mirror of https://github.com/bsnes-emu/bsnes.git
Accurate emulation of tilemap advancement timings
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@ -547,7 +547,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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GB_FETCHER_SLEEP,
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} fetcher_step_t;
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fetcher_step_t fetcher_state_machine [8] = {
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fetcher_step_t fetcher_state_machine [9] = {
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GB_FETCHER_SLEEP,
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GB_FETCHER_GET_TILE,
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GB_FETCHER_SLEEP,
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@ -555,9 +555,13 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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GB_FETCHER_SLEEP,
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GB_FETCHER_GET_TILE_DATA_HIGH,
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GB_FETCHER_PUSH,
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GB_FETCHER_PUSH, // Compatibility
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GB_FETCHER_PUSH,
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GB_FETCHER_PUSH,
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};
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if (gb->fetcher_state >= sizeof(fetcher_state_machine)) {
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gb->fetcher_state = 0;
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}
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switch (fetcher_state_machine[gb->fetcher_state]) {
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case GB_FETCHER_GET_TILE: {
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uint16_t map = 0x1800;
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@ -659,19 +663,23 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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}
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}
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gb->fetcher_state++;
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if (gb->wx_triggered) {
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gb->window_tile_x++;
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gb->window_tile_x &= 0x1f;
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}
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// fallthrough
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case GB_FETCHER_PUSH: {
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if (fifo_size(&gb->bg_fifo) > 0) break;
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if (gb->wx_triggered) {
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gb->window_tile_x++;
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gb->window_tile_x &= 0x1f;
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}
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else {
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if (gb->fetcher_state == 7) {
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/* The background map index increase at this specific point. If this state is not reached,
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it will simply not increase. */
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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}
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if (gb->fetcher_state < 8) {
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gb->fetcher_state++;
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}
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if (fifo_size(&gb->bg_fifo) > 0) break;
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1],
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gb->current_tile_attributes & 7, gb->current_tile_attributes & 0x80, gb->current_tile_attributes & 0x20);
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@ -685,8 +693,6 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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}
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break;
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}
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gb->fetcher_state &= 7;
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}
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static uint16_t get_object_line_address(GB_gameboy_t *gb, const GB_object_t *object)
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@ -946,7 +952,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->fetcher_state = 0;
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while (true) {
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/* Handle window */
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/* TODO: It appears that WX checks if the window beings *next* pixel, not *this* pixel. For this reason,
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/* TODO: It appears that WX checks if the window begins *next* pixel, not *this* pixel. For this reason,
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WX=167 has no effect at all (It checks if the PPU X position is 161, which never happens) and WX=166
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has weird artifacts (It appears to activate the window during HBlank, as PPU X is temporarily 160 at
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that point. The code should be updated to represent this, and this will fix the time travel hack in
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@ -742,6 +742,10 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_lcd_off(gb);
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}
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gb->io_registers[GB_IO_LCDC] = value;
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if (!(value & 0x20)) {
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gb->wx_triggered = false;
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gb->wx166_glitch = false;
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}
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return;
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case GB_IO_STAT:
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@ -267,7 +267,6 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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gb->oam_fifo.write_end &= 0xF;
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gb->object_low_line_address &= gb->vram_size & ~1;
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gb->fetcher_x &= 0x1f;
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gb->fetcher_state &= 7;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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@ -379,7 +378,6 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le
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gb->oam_fifo.write_end &= 0xF;
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gb->object_low_line_address &= gb->vram_size & ~1;
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gb->fetcher_x &= 0x1f;
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gb->fetcher_state &= 7;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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