mirror of https://github.com/bsnes-emu/bsnes.git
WX=0 emulation
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@ -772,7 +772,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 40);
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GB_STATE(gb, display, 41);
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GB_STATE(gb, display, 42);
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GB_STATE(gb, display, 43);
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}
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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@ -948,14 +948,21 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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while (true) {
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/* Handle window */
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/* Todo: verify timings */
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static const uint8_t scx_to_wx0_comparisons[] = {-7, -9, -10, -11, -12, -13, -14, -14};
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if (!gb->wx_triggered && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20)) {
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if (gb->io_registers[GB_IO_WX] >= 167) {
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// Too late to enable the window
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}
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else if (gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 7) ||
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(gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 6) && !gb->wx_just_changed)) {
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(gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 6) && !gb->wx_just_changed) ||
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(gb->io_registers[GB_IO_WX] == 0 && (gb->position_in_line) == scx_to_wx0_comparisons[gb->io_registers[GB_IO_SCX] & 7])) {
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gb->window_y++;
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if (gb->io_registers[GB_IO_WX] != 166) {
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/* TODO: Verify fetcher access timings in this case */
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if (gb->io_registers[GB_IO_WX] == 0 && (gb->io_registers[GB_IO_SCX] & 7)) {
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gb->cycles_for_line++;
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GB_SLEEP(gb, display, 43, 1);
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}
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gb->wx_triggered = true;
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gb->window_tile_x = 0;
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fifo_clear(&gb->bg_fifo);
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