Commit Graph

1050 Commits

Author SHA1 Message Date
adelikat d1d6c20749 break SNES settings code into its own file 2017-04-19 08:31:48 -05:00
zeromus f108673449 fix some embarrassing bugs in new snes interop. maybe biz will be more stable now. 2017-04-18 22:09:04 -05:00
zeromus 2e286317f2 tidy snes 2017-04-17 22:49:17 -05:00
adelikat 18017b5e23 SNES - better mouse button names 2017-04-17 16:32:09 -05:00
nattthebear 0393e9241b coreside, this is a short, so yeah... 2017-04-16 18:08:57 -04:00
adelikat 7571781f87 SNES - an attempt at mouse support 2017-04-16 16:39:21 -05:00
adelikat 13ca76f3f8 UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
adelikat 5e177db320 Multitap button orders too 2017-04-15 20:34:31 -05:00
adelikat 2daa1b3d68 snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders 2017-04-15 20:34:30 -05:00
nattthebear 41f8875a4f more snes controller stuff 2017-04-15 18:27:04 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
nattthebear 5b41b7260b some snes controller rough in 2017-04-15 15:40:34 -04:00
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
zeromus 23fb06a0cd c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
alyosha-tas f4f06d7554 Delete PPU.run.cs 2017-04-07 20:14:57 -04:00
alyosha-tas 9f7a926437 NES Fix more then 8 sprites option 2017-04-07 20:14:34 -04:00
alyosha-tas 9e94bec081 NES fix more then 8 sprites option 2017-04-07 20:12:59 -04:00
alyosha-tas 9d93fe404c NES Timing Update
Update per Visual NES inspection of $2001 writes

Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
zeromus b4ad2f40d9 snes c# cleanup 2017-03-15 17:49:19 -05:00
alyosha-tas e82f19c39e NES Set up a known valid state for testing 2017-03-09 17:50:19 -05:00
zeromus 598e173d60 snes: tidy 2017-03-08 15:57:00 -06:00
alyosha-tas c60cb77ee8 NES Update APU 2017-03-08 13:26:41 -05:00
alyosha-tas 22da9ae6ea NES Update Core 2017-03-08 12:18:30 -05:00
alyosha-tas fd117d3630 NES Update ExROM 2017-03-08 12:17:43 -05:00
alyosha-tas 7127c130bc Update PPU.regs.cs 2017-03-07 22:57:09 -05:00
alyosha-tas df7a93e83a NES Update $2003 behaviour
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas b453745404 NES PPU update sprite evaluation 2017-03-06 20:27:37 -05:00
alyosha-tas 535bfa4ab4 Update PPU.run.cs 2017-03-06 07:30:20 -05:00
alyosha-tas f6746400d9 Update PPU.run.cs 2017-03-06 07:24:28 -05:00
alyosha-tas fe66504e2f Update PPU.regs.cs 2017-03-06 07:07:49 -05:00
zeromus 19b38bfd90 snes: fix CDL, trace logger 2017-03-06 05:32:09 -06:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
alyosha-tas 0960ca8a89 NES PPU clean up 2017-03-03 20:51:36 -05:00
alyosha-tas ca2fa6c95e NES PPU2006 write delay
See NESDEV discussion:

http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas 685de44861 QuickNES fix Ms. Pac Man (Tengen)
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
alyosha-tas 6e2201c07c Implement Mapper 190
Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas 961c5d7a03 NES: Fix another PPU race condition 2017-02-04 13:46:10 -05:00
alyosha-tas 3c8a6a4e19 NES: Fix PPU timing and Race condition 2017-02-04 09:14:55 -05:00
alyosha-tas dd19a69b6c NES: Fix more then 8 sprites per scanline 2017-01-27 18:34:56 -05:00
alyosha-tas 48e3cdfcdc NES: Minor code cleanup 2017-01-25 20:35:50 -05:00
alyosha-tas 647f0914ed NES: Some PPU cleanup 2017-01-25 19:17:24 -05:00
alyosha-tas 7e6ca99e1a Update NES.Core.cs 2017-01-10 10:58:48 -05:00
alyosha-tas 9aee377d66 NES DCM glitch cleanup
-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
alyosha-tas d0b0946229 NES Fix Cheats
Now turn off when cheat is turned off / removed

Fixes #770

Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas aeec03dc91 Update Namcot129_163.cs
FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)

This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas da2d72a953 Add Cybernoid to QuickNES Blacklist 2016-12-20 10:21:42 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat eda79c2212 Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
J.D. Purcell 206ea9887b Text savestate fixes. 2016-12-14 18:35:03 -05:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
zeromus 3cedc7479f change that new nes 2.0 uxrom handling to be more strict 2016-12-11 17:41:34 -06:00
zeromus 6ad442544b support mapper 002-00 submapper with WRAM if the header specifies it 2016-12-11 15:38:22 -06:00
adelikat b465eaa470 Remove two sound refactor todo comments 2016-12-11 12:27:11 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat 5b31b33713 Remove a now unused MaxVolume property from some sound provider classes 2016-12-08 20:06:25 -06:00
zeromus fd71ab0160 fix lightfun more better by masking out the unwanted bits from xbuf 2016-12-07 22:26:30 -06:00
alyosha-tas 097bbee267 Fix Lightgun reading an undefined pixel color 2016-12-07 21:47:04 -05:00
adelikat 45a96920b3 remove BisqAPU since it has never been used, and APU improvements have deprecated it 2016-12-04 08:57:10 -06:00
nattthebear da2d15341f mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core 2016-12-03 23:01:14 -05:00
adelikat b4a90cabe7 NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear 2016-12-03 11:17:44 -06:00
alyosha-tas c624612b51 Fix SNROM implementation 2016-11-29 11:07:06 -05:00
nattthebear f67cb3c64f Issue #735: Add sound channel toggling on mgba 2016-11-27 17:33:05 -05:00
alyosha-tas 995c5f907c Fix WRAM enable / disable for SNROM
now passes mmc1_a12, which was incorrectly listed as passing before
2016-11-26 20:25:46 -05:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
zeromus f11ae17cfb natt forgot to ever hook up SGB saveram, so I took care of it 2016-11-11 19:25:38 -06:00
nattthebear 25dfe00203 nes: vs lightgun stuff. hogan's alley seems to do something now 2016-11-11 18:42:44 -05:00
adelikat b6dcc8d735 Quicknes - blacklist another VS rom 2016-11-10 18:25:22 -06:00
alyosha-tas 1288ffe4ba Clean up controllers for VS system
Some games require you to hit  Start / Select on player 2's controller regardless, which is annoying but that's how it works.
2016-11-10 15:01:00 -05:00
alyosha-tas b257ad0a6a Update Sunsoft3.cs 2016-11-10 08:56:40 -05:00
alyosha-tas 6165566c30 Update UxROM.cs 2016-11-10 08:53:14 -05:00
alyosha-tas 7cb32172cb Update Mapper206.cs 2016-11-10 08:51:44 -05:00
alyosha-tas ebf11fdb32 Update SxROM.cs 2016-11-10 08:51:01 -05:00
alyosha-tas 6266ef53c9 Update VS_M99.cs 2016-11-10 08:50:00 -05:00
alyosha-tas 61ed84bdd2 Update VRC1.cs 2016-11-10 08:48:21 -05:00
alyosha-tas 40c2c5f5ef Add in VS platoon 2016-11-09 20:18:37 -05:00
adelikat 45ba9254cb NesHawk - properly dispose of bytebuffers 2016-11-09 17:24:44 -06:00
alyosha-tas 98abfc5dd8 update for VS rbi baseball 2016-11-09 18:10:14 -05:00
alyosha-tas 6a4515298c Update for VS TKO Boxing
NOTE:

TKO bosing needs a signal from coin reader for 2 frames, not just 1.
Need to account for this in controls
2016-11-08 22:48:20 -05:00
alyosha-tas 798f7d7549 Update for VS security settings 2016-11-08 22:46:47 -05:00
alyosha-tas 312bacf2f3 update MMC1 for VS Dr. Mario 2016-11-08 20:05:02 -05:00
adelikat 194b83d0b1 quicknes - blacklist some VS roms 2016-11-07 19:44:47 -06:00
adelikat 33b72964d4 Mapper 99 - add chr masking, fixes bizhawk crashing on a bad dump of VS Super Mario Bros 2016-11-07 17:07:00 -06:00
alyosha-tas 00f790cd2c update for VS super xevious 2016-11-06 21:12:30 -05:00
alyosha-tas 313ef425c6 add a mapper 0 VS variant for palette checking
WIP
2016-11-06 21:11:38 -05:00
nattthebear cee88d6bdc Update mgba metadata to indicate that we are on version 0.5 2016-11-06 13:30:19 -05:00
nattthebear 0ae8bf13f7 GBA memory domain fix 2016-11-06 10:32:04 -05:00
alyosha-tas af93beb6af Add security for VS top gun 2016-11-05 21:23:07 -04:00
adelikat bb8bac3fb3 NesHawk - UI for setting VS dipswitches 2016-11-05 17:32:58 -05:00
alyosha-tas fca85bce04 Fix UNL-LH10 2016-11-04 22:55:14 -04:00
adelikat a979721415 NesHawk - Attempt UNIF_UNL-LH10, something is messed up though, nametable is off 2016-11-04 13:20:44 -05:00
alyosha-tas c9c7415883 VS DIPs updates
works good
2016-11-03 21:57:47 -04:00