mirror of https://github.com/bsnes-emu/bsnes.git
Starting over – removing all window related code
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83ea4edce2
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@ -111,16 +111,6 @@ typedef struct __attribute__((packed)) {
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uint8_t flags;
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} GB_object_t;
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static bool window_enabled(GB_gameboy_t *gb)
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{
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if ((gb->io_registers[GB_IO_LCDC] & 0x1) == 0) {
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if (!gb->cgb_mode) {
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return false;
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}
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}
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return (gb->io_registers[GB_IO_LCDC] & 0x20) && gb->io_registers[GB_IO_WX] < 167;
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}
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static void display_vblank(GB_gameboy_t *gb)
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{
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gb->vblank_just_occured = true;
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@ -388,9 +378,6 @@ void GB_lcd_off(GB_gameboy_t *gb)
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gb->vram_write_blocked = false;
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gb->cgb_palettes_blocked = false;
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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gb->current_line = 0;
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gb->ly_for_comparison = 0;
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@ -543,7 +530,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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static inline uint8_t fetcher_y(GB_gameboy_t *gb)
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{
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return gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]);
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return gb->current_line + gb->io_registers[GB_IO_SCY];
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}
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static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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@ -572,17 +559,16 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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uint16_t map = 0x1800;
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->in_window) {
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if (gb->io_registers[GB_IO_LCDC] & 0x08 /* && !gb->in_window */) {
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map = 0x1C00;
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}
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else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
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/* else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
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map = 0x1C00;
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}
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} */
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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uint8_t y = fetcher_y(gb);
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uint8_t x = gb->in_window? gb->fetcher_x :
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(((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F);
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uint8_t x = ((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F;
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if (gb->model > GB_MODEL_CGB_C) {
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/* This value is cached on the CGB-D and newer, so it cannot be used to mix tiles together */
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gb->fetcher_y = y;
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@ -922,7 +908,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->fetcher_state = 0;
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gb->bg_fifo_paused = false;
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gb->oam_fifo_paused = false;
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gb->in_window = false;
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while (true) {
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/* Handle objects */
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/* When the sprite enabled bit is off, this proccess is skipped entirely on the DMG, but not on the CGB.
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@ -1009,17 +994,7 @@ abort_fetching_object:
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gb->during_object_fetch = false;
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/* Handle window */
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/* Todo: Timing (Including penalty and access timings) not verified by test ROM */
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if (!gb->in_window && window_enabled(gb) &&
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gb->current_line >= gb->io_registers[GB_IO_WY] + gb->wy_diff &&
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(uint8_t)(gb->position_in_line + 7) == gb->io_registers[GB_IO_WX]) {
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gb->in_window = true;
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fifo_clear(&gb->bg_fifo);
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gb->bg_fifo_paused = true;
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gb->oam_fifo_paused = true;
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gb->fetcher_x = 0;
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gb->fetcher_state = 0;
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}
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/* TBD */
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render_pixel_if_possible(gb);
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advance_fetcher_state_machine(gb);
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@ -1154,9 +1129,6 @@ abort_fetching_object:
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GB_SLEEP(gb, display, 17, LINE_LENGTH - 24);
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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gb->current_line = 0;
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// TODO: not the correct timing
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gb->current_lcd_line = 0;
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@ -1343,31 +1315,3 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h
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}
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return count;
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}
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/* Called when a write might enable or disable the window */
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void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value)
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{
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bool before = window_enabled(gb);
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gb->io_registers[addr] = value;
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bool after = window_enabled(gb);
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if (before != after && gb->current_line < LINES) {
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/* Window was disabled or enabled outside of vblank */
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if (gb->current_line >= gb->io_registers[GB_IO_WY]) {
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if (after) {
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if (!gb->window_disabled_while_active) {
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/* Window was turned on for the first time this frame while LY > WY,
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should start window in the next line */
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gb->wy_diff = gb->current_line + 1 - gb->io_registers[GB_IO_WY];
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}
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else {
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gb->wy_diff += gb->current_line;
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}
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}
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else {
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gb->wy_diff -= gb->current_line;
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gb->window_disabled_while_active = true;
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}
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}
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}
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}
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@ -8,7 +8,6 @@
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#ifdef GB_INTERNAL
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
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void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
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void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
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void GB_STAT_update(GB_gameboy_t *gb);
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void GB_lcd_off(GB_gameboy_t *gb);
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@ -472,7 +472,7 @@ struct GB_gameboy_internal_s {
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uint8_t position_in_line;
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bool stat_interrupt_line;
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uint8_t effective_scx;
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uint8_t wy_diff;
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GB_PADDING(uint8_t,wy_diff);
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/* The LCDC will skip the first frame it renders after turning it on.
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On the CGB, a frame is not skipped if the previous frame was skipped as well.
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See https://www.reddit.com/r/EmuDev/comments/6exyxu/ */
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@ -489,7 +489,7 @@ struct GB_gameboy_internal_s {
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bool vram_read_blocked;
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bool oam_write_blocked;
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bool vram_write_blocked;
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bool window_disabled_while_active;
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GB_PADDING(bool, window_disabled_while_active);
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uint8_t current_line;
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uint16_t ly_for_comparison;
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GB_fifo_t bg_fifo, oam_fifo;
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@ -502,7 +502,7 @@ struct GB_gameboy_internal_s {
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uint8_t fetcher_state;
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bool bg_fifo_paused;
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bool oam_fifo_paused;
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bool in_window;
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GB_PADDING(bool, in_window);
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uint8_t visible_objs[10];
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uint8_t obj_comparators[10];
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uint8_t n_visible_objs;
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@ -646,8 +646,6 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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/* Hardware registers */
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switch (addr & 0xFF) {
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case GB_IO_WX:
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GB_window_related_write(gb, addr & 0xFF, value);
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break;
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case GB_IO_IF:
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case GB_IO_SCX:
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case GB_IO_SCY:
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@ -740,8 +738,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_timing_sync(gb);
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GB_lcd_off(gb);
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}
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/* Writing to LCDC might enable to disable the window, so we write it via GB_window_related_write */
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GB_window_related_write(gb, addr & 0xFF, value);
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gb->io_registers[GB_IO_LCDC] = value;
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return;
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case GB_IO_STAT:
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