +02:00
Lior Halphon
804b9bec63
Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230
2020-02-10 00:21:33 +02:00