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Timing improvements
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@ -831,8 +831,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_SLEEP(gb, display, 37, 2);
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gb->cgb_palettes_blocked = true;
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 38, 2);
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gb->cycles_for_line += 3;
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GB_SLEEP(gb, display, 38, 3);
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = true;
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@ -1046,7 +1046,7 @@ abort_fetching_object:
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fifo_clear(&gb->bg_fifo);
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gb->bg_fifo_paused = true;
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gb->oam_fifo_paused = true;
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gb->fetcher_state = 0;
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gb->fetcher_state = 1;
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}
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}
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