Commit Graph

1216 Commits

Author SHA1 Message Date
Lior Halphon fa1c84f18f Remove the Blend Frames menu item 2020-03-27 15:43:30 +03:00
Lior Halphon 7a807f5cae Fix #243 2020-03-26 22:18:31 +02:00
Lior Halphon 5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon 84e8e45b7b Implement ATTR_CHR 2020-03-13 13:35:54 +02:00
Lior Halphon e7f6ac8828 Do the same for SGB 2020-03-06 21:19:53 +02:00
Lior Halphon 34cf0f558d It's more reasonable to do it this way 2020-03-06 18:56:51 +02:00
Lior Halphon fe7667a00c Add drop shadows to the Monochrome LCD shader 2020-03-06 17:37:47 +02:00
Lior Halphon 4963ec4cc4 Gamma correction in the CRT shader 2020-03-06 17:37:29 +02:00
Lior Halphon ee939a3782 New boot ROM animation in the DMG boot ROM 2020-03-06 17:37:18 +02:00
Lior Halphon 78b552fe82 More attempts to fix this bug 2020-03-06 17:37:04 +02:00
Lior Halphon c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon 4d2f56c42d Minor bug fix 2020-03-04 23:43:05 +02:00
Lior Halphon 1c7351fc85 Missing braces 2020-03-04 23:34:36 +02:00
Lior Halphon 409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon e846f4f3b0 Hacky, but correct emulation of WX=166 2020-03-01 23:58:28 +02:00
Lior Halphon 2a8b26d5e6 Add TODO 2020-03-01 00:23:50 +02:00
Lior Halphon b7194402eb Accurately emulate Window X = Object X 2020-03-01 00:17:45 +02:00
Lior Halphon 5ca602fbd2 WX=0 emulation 2020-02-29 18:26:16 +02:00
Lior Halphon 39b999a68b Emulate the FIFO insertion glitch (WX variant) 2020-02-29 17:06:08 +02:00
Lior Halphon 955860b463 Get rid of the FIFO pause flags 2020-02-28 22:36:51 +02:00
Lior Halphon e29246fd91 Window tile is reset on WX trigger 2020-02-28 18:28:47 +02:00
Lior Halphon 2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty 2020-02-28 18:10:09 +02:00
Lior Halphon 60f01fe947 Merge branch 'master' into ppu_window 2020-02-28 15:21:38 +02:00
Lior Halphon 40868df759 Fix this bug again 2020-02-28 14:05:29 +02:00
Lior Halphon 0c716bd970 More accurate timing emulation of window-objects interaction 2020-02-27 23:42:16 +02:00
Lior Halphon 52a3bf5f24
Merge pull request #234 from NieDzejkob/spelling
Spell "length" properly
2020-02-27 19:36:20 +02:00
Jakub Kądziołka 67d5a53503
Spell "length" properly 2020-02-27 18:11:10 +01:00
Lior Halphon 89303ab046 WX access conflicts 2020-02-27 00:12:42 +02:00
Lior Halphon 9c7a8fdb1b WY is tested every cycle 2020-02-26 22:24:08 +02:00
Lior Halphon b37a0b285a Window Y still advances if WX=166 2020-02-24 23:59:18 +02:00
Lior Halphon 7456beb7b9 Better emulation of negative WX positions 2020-02-24 21:23:06 +02:00
Lior Halphon 248e7bc332 Timing improvements 2020-02-24 20:46:00 +02:00
Lior Halphon 25b51362e9 Safety first 2020-02-24 00:33:45 +02:00
Lior Halphon 3864ff37e1 Timing improvements 2020-02-24 00:32:47 +02:00
Lior Halphon c22611c701 Minor bugfix 2020-02-23 23:48:08 +02:00
Lior Halphon c0ba898ef2 Basic window implementation 2020-02-23 23:16:45 +02:00
Lior Halphon 2be58439bf Starting over – removing all window related code 2020-02-23 00:38:47 +02:00
Lior Halphon 83ea4edce2 Shut up, annoying log message 2020-02-23 00:16:15 +02:00
Lior Halphon d8282fe3c9 Please pretend the last commit never happened 2020-02-22 00:45:52 +02:00
Lior Halphon 39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon ea2f32b255 The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
Lior Halphon f86e682d2c Fix sign 2020-02-21 17:22:57 +02:00
Lior Halphon 8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon 7d51ba3d97 More fixes, SGB emulation of the same quirk 2020-02-21 16:16:02 +02:00
Lior Halphon 91404edd13 Disgusting hacks to emulate disabling objects while an object is being fetched 2020-02-21 15:14:33 +02:00
Lior Halphon 56118d2a67 Move improvements to LCDC conflicts 2020-02-21 14:22:25 +02:00
Lior Halphon a8f63aea3c Emulate DMG LCDC write conflicts correctly. This might vary between individual units. 2020-02-21 02:55:07 +02:00
Lior Halphon 0290e70445 Improvements to AGB color correction 2020-02-17 23:05:11 +02:00
Lior Halphon bf32ae66c6 Another attemp to fix Cocoa deadlocking 2020-02-15 19:23:04 +02:00