mirror of https://github.com/bsnes-emu/bsnes.git
Emulate DMG LCDC write conflicts correctly. This might vary between individual units.
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0290e70445
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@ -18,6 +18,7 @@ typedef enum {
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GB_CONFLICT_STAT_DMG,
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GB_CONFLICT_PALETTE_DMG,
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GB_CONFLICT_PALETTE_CGB,
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GB_CONFLICT_READ_DMG_LCDC,
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} GB_conflict_t;
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/* Todo: How does double speed mode affect these? */
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@ -37,7 +38,7 @@ static const GB_conflict_t cgb_conflict_map[0x80] = {
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static const GB_conflict_t dmg_conflict_map[0x80] = {
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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[GB_IO_LYC] = GB_CONFLICT_READ_OLD,
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[GB_IO_LCDC] = GB_CONFLICT_READ_NEW,
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[GB_IO_LCDC] = GB_CONFLICT_READ_DMG_LCDC,
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[GB_IO_SCY] = GB_CONFLICT_READ_NEW,
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[GB_IO_STAT] = GB_CONFLICT_STAT_DMG,
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@ -192,6 +193,17 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->pending_cycles = 6;
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return;
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}
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case GB_CONFLICT_READ_DMG_LCDC: {
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/* Seems to be affected by screen? Both my DMG (B, blob) and Game Boy Light behave this way though. */
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uint8_t old_value = GB_read_memory(gb, addr);
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GB_advance_cycles(gb, gb->pending_cycles - 2);
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GB_write_memory(gb, addr, old_value | (value & 1));
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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}
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}
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}
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