mirror of https://github.com/bsnes-emu/bsnes.git
The upper bits of SCX might mid-line
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@ -581,18 +581,20 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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uint8_t y = fetcher_y(gb);
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uint8_t x = gb->in_window? gb->fetcher_x :
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(((gb->io_registers[GB_IO_SCX] / 8) + (gb->position_in_line / 8) + 1) & 0x1F);
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if (gb->model > GB_MODEL_CGB_C) {
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/* This value is cached on the CGB-D and newer, so it cannot be used to mix tiles together */
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gb->fetcher_y = y;
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}
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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gb->current_tile = gb->vram[map + x + y / 8 * 32];
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if (gb->vram_ppu_blocked) {
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gb->current_tile = 0xFF;
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}
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if (GB_is_cgb(gb)) {
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/* The CGB actually accesses both the tile index AND the attributes in the same T-cycle.
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This probably means the CGB has a 16-bit data bus for the VRAM. */
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + y / 8 * 32 + 0x2000];
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gb->current_tile_attributes = gb->vram[map + x + y / 8 * 32 + 0x2000];
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if (gb->vram_ppu_blocked) {
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gb->current_tile_attributes = 0xFF;
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}
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@ -266,6 +266,7 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->object_low_line_address &= gb->vram_size & ~1;
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gb->fetcher_x &= 0x1f;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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@ -376,6 +377,7 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->object_low_line_address &= gb->vram_size & ~1;
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gb->fetcher_x &= 0x1f;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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