YoshiRulz
23a8387dc1
Replace IBlitterFont w/ the type wrapped by its sole inheritor
2020-12-29 15:36:37 +10:00
YoshiRulz
47670714b5
Remove WinForms dep from GuiApi (impl.)
2020-12-29 15:08:01 +10:00
YoshiRulz
8e67d82bd5
Rename file to match type name
2020-12-29 15:00:55 +10:00
YoshiRulz
f431faf65c
Move some DiscoHawk logic to Emulation.DiscSystem
2020-12-29 15:00:25 +10:00
YoshiRulz
1a21765be6
Fix assembly resolution in DiscoHawk on Mono
...
without this the program wouldn't open at all, I assume all of its actual
functions will just workTM now
2020-12-29 01:33:57 +10:00
YoshiRulz
a0c7e9c7fb
Fix non-string resource in DiscoHawk
2020-12-29 01:26:56 +10:00
YoshiRulz
c0cf40b68e
Check for MAME's lib before instantiating the MAME core ( fixes #2538 )
2020-12-29 01:04:36 +10:00
nattthebear
f4e98fd9bd
Refactor ZWinderBuffer to allow use of arbitrary backing Streams ( #2536 )
2020-12-27 18:36:42 -05:00
YoshiRulz
bcf5347823
Use C# 9 improvements to switch / "pattern matching"
2020-12-28 00:07:06 +10:00
YoshiRulz
96f9e8f6e4
Encapsulate MessageBox.Show using IDialogController and some helpers
...
a lot of the calls to `DialogController.ShowMessageBox` from `ToolFormBase`
inheritors could be replaced with `this.ModalMessageBox` (i.e. add self as
parent window)
2020-12-28 00:03:00 +10:00
YoshiRulz
9cafddb1e0
Minor cleanup to improve readability
2020-12-28 00:00:39 +10:00
SuuperW
a928d1887f
fix: Attempted to evict state 0, and attempted to modify collection while enumerating
2020-12-25 09:59:32 -06:00
YoshiRulz
62f90f11f2
Make anything inheriting FormBase slightly less ugly on Linux
2020-12-26 00:44:21 +10:00
alyosha-tas
515f5cf9b0
GBHawk: update RAM state for GBA mode
2020-12-24 19:45:44 -05:00
YoshiRulz
42fc895e12
Update EmuHawk project file
...
these files were removed in b9b1e2d23
2020-12-23 16:46:03 +10:00
YoshiRulz
b9b1e2d237
Move Quantize to new external project, update upstream info
2020-12-23 16:37:47 +10:00
YoshiRulz
faba9035b7
Update attribution of ported code
2020-12-23 15:55:50 +10:00
alyosha-tas
28c35a6274
GBHawk:set initial HRAM to 0, this provides consistent sync when clearing RAM on console, where as 0xFF does not
2020-12-22 20:20:00 -05:00
YoshiRulz
60d2bfa85c
Bump C# language level for ReSharper/Rider
2020-12-22 20:07:35 +10:00
YoshiRulz
b9c9144358
Fix new dep not being copied to output, causing crashes
...
fixes 1e37350e9
I already fixed this before pushing but forgot to stage it
2020-12-22 19:57:55 +10:00
YoshiRulz
1e37350e99
Use NuGet package instead of copy-pasted code in BizwareGL/Borrowed
...
Our copy was equivalent to version 1.0.0 + a patch which allowed Stream instead
of requiring a filename, so I've used 1.0.2 as it has the author's
implementation of the same feature.
There are more recent versions available (note, 1.0.2 isn't for .NET Core).
NuGet: https://www.nuget.org/packages/Cyotek.Drawing.BitmapFont
Project repo: https://github.com/cyotek/Cyotek.Drawing.BitmapFont
2020-12-22 19:48:50 +10:00
YoshiRulz
a5fd5f5d78
Return the tool from IToolApi.GetTool instead of its type
...
also affects Lua client.gettool; this has been broken for quite a while
2020-12-22 18:47:32 +10:00
YoshiRulz
5a098055d7
Fix Lua client.createinstance calling the wrong ApiHawk method
...
fixes e6cb74d31
2020-12-22 18:46:42 +10:00
YoshiRulz
03b4ae18e0
Move Virtual Pads schemata to Cores
2020-12-22 18:37:27 +10:00
YoshiRulz
790a09067e
Cleanup LINQ in VirtualpadTool.CreatePads
2020-12-22 18:34:27 +10:00
YoshiRulz
9124b0f3b5
Pass MessageBox.Show to Virtual Pads schemata as callback
2020-12-22 18:18:40 +10:00
YoshiRulz
0ff60220f7
Use enum to represent button images in Virtual Pads schemata
2020-12-22 15:35:26 +10:00
YoshiRulz
50b17096e1
Remove WinForms dep from Virtual Pads schemata
2020-12-22 14:07:28 +10:00
YoshiRulz
9168b59382
Add base interface for *CheckBoxEx and *RadioButtonEx controls
2020-12-21 16:58:49 +10:00
nattthebear
56b158e72a
minor comment clarification
2020-12-20 21:06:22 -05:00
SuuperW
b5b1e17851
Fix eviction logic for _gapFiller. (we were attempting to remove the wrong value from StateCache, and also weren't checking for reserved)
2020-12-20 18:06:50 -06:00
SuuperW
01bcf22802
Deal with this TODO. Removing from the StateCache here was removing extra frames. (frames between the old last gap frame and new last gap frame which were in another buffer)
2020-12-20 18:04:02 -06:00
nattthebear
55c08dc77f
Revert "misc cleanups in neshawk boards, mostly removing redundant else's"
...
This reverts commit 2b5d0b6219
.
A lot of these make things harder to read:
- Extra empty lines in large switch stacks mean they're more likely to go off one screen
- `if` and its condition on the same line is super hard to read, please never do that. (Are the extra empty lines an attempt to mitigate the above)
- Removing terenaries obscures intent, and now there's more copy paste than before
- """Redundant""" else clauses on if...return kept things nice and lined up.
That was a huge churning diff with no value; let's stop it from spreading.
2020-12-20 15:26:08 -05:00
SuuperW
3d84812341
add a Lua method to get inputs from the movie ( #2526 )
2020-12-20 13:16:28 -06:00
adelikat
2b5d0b6219
misc cleanups in neshawk boards, mostly removing redundant else's
2020-12-20 13:12:51 -06:00
nattthebear
374f646f75
CoreInventory tweaks
...
When constructing a core using ConstructorInfo.Invoke, any exceptions thrown by the core are packaged inside TargetInvocationExceptions. This has no value to us -- the fact that reflection is used is an implementation detail, and it breaks checking specific exceptions for specific information. Accordingly, consumers have to deal with e.InnerException checks. Fix this up so that we only expose the actual exception thrown.
In addition, undo a bad change in 6225e7854b
that made the entirety of CoreInventory nonfunctional.
2020-12-20 09:15:22 -05:00
adelikat
7bb5506ba8
remove 2 deprecated nes library methods (add/remove game genie), they were marked deprecated for enough releases that I think we can go ahead and remove them
2020-12-19 20:17:26 -06:00
adelikat
6225e7854b
a few cleanups in CoreInventory.cs
2020-12-19 20:07:09 -06:00
adelikat
68f9ac9730
remove unused usings in Emulation.Cores
2020-12-19 20:03:37 -06:00
adelikat
aaa1c8e7a8
AutofireController - remove autofire flag that was always true
2020-12-19 18:55:22 -06:00
adelikat
c730a78994
remove redundant null check before assigning null
2020-12-19 13:43:04 -06:00
SuuperW
ec5e88c808
fix: loading a tasproj wouldn't set autofire (despite the gui showing it did)
2020-12-19 13:42:10 -06:00
alyosha-tas
3cc9684ebd
GBHawk: better initial RAM state
2020-12-17 21:02:41 -05:00
adelikat
fe5655d1e3
misc cleanups in BizHawk.Common
2020-12-15 17:54:44 -06:00
adelikat
cb6ef03982
use explicit private/internal modifiers
2020-12-15 16:49:23 -06:00
adelikat
b83556fc6f
make fields readonly where possible
2020-12-15 16:00:55 -06:00
adelikat
213729550d
remove redundant array initializers
2020-12-15 16:00:55 -06:00
nattthebear
eeca40e072
libsnes: Cache region from core once at start
...
The region value in the comm struct is set once and then gets wiped out later. I don't know what wipes it, but so many things have their hands on that, it's not surprising. Someone knew about this and handled _mapper appropriately, but not _region.
Fixes #2503
2020-12-15 08:51:08 -05:00
alyosha-tas
a8e2a420f0
GBHawk: cleanup
2020-12-14 19:32:22 -05:00
alyosha-tas
08f1b69197
GBHawk: prep for future audio work
2020-12-14 19:30:22 -05:00
alyosha-tas
3df6dfb350
GBHawk: update clearing screen for subgbhawk and linked modes
2020-12-14 11:41:19 -05:00
alyosha-tas
b85e7cac2c
O2; set released to true
2020-12-14 11:40:23 -05:00
nattthebear
1c27943707
Make SNES rom memory domain writeable
...
Use at your own risk
2020-12-13 20:11:58 -05:00
nattthebear
fbee96c76b
GPGX: Allow writing to rom memory domains
...
Don't let the diff fool you, a massive amount of work went into making this possible.
2020-12-13 19:49:04 -05:00
nattthebear
72ea5ce866
Waterbox: Allow SEH unwinding through guest calls. ( #2519 )
...
The goal of the separate stacks was to allow this, but I never quite finished the job. Now, when a SEH exception (generally a Rust panic in a guest syscall handler, or a C# Exception in a callback) tries to unwind through guest code, it works. Note that we don't actually unwind the guest stack, as there's nothing useful to be gained from that; When an emulator core throws an exception like this, it should be considered completely hosed. Throw it out and get a new one.
There were two bugs stopping this from working.
First of all, we had custom thunks that lacked sufficient unwind information for RtlUnwind to get through. For the sysv <-> msabi adapter, this was fixed by making it regular Rust code instead of hand assembled junkus. So the compiler generates valid unwind information for all of that. Then we just JIT a small stub on top in the MsHostSysVGuest code, which needs no unwind information because it won't throw an exception itself and transparently passes execution to something with valid unwind information without invalidating that information. (NB: Clr JIT stubs use the same strategy.) For the host <-> guest stack transition code, a small hand generated unwind stub was added to interop.s that is registered with `RtlAddFunctionTable`. I've seen the unwind work successfully without this second set of unwind information, but better safe than sorry.
Secondly, our misuse of SubSystemTib caught up with us. It's an old field, allegedly from OS/2, that we repurposed to hold TLS information needed for the waterbox stack transitions. Most people think nothing uses it any more, but in fact if it's set to a non-NULL value, but doesn't contain valid information, `KERNELBASE!GetModuleFileNameW` will crash when it tries to get a module name from there. The fix here was to simply tighten up our usage of SubSystemTib: We were already nulling it out when returning from guest code, but not when calling back to host code in guest code.
Fixes #2487 . Unwinding of this sort has never worked well in waterbox; the reason why that issue is more recent is that the particular reproducing case of firmware didn't cause an exception in a callback in older code; the exception happened in pure managed code.
2020-12-13 19:12:16 -05:00
YoshiRulz
fa6fd88d62
Import and use OSTailoredCode in DiscoHawk program class
2020-12-14 06:40:06 +10:00
YoshiRulz
24f90c922f
Fix incorrect import
...
I blame Rider
2020-12-14 06:33:46 +10:00
adelikat
28f161ce18
remove unnecessary string interpolation in a few places
2020-12-13 12:12:42 -06:00
adelikat
10d4f66248
Hex Editor - some small cleanups
2020-12-13 11:44:10 -06:00
nattthebear
2f2f104e3d
Update nyma cores to Mednafen 1.26.1
...
See Mednafen release notes for full changes. Mostly just Sega Saturn stuff.
Closes #2464
Closes #2162
2020-12-12 10:50:18 -05:00
alyosha-tas
4447d5ddc7
GBHawk: bug fix, initial ram change, and double speed mode input dumping
2020-12-09 22:54:12 -05:00
Andrew Cook
58cbec6dd6
[PSX] Make Octoshock more debuggable ( #2508 )
...
* [PSX] Bodge in a system bus memory domain
Fixes: debugger window crashes when adding a breakpoint
* [PSX] Use Octoshock's built-in disassembler
* [PSX] Add support for execute memcbs to the core
* [PSX] Have memcbs include actual values
* [PSX] Use SafeHandles instead of raw pointers
* [PSX] Use core's internal peek and poke functions for System Bus
* [PSX] Move memory maps into IDebuggable impl to be next to memory map hooks
* [PSX] Revert using SafeHandles
* [PSX] Fire execution callback after trace callback instead of at end of fetch
2020-12-08 11:34:24 -06:00
alyosha-tas
e81fa92f80
GBHawk: forgot a commit
2020-12-08 11:04:03 -05:00
alyosha-tas
401d635afc
GBHawk: properly fade to white in GBC mode
2020-12-08 10:41:37 -05:00
zeromus
28af57de18
fix mistake in libsnes CARTROM-D CDL block
2020-12-07 15:55:15 -05:00
alyosha-tas
699fb1171c
GBHawk: more mode 1 work
2020-12-06 19:39:25 -05:00
alyosha-tas
a46ffefc77
GBHawk: mode 1 overhaul, fixes several bugs
2020-12-06 15:50:21 -05:00
zeromus
96aa3e85c0
libsnes - remove pointless registers
2020-12-05 23:37:16 -05:00
zeromus
f580773342
add CARTROM-DB and CARTROM-D blocks to libsnes CDL
2020-12-05 23:37:16 -05:00
alyosha-tas
b7c821f8d6
GBHawk: mode1 bug fix
2020-12-05 19:32:34 -05:00
YoshiRulz
877c11d5f9
Merge UpdateChecker.ParseVersion into VersionInfo.VersionStrToInt
2020-12-06 07:35:12 +10:00
YoshiRulz
66e0d4b214
Misc. cleanups in VersionInfo
2020-12-06 07:28:31 +10:00
YoshiRulz
508dc4a9d9
Use readonly instead of const in VersionInfo
2020-12-06 07:28:23 +10:00
YoshiRulz
9dcc8f56f4
Move VersionStrToInt helper to VersionInfo
2020-12-06 07:27:54 +10:00
YoshiRulz
98e2d494a2
Bump supported Windows versions
2020-12-06 07:12:27 +10:00
YoshiRulz
eeae3f023f
Merge Sound.Instance into MainForm.Sound and pass back to Program
...
now I don't have to feel bad about sweeping a global under the rug
2020-12-06 05:59:36 +10:00
YoshiRulz
cf901753ba
Update Lua libs' ApiContainer when updating services
...
I don't think this mattered unless the tool restart was triggered by reloading
the rom with client.reboot_core(), which in my defence has always been jank
2020-12-06 05:41:58 +10:00
YoshiRulz
febd4f1340
Remove unused prop EventsLibrary
2020-12-06 05:34:46 +10:00
YoshiRulz
ce7aa1ff64
Convert abstract class LuaLibraries to an interface
2020-12-05 07:51:14 +10:00
YoshiRulz
e42a021215
Move props from LuaLibraries to Win32LuaLibraries
2020-12-05 07:51:11 +10:00
YoshiRulz
c46719c602
Do type checks on LuaConsole.LuaImp
...
this is more safe than is strictly necessary but it's not really less code to
use a direct cast
2020-12-05 07:51:08 +10:00
YoshiRulz
bf116f3ecf
Inline LuaLibraries.RunningScripts
2020-12-05 07:51:05 +10:00
YoshiRulz
c3c02eaad3
Inline LuaLibraries.EnableUpdate/SupressUpdate
...
"suppress" isn't even speled corectly
2020-12-05 07:51:02 +10:00
YoshiRulz
e4a0175351
Extract interface from NamedLuaFunction
2020-12-05 07:50:59 +10:00
YoshiRulz
8f10ce66a6
Merge EventsLuaLibrary.RegisteredFunctions into Win32LuaLibraries
2020-12-05 07:50:56 +10:00
YoshiRulz
6aefa75cff
Add helpers for manipulating NamedLuaFunctions
2020-12-05 07:50:53 +10:00
YoshiRulz
3024bc0d0f
Inline some methods from EventsLuaLibrary into Win32LuaLibraries
2020-12-05 07:50:50 +10:00
YoshiRulz
a54aa0706d
Deprecate emu.getluacore in favour of new func client.get_lua_engine
2020-12-05 07:50:46 +10:00
YoshiRulz
f57897515e
Add prop EngineName to abstract class LuaLibraries
2020-12-05 07:50:43 +10:00
YoshiRulz
89a66563f1
Cleanup FormsLuaLibrary.WindowClosed and usages
2020-12-05 07:50:40 +10:00
YoshiRulz
d51f9c3e88
Use LINQ instead of dumb in FormsLuaLibrary implementations
2020-12-05 07:50:37 +10:00
YoshiRulz
30d9a8b458
Inline Designer and resource files for LuaCanvas
2020-12-05 07:50:33 +10:00
YoshiRulz
b541fe5b40
Use NLuaTableHelper for more conversion to/from LuaTable
...
also fix indexing that I broke in c8e10120d
2020-12-05 07:50:28 +10:00
YoshiRulz
46504b4880
Add and use more extensions for IDialogParent
2020-12-05 07:47:01 +10:00
YoshiRulz
b752b09d62
Implement IDialogParent in some more forms
2020-12-05 07:47:01 +10:00
YoshiRulz
8a6c7be6aa
Cleanup MainForm interfaces, move ShowDialogAsChild to extension
2020-12-05 07:47:01 +10:00
YoshiRulz
f0664ce018
Add and use interface IDialogParent
2020-12-05 07:47:01 +10:00
YoshiRulz
f0657b358d
Inline ShowHawkDialog
...
there were 8 unnecessary double-mutes where ShowHawkDialog was called with a
InputPrompt receiver
2020-12-05 07:47:01 +10:00
YoshiRulz
9d620116f3
Shoehorn IDialogController into ShowHawkDialog call chains
2020-12-05 07:47:01 +10:00
YoshiRulz
dd44ff7f6c
Ensure owner param of ShowHawkDialog overloads are never null
2020-12-05 07:47:01 +10:00
YoshiRulz
aad612593b
Add and use helper method DoWithTempMute (void and generic flavours)
2020-12-05 07:47:01 +10:00
YoshiRulz
cc4acd9c64
Move Start/StopSound calls from InputPrompt to callers
2020-12-05 07:47:01 +10:00
YoshiRulz
2295d47192
Add superinterface IDialogController for IMainFormForConfig/Tools
2020-12-05 07:47:01 +10:00
adelikat
e0c1fc4a4d
misc cleanups in Client.Common
2020-12-04 15:39:52 -06:00
BrunoValads
81ef9ed88b
GB layers ( #2490 )
...
* Fixed OBJ layer toggle message
(it was using the flag from BG toggle)
* Added hotkey option for GB Window layer toggle
* Added hotkey option for GB Window layer toggle
* GB object viewer prototype [Gambatte]
GPU Viewer add-on to display sprite tiles on the real position, just like what you have for the bsnes core
Has several issues:
- Drawing is identical to the current sprite display, so it doesn't have the transparency it should have;
- Drawing doesn't take priority into account, so overlapping is usually wrong;
- The drawing flickers, probably the way of refreshing (with `.Clear()`) is bad.
2020-12-04 14:37:36 -06:00
alyosha-tas
0aea6191ae
GBHawk: HDMA fixes and implement reads for GBC visualizer
2020-12-04 11:20:56 -05:00
YoshiRulz
a060c4e600
Fix building on non-AppVeyor machines without breaking AppVeyor
...
hopefully
2020-12-04 06:12:06 +10:00
zeromus
ec61aad159
as requested, try it with netcoreapp3.1
2020-12-03 14:05:00 -05:00
zeromus
0fda93acea
revert targetframework on bizhawk.tests too
2020-12-03 13:17:08 -05:00
YoshiRulz
c8e10120db
Encapsulate conversion to/from LuaTable, stop passing NLua to Lua libs
2020-12-03 22:54:47 +10:00
YoshiRulz
e69cab3297
Cleanup Win32LuaLibraries init
2020-12-03 22:15:07 +10:00
YoshiRulz
76f03a9508
Merge DelegatingLuaLibrary into LuaLibraryBase
2020-12-03 21:37:17 +10:00
YoshiRulz
d4349aefd4
Allow ext. tools to recieve an ApiContainer
2020-12-03 18:58:34 +10:00
YoshiRulz
608d7dcff8
Add ApiContainer prop to IExternalApiProvider
2020-12-03 18:46:07 +10:00
YoshiRulz
29bceb272f
Merge MouseWheelTracker from MainForm interface into InputManager
2020-12-03 18:35:24 +10:00
YoshiRulz
f6d465a1ac
Move InputApi to Client.Common project
2020-12-03 18:31:45 +10:00
YoshiRulz
6be371aadd
Use callbacks to get mouse pos+buttons to InputApi via InputManager
2020-12-03 18:14:49 +10:00
YoshiRulz
4ade496de5
Move EmuClientApi to Client.Common project
2020-12-03 17:59:30 +10:00
YoshiRulz
56c681ef0c
Use IWindowCoordsTransformer in EmuClient and Input API impl.
2020-12-03 17:50:13 +10:00
YoshiRulz
999df1b041
Extract interface IWindowCoordsTransformer from DisplayManager
2020-12-03 17:48:38 +10:00
YoshiRulz
6b30fb826c
Move ClientLuaLibrary to Client.Common project
2020-12-03 17:35:54 +10:00
alyosha-tas
cfbdde4cc7
GBHawk: more hdma improvements
2020-12-01 19:03:11 -05:00
YoshiRulz
239fa0b22c
Rename files of MainForm interfaces to match type name
...
oops
2020-12-01 02:51:28 +10:00
YoshiRulz
928ea057d8
Enable SA1137 and fix noncompliance (except in Cores)
...
"Elements should have the same indentation"
2020-11-30 21:36:48 +10:00
YoshiRulz
be36c60e9e
Enable SA1208 and fix noncompliance (except in Cores)
...
"System using directives should be placed before other using directives"
2020-11-30 21:26:36 +10:00
YoshiRulz
1a020ba0f5
Make the getters of the 6 ToolFormBase props protected
...
and it only cost a callback and a `public new` hack
2020-11-30 20:56:06 +10:00
YoshiRulz
85faec638a
Update or remove comments mentioning GlobalWin
2020-11-30 20:45:21 +10:00
YoshiRulz
bf968acd57
Move static GlobalWin.Sound to static Sound.Instance, mirroring Input
2020-11-30 20:42:23 +10:00
YoshiRulz
c3a7ec047f
Remove GlobalWin.Config by cleaning up Sound
2020-11-30 20:37:11 +10:00
YoshiRulz
0a9f93c433
Fix encapsulation of Config in FFmpegWriterForm
2020-11-30 20:30:26 +10:00
YoshiRulz
756f9f50e8
Use EmulationApi's config hack in ClientLuaLibrary
2020-11-30 20:19:27 +10:00
YoshiRulz
3b120e7184
Delegate ClientLuaLibrary.GetWindowSize/SetWindowSize to ApiHawk
...
the impls were the same but for getting the global config
2020-11-30 20:19:23 +10:00
YoshiRulz
a393c7d368
Remove weird double-updating of EmuClientApi
...
changes signatures in IEmuClientApi but they were never meant to be called
outside MainForm anyway
2020-11-30 20:14:28 +10:00
YoshiRulz
a1ccac4d67
Delegate ClientLuaLibrary.FrameSkip to ApiHawk
...
the ApiHawk copy was the bad one
2020-11-30 19:57:13 +10:00
YoshiRulz
7c85aee53b
Init global Input instance from MainForm ctor
...
* Input.MainFormInputAllowedCallback is now readonly, set in ctor
* call to Input.Adapter.FirstInitAll is also in the Input ctor
2020-11-30 19:48:25 +10:00
YoshiRulz
709d78d8e0
Use local var instead of GlobalWin.Config in Program
2020-11-30 19:30:15 +10:00
YoshiRulz
f314aa3d61
Pass global Config to BatchRun/BatchRunner
2020-11-30 19:24:17 +10:00
YoshiRulz
32f571144e
Encapsulate GlobalWin.Config access in Input
2020-11-30 19:21:13 +10:00
YoshiRulz
4e38028b49
Fix typo, global access when global is passed as param
2020-11-30 19:15:59 +10:00
YoshiRulz
453ea2b1bb
Pass globals to DisplayManager as with OSDManager
...
* moved initialisation of global `OSDManager` to `DisplayManager` ctor again
* `DisplayManager.UpdateGlobals` calls `DisplayManager.OSD.UpdateGlobals`
* goodbye `GlobalWin.Emulator` and `GlobalWin._mainForm` :)
2020-11-30 19:11:59 +10:00
YoshiRulz
c991babdce
Use MainForm instead of GlobalWin in Lua internals
2020-11-30 19:03:50 +10:00
YoshiRulz
3ccdfa8289
Pass MainForm to UI helpers instead of using GlobalWin.Sound
2020-11-30 16:44:27 +10:00
YoshiRulz
636a9a4735
Pass a callback to some sound internals to read the global IEmulator
2020-11-30 16:16:22 +10:00
YoshiRulz
6d22cdc15f
Pass global MovieSession from MainForm ctor to Program with an out param
2020-11-30 16:02:48 +10:00
YoshiRulz
3a7ca89311
Remove GlobalWin.InputManager
2020-11-30 15:58:50 +10:00
YoshiRulz
a83642fab2
Pass globals to OSDManager via ctor and new UpdateGlobals method
...
also instantiate OSDManager in MainForm and pass it to DisplayManager because
that's how we did it until recently and it's also just easier
2020-11-30 15:55:23 +10:00
YoshiRulz
b9a5c5796d
Pass global InputManager to remaining Virtual Pads controls
2020-11-30 15:43:33 +10:00
adelikat
e3f7519e15
replace unnecessary GlobalWin usage in BookmarksBranchesBox.cs
2020-11-29 22:04:00 -06:00
adelikat
792b317118
add Start/StopSound methods to IEmuHawkMainFormToTools interface and use it in tools instead of GlobalWin.Sound
2020-11-29 19:34:57 -06:00
SuuperW
ac93f28939
Do not attempt to report >100% seek progress. (This could happen if the user starts a seek which results in loading a savestate past the frame previously being seeked.)
2020-11-29 12:29:38 -06:00
SuuperW
e1186d9253
Remove this. It isn't necessary, and is a copy-pasted line from some converted code in commit 2535207a
.
2020-11-29 12:29:38 -06:00
adelikat
8d6cb7685e
TasClipboardEntry, move some logic to Tastudio, fix filename, and move to Client.Common
2020-11-29 12:25:26 -06:00
adelikat
8e70bece16
TAStudioClipboard - remove unused and dubious ToString() override
2020-11-29 12:16:51 -06:00
adelikat
ceade5be5a
move some logic from TAStudioLuaLibrary to TAStudio
2020-11-29 12:13:12 -06:00
adelikat
592cedba1d
make fields readonly where possible in EmuHawk project
2020-11-29 11:26:41 -06:00
adelikat
488409a2ad
MovieZone - remove usage of GlobalWin.Config
2020-11-29 10:57:50 -06:00
YoshiRulz
8bbd6b2d8b
Remove final reference to GlobalWin.Game by hacking an existing hack
2020-11-29 19:15:01 +10:00
YoshiRulz
f7a7b722c5
Pass globals to ExternalToolManager via ctor and Restart method
2020-11-29 19:06:45 +10:00
YoshiRulz
84f0d57fd5
Add restarting to ExternalToolManager, called when replacing Config
2020-11-29 18:58:12 +10:00
YoshiRulz
bed5142ddc
Make ExternalToolManager not static
2020-11-29 17:30:19 +10:00
YoshiRulz
d2c514bc51
Move more ApiHawk impl. classes to Client.Common
2020-11-29 16:50:31 +10:00
YoshiRulz
ebef47203d
Allow ApiHawk impl classes to have any param order in their ctors
2020-11-29 16:39:26 +10:00
YoshiRulz
1f9188da5e
Pass global Config and GameInfo to Emu and GameInfo APIs via ctors
2020-11-29 14:26:19 +10:00
YoshiRulz
85d4d5ed4d
Pass global InputManager to JoypadApi via ctor
2020-11-29 14:18:40 +10:00
YoshiRulz
8ad3ea9cc6
Move GlobalWin.GL to MainForm, passing it through from Program
2020-11-29 14:09:37 +10:00
YoshiRulz
7bf879c095
Explicitly pass first Config through SingleInstanceController
2020-11-29 14:05:23 +10:00
YoshiRulz
a34dde7c4f
Pass global IGL to DisplayConfig (and then to RetroShaderChain)
2020-11-29 13:59:30 +10:00
YoshiRulz
b26aa2e893
Rewrite GlobalWin.GL init with local functions
2020-11-29 13:50:49 +10:00
YoshiRulz
3150cc4493
Remove GlobalWin.IGL_GL, only init OpenTK when using that disp. method
...
also, if it's too old, dispose it before continuing with fallback
2020-11-29 13:50:49 +10:00
YoshiRulz
60022ab146
Move OpenTK configuration to dedicated static ctor
2020-11-29 13:50:49 +10:00
alyosha-tas
f38c75f06d
GBHawk: some accuracy improvements
2020-11-28 18:58:33 -05:00
adelikat
e0eb572e74
misc cleanups, mostly IDE nags, in files I had open
2020-11-28 14:32:05 -06:00
adelikat
bdf1838ac8
pass Config around to various AV writer and form classes, instead of using GlobalWin.Config
2020-11-28 13:57:40 -06:00
nattthebear
84002f1232
Make the menu items for FDS disk changing better named
2020-11-28 13:30:00 -05:00
adelikat
8550d2bd0d
fix previous commit, fix dependencies in PathConfig and remove usage of GlobalWin in FirmwaresConfig
2020-11-28 11:03:38 -06:00
adelikat
be8825fefc
GBPrefs/DGBPrefs - pass in dependencies
2020-11-28 10:53:27 -06:00
adelikat
342164d05c
ColorChooserForm - a bit of cleanup
2020-11-28 10:04:24 -06:00
YoshiRulz
3be90efd57
Make some GlobalWin props read from MainForm instead of the reverse
...
these props' setters were only called from MainForm
2020-11-28 23:28:32 +10:00
YoshiRulz
0899369d1a
Sort out the mess that is creating and updating the global Config
...
hopefully this kills a few subtle bugs re: `Config` > `Load Config`
2020-11-28 23:04:49 +10:00
YoshiRulz
3de87af5de
Pass MovieSession to APIs via ctor
2020-11-28 22:48:02 +10:00
YoshiRulz
c203edba17
Move prop GlobalWin.UserBag to global MovieSession
...
and weaken to IDict<K, V>
2020-11-28 22:39:13 +10:00
YoshiRulz
56df80bb5a
Move prop GlobalWin.OSD to global DisplayManager
2020-11-28 22:27:26 +10:00
YoshiRulz
b0b2b8fa63
Remove GlobalWin.DisplayManager, pass it through from MainForm instead
2020-11-28 22:10:48 +10:00
YoshiRulz
78daf4913d
Move ArgParser to Client.Common and split ParsedCLIFlags into own file
2020-11-28 21:45:52 +10:00
YoshiRulz
251f0e7af8
Move init of network helpers from ArgParser to MainForm ctor
2020-11-28 21:41:33 +10:00
YoshiRulz
1c1aa348cf
Add a new field to MainForm for _autoDumpLength
...
now ParsedCLIFlags can be properly readonly :)
2020-11-28 21:01:17 +10:00
YoshiRulz
35d6bca6c6
Cleanup ArgParser without changing usage
...
(apart from its init in the MainForm ctor)
2020-11-28 20:47:35 +10:00
adelikat
750e1d8980
Sounds.cs - pass in some dependencies instead of using GlobalWIn
2020-11-27 15:53:52 -06:00
adelikat
bae75157f2
remove some unnecessary GlobalWin usages
2020-11-27 15:09:04 -06:00
adelikat
0223c11504
cleanups
2020-11-27 15:07:10 -06:00
adelikat
e640b11e49
remove some unused methods in ToolFormBase
2020-11-27 15:00:28 -06:00
adelikat
e9ca84f8bd
remove GlobalWin.Game usage in ToolFormBase
2020-11-27 14:59:50 -06:00
adelikat
cd146c0f79
remove GlobalWin usage in HeaderEditor
2020-11-27 11:17:47 -06:00
adelikat
488c3def6a
misc cleanups, naming conventions, readonly modifier, pattern matching, explicit modifier, apparently visual studio nags about these things now
2020-11-27 11:06:35 -06:00
adelikat
a87f08379c
GB ColorChooserForm - simplify code, remove a GlobalWin usage for free
2020-11-27 10:33:42 -06:00
adelikat
2c7b2a530c
Remove GlobalWin usage in BmpView, and also use appropriate suffixes in various screenshot saving methods in various graphics tools
2020-11-27 10:25:30 -06:00
YoshiRulz
707dae93a7
Use MainForm's prop to get the global ToolManager in Win32LuaLibraries
2020-11-26 22:55:08 +10:00
YoshiRulz
2c086702c9
Pass global ToolManager to IToolApi impl via ctor
2020-11-26 22:53:27 +10:00
YoshiRulz
794c4b5b84
Pass global ToolManager to Console and TAStudio Lua libs on init
2020-11-26 22:41:46 +10:00
YoshiRulz
256f4d5b06
Make ConsoleLuaLib funcs not static, save callback on init of lib
2020-11-26 22:37:30 +10:00
YoshiRulz
9e0a3c0e34
Pass Lua Console log callback to LuaCanvas and replace static calls
2020-11-26 22:35:52 +10:00
YoshiRulz
72fd3f2fca
Replace static ConsoleLL.Log calls in FormsLL with LogOutputCallback
2020-11-26 22:31:27 +10:00
YoshiRulz
663e9cfbec
Add wrapper for Lua Console log callback and cleanup
2020-11-26 22:24:39 +10:00
YoshiRulz
939cd1bcaf
Add prop IToolApi.AvailableTools and use in ClientLuaLibrary
2020-11-26 22:12:19 +10:00
YoshiRulz
2e428ccc2e
Clean up GlobalWin.Tools assignment and usage in MainForm
2020-11-26 21:46:41 +10:00
YoshiRulz
8aab0d00cd
Move GlobalWin.ExitCode to Program
2020-11-26 21:41:54 +10:00
YoshiRulz
6dfb0a8af8
Move GlobalWin.DisableSecondaryThrottling to MainForm
2020-11-26 21:41:43 +10:00
YoshiRulz
f0843689ed
Clean up global GLManager instance
...
no code actually got run by the GLManager ctor so it should be fine to delay it
2020-11-26 15:42:07 +10:00
YoshiRulz
cdf562264c
Clean up global usage in DisplayManager
2020-11-26 15:22:19 +10:00
YoshiRulz
808ec64dba
Replace GlobalWin.FirmwareManager with MainForm prop
2020-11-26 15:08:15 +10:00
YoshiRulz
21b633c705
Move static IEmuClientApi prop from GlobalWin to ClientApi
2020-11-26 14:32:18 +10:00
YoshiRulz
0e2d35d6aa
Replace ClientApi event sub with direct call in MainForm
2020-11-26 14:29:11 +10:00
YoshiRulz
781976f18e
Pass EmuClientApi instance to MainForm when restarting in ToolManager
2020-11-26 14:24:03 +10:00
YoshiRulz
87a4f1186e
Make EmuClientApi.SystemIdConverter a static instance
2020-11-26 14:21:07 +10:00
YoshiRulz
9fc853d404
Pass more things through to ApiManager
2020-11-26 14:03:07 +10:00
YoshiRulz
4c9c985eed
Use IGameInfo instead of impl. in ApiHawk
2020-11-26 13:45:00 +10:00
alyosha-tas
389979b350
Movies: Still need this line for bk2 movies
2020-11-25 19:57:48 -05:00
alyosha-tas
cf297dacb5
GBHawk: bug fix
2020-11-25 19:05:33 -05:00
alyosha-tas
53efd448d2
GBHawk: clean up
2020-11-25 14:24:52 -05:00
alyosha-tas
78ca48251f
GBHawk: update HDMA implementation
2020-11-25 14:05:17 -05:00
YoshiRulz
13a8a602cf
Move SaveStateLuaLibrary to Client.Common
2020-11-25 19:48:06 +10:00
YoshiRulz
db63222f32
Use new _luaLibsImpl prop instead of LuaConsole.LuaImp via globals
2020-11-25 19:47:07 +10:00
YoshiRulz
a6d1c6595a
Pass LuaLibraries instance to Lua libs via ctors
2020-11-25 19:35:14 +10:00
YoshiRulz
f5752294ff
Simplify Lua lib ctors
2020-11-25 19:27:38 +10:00
YoshiRulz
a4e2e1ad3f
Move absract class LuaLibraries to Client.Common
2020-11-25 19:12:37 +10:00
YoshiRulz
6c05361cda
Move GuiLuaLibrary to Client.Common
2020-11-25 19:11:06 +10:00
YoshiRulz
20111fb4a2
Replace class Win32LuaLibraries.ResumeResult with tuples
2020-11-25 19:01:37 +10:00
YoshiRulz
fd4a534fa7
When restarting Lua, use a single ApiContainer for all Lua libs
...
fixes a7ffdd948
, 104c17e77
, 151911069
2020-11-25 18:04:02 +10:00
alyosha-tas
1afcbe3ab5
GBHawk: update bad SRAm access emulation
2020-11-23 19:41:10 -05:00
alyosha-tas
af38023ba8
GBHawk: open bus behaviour on locked SRAM
2020-11-23 17:06:49 -05:00
YoshiRulz
0093c16d79
Bump .NET SDK to 5.0.100, bump C# to 9.0
...
BizHawk.Tests executable needs to run in CI, but the 5.0 SDK image can't run
Core 3.1 apps somehow, so I bumped that too
2020-11-23 21:48:10 +10:00
YoshiRulz
be536c67de
Update OpenTK and OpenTK.GLControl to latest 3.x ( resolves #2471 )
2020-11-23 21:18:20 +10:00
alyosha-tas
4a76cc322e
GBHawk: some display bug fixes
2020-11-22 17:03:24 -05:00
alyosha-tas
8199e67770
GBHawk: more double speed mode timing work
2020-11-22 11:40:56 -05:00
YoshiRulz
bad08162e2
Restart Sound in MainForm instead of SoundConfig
2020-11-22 12:38:40 +10:00
YoshiRulz
edda120b07
Clean up some dumb in *SoundOutput ctors
2020-11-22 11:48:17 +10:00
YoshiRulz
9e5ab0706e
Move calls of static methods *SoundOutput.GetDeviceNames to a delegate
...
now only MainForm needs to reference *SoundOutput
2020-11-22 11:31:58 +10:00
alyosha-tas
bffe2078d4
GBHawk: More double speed mode work
2020-11-21 16:18:43 -05:00
alyosha-tas
cd7cc7f939
GBHawk: work on double speed mode
2020-11-21 13:49:28 -05:00
YoshiRulz
7596b97218
Add prop FormBase.BlocksInputWhenFocused to simplify some logic
2020-11-21 22:42:42 +10:00
YoshiRulz
e7f83cb492
Small cleanup of <NoWarn/> use in project files
2020-11-21 19:53:13 +10:00
YoshiRulz
e2a496c652
Cleanup OTK_Keyboard
2020-11-21 19:16:34 +10:00
YoshiRulz
e2ac1aca84
Add and use DistinctKey enum (copy of WPF's key enum)
2020-11-21 17:43:58 +10:00
YoshiRulz
641db1bcd7
Comment out unused field
...
was assigned to before refactor in fc92d3c63
2020-11-21 11:24:57 +10:00
alyosha-tas
0b8e4ab6b1
Movies: revert previous 2 commits, too many difficulties around movies in 'finished' mode
2020-11-20 19:20:55 -05:00
alyosha-tas
1fe1138a91
Movies: don't redo steps if movie finished
2020-11-20 18:11:38 -05:00
alyosha-tas
d676036359
Movies: reorder code so that record mode is not entered if state load failed
2020-11-20 17:25:01 -05:00
alyosha-tas
320ecc9093
Movies: Fix #4285
2020-11-20 16:09:58 -05:00
alyosha-tas
349092fec8
GBHawk; fix input when switching from playing a movie to recording another one
2020-11-19 13:59:33 -05:00
alyosha-tas
fc92d3c63e
Debugger: Fix scrolling in disassembly view
2020-11-17 19:54:43 -05:00