Sounds.cs - pass in some dependencies instead of using GlobalWIn
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@ -919,7 +919,7 @@ namespace BizHawk.Client.EmuHawk
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if (form.ApplyNewSoundDevice)
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{
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Sound.Dispose();
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Sound = new Sound(Handle);
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Sound = new Sound(Handle, Config.SoundOutputMethod, Config.SoundDevice);
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Sound.StartSound();
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}
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else
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@ -413,7 +413,7 @@ namespace BizHawk.Client.EmuHawk
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InputManager.AutofireStickyXorAdapter.SetOnOffPatternFromConfig(Config.AutofireOn, Config.AutofireOff);
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try
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{
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GlobalWin.Sound = new Sound(Handle);
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GlobalWin.Sound = new Sound(Handle, Config.SoundOutputMethod, Config.SoundDevice);
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}
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catch
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{
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@ -426,7 +426,7 @@ namespace BizHawk.Client.EmuHawk
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MessageBox.Show(message, "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Config.SoundOutputMethod = ESoundOutputMethod.Dummy;
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GlobalWin.Sound = new Sound(Handle);
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GlobalWin.Sound = new Sound(Handle, Config.SoundOutputMethod, Config.SoundDevice);
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}
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Sound.StartSound();
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@ -27,7 +27,7 @@ namespace BizHawk.Client.EmuHawk
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public int ConfigBufferSizeMs => GlobalWin.Config.SoundBufferSizeMs;
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public Sound(IntPtr mainWindowHandle)
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public Sound(IntPtr mainWindowHandle, ESoundOutputMethod soundOutputMethod, string soundDevice)
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{
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BlockAlign = BytesPerSample * ChannelCount;
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@ -36,15 +36,15 @@ namespace BizHawk.Client.EmuHawk
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// if DirectSound or XAudio is chosen, use OpenAL, otherwise comply with the user's choice
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_outputDevice = GlobalWin.Config.SoundOutputMethod == ESoundOutputMethod.Dummy
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? (ISoundOutput) new DummySoundOutput(this)
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: new OpenALSoundOutput(this, GlobalWin.Config.SoundDevice);
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: new OpenALSoundOutput(this, soundDevice);
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}
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else
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{
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_outputDevice = GlobalWin.Config.SoundOutputMethod switch
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_outputDevice = soundOutputMethod switch
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{
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ESoundOutputMethod.DirectSound => new DirectSoundSoundOutput(this, mainWindowHandle, GlobalWin.Config.SoundDevice),
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ESoundOutputMethod.XAudio2 => new XAudio2SoundOutput(this, GlobalWin.Config.SoundDevice),
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ESoundOutputMethod.OpenAL => new OpenALSoundOutput(this, GlobalWin.Config.SoundDevice),
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ESoundOutputMethod.DirectSound => new DirectSoundSoundOutput(this, mainWindowHandle, soundDevice),
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ESoundOutputMethod.XAudio2 => new XAudio2SoundOutput(this, soundDevice),
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ESoundOutputMethod.OpenAL => new OpenALSoundOutput(this, soundDevice),
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_ => new DummySoundOutput(this)
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};
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}
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